Magic: The Gathering Drive to Work Podcast - #948: Spice8Rack's Un- Video
Episode Date: July 8, 2022In this podcast, I give my feedback on Spice8Rack's video about the history and influence of the Un- sets. You can watch that here: https://www.youtube.com/watch?v=rYYjjrG-hCo ...
 Transcript
 Discussion  (0)
    
                                         I'm pulling my driveway. We all know what that means. It's time for it to drive to work.
                                         
                                         Okay, so today is an interesting podcast. So recently for me, I actually recorded these ahead,
                                         
                                         Spice 8 Rack recorded a video, a pretty long video, like it's an hour and 49 minutes,
                                         
                                         on the history of the unsets and the influence of the unsets on magic.
                                         
                                         History of the Unsets and the Influence of the Unsets on Magic.
                                         
                                         So if you haven't seen it, ideally, you stop right now and go watch it.
                                         
                                         I understand it's about two hours long.
                                         
                                         But I'm going to talk today about my reactions and thoughts and stuff about the video.
                                         
    
                                         So to optimize today's podcast, I would go watch that first.
                                         
                                         Now, if you can't or don't or don't want to, I mean, I'm going to be talking all of the unsets.
                                         
                                         I mean, it should be somewhat self-explanatory, so you don't have to watch it, but I am talking
                                         
                                         about it.
                                         
                                         So, if you've seen the video, this will be a better podcast for you.
                                         
                                         But I will try to make it entertaining, even if you haven't seen it.
                                         
                                         Okay, so, let me talk a little bit how the video came to be,
                                         
                                         or at least how my involvement came to be in it.
                                         
    
                                         So Spice8Rack does a lot of videos.
                                         
                                         He has a humorous bent to them.
                                         
                                         And he was a fan of the Unsets.
                                         
                                         And so he decided, I think the original plan was he was going to make this video
                                         
                                         so that it would come out when
                                         
                                         Unfinity originally was going to come out, which was April 1st.
                                         
                                         And this project, I guess, turned into a much bigger project than he expected. Like I said, it's almost two hours long.
                                         
                                         So it turned into almost like a feature-length documentary.
                                         
    
                                         And what happened was at some point
                                         
                                         he contacted Wizards and asked if I
                                         
                                         would be interested in being involved.
                                         
                                         I think at that point he had already interacted with Gavin, and Gavin had recorded some audio
                                         
                                         for him.
                                         
                                         I think Gavin had done something with him for a completely different video, and he had
                                         
                                         gotten Gavin to record some audio for this.
                                         
                                         So when they originally came to me, all they really wanted was, hey,
                                         
    
                                         could I give some audio? Could I record some lines? And what I said is, hey, I'm more than
                                         
                                         happy to be on video. I'll do more than just record lines. You can interview me. Obviously,
                                         
                                         Unsets are a passion of mine. I was excited to talk about them. And I said, yeah, I would love
                                         
                                         to be involved. I do want to stress, by the way, the audio on my portion is not great.
                                         
                                         That is on me.
                                         
                                         I was supposed to record my audio.
                                         
                                         I misunderstood and I didn't.
                                         
                                         So he used the audio from his end,
                                         
    
                                         which was not the strongest of audios,
                                         
                                         but that is not on Spice 8 Rack.
                                         
                                         That's on me.
                                         
                                         I was supposed to record it.
                                         
                                         And I even offered to redo it,
                                         
                                         but he liked what I had said.
                                         
                                         So we ended up using the slightly subpar audio.
                                         
                                         But I just want to stress, not on him, on me.
                                         
    
                                         I'm the cause of that bad audio.
                                         
                                         Also, in the video, before I guess he knew I was involved,
                                         
                                         there's a bunch of articles that I wrote.
                                         
                                         Because I'm probably, no person on the planet has written more about the making of Unsets than I have.
                                         
                                         There's a lot of articles. He quotes
                                         
                                         a lot of articles in it. And because
                                         
                                         he didn't know I was going to be involved,
                                         
                                         he had people imitate my voice.
                                         
    
                                         So just people asking, how do I feel
                                         
                                         about people imitating my voice? I guess the quote
                                         
                                         is,
                                         
                                         imitation is the purest form of
                                         
                                         flattery, I think.
                                         
                                         Anyway, I thought it was sweet.
                                         
                                         I mean, I don't...
                                         
                                         Nothing about this video, for those that haven't seen the video,
                                         
    
                                         nothing about this video to me was of any ill nature at all.
                                         
                                         Clearly, he loved the unsets.
                                         
                                         Clearly, this was a passion project for him.
                                         
                                         And while he did get critical in some things, and I'll talk about that today,
                                         
                                         project for him. And while he did get critical in some things, and I'll talk about that today,
                                         
                                         I felt that nothing he said, like everything he said was him trying to be honestly critical of something that he truly did, in fact, love. And so I didn't think he took any unfair shots
                                         
                                         or anything. He was extra critical and unhinged, but we'll get to that. I do understand why.
                                         
                                         Okay. So part of what I want to do today is talk a little bit about, and then I want to
                                         
    
                                         fill in the gaps.
                                         
                                         The idea of this podcast for me is, if you've watched the video, this is like extra footage.
                                         
                                         It's me sort of doing my director's commentary, although I'm not literally watching while
                                         
                                         I talk, but it's me doing my director's commentary.
                                         
                                         So I'm going to fill in some gaps on stuff.
                                         
                                         For example, the story of how it came to be, in a given, it was kind of based on my article,
                                         
