Magic: The Gathering Drive to Work Podcast - Drive to Work #128 - Worldwake, Part 2
Episode Date: June 6, 2014Mark continues his series about the design of Worldwake. ...
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                                         I'm pulling on my driveway. We all know what that means. It's time for another drive to work.
                                         
                                         Okay, so last time I started talking about the design of Worldwake.
                                         
                                         And this time I will continue. I started talking cards. I got up to C.
                                         
                                         So that means I have plenty left to talk about. So last I left, we were on the C's.
                                         
                                         So I want to talk about Comet Storm.
                                         
                                         I left, we were on the seas, so I want to talk about Comet Storm.
                                         
                                         So Comet Storm was
                                         
                                         X, red, red. It was an instant
                                         
    
                                         and it did X damage to
                                         
                                         target, I think, creature or player.
                                         
                                         But for a multi-kicker of one,
                                         
                                         you could add another target.
                                         
                                         So,
                                         
                                         way back in Alpha, Richard made a card called
                                         
                                         Fireball. And Fireball
                                         
                                         is a somewhat complicated card
                                         
    
                                         where you could either do damage and or split it.
                                         
                                         It was a little complicated in how
                                         
                                         you would do that. Common Storm is
                                         
                                         trying to be the modern day
                                         
                                         Fireball. And probably
                                         
                                         following in the footsteps of Fireball, it too
                                         
                                         got very confusing in its templating.
                                         
                                         Yeah, Fireball
                                         
    
                                         is classic for the number of times we've tried
                                         
                                         to rewrite that. We've tried it with X
                                         
                                         and Y. We've done all sorts of stuff. So it shouldn't be a big surprise that Common
                                         
                                         Storm was so problematic. In fact, I think if you ask the templating people, so what
                                         
                                         happens every set is near the end of development or in the middle of development, a representative
                                         
                                         from development, usually the lead developer, sits down with the lead editor of the set, and usually
                                         
                                         Del, Del is not, Del Logo,
                                         
                                         who is Magic's head editor,
                                         
    
                                         if she's not on the set, she's usually involved
                                         
                                         in templating. And then
                                         
                                         also
                                         
                                         Matt Tabak, who if
                                         
                                         he's not the lead editor of the set, is usually involved
                                         
                                         because he's the rules manager. And they
                                         
                                         basically sort of figure out how to word things.
                                         
                                         Usually, probably, if you had a pick,
                                         
    
                                         there's usually one or two cards in every set
                                         
                                         that eat up the lion's share,
                                         
                                         a much larger percent of their time than the other cards.
                                         
                                         And Common Storm might have been the card for this set.
                                         
                                         I know that Common Storm had lots of issues.
                                         
                                         X spells are already tricky.
                                         
                                         Targeting's tricky.
                                         
                                         And if I remember correctly, this card took some time.
                                         
    
                                         Now, I've made it my
                                         
                                         goal in life to not be good
                                         
                                         at either templating or collating.
                                         
                                         Because when you're good at either of those two things, they make
                                         
                                         you do them. And that's just
                                         
                                         hours of my life I'm trying to save.
                                         
                                         So, I was not in these meetings,
                                         
                                         but from what I understand, that Common Storm
                                         
    
                                         was problematic to template
                                         
                                         they did it
                                         
                                         I mean Common Storm
                                         
                                         was a lot of fun
                                         
                                         in that when you do
                                         
                                         multi-kicker
                                         
                                         it's one of the things
                                         
                                         that like we were talking about
                                         
    
                                         what can you do
                                         
                                         with multi-kicker
                                         
                                         oh extra targets
                                         
                                         seems like a cool idea
                                         
                                         and one of the things
                                         
                                         that came up recently
                                         
                                         since uh uh
                                         
                                         is Strive
                                         
    
                                         is a mechanic in Journey to Nyx.
                                         
                                         And a lot of people are like, isn't Strive just multi-kicker?
                                         
                                         And the answer is, yeah, Strive is a subset of multi-kicker, much like most things are a subset of kicker.
                                         
                                         Any repeatable thing that you can do more than once is a subset of multi-kicker.
                                         
                                         The problem with kicker and multi-kicker, which is we're careful when we use them, is they encompass so much
                                         
                                         more, like, the idea
                                         
                                         that any mechanic that you spend extra mana to do something
                                         
                                         is just kicker, eh,
                                         
    
                                         kicker's a little too broad for that to mean
                                         
                                         every other mechanic just is the same thing.
                                         
                                         Because there's lots of subtlety in how that's used.
                                         
                                         So, anyway, that's my...
                                         
                                         So the question is, if that's true, why do we use
                                         
                                         kicker and multi-kicker in
                                         
                                         Zendikar block? And the question is, if that's true, why do we use Kicker and Multi-Kicker into a Zendikar block?
                                         
                                         And the answer was, we were trying to bring back something people were fond of.
                                         
    
                                         We needed the extra mana.
                                         
                                         We decided that if we're going to bring back Kicker, this was the right place to do it.
                                         
                                         Probably if Kicker never got invented in the first place, I would not have put it in the set.
                                         
                                         But the fact that it already existed, a lot of the damage had been done, and it filled the role really
                                         
                                         nicely, and people liked it, so I brought
                                         
                                         it back, but forever,
                                         
                                         the curse of the kicker is forever. People will
                                         
                                         always be comparing. Most mechanics go,
                                         
    
                                         hey, isn't that kicker?
                                         
                                         Next, Dragon Master Outcaster.
                                         