                                         so once again, this is more on me than on him, but the explanation of how things came
                                         
                                         to be wasn't quite right, so I wanted to spend a little time explaining exactly.
                                         
    
                                         So what happened was, it is true that Joel Mick and Bill Rose came to me with the idea,
                                         
                                         but basically the idea they came to me with was, let's have a different color border. I don't know
                                         
                                         whether they'd pitch silver or not, but let's have a different color border. And it means non-tournament
                                         
                                         legal. That is the idea they came to me with. You know, I think what they realized was there were things that we can't make because of
                                         
                                         tournaments that, that the idea really was tournament play shouldn't handicap what magic
                                         
                                         could be. And they're like, there's a lot of probably fun things we could do that we wouldn't
                                         
                                         want to do in a tournament. And at the time, for example, a good example might be dexterity cards. Richard Garfield had made
                                         
                                         Chaos Orb in original Alpha. And kind of the thought process was, and there was, there
                                         
    
                                         were one or two other dexterity cards that happened shortly thereafter. But the belief
                                         
                                         in R&D was, oh, you know, you really don't want dexterity cards in a tournament. There's
                                         
                                         a lot of space issues. Like it's just, it's not the kind of thing you want in a tournament. There's a lot of space issues. It's not the kind of thing you want in a tournament.
                                         
                                         But that didn't mean it wasn't fun.
                                         
                                         It didn't mean it wasn't enjoyable.
                                         
                                         That's the kind of thing that I think Bill
                                         
                                         and Joe were inspired by, saying,
                                         
                                         hey, there are things we know that are fun
                                         
    
                                         that people would enjoy playing with,
                                         
                                         but trying to say everything
                                         
                                         that Magic could be has to be through the funnel
                                         
                                         of tournament play just seems
                                         
                                         you're leaving a lot on the table. there's a lot of fun things you could do
                                         
                                         that we might not do for tournaments now the interesting thing is the idea of it
                                         
                                         being humorous or it making fun of magic or like a lot the whole tone it came a
                                         
                                         lot of the sort of one-up-ness that like there's a lot of qualities to it that
                                         
    
                                         was not at all asked by them Bill Bill and Joel, really, all they said
                                         
                                         is non-Tournament legal. And I've mentioned this in other places, but since I'm doing
                                         
                                         my podcast, I want to stress again, when it was designed,
                                         
                                         Tournament Magic was not what we call
                                         
                                         standard and vintage. At the time was, what, Type 2
                                         
                                         and I'm not sure what. Type 1. Type 1
                                         
                                         and type 2. So when Unglued
                                         
                                         got made, the idea was
                                         
    
                                         it couldn't be played in standard
                                         
                                         and vintage, but it could be played in every
                                         
                                         other Magic format. The idea
                                         
                                         was anything that wasn't standard
                                         
                                         or vintage was casual
                                         
                                         and this product should be for
                                         
                                         all those products.
                                         
                                         It is interesting that over
                                         
    
                                         time and in the video Spice Theater Act does sort of talk about a little bit of how
                                         
                                         what sort of the silver border was supposed to mean kind of warped over
                                         
                                         time and instead of being for all the casual formats became not for any
                                         
                                         casual format that sort of structured. That all of. It's off limits for all casual formats,
                                         
                                         which is kind of the antithesis of what the point of the product was.
                                         
                                         Anyway, so the idea of adding in the humor,
                                         
                                         like my background was comedy, right?
                                         
                                         I was a comedy writer.
                                         
    
                                         So the idea of doing parody, of having a sort of lighter tone,
                                         
                                         that all came from me.
                                         
                                         None of that was asked for by Bill or by Joel.
                                         
                                         Okay, the other thing that happened in that,
                                         
                                         there's one point where he's talking
                                         
                                         and he shows this playing card
                                         
                                         that's like half a King of Diamonds
                                         
                                         and half a Ten of Hearts or something.
                                         
    
                                         He is making reference to something
                                         
                                         that I've talked about in my article,
                                         
                                         but he really touched upon very briefly and I think might have been confusing had you not read the source material.
                                         
                                         So let me explain a little bit for those that might not know.
                                         
                                         One of the things that I did when I made Unglued was I was very inspired by what are cool things that I've seen.
                                         
                                         Either cool things I've heard about.
                                         
                                         For example, Full Art Land was because Chris Rush had a cool
                                         
                                         idea and no one would let him do it.
                                         
    
                                         But he told me and I'm like, I'm
                                         
                                         going to do it. Or the token cards
                                         
                                         came from the fact that I saw in
                                         
                                         Japan when I went to Japan that they
                                         
                                         made these customized tokens
                                         
                                         that people were playing with. And I'm like, that's
                                         
                                         cool. Why can't Magic just have that inside
                                         
                                         the booster pack?
                                         
    
                                         So a lot of things I saw were borrowed from things that
                                         
                                         seemed cool that magic should do. But one of my big inspirations
                                         
                                         was, it's funny, he made reference to the fact that I used to
                                         
                                         be a magician, which in fact is true. As a kid,
                                         
                                         I was called the whiz kid. That wasn't my name. I actually did kids parties when I was
                                         
                                         a teenager.
                                         
                                         So I used to be a prestidigitator.
                                         
                                         But anyway, one of the things that you do when you do magic is there are a lot of card tricks.
                                         
    
                                         And a lot of card tricks, you buy that particular trick.
                                         
                                         And then there's, for example, a company who makes all those tricks.
                                         
                                         And their backs are all the same,
                                         
                                         because that's the, like, any one playing card company has a certain back, that's their playing card company's back.
                                         
                                         And anyway, this company had their own back.
                                         
                                         And so they put out a product, I don't even know what it was called, but it was a deck of cards,
                                         
                                         and all the cards were were weird cards, one of which was like the half king of hearts, half ten of diamonds.
                                         
                                         were weird cards.
                                         
    
                                         One of which was like the half king of hearts,
                                         
                                         half ten of diamonds.
                                         
                                         There might have been a red ace of spades, or there
                                         
                                         might have been a three and a half
                                         
                                         of clubs. It just was
                                         
                                         a lot of really quirky, weird
                                         
                                         things. And the thing about it
                                         
                                         was that deck was
                                         
    
                                         not a magic trick. That deck was
                                         
                                         not, it's not like you took
                                         
                                         it and went and did something directly with it.
                                         
                                         The idea was that you took
                                         
                                         cards out of it and you put it
                                         
                                         into your other decks to sort of make
                                         
                                         new tricks out of it. Like, it'd be
                                         
                                         really neat if I predict your card and it's a three and a half
                                         
    
                                         of clubs or something. Like, somehow I figure out how to make
                                         
                                         three and a half of clubs relevant to the trick.
                                         
                                         And the idea was it just did
                                         
                                         weird quirky things and it let
                                         
                                         you, the magic, the magician, figure out how to use it.
                                         
                                         And that really, really inspired me.
                                         
                                         And so a lot of original Unglued was I was just going to make weird things that the idea wasn't Unglued and Unhinged that follow.
                                         
                                         The idea was really not it's its own cohesive separate thing.
                                         
    
                                         The idea was here's wacky
                                         
                                         weird things. Go mix these
                                         
                                         in with your magic deck. Even limited.
                                         
                                         The idea of limited when it first
                                         
                                         made unglued was
                                         
                                         hey, you would take
                                         
                                         two boosters of some other product
                                         
                                         and two boosters of unglued
                                         
    
                                         because they were 10 card and mix
                                         
                                         them together and that it would be this, like,
                                         
                                         you know, this fun thing mixed into your normal draft.
                                         
                                         The idea of being its own thing
                                         
                                         really did not happen, ironically, until Unstable.
                                         
                                         That it was meant to be this supplemental thing.
                                         
                                         Okay, so, let's get into Unhinged.
                                         
                                         So, Unhinged, if you've watched the video, Spice8Rack goes into great detail about all the problems with Unhinged.
                                         
    
                                         And let me be the first to say, it is by far the worst of the Un products.
                                         
                                         There were a lot of mistakes made.
                                         
                                         But, but, I will say, my take when I look back at Unhinged, it made a lot
                                         
                                         of mistakes, but I think mistakes were more limited mistakes than constructed mistakes.
                                         
                                         Meaning, um, the mechanics we picked were particularly bad for limited.
                                         
                                         Um, so let me, let me get into a little bit of what the inherent problem was with the
                                         
                                         mechanics.
                                         
                                         Uh, uh, But I will...
                                         
    
                                         Sorry, I keep deviating myself.
                                         
                                         I do think there are a lot of cool designs.
                                         
                                         Cheaty Face came from there.
                                         
                                         Who, What, Why, When, Where came from there.
                                         
                                         Blast from the Past and Old Foggy came from there.
                                         
                                         There's a lot of cards that people have a lot of fun playing with today that stem from that set.
                                         
                                         But so here, let me get to the core.
                                         
                                         And he touched upon in the video
                                         
    
                                         but didn't quite hit exactly what the problem was.
                                         
                                         So he said that one of our guidelines was
                                         
                                         that we didn't do things that you could do in normal magic.
                                         
                                         The idea being is normal magic made cards for normal magic.
                                         
                                         We should only make things that normal magic,
                                         
                                         you know, that normal blackboard magic at the time couldn't make.
                                         
                                         But we had one other big problem.
                                         
                                         And the other thing was that I really thought of the unsets early on as an introductory
                                         
    
                                         thing.
                                         
                                         As, hey, here's something that more, I made the confusion of connecting casual players
                                         
                                         with inexperienced players.
                                         
                                         And for those that are ever listening to me talk about casual, it turns out there's many
                                         
                                         type of casual players.
                                         
                                         But investment is only one spectrum of casual.
                                         
                                         There are very experienced casual players.
                                         
                                         Because casual, besides not being experienced, could mean not being in franchise or not being
                                         
    
                                         competitive.
                                         
                                         And those second two groups could be very experienced,
                                         
                                         but not necessarily, you know,
                                         
                                         so I made this miscommunication,
                                         
                                         or I made this misassumption that I needed it to be simple.
                                         
                                         So I'd given myself the following task.
                                         
                                         Have things not be normal magic, but simple.
                                         
                                         And what ended up happening was,
                                         
    
                                         I prioritized things that were easy to understand,
                                         
                                         but that didn't inherently make them
                                         
                                         play well or fun.
                                         
                                         For example, artist matters.
                                         
                                         Okay, it's easy to understand.
                                         
                                         Hey, check the artist,
                                         
                                         or pick an artist,
                                         
                                         or do you have two of the same artists?
                                         
    
                                         It wasn't hard to understand what it did,
                                         
                                         but it really wasn't something that applied to Limited.
                                         
                                         We just didn't have the repetition of artists you need
                                         
                                         to make it relevant in Limited.
                                         
                                         And Spice8Rack points this out in the video.
                                         