                                         So this was
                                         
                                         for one red mana, it was a 1-1
                                         
                                         human shaman, and for upkeep,
                                         
                                         if you had six or more lands,
                                         
                                         you got a 5-5 dragon token.
                                         
                                         Dun-dun-dun!
                                         
    
                                         So this and...
                                         
                                         What was the name of it?
                                         
                                         There was a green creature in Zendikar that I talked about
                                         
                                         where it was a 1-1 creature, and if you had enough lands,
                                         
                                         it got five plus-and-plus encounters every turn.
                                         
                                         Both these cards were originally in Zendikar,
                                         
                                         and they were a little too close, but we liked them both,
                                         
                                         so we decided to push one back.
                                         
    
                                         I forget why we pushed this one back, but we did.
                                         
                                         And it's kind of exciting.
                                         
                                         The thing that's neat about this card is
                                         
                                         it feels...
                                         
                                         It's one of those cards, so when you do design,
                                         
                                         there's a certain effect that we have
                                         
                                         where you say to somebody,
                                         
                                         once something happens, this turns on. And
                                         
    
                                         when the thing turns on, the player just feels like
                                         
                                         it feels free.
                                         
                                         At some point I was going to have six lands, I got six lands.
                                         
                                         There was no energy. A lot of costs
                                         
                                         feel like you're doing something. Like, oh,
                                         
                                         well I have to pay a life or pay
                                         
                                         some man or whatever. And this
                                         
                                         card just feels like, I'm just,
                                         
    
                                         I already did it. I was going to do it anyway.
                                         
                                         You know? And so, cards like just, I already did it. I was going to do it anyway, you know. And so,
                                         
                                         cards like this, we definitely make use
                                         
                                         of this, the feeling of
                                         
                                         something that feels like, I'm not even doing anything, it's just
                                         
                                         it is. Now, the reality is
                                         
                                         the fact that you have to have a certain number of lands in play
                                         
                                         dictates when you can play it and when it's
                                         
    
                                         relevant and, yes, cheap to put out
                                         
                                         but it doesn't matter until later, so
                                         
                                         I like the card a lot, it's interesting
                                         
                                         but it definitely is a very feel-good card
                                         
                                         because you, the player playing it,
                                         
                                         often feel like, you know,
                                         
                                         I have six mana out,
                                         
                                         so I drop my guy,
                                         
    
                                         and then like, oh, I get dragons.
                                         
                                         Feels easy.
                                         
                                         Didn't do much of anything.
                                         
                                         And it's fun to play around that space.
                                         
                                         Sometimes we do mechanics
                                         
                                         that actually seem like
                                         
                                         you're investing more than you are,
                                         
                                         like Exalted, where it felt like,
                                         
    
                                         oh, I can only attack with one creature.
                                         
                                         That felt like a big cost.
                                         
                                         And the reality is, the payoff is pretty good.
                                         
                                         But this is reversed for things that don't feel like,
                                         
                                         like the payoff seems awesome,
                                         
                                         but the cost doesn't seem like much.
                                         
                                         And people undervalue the cost, which is nice,
                                         
                                         because you feel good about it.
                                         
    
                                         Okay, next.
                                         
                                         Everflowing Chalice.
                                         
                                         So Everflowing Chalice was an artifact that cost zero.
                                         
                                         It had multi-kicker two.
                                         
                                         And then for each time you kicked it, you got a charge counter.
                                         
                                         And then it tapped for one colorless mana for each charge counter.
                                         
                                         This was the other hard, back-to-back, the too-hard-to-template multi-kicker card.
                                         
                                         So this card is interesting, and it does the following, which is,
                                         
    
                                         it doesn't do anything if you don't multi-kick it. I think this is is interesting and it does the following, which is, it doesn't do anything
                                         
                                         if you don't multi-kick it.
                                         
                                         I think this is the only card
                                         
                                         that's true of.
                                         
                                         The other card has an effect.
                                         
                                         We want to be careful
                                         
                                         how often we do stuff like this.
                                         
                                         And the reason we did it this way
                                         
    
                                         was it was just a much cleaner card
                                         
                                         where if you got one free kick,
                                         
                                         like, let's say,
                                         
                                         instead of costing zero,
                                         
                                         it cost two,
                                         
                                         and then you got one free one in,
                                         
                                         it just became a lot wordier to word. The reason we did it this way was it's kind instead of costing zero, it cost two, and then you got one free one in. It just became a lot wordier to word.
                                         
                                         The reason we did it this way was it's kind of cleaner to say, you pay for the counters,
                                         
    
                                         counters tell you how many mana you get out of it.
                                         
                                         And this is one of those multi-kicker cards that we might be able to pull off, not in
                                         
                                         multi-kicker world, that it might be when it comes into play, spend two mana, if you
                                         
                                         get two mana, you spend, put a counter on it.
                                         
                                         So this is one of the cards that kind of was dressed
                                         
                                         up as multi-kicker because we were in a multi-kicker set.
                                         
                                         But it's quite possible if this wasn't a
                                         
                                         non-multi-kicker set that we would word it in a
                                         
    
                                         slightly different way, you know, not through a multi-kicker
                                         
                                         lens. But this
                                         
                                         card is definitely interesting in that
                                         
                                         it sort of says, how much do you want
                                         
                                         to invest in the card? And one of the things
                                         
                                         about cards like this, this is what we call a variable card,
                                         
                                         where you, the player, I mean X spells are variables, you, the player, determine how strong
                                         
                                         it is. Like, if you get this early on, for example, let's say I get this early on, and I pay two mana
                                         