                                         They just didn't matter much in Limited.
                                         
                                         Now, in Constructed, they did, like, it's funny.
                                         
                                         In Constructed, it does something kind of fun.
                                         
    
                                         Like, I know people for casual players who would have fun
                                         
                                         making decks
                                         
                                         around a single artist. These cards
                                         
                                         enabled you, constructed-wise, to do
                                         
                                         that. But
                                         
                                         I think I put them in not just as
                                         
                                         a constructed tool, but as a limited tool.
                                         
                                         And man, they just fell as a limited
                                         
    
                                         tool. It just didn't matter enough.
                                         
                                         And the other thing is,
                                         
                                         and we get to Unstable,
                                         
                                         one of the big issues we learned is that unsets draft better
                                         
                                         than they sort of play in sealed because the nature of
                                         
                                         making them work requires you to get a certain amount of something
                                         
                                         and that is hard to do. Like when you're drafting, it's a little bit easier to at least prioritize
                                         
                                         artists if you're going to care at all,
                                         
    
                                         where if you're just opening a pack,
                                         
                                         you're in the mercy of what you open,
                                         
                                         and they might not even mean
                                         
                                         the colors you're playing.
                                         
                                         So it's the fact that like
                                         
                                         Infinity, you know,
                                         
                                         not Infinity, sorry, Unhinge,
                                         
                                         it really sort of lean
                                         
    
                                         into the simplicity thing.
                                         
                                         Like Fractions is another example
                                         
                                         where a half doesn't take a lot of space.
                                         
                                         It's not that hard a concept in a vacuum.
                                         
                                         But A, it proved to be a lot more complicated
                                         
                                         than people think.
                                         
                                         When you have 18 damage and I hit you for three and a half,
                                         
                                         you have to think about what that is.
                                         
    
                                         And if I combined effects, you know what I'm saying?
                                         
                                         Like he showed the giant growth in the set,
                                         
                                         which is plus three and a half, plus three and a half.
                                         
                                         Like, combining fractions is even more complicated. So, it was something that
                                         
                                         seemed like, oh, it was simple. Oh, it didn't take a lot of words. Oh, I don't have to be wordy.
                                         
                                         But it was neither particularly fun, nor as easy to grok as it seemed.
                                         
                                         And I think that was a lot of problems with a lot of the mechanics in the set was because I was trying to be simple, I erred toward, like, I didn't understand, like, one of the things that I, that on some level Unhinged taught me was the player will work for the fun.
                                         
                                         If the fun requires work, but it's really fun, players will work for it.
                                         
    
                                         but it's really fun, players will work for it.
                                         
                                         And I really got trapped into trying to do things simple,
                                         
                                         but what I ended up making is things that didn't quite work,
                                         
                                         that weren't particularly fun, especially in Limited,
                                         
                                         and, you know, I just, it was kind of devoid of what needed to be.
                                         
                                         Interestingly, the one mechanic that was kind of made for Limited,
                                         
                                         which was gotcha, made a huge mistake.
                                         
                                         And the mistake, by the way, there was somebody in playtesting who came to me and said, I don't get this mechanic.
                                         
    
                                         Won't people just not talk?
                                         
                                         And I said, oh, no, no, no, it's fine.
                                         
                                         They'll get into the spirit of it.
                                         
                                         Because not talking felt like, well, that's the spike answer.
                                         
                                         And this is not a product for spikes.
                                         
                                         That was my mindset at the time.
                                         
                                         Like, oh, well, yeah, yeah, yeah, you could not talk.
                                         
                                         But what's the fun in that?
                                         
    
                                         And what I really, I mean, I've talked a lot about this.
                                         
                                         In my GDC talk, I talked about this, which is,
                                         
                                         look, players will do what you incentivize them to do.
                                         
                                         They'll try to win.
                                         
                                         If not talking is the best way to win, they'll not talk,
                                         
                                         even if that isn't the fun thing.
                                         
                                         And so my main mechanic, kind of like,
                                         
                                         the whole point of the environment, the whole point of Unsets, is to get people to sort of let loose and have fun.
                                         
    
                                         And I made a mechanic that made you clam up and not interact.
                                         
                                         That was probably my biggest mistake in Unhinged was, gotcha.
                                         
                                         gotcha.
                                         
                                         It's one of those mechanics that, like,
                                         
                                         if you're playing in the way it's intended by spirit,
                                         
                                         and you get into that spirit, and it's like, okay,
                                         
                                         I gotta try to not use those words.
                                         
                                         But, like, for example,
                                         
    
                                         he even points it out in the video, there's an unsummon
                                         
                                         where if the opponent names a number, you get it back.
                                         
                                         And it turns out, if you want to win
                                         
                                         unhinged games, draft as many of the cards
                                         
                                         as you can, it is very, very hard to not
                                         
                                         mention numbers. Because you are trained
                                         
                                         in magic. If I say to you,
                                         
                                         what's your life total? You are going to tell me
                                         
    
                                         your life total. And so it is
                                         
                                         so easy to get people to say numbers.
                                         
                                         And that is... And now I put... The other
                                         
                                         mistake I made was
                                         
                                         there was not
                                         
                                         quite the development on unhinged
                                         
                                         that there should have been. I mean, more than
                                         
                                         unglued. And so, for example,
                                         
    
                                         we shouldn't have put
                                         
                                         Gotcha on removal
                                         
                                         cards, on bounce spells, on
                                         
                                         kill spells. It's one thing to
                                         
                                         get back, oh, I can get back my giant growth or
                                         
                                         something, or I get back life gain.
                                         
                                         But to get back a kill
                                         
                                         spell? You know, it's just so
                                         
    
                                         punishing. It's like, oh, heaven forbid you
                                         
                                         say this one word, and then your creature die. You know what I'm saying? It, it, it really didn't do a good job
                                         
                                         of measuring the cost of doing something wrong versus, so of course you shut up. If I say the
                                         
                                         wrong word, a creature dies every time I say the wrong word. Yeah, you don't say anything.
                                         
                                         One of the other things that got pointed on the video was the humor so interestingly
                                         
                                         one of the things when I made Unhinged
                                         
                                         was
                                         
                                         it was a struggle to get it made
                                         
    
                                         like one of the things that he talks about is
                                         
                                         Spice 8 Rack
                                         
                                         talks as if Unglued was a
                                         
                                         smashing success and Unhinged was
                                         
                                         a horrible failure
                                         
                                         Unglued and Unhinged follow a very similar. No, no, no. Unglue and Unhinged followed a very similar pattern,
                                         
                                         which is they sold very well initially,
                                         
                                         but then they went down faster than a normal small set.
                                         
    
                                         But they weren't a normal small set.
                                         
                                         Both of them were actually smaller than small sets,
                                         
                                         and they were a supplemental set.
                                         
                                         They weren't a traditional magic small set.
                                         
                                         And because of that,
                                         
                                         the other thing they did do, though, is they had a long tail.
                                         
                                         So what happened was they started high, and they dropped quicker than a normal set,
                                         
                                         but had a longer tail, meaning it sold at a certain level.
                                         
    
                                         Normal sets sort of drop off the map at some point and stop selling.
                                         
                                         Or at some point we stopped selling them.
                                         
                                         But Uncars just kept selling.
                                         
                                         Like, they had a tail, and over time the tail went slightly up
                                         
                                         because there was nowhere else to get it,
                                         
                                         so if people wanted it,
                                         
                                         they had to go to Unsets.
                                         
                                         And so, one of the big challenges,
                                         
    
                                         so anyway,
                                         
                                         it wasn't that either Unglute or Unhinge
                                         
                                         was a failure.
                                         
                                         What happened was,
                                         
                                         is they,
                                         
                                         we didn't understand the kind of set it was,
                                         
                                         we overprinted both of them.
                                         
                                         Anything's a failure if you make too much of it because you can't sell it all and then you have to
                                         
    
                                         destroy some of it. So unglued that happened. Unhinged was
                                         
                                         a giant fight to get made. So when we finally got the go
                                         
                                         ahead, one of the things the brand asked me, and this
                                         
                                         was the brand team, is they said they wanted more juvenile humor.
                                         
                                         I don't know why. I don't know why.
                                         
                                         I don't know why they asked that.
                                         
                                         But the sort of the ass folk, there's a lot of juvenile humor in the set.
                                         
                                         It is not my style of humor.
                                         
    
                                         It is not what I would do in a vacuum.
                                         
                                         It is not the kind of humor that I appreciate.
                                         
                                         You know, I mean, I'm a connoisseur of of humor so I understand it and I get why people enjoy it
                                         
                                         and I've learned how to construct it
                                         
                                         but it's not my kind of
                                         
                                         humor so it's not as if unhinged
                                         
                                         was me just going ooh I'm just going to do what I want
                                         
                                         ironically I got asked
                                         
    
                                         to do something kind of
                                         
                                         them saying we'll okay it
                                         
                                         was one of the parameters of them okaying
                                         
                                         it so the fact I had a lot of juvenile humor
                                         
                                         wasn't my doing.
                                         
                                         I was just trying to meet a criteria that I had agreed to.
                                         
                                         And in retrospect, I wish I hadn't.
                                         
                                         One of the big negatives with Unhinged was it made people feel bad.
                                         
    
                                         And that's never the idea.
                                         
                                         The other thing that we did that we...
                                         
                                         I think early magic, the early unsets,
                                         
                                         was a little bit meaner in its humor of magic. And one of the things that I think the later sets do is
                                         
                                         I have no problem poking fun at magic. I think, like, I like parody.
                                         
                                         I think we've got a little bit of a lighter tone on it.
                                         
                                         I think some of the early criticisms were a little too hard in their
                                         
                                         criticism. That the parody went a little too deep.
                                         
    
                                         That, in retrospect, I'm like, okay.
                                         
                                         So between the fact that there was juvenile humor,
                                         
                                         and I think some of it was a little too biting
                                         
                                         for what fundamentally the product wanted to be,
                                         
                                         meant that I think Unhinged, in some ways Unglued,
                                         
                                         did some things that I wish, in retrospect, we didn't do.
                                         
                                         Some of it was the time.
                                         
                                         I mean, it's just a lot of factors.
                                         
    
                                         I look back at both Unglued and Unhinged,
                                         
                                         and the humor isn't quite where I want it to be
                                         
                                         in either of those two sets.
                                         
                                         But anyway, I think the reason that Unhinged failed
                                         
                                         was the mechanics fundamentally weren't good,
                                         
                                         especially for Limited.
                                         
                                         I think the humor was off.
                                         
                                         And I think that it...
                                         
    
                                         I just made...
                                         
                                         The other big thing, for example, is
                                         
                                         we chose not to do dice.
                                         
                                         I was trying to do things Magic didn't do,
                                         
                                         and I needed simplicity.
                                         