    
                                         to essentially tap for one color. Well, you know, we've done a bunch of cards like that. That's,
                                         
                                         if you really need the mana, it's okay. But you draw this late in the game,
                                         
                                         you could probably get three, four, five,
                                         
                                         maybe six mana depending on how late you get.
                                         
                                         Maybe if you have other multi-kicker spells
                                         
                                         in your deck or X spells or whatever,
                                         
                                         this allows you to really reach.
                                         
                                         And so, anyway, I think this is a fun card.
                                         
    
                                         It's a little on the confusing side, admittedly.
                                         
                                         One of the things in general we've discovered is,
                                         
                                         and Suspend was like the ultimate version of this,
                                         
                                         which is whenever you have to manipulate counters,
                                         
                                         whenever you're using the external thing to mark something,
                                         
                                         the act of explaining to people how to do that gets complicated.
                                         
                                         You know, whenever it's not, like,
                                         
                                         if it's just it comes into play with a certain number of counters,
                                         
    
                                         that's not too bad.
                                         
                                         But when it's like, it's a variable, and you,
                                         
                                         depending on something, depict the variable, and that
                                         
                                         impacts things, that tends to get a little more complicated.
                                         
                                         Doesn't mean we don't do them. Obviously, we did
                                         
                                         it here, we do them. But
                                         
                                         it definitely is something that creates a little extra confusion.
                                         
                                         Next, Eye
                                         
    
                                         of Ugin. So Eye of
                                         
                                         Ugin is a legendary land.
                                         
                                         It says colorless Odrazi spells
                                         
                                         cost two less. And for
                                         
                                         seven and tap, search your library
                                         
                                         for a colorless creature and put
                                         
                                         it into your hand. Okay, so this
                                         
                                         card, this card was a very
                                         
    
                                         interesting card.
                                         
                                         Okay,
                                         
                                         so to understand this card, let's talk a little bit
                                         
                                         about the story.
                                         
                                         Okay, so what we learned is
                                         
                                         long ago in Zendikar, so the Adrazi are
                                         
                                         creatures of the blind eternities, which is a space kind of in between all the planes
                                         
                                         in the multiverse, that for a planeswalker to go from plane to plane, have to pass through
                                         
    
                                         the blind eternities. And what we know of the Adrazi is they are ancient ancient creatures that somehow
                                         
                                         we think come from
                                         
                                         the blind eternities
                                         
                                         anyway
                                         
                                         so
                                         
                                         many many years ago
                                         
                                         thousands of years
                                         
                                         I believe
                                         
    
                                         a long time ago
                                         
                                         the Odrazi show up
                                         
                                         on Zendikar
                                         
                                         and
                                         
                                         I'm not the
                                         
                                         story expert here
                                         
                                         but I believe what happens is there are three people, three planeswalkers, managed to trap the planeswalker, not planeswalkers, managed to trap the Odrazi on Zendikar.
                                         
                                         And the, so the three planeswalkers were Sorin, Ugin, and the planeswalker we've never referred to
                                         
    
                                         anything other than the Lithomancer.
                                         
                                         But the three of them managed to trap
                                         
                                         the Eldrazi on this world.
                                         
                                         And they did it at a place called the Eye of Ugin,
                                         
                                         Ugin being one of the three.
                                         
                                         So it turns out that in order to release the Eldrazi,
                                         
                                         that you have to get three planeswalkers
                                         
                                         to the Eye of Ugin.
                                         
    
                                         So this becomes a very important story point.
                                         
                                         And Nicol Bolas, behind the scenes,
                                         
                                         manages to get Chandra and Jace and Sarkin Ball
                                         
                                         all to Zendikar.
                                         
                                         And the three of them will, of course,
                                         
                                         come to the Eye of Ugin together.
                                         
                                         And, spoiler alert, next set called Rise of the Andrazi.
                                         
                                         Anyway, we knew we wanted to play this up.
                                         
    
                                         And so we decided what we wanted to do was a hint at what was coming.
                                         
                                         So Eye of Ugin is an interesting card.
                                         
                                         It's what I would prefer to do as sort of a preview card,
                                         
                                         which is, it shows
                                         
                                         up in a set in which a lot of its utility
                                         
                                         isn't, like for example,
                                         
                                         Eldrazi spells cost two less.
                                         
                                         Or Kolas, what's that?
                                         
    
                                         It says Kolas Eldrazi spells cost two less.
                                         
                                         Okay. There were no
                                         
                                         Eldrazi spells, you know.
                                         
                                         They didn't exist yet.
                                         
                                         In fact, I think even
                                         
                                         because Eldrazi was a creature type
                                         
                                         but it didn't exist as a creature type yet.
                                         
                                         So even your changelings
                                         
    
                                         couldn't get rewarded by this yet
                                         
                                         because it didn't exist yet.
                                         
                                         Now the second ability
                                         
                                         to go get a colorless creature
                                         
                                         happened to play nicely with the Eldrazi
                                         
                                         because they were
                                         
                                         most of the big titan stuff were colorless. But,
                                         
                                         the, um, but it
                                         
    
                                         also played, magic has lots of other colorless creatures.
                                         
                                         So, we gave you a card in which
                                         
                                         the first ability was meaningless, although it
                                         
                                         hinted at something. And the second ability
                                         
                                         was useful, although
                                         
                                         once again, it hinted at something.
                                         
                                         Now, we've done this before.
                                         
                                         In Mirrodin, we did the
                                         
    
                                         Cauldron Cycle,
                                         
                                         which was the sword, the shield, and the helm of Cauldre.
                                         