                                         And the cleanest...
                                         
                                         Dice are awesome.
                                         
                                         I think what happened was when we got feedback from Unglued,
                                         
    
                                         we got some feedback that people didn't like some of the dice cards.
                                         
                                         But rather than say, oh, they don't like these kind of dice cards,
                                         
                                         I just said, oh, they don't like dice.
                                         
                                         And that was a mistake.
                                         
                                         The other big thing that I didn't do in Unhinged,
                                         
                                         which I later would do in Unglued.
                                         
                                         Well, let me get into Unstable.
                                         
                                         I think the thing that Unstable did that Unhinged, which I later would do Unglue. Well, let me get into Unstable. I think the thing that Unstable did
                                         
    
                                         that Unhinged didn't
                                         
                                         was it said, you know what?
                                         
                                         Unsets are best when they are doing what magic does
                                         
                                         in the way that magic does it
                                         
                                         with just a nod toward the things
                                         
                                         that normal magic can't do.
                                         
                                         So the thing about Unstable,
                                         
                                         and I think the secret of success of Unstable was
                                         
    
                                         we treated it like a normal magic set.
                                         
                                         We, we, it has archetypes.
                                         
                                         It has, we built a world around it.
                                         
                                         It's funny that Spice Raid Rack spent some time
                                         
                                         with me talking about how, like it was a faction set,
                                         
                                         like how we did with it something we wanted to do in normal magic. He spent less time talking about how we built a world for it.
                                         
                                         Bablovia was a real world. We had world building. You know, the factions meant something. They
                                         
                                         interconnected in a way. That there was, that we took a lot of things that we had learned over the
                                         
    
                                         years of how to make a magic set sing and really applied that to Unstable. Like Unstable, in a lot of ways, I mean, as much as it was not normal magic,
                                         
                                         so much of how we made it was normal magic.
                                         
                                         We didn't make it differently.
                                         
                                         We made it the way we made magic and incorporated a lot of elements
                                         
                                         that I hadn't really incorporated and glued or unhinged.
                                         
                                         And the big things I did, which I think was the giant jump,
                                         
                                         besides treating it like normal magic,
                                         
                                         was, A, I embraced the fun.
                                         
    
                                         I really said, look, I want this to be about, you know,
                                         
                                         I think the earlier sets skewed a little bit more toward going,
                                         
                                         hey, this reads weird or different or crazy.
                                         
                                         And more of, I wanted it to play well.
                                         
                                         Like, it's funny, the mystery cards,
                                         
                                         you ever heard me rant a little bit on mystery cards?
                                         
                                         One of my complaints about a lot of the mystery cards
                                         
                                         was they read interestingly,
                                         
    
                                         but they literally don't play well.
                                         
                                         Like, if you play with them, they're fun like once,
                                         
                                         and then they're just not fun.
                                         
                                         Like, one of the things Unstable did and Infinity does
                                         
                                         is really say, it's not enough to be novel or to be cool. You have to play well. You got to put
                                         
                                         your reps in. You got to make sure that this thing has the fun in it. And Unstable and Infinity really,
                                         
                                         really did that. Another big thing that I did was embrace the idea that stop worrying about
                                         
                                         complexity. That if something is fun, it's okay to be complex. And what it turns out
                                         
    
                                         is when you're trying not to do normal magic,
                                         
                                         when you're trying to do your own thing,
                                         
                                         that if you try to embrace
                                         
                                         simplicity, you just get into a
                                         
                                         almost unwinnable situation.
                                         
                                         It's very hard to do things magic wouldn't do
                                         
                                         that are simple.
                                         
                                         Now, dice is one of those things. That's why
                                         
    
                                         dice came back.
                                         
                                         So, I mean, I think dice are a great example of something.
                                         
                                         The other thing that dice talk about is,
                                         
                                         and something I really embrace in Unstable and Infinity,
                                         
                                         is the importance of high variance.
                                         
                                         One of the things I realized is
                                         
                                         one of the things that normal magic can't do
                                         
                                         because of tournaments is super high variance.
                                         
    
                                         Where, like, I think the example I used in my,
                                         
                                         I did a whole podcast on what tournaments
                                         
                                         don't allow for unsets. So you can listen to that
                                         
                                         if you want me to go more in depth. But I used
                                         
                                         Elvish and Personator as a great example where you roll two dice,
                                         
                                         powers first die,
                                         
                                         toughness the second die. That's a really fun
                                         
                                         and cool card. It's a really neat card
                                         
    
                                         that has a lot of weird interactions.
                                         
                                         But the fact
                                         
                                         that I could roll and get a 1-1 or get a
                                         
                                         6-6,
                                         
                                         we sort of can't do that normal magic.
                                         
                                         Like, even in Adventures of the Forgotten Realms,
                                         
                                         when we did dice, we really did a lot to pull down how much there is, how much variance there is,
                                         
                                         because sort of tournament magic can have too much variance.
                                         
    
                                         But the crazy thing is, casual play loves variance.
                                         
                                         Variance is a lot of fun.
                                         
                                         Variance is stuff that is really cool.
                                         
                                         And just interact.
                                         
                                         It's fun.
                                         
                                         It's fun.
                                         
                                         So we embrace high variance.
                                         
                                         The other thing we did in Unstable was
                                         
    
                                         I really pursued things mechanically
                                         
                                         that I tried to do in Black Border,
                                         
                                         that I tried to do in Normal Magic.
                                         
                                         It wasn't me, like,
                                         
                                         at some level,
                                         
                                         we'd never try to do fractions
                                         
                                         or try to do Artist Matter. It was me going, like, in some level, we'd never try to do fractions or try to do artist matter.
                                         
                                         It was me going, what's a
                                         
    
                                         weird thing we could do, rather than
                                         
                                         say, what's a really fun thing
                                         
                                         that I wanted to do, but
                                         
                                         I couldn't. Both contraptions
                                         
                                         and host augment were things
                                         
                                         I tried to do in normal magic,
                                         
                                         and the restrictions of Black
                                         
                                         Border sort of kept me from doing it the
                                         
    
                                         way I wanted to do it.
                                         
                                         And the freedom of the Silver Border let me do that.
                                         
                                         The other thing is I think contraptions did a nice thing that it kind of tied it to the past a little bit.
                                         
                                         Like, here was something people had been waiting for for a long time,
                                         
                                         and I think contraptions grounded it in a way.
                                         
                                         So I think there were a lot of stuff we learned there.
                                         
                                         Next, unsanctioned.
                                         
                                         I think the thing about unsanctioned,
                                         
    
                                         this is the other product that Spice8Rack is critical about.
                                         
                                         I think that the product was more made
                                         
                                         to be a way to give people uncards
                                         
                                         and less, more attention was made for that
                                         
                                         and less was made as,
                                         
                                         here's a standalone product that in a vacuum
                                         
                                         is the most fun played by itself.
                                         
                                         I think it turns out the half-deck idea
                                         
    
                                         does not lend itself well
                                         
                                         to Un. Why?
                                         
                                         There's just not, being that the product had to be
                                         
                                         mostly reprints, there's just not
                                         
                                         enough to pull from. There just wasn't.
                                         
                                         I mean, in retrospect, one of the things
                                         
                                         we could have done is mixed in some not-Silver
                                         
                                         Border cards,
                                         
    
                                         but that was one of the real
                                         
                                         challenges of that product was
                                         
                                         that structure of half
                                         
                                         decks. And in retrospect, we probably should
                                         
                                         have done something a little different than that.
                                         
                                         I think the half decks were struggling.
                                         
                                         And a lot of the cards in the half decks
                                         
                                         just needed support
                                         
    
                                         that not only
                                         
                                         did the deck that had it not have,
                                         
                                         but the other decks didn't necessarily
                                         
                                         have either. So like, it was just hard to get support. Oh, I care about squirrels, but only
                                         
                                         black and green even have squirrels. I'm not playing black and green. I don't even have squirrels.
                                         
                                         Even then, even on the black green deck, I don't have enough squirrels to really make it matter
                                         
                                         consistently enough. So I think the structure of that was the wrong choice for that. And a lot of the uncards we made weren't made to maximize that product.
                                         
                                         They were made to be uncards I knew players wanted.
                                         
    
                                         For example, the cycle of the off-color activations,
                                         
                                         we had never made enemy two-color uncommanders.
                                         
                                         I wanted those to exist.
                                         
                                         So I used the product to make those.
                                         
                                         And yeah, we put the underdomes in so that you could play them.
                                         
                                         I mean it like we
                                         
                                         we clearly made decisions about
                                         
                                         the product to maximize this being
                                         
    
                                         an awesome product for people who enjoy
                                         
                                         it on the unsets
                                         
                                         to get their hands on uncards
                                         
                                         but I don't think in retrospect
                                         
                                         I think we picked the wrong model
                                         
                                         for it's playable by itself
                                         
                                         the half deck why I love the half deck
                                         
                                         I love jumpstart I think it's a cool
                                         
    
                                         model. I don't think we
                                         
                                         had enough cards to make the model work.
                                         
                                         And I,
                                         
                                         so,
                                         
                                         the interesting thing about
                                         
                                         Unsanction is, if you're just trying to pick up Uncards,
                                         
                                         it's a bargain. There's lots
                                         
                                         of cool Uncards in there that we had never
                                         
    
                                         ever printed Uncards. We went out of our way to
                                         
                                         try to print a lot of ones we thought people would enjoy.
                                         
                                         All the new cards in the set
                                         
                                         were really made to just be new cool things.
                                         
                                         Some of them, I'm sad,
                                         
                                         will never be in, like,
                                         
                                         there's Boomstacker.
                                         
                                         It's a really, really fun card where you're stacking dice.
                                         
    
                                         I kind of wish that was in a set that
                                         
                                         would see more limited play than
                                         
                                         that set would see, because it's a really, really fun
                                         
                                         card that's just probably not going to play nearly
                                         
                                         enough as it should. And it's the
                                         
                                         kind of card that really excels in limited,
                                         
                                         in that it's not, you're not going to build
                                         
                                         your whole deck around it, but it's this fun experience
                                         
    
                                         that you get to have that's very memorable.
                                         
                                         Anyway,
                                         
                                         finally,
                                         
                                         he talks a little bit about Infinity.
                                         
                                         So,
                                         
                                         one thing I want to point out from behind the scenes.
                                         
                                         I don't think...
                                         
                                         He didn't really plan to talk about Infinity.
                                         
    
                                         I mean, I think that he was going to interview me.
                                         
                                         I think he had one question about it, just to like...
                                         
                                         He definitely, at the end of the video,
                                         
                                         wanted to do a throw forward to Infinity.
                                         
                                         But I...
                                         
                                         I was excited to talk about Infinity,
                                         
                                         and I wasn't going to pass the opportunity.
                                         