                                         And the second one, which I think was the shield of Cauldre,
                                         
                                         which was in Stronghold.
                                         
                                         Or not Stronghold, sorry.
                                         
                                         It's Mirrodin Blunt.
                                         
                                         It was in Darksteel.
                                         
                                         It talks about the helm on it.
                                         
    
                                         Well, the helm doesn't exist yet.
                                         
                                         It's like, well, when you get all three of these out,
                                         
                                         you know, or all of them are indestructible or whatever.
                                         
                                         So from time to time we'll do that.
                                         
                                         We'll, you know, Tempest did one too where they,
                                         
                                         there's the spike mechanic where it did spike drone in the first set,
                                         
                                         but the spike mechanic came later.
                                         
                                         From time to time we do this where we kind of tease at something.
                                         
    
                                         Now Tempest was an example where we kind of hit it in plain sight.
                                         
                                         You didn't realize this one card was going to become a mechanic.
                                         
                                         Where, like the Shield of Kuldra,
                                         
                                         it literally mentions a card you've never seen before.
                                         
                                         And same with Iwugin.
                                         
                                         It talks about a subtype you've never seen.
                                         
                                         Eldrazi spells cost two less, or colorless Eldrazi spells cost two less.
                                         
                                         What's an Eldrazi?
                                         
    
                                         Now, if you go and look at the flavor text, the flavor text, I think,
                                         
                                         talks a little bit about the Eldrazi.
                                         
                                         And because
                                         
                                         they were buried so long ago, the
                                         
                                         creatures of this world, it's kind of
                                         
                                         seeped into their mythology. I believe
                                         
                                         some of them were thought that,
                                         
                                         I think,
                                         
    
                                         like, Ula was one of the gods, which turned out to be
                                         
                                         Ulamog.
                                         
                                         And so, anyway, it's definitely...
                                         
                                         You can see, if you sort of look at Zendikar, there's this hint that something was going on.
                                         
                                         And we thought it would be really, really awesome to have a little teaser.
                                         
                                         Now, we did something else with this land that we don't do normally.
                                         
                                         Actually, we did a couple of things.
                                         
                                         One is...
                                         
    
                                         I don't know if this taps for mana, which is a big no-no for land.
                                         
                                         Normally, one of our rules is lands tap for mana.
                                         
                                         The second thing is that we pretty much at the time,
                                         
                                         and we've since changed the legendary rules, so this is no longer true,
                                         
                                         but at the time, we had stopped doing legendary lands.
                                         
                                         But we're like, okay, this is such a special thing,
                                         
                                         and we didn't really think this was going to be a top-end tier tournament card.
                                         
                                         I mean, it had possibilities. It had fringe, maybe.
                                         
    
                                         But we wanted, like, if ever there was a Legendary Land,
                                         
                                         like, you know, this was the story point.
                                         
                                         We were putting this on to have a neon light
                                         
                                         to sort of give a hint of what was coming in the next set.
                                         
                                         I remember, by the way,
                                         
                                         the other thing about the Eldrazi is
                                         
                                         the next set, the name was known.
                                         
                                         When people bought Worldwake,
                                         
    
                                         they knew the third set was called Rise
                                         
                                         of the Eldrazi. So when you see
                                         
                                         Eye of Ugin, and it affects Eldrazi
                                         
                                         spells, and the next set's called Rise
                                         
                                         of the Eldrazi, and the flavor text talks
                                         
                                         about the Eldrazi, you know, you kind
                                         
                                         of go, hmm, nothing's going on here.
                                         
                                         And people, this card, by the way,
                                         
    
                                         people were very excited about this card.
                                         
                                         One of the things you worry about is
                                         
                                         when you make a card that kind of its full function
                                         
                                         isn't there yet, it didn't matter. People were
                                         
                                         excited. It said Eldrazi on it. Next it's
                                         
                                         called Rises Eldrazi, and they were very excited by it.
                                         
                                         And like I said,
                                         
                                         it definitely was a fun card.
                                         
    
                                         Okay, next. Harabaz Druid. and like I said it definitely was a fun card okay next
                                         
                                         Harabaz Druid
                                         
                                         one and a green for a 0-1
                                         
                                         human druid ally
                                         
                                         tap at an X of one color where X
                                         
                                         equals the allies you control
                                         
                                         okay so
                                         
                                         I talked during the Zendikar podcast
                                         
    
                                         or at least the card by card podcast
                                         
                                         talking about how we had different types
                                         
                                         of allies and there were had different types of allies.
                                         
                                         And there were three different types.
                                         
                                         We called the fighters, the wizards, and the clerics.
                                         
                                         Real quickly to recap.
                                         
                                         The fighters were ones that every time you played an ally,
                                         
                                         whether this ally or any other ally entered the battlefield that you controlled,
                                         
    
                                         this ally got a plus one, plus one counter on it.
                                         
                                         The second one, when it entered the battlefield,
                                         
                                         it said, when I enter the battlefield,
                                         
                                         I generate an effect.
                                         
                                         The effect is equal to the number of allies I have.
                                         
                                         Number three were the clerics.
                                         
                                         The clerics came into play, and they granted an ability to all allies you controlled.
                                         
                                         So all three of these were scalable.
                                         
    
                                         The fighters were as big as allies that had entered while it was there.
                                         
                                         The wizard effect scaled, their effect scaled on the allies,
                                         
                                         and the cleric scaled in that how many things they affected was scaled.
                                         