                                         Like, I recognize that this product
                                         
    
                                         had a lot of ability to help
                                         
                                         sort of get people excited for Infinity.
                                         
                                         One of the reasons, I mean,
                                         
                                         I think I would have been involved
                                         
                                         even if Infinity wasn't coming out,
                                         
                                         but, like, the fact that Infinity was coming out,
                                         
                                         I did, look, I,
                                         
                                         it's part of my job to, you know,
                                         
    
                                         sell magic sets,
                                         
                                         and so I'm always very conscious of that.
                                         
                                         And like, okay, here's an opportunity
                                         
                                         to get people excited about unsets.
                                         
                                         And we have an unset coming.
                                         
                                         So I very much want to talk about infinity.
                                         
                                         So all the infinity talk and that,
                                         
                                         that was me, about 98% of that was me saying,
                                         
    
                                         hey, I'd like to talk about infinity.
                                         
                                         Is that okay?
                                         
                                         And of course, like any smart interviewer,
                                         
                                         of course, please say whatever you would like.
                                         
                                         So that was really,
                                         
                                         that was not, he did not
                                         
                                         ask a lot of questions about Infinity. I think he asked one or two.
                                         
                                         I really went off and talked a lot about it because I was
                                         
    
                                         excited by it.
                                         
                                         So anyway, I'm almost to work here.
                                         
                                         The thing I do want to say about this video, I was honored
                                         
                                         that Spice8Rack made the video.
                                         
                                         It was a lot of fun. A lot of me
                                         
                                         explaining things today
                                         
                                         is just talking through
                                         
                                         little tiny hiccups of things,
                                         
    
                                         either explaining concepts
                                         
                                         or, in a few cases,
                                         
                                         just correcting facts,
                                         
                                         most of which were based on my articles.
                                         
                                         So I think Spice8Rack was trying to do
                                         
                                         the best job of being 100%
                                         
                                         here's exactly what happened.
                                         
                                         I just happened to be the guy
                                         
    
                                         that was there for all of it.
                                         
                                         So I think on any documentary,
                                         
                                         if you watch, it's like, well, this is mostly true.
                                         
                                         And so I hope today it's just a few points to pick out.
                                         
                                         But I do want to thank Spice8Rec.
                                         
                                         I really did enjoy the video a lot.
                                         
                                         It was a lot of fun to see.
                                         
                                         And one of the things he spent a lot of time on that I didn't spend much time at all talking about today
                                         
    
                                         is one of his hypotheses about it was that it really helped make magic
                                         
                                         what it was. That the unsets
                                         
                                         and I think
                                         
                                         that the unsets
                                         
                                         not only did the unsets
                                         
                                         just help us find mechanics,
                                         
                                         you know, I don't know if meld would have
                                         
                                         existed. I don't know if the packs
                                         
    
                                         would have existed. There's a lot of things that
                                         
                                         magic has done for lands,
                                         
                                         tokens, like, I don't know, maybe we would have got them lands, tokens. Like, I don't know. Maybe we would
                                         
                                         have got them. Maybe we wouldn't. I don't know. I do know
                                         
                                         the unsets sped up some of that stuff. And in other
                                         
                                         cases, literally got us there. Like, split
                                         
                                         cards, I mean, Unglue 2 didn't come out,
                                         
                                         but I made them for Unglue 2,
                                         
    
                                         and I don't think I would have made
                                         
                                         split cards if I wasn't trying to
                                         
                                         just make something crazy. Like, the
                                         
                                         fact that I was trying to do something so offbeat,
                                         
                                         I don't know if I would have got there otherwise.
                                         
                                         I don't know if split cards would have existed.
                                         
                                         So, um...
                                         
                                         But, the other thing that's important
                                         
    
                                         that I want to stress before I end here is
                                         
                                         not only did it affect
                                         
                                         magic in the sense that it affected
                                         
                                         ideas that other people
                                         
                                         or even me would later revisit,
                                         
                                         it also affected
                                         
                                         me as a designer.
                                         
                                         And the fact that I've been the head designer since 2003,
                                         
    
                                         so I've been the head designer for the majority of Magic's lifetime,
                                         
                                         like I was saying.
                                         
                                         In a couple years, it'll be 20 years.
                                         
                                         Yeah, 2023.
                                         
                                         So next year will be my 20th anniversary of being the head designer.
                                         
                                         Unsets have shaped me as a designer,
                                         
                                         and I know I've shaped magic in many ways.
                                         
                                         And so the Unsets had an indelible influence
                                         
    
                                         on the game.
                                         
                                         And so I just...
                                         
                                         His hypothesis is correct,
                                         
                                         but not only did it affect the mechanics itself,
                                         
                                         it affected the people that made it,
                                         
                                         especially me.
                                         
                                         So anyway, thank you so much to Spice8Rack.
                                         
                                         Let me stop by saying, if you haven't watched the video,
                                         
    
                                         actually, I forgot the name.
                                         
                                         If you put Spice8Rack in unsets or something,
                                         
                                         I'm sure you'll find it.
                                         
                                         Anyway, if you haven't seen it, please go watch it.
                                         
                                         It was a lot of fun. I had a
                                         
                                         great chance to watch it. I really enjoyed it.
                                         
                                         I was glad I was able to take part of it.
                                         
                                         But anyway, guys, I'm at work,
                                         
    
                                         so we all know what that means. It means it's the end of my
                                         
                                         drive to work. So instead of talking magic, it's time
                                         
                                         for me to be making magic. See you next time.
                                         
                                         Bye.
                                         