                                         So one of the things we started doing in Worldwake,
                                         
                                         I don't think we did this in Zenkai, maybe we did it on one or two cards,
                                         
                                         is we started doing some scaling effects that were not the traditional ally mechanic,
                                         
                                         but cared about allies.
                                         
                                         So Harabath's Druid, for example,
                                         
    
                                         is a mana producer,
                                         
                                         and it gets more mana the more allies you have,
                                         
                                         but it's not...
                                         
                                         Well, it is an ally, so when it enters
                                         
                                         the battlefield, it does trigger the stuff.
                                         
                                         It is now working a slightly different
                                         
                                         way, where it is doing something
                                         
                                         that is caring
                                         
    
                                         about number, and it's an activated ability.
                                         
                                         It's not a trigger ability like the stuff in Zendikar.
                                         
                                         And we did a bunch more of this.
                                         
                                         Kind of what we wanted to do
                                         
                                         was we wanted you to have an ally deck,
                                         
                                         so we gave you some of the stuff in the first set
                                         
                                         and some of the stuff in the second set.
                                         
                                         We did not have allies in Rise of the Drazi.
                                         
    
                                         I'll talk about when we do Rise of the Drazi,
                                         
                                         one of the big complaints,
                                         
                                         probably a big mistake on our part.
                                         
                                         But we had two sets to get the
                                         
                                         allies out, so we divvied them up and put them between the two sets.
                                         
                                         And this card definitely was one of the things that we liked, because it allowed you, one
                                         
                                         of the things about the allies is we spread them through all five colors, and so in order
                                         
                                         to play an ally deck, you needed the ability to have lots of colors, and this card both
                                         
    
                                         rewarded you for having allies, and enabled you to play more allies.
                                         
                                         So it fills a very vital role for the ally deck.
                                         
                                         Okay, next.
                                         
                                         Jace the Mind Sculptor.
                                         
                                         Dun-da-dun-da.
                                         
                                         Dun-da-dun-da.
                                         
                                         Okay, if you do not know Jace the Mind Sculptor,
                                         
                                         maybe you've heard of Jace the Mind Sculptor,
                                         
    
                                         he costs two blue and blue.
                                         
                                         He begins with a loyalty of three,
                                         
                                         and he adds four
                                         
                                         abilities.
                                         
                                         For plus two loyalty, you look
                                         
                                         to the top card of target player's library,
                                         
                                         and you put it back on top or bottom.
                                         
                                         For zero,
                                         
    
                                         you could draw
                                         
                                         three cards and put two cards from your hand on top.
                                         
                                         For minus one loyalty,
                                         
                                         you could return target creature to its owner's hand.
                                         
                                         You can unsummit it. Or for minus twelve loyalty you can return target creature in its owner's hand you can unsummit it or for minus twelve loyalty
                                         
                                         you can exile a library
                                         
                                         exile target library
                                         
                                         and that player's hand is shuffled into the library
                                         
    
                                         usually you do that in your opponent
                                         
                                         so this card
                                         
                                         in R&D we have a terminology
                                         
                                         that we use for cards like this
                                         
                                         it is what we call Barochen.
                                         
                                         So what happened was, when we first made the Planeswalkers,
                                         
                                         when we were creating them, in fact, when we were figuring out what they looked like
                                         
                                         and we were making the frames for them, I requested a four loyalty frame
                                         
    
                                         because I said there will come a day in which we will do a four loyalty planeswalker.
                                         
                                         Um, this was the day.
                                         
                                         Oh, people have asked me, by the way,
                                         
                                         will we ever see another four loyalty planeswalker?
                                         
                                         Not that I'm, the Jace became
                                         
                                         such this crazy over, you know,
                                         
                                         this, uh, Balrokin
                                         
                                         card. Uh, and the answer is
                                         
    
                                         I think we will. I don't definitively
                                         
                                         know we will, but I think we will.
                                         
                                         Um, it's the kind of thing, it's the kind of thing, I just, I don't definitively know we will, but I think we will. It's the kind of thing,
                                         
                                         it's the kind of thing,
                                         
                                         I just, I don't know,
                                         
                                         it's exciting,
                                         
                                         and you want to do exciting things,
                                         
                                         so I believe we'll do it again.
                                         
    
                                         I believe we'll do it carefully,
                                         
                                         and we'll be careful when and where we do it,
                                         
                                         and we'll be a little more aware.
                                         
                                         But, so anyway,
                                         
                                         so,
                                         
                                         we knew we wanted to do a
                                         
                                         four, well, we knew
                                         
                                         somewhere we wanted to do a four loyalty
                                         
    
                                         planeswalker. So in the
                                         
                                         first set that came out, Jace was
                                         
                                         the blue planeswalker of the original
                                         
                                         Lorwyn V. He was the breakout
                                         
                                         star.
                                         
                                         Garruk was probably the strongest of the
                                         
                                         Planeswalker cards, so Garruk was also very popular.
                                         
                                         But Jace, just people liked
                                         
    
                                         the character of Jace. I've talked about this
                                         
                                         before. I think it has to do with
                                         
                                         Jace is the closest
                                         
                                         to the sort of archetype of a game player.
                                         
                                         Blue has always
                                         
                                         been very popular as a magic color for
                                         
                                         experienced players. And anyway, Jace
                                         
                                         just hit all the right buttons, and people really like Jace.
                                         
    
                                         So we decided, like,
                                         
                                         okay, if Jace is our man, Jace is our guy,
                                         
                                         let's make him the first four
                                         
                                         loyalty planeswalker.
                                         
                                         Okay, so...
                                         
                                         I know I went through many, many iterations.
                                         
                                         The thing that...
                                         
                                         Oh, so one of the things we do with the planeswalkers
                                         
    
                                         is we try to make sure
                                         
                                         they have a shtick
                                         
                                         and Jace's shtick is
                                         
                                         he's the mind mage
                                         
                                         that he messes with your mind
                                         
                                         and so what we did is
                                         
                                         we said okay
                                         
                                         what are different
                                         
    
                                         kind of effects
                                         
                                         what could he do
                                         
                                         well one
                                         
                                         he could mess with your mind
                                         
                                         that means he could
                                         
                                         I mean
                                         
                                         and the idea is
                                         
                                         he could search his own mind
                                         
    
                                         for things
                                         
                                         or he could search
                                         
                                         with your mind
                                         
                                         but he could search his mind
                                         
                                         and mess around.
                                         
                                         So obviously the first ability is kind of messing with people's minds.
                                         
                                         Second ability is searching out knowledge, which, you know, he can search knowledge in his own brain,
                                         
                                         in other people's brains, he can search out knowledge.
                                         
    
                                         Third ability is one of the things he can do is he can undo that when you summon a creature,
                                         
                                         you are creating magic to pull
                                         
                                         them there. And he has the ability to set up that tie, which is, once again, part of
                                         
                                         the thing about mental magic is messing with the minds of the people that are casting it.
                                         
                                         And the last thing is, talk about messing with your mind. He can really mess with your
                                         
                                         mind, your brain, your deck brain, your library being your representative
                                         
                                         of your deep brain.
                                         
                                         The idea is your hand
                                         
    
                                         is your sort of
                                         
                                         conscious thought,
                                         
                                         what's on your
                                         
                                         forebrain right now.
                                         
                                         And the rest of your library
                                         
                                         is the rest of your brain,
                                         
                                         your memories and everything.
                                         
                                         And Jay, see,
                                         
    
                                         he can mess with that.
                                         
                                         That's why Jay says
                                         
                                         a lot of Millen type things.
                                         
                                         He messes with your mind
                                         
                                         and we tend to show
                                         
                                         messing with the mind
                                         
                                         usually interacting
                                         
                                         with either the hand
                                         
    
                                         or the library.
                                         
                                         And then blue is more off the library, black is more off the hand.
                                         
                                         Anyway, this card, I know, so the lead developer of this set was Mike Turian.
                                         
                                         I know that Mike pushed this card because he's like,
                                         
                                         come on, Jace is our guy, you know, he should be a good planeswalker.
                                         
                                         Obviously, he pushed it a little more than he realized.
                                         
                                         One of the things that I think happened was there's a wiggle room for how good something is.
                                         
                                         And sometimes we're off by 10%.
                                         
    
                                         And this is one of the things where Mike pushed the card, and then we were off by 10%.
                                         
                                         It was already meant to be a card that was pushed.
                                         
                                         And I know Eric Lau, who is the current head developer,
                                         
                                         is a little more cautious these days about what we push and what we don't push.
                                         
                                         But this card was definitely pushed a little more than we probably would modern day.
                                         
                                         Like I said, it was pushed and we missed.
                                         
                                         So it ended up being a very strong card.
                                         
                                         This card actually ended up getting banned in multiple formats.
                                         
    
                                         And so he is the star of Worldwake.
                                         
                                         I know if someone's,
                                         
                                         you know,
                                         
                                         when you're cracking
                                         
                                         a Worldwake pack
                                         
                                         you're hoping
                                         
                                         that Jace is inside.
                                         
                                         But anyway,
                                         
    
                                         he's gone on to be
                                         
                                         a defining card
                                         
                                         in almost every format
                                         
                                         he's playable in
                                         
                                         and not banned in.
                                         
                                         So,
                                         
                                         this is definitely
                                         
                                         one of the highlighting
                                         
    
                                         cards of the set.
                                         
                                         I know I went through
                                         
                                         a lot of iterations,
                                         
                                         most of which
                                         
                                         was during design.
                                         
                                         Usually, Planeswalkers do a lot of iterations during design.
                                         
                                         Design will take a crack at it.
                                         
                                         Like, we turned over a four loyalty planeswalker.
                                         
    
                                         That didn't change.
                                         
                                         But a lot of the individual abilities,
                                         
                                         I mean, some of them stuck, I believe,
                                         
                                         but a bunch of them changed during development.
                                         
                                         Next, join the ranks.
                                         
                                         So join the ranks costs three and a white.
                                         
                                         It's an instant. And you put two 1-1 ally tokens onto the battlefield.
                                         
                                         So one of the things that's very interesting is
                                         
    
                                         one of the spells that white gets all the time is make some tokens.
                                         
                                         Traditionally, it is usually a sorcery, and it makes two 1-1 soldier tokens.
                                         
                                         But the neat thing about it is
                                         
                                         how you can take the simple spell
                                         
                                         and just turn a few knobs.
                                         
                                         So one of the knobs you can turn on these cards
                                         
                                         is whether they're instant or sorcery.
                                         
                                         If you make them instant, it becomes more of a combat
                                         
    
                                         trick because now, in response to
                                         
                                         your opponent attacking with something, you can have some
                                         
                                         blockers, maybe you can take a team up
                                         
                                         and take down a two-toughest creature.
                                         
                                         But, in this set, we want one extra place,
                                         
                                         which happens in things where there's a tribal component.
                                         
                                         The nice thing is when you make a token,
                                         
                                         well, the tokens get to be something.
                                         
    
                                         In this particular case, they got to be allies.
                                         
                                         Now, in a set, normally, by the way,
                                         
                                         notice that 1W Sorcery put two 1-1 Soldier tokens in play.
                                         
                                         Raise the alarm.
                                         
                                         This costs 2 extra mana.
                                         
                                         Okay, well, at least 1 of the mana is the instant.
                                         
                                         Maybe 1 and a half is the instant part of it,
                                         
                                         because that makes it a much more useful spell,
                                         
    
                                         and like I said, it becomes a combat trick on defense.
                                         
                                         But the ally thing was pretty substantial.
                                         
                                         Why?
                                         
                                         Because a lot of cards that have ally
                                         
                                         cared about every time an ally entered the
                                         
                                         battlefield. And this not only
                                         
                                         had an ally enter the battlefield, it had
                                         
                                         two allies enter the battlefield.
                                         
    
                                         So all of a sudden, mid-combat, remember it's an instant,
                                         
                                         you know, your fighter could get
                                         
                                         two bigger. Your wizard gets
                                         
                                         to do two spells.
                                         
                                         Your cleric gets to buff everybody
                                         
                                         twice.
                                         
                                         Okay, that one not always is as exciting as the first two,
                                         
                                         unless it's a stackable effect.
                                         
    
                                         But there were some stackable effects.
                                         
                                         But, so this is definitely something like,
                                         
                                         not only do I have a combat trick,
                                         
                                         not only do I get two 1-1s,
                                         
                                         but I get all the goodness of it being allies.
                                         
                                         And so, and that's one of the things that, by the way,
                                         
                                         one of the things we love as a designer
                                         
                                         is that when you can make something that is just like, just like this card, we have made Instant Put 2-1-1s into play.
                                         
    
                                         That's a card we've made.
                                         
                                         And so this card just says, okay, just one, I'm literally, I'm just changing the word soldier to ally.
                                         
                                         That's all.
                                         
                                         Just one word.
                                         
                                         And that one word can make all the difference in a card where there's a tribal component.
                                         
                                         So anyway, that's one of the things that I like about this.
                                         
                                         As a designer, I love when you can make a card
                                         
                                         that feels almost like just a run-of-the-mill card
                                         
    
                                         you'd make in every set.
                                         
                                         But, oh, by the way, in this set,
                                         
                                         it's not just a run-of-the-mill card.
                                         
                                         It has all sorts of ramifications.
                                         
                                         And this is a perfect example where,
                                         
                                         yes, this does everything Raise the Alarm does,
                                         
                                         but, oh, so, so much more.
                                         
                                         You know, it
                                         
    
                                         A, it's instant, but we do that
                                         
                                         from time to time. But the ally-ness
                                         
                                         of it really allowed all sorts of really
                                         
                                         fun things to happen.
                                         
                                         And by the way, even in decks in which
                                         
                                         one of the things that's cool about allies is
                                         
                                         in Limited, for example, you don't necessarily build a full
                                         
                                         ally deck. Sometimes you just had some allies.
                                         
    
                                         And this could do cool things even in a deck not dedicated to allies.
                                         
                                         You know, you just have one or two allies in play.
                                         
                                         It's just that.
                                         
                                         This card really would pay off and do cool things.
                                         
                                         Okay, next.
                                         
                                         Calastria, Highborn.
                                         
                                         So, black, black for a 2-2 Vampire Shaman.
                                         
                                         If she or another Vampire dies, you pay B to drain player for 2 life.
                                         
    
                                         So drain life,
                                         
                                         real quickly for those that don't know what I mean,
                                         
                                         drain life was a spell in Alpha.
                                         
                                         Drain effects mean that you, the player,
                                         
                                         something loses life,
                                         
                                         or something either takes damage,
                                         
                                         I guess normally drain effects are damage.
                                         
                                         So something is damaged,
                                         
    
                                         and then you gain the life of are damage. So something is damaged,
                                         
                                         and then you gain the life of the damage.
                                         
                                         Now, there's a couple different ways we do it.
                                         
                                         One is, sometimes it's locked,
                                         
                                         where it's like, I'm going to do three damage and gain three life.
                                         
                                         Other times, and this is how it was done in Alpha,
                                         
                                         I do damage to something,
                                         
                                         and for each damage I do, I gain life.
                                         
    
                                         And the flavor there, which is,
                                         
                                         I'm literally, I'm draining your life. You are going down in life, I am, I gain life. And the flavor there, which is, I'm literally, I'm draining your life.
                                         
                                         You are going down in life, I am going up in life.
                                         
                                         And you can drain players, you can drain creatures.
                                         
                                         The reason we tend to do the locked one now more often,
                                         
                                         almost always, is the complication of caring about
                                         
                                         how much damage you do, while it's super flavorful,
                                         
                                         it just makes the card much, much wordier, much more complicated.
                                         
    
                                         A lot of people just get confused
                                         
                                         what's going on, and that is
                                         
                                         if you just say deal three damage,
                                         
                                         you know, target creature, target player, whatever, and gain
                                         
                                         three life, it's super simple. Everybody gets it.
                                         
                                         But the drain life version
                                         
                                         of do this much damage, and then for each damage you do
                                         
                                         you get this much life, it just gets complicated.
                                         
    
                                         And that sometimes
                                         
                                         in design, you do what's simple,
                                         
                                         and the flavor carries through.
                                         
                                         Yeah, yeah, look, they're losing life, you're gaining life.
                                         
                                         Is it a one-for-one exact perfect match? No.
                                         
                                         But sometimes the match is close enough.
                                         
                                         The key in game design is you do not always need to match flavor 100%.
                                         
                                         That matching flavor at the sake of gameplay usually is a mistake. Depends on your
                                         
    
                                         game, depends where your flavor is,
                                         
                                         I'm not saying there aren't exceptions to this rule, but
                                         
                                         as a general rule,
                                         
                                         if your flavor is close enough,
                                         
                                         it's okay to
                                         
                                         not be 100% if it makes the gameplay
                                         
                                         better. That if a drain life is better
                                         
                                         because it just states the value of it,
                                         
    
                                         and I do 3 damage to a 2-touchness
                                         
                                         creature, but you still get three life.
                                         
                                         You know what?
                                         
                                         That's okay.
                                         
                                         The flavor of drain life is still coming through.
                                         
                                         Those effects come through well.
                                         
                                         And that it is,
                                         
                                         I think one of the mistakes that some designers will make
                                         
    
                                         is to try to get something to be exact in its flavor,
                                         
                                         they will sacrifice gameplay.
                                         
                                         And in a game, flavor is really important,
                                         
                                         but flavor has to be subservient
                                         
                                         to good gameplay
                                         
                                         that
                                         
                                         it's a game
                                         
                                         you know
                                         
    
                                         if it was a story
                                         
                                         and you were telling a story
                                         
                                         you know what
                                         
                                         if a game is secondary
                                         
                                         to your story
                                         
                                         hey pick the right thing
                                         
                                         for the story
                                         
                                         but in a game
                                         
    
                                         if your story
                                         
                                         has to come second
                                         
                                         to your game
                                         
                                         your flavor is secondary
                                         
                                         to the game
                                         
                                         the gameplay has to come first
                                         
                                         and the reality is as long as you are close to the flavor the your game. Your flavor is secondary to the game. The gameplay has to come first. And the reality is,
                                         
                                         as long as you are close to the flavor,
                                         
    
                                         the people will connect the flavor.
                                         
                                         You know, and that, yeah,
                                         
                                         whenever we do something
                                         
                                         where we sacrifice a little bit of flavor
                                         
                                         to make better gameplay,
                                         
                                         I'll get people complaining,
                                         
                                         because like, I like the flavor better.
                                         
                                         But the reality is,
                                         
    
                                         in the end,
                                         
                                         you will get much more excitement
                                         
                                         out of good gameplay
                                         
                                         than you will out of the recognition
                                         
                                         of that one kind of flavor just matching a little tiny bit.
                                         
                                         Okay.
                                         
                                         One last spell, because I'm
                                         
                                         almost to
                                         
    
                                         work.
                                         
                                         Colony Garden. I think that's how
                                         
                                         it's pronounced. It's a land that enters the
                                         
                                         battlefield tapped, taps for a green,
                                         
                                         and when it enters the battlefield, you get a 0-1
                                         
                                         plant token.
                                         
                                         So, of all the spell lands in this set,
                                         
                                         this one ended up being the most powerful.
                                         
    
                                         And the funny thing is, it doesn't sound that powerful.
                                         
                                         You're like, what do I get?
                                         
                                         A 0-1 creature.
                                         
                                         Oh, thank you very much.
                                         
                                         Now, there's a couple reasons why this is good.
                                         
                                         One is, it's a creature.
                                         
                                         You can block with it.
                                         
                                         There are ways to enhance it
                                         
    
                                         it is in fact a creature
                                         
                                         there are
                                         
                                         and like I said
                                         
                                         there are even some ways
                                         
                                         in the set
                                         
                                         that care about plants
                                         
                                         that can make plants bigger
                                         
                                         we originally
                                         
    
                                         our first version
                                         
                                         this made a 1-1 token
                                         
                                         and it was
                                         
                                         but broken
                                         
                                         to use a term
                                         
                                         you've learned today
                                         
                                         it was just too good
                                         
                                         and so we ended up
                                         
    
                                         changing to a 0-1 plant token.
                                         
                                         That ended up still being good.
                                         
                                         That if it did nothing but chumped a creature,
                                         
                                         just saved you some damage,
                                         
                                         that often was valuable.
                                         
                                         There are other tricks you could do with it.
                                         
                                         It's just having a body,
                                         
                                         even if the body seems kind of meaningless,
                                         
    
                                         seems meaningless, you know, 0-1,
                                         
                                         there's ways to make it relevant and make it matter.
                                         
                                         And this card actually ended up being much more powerful than people thought. Um, anyway,
                                         
                                         so I can see work I'm about to pull into the parking lot. So as you can tell, I got to K,
                                         
                                         which means I'm not done yet. So I think I have one more day. I think I can finish this up in
                                         
                                         one more podcast. Uh, Maybe make this a threefer.
                                         
                                         Anyway, I want to thank you guys for joining me today.
                                         
                                         Like I said, Worldwake was a fun set in the sense that I was very, very happy with Zendikar.
                                         
    
                                         I was very proud what Zendikar had become.
                                         
                                         And Worldwake was a chance to sort of follow up on that.
                                         
                                         And it was neat.
                                         
                                         You know what I'm saying?
                                         
                                         It was also fun watching Ken do his very first lead.
                                         
                                         That was also a cool experience.
                                         
                                         But anyway, as much as I love talking about magic,
                                         
                                         even more, I like making magic.
                                         
    
                                         So it's time for me to go do that.
                                         
                                         I'll talk to you guys next time.
                                         
                                         Bye.
                                         
