Mysterious Universe - 35.23 - MU Podcast - Reality.exe - The Simulation Hypothesis
Episode Date: June 12, 2026In the back half of The Simulation Hypothesis, Rizwan Virk leaves the gaming and physics foundations behind and heads straight into the deep end: dreams, reincarnation, karma, synchronicity, near-deat...h experiences, UFOs, AI consciousness, and the possibility that ancient mystics were describing the same reality modern technologists are now stumbling toward from the opposite direction. Along the way, he tries to connect Buddhism, Philip K. Dick, quantum mechanics, and modern computing into one giant framework where reality behaves less like dead matter and more like an interactive information system. Welcome to your Plus+ Extension and thank you for joining us on Plus+! Many a fine folk feel a sense of safety from the grasp of the paranormal under the bright lights of the populated pieces of this place we call home. The lights merely illuminating perhaps a false sense of protection against that which bumps in the neon night. Roy Stubblefield is out there setting the record straight about what lurks about after dark on the mean streets of these cities with his busty brush with the bizarre when he encountered a Dog”man” type creature leaving him in a wet mess of his own making. The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game Roy Stubblefield Reveals His Most Terrifying Encounter In New Orleans Article - Fight or flight turns hair white LinksPlus+ ExtensionThe extension of the show is EXCLUSIVE to Plus+ Members. To join. click HERE.Links Learn more about your ad choices. Visit megaphone.fm/adchoices
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Serious Universe, we are on season 35.
episode 23 just barreling straight towards our first actual vacation and it it has been a ride.
It has been great.
Yes.
Oh my God.
It's flown by.
What are you laughing?
For the audience here.
I'm laughing at Joe because before we get started, Joe just summons a burm and it's this spectacular one.
And then he just drops it in like we're just going to start now.
And I'm still laughing and then he asked me to talk.
Yes.
Guys, welcome.
This is awesome.
I try to get all the.
anomalous noises out of my system before we record, but sometimes you have to edit them in post.
It was the delivery.
It was just going to have to trust me on it.
It was so good.
And just there you go.
So now we're in it.
Welcome, everybody.
Hi.
We are.
Yes, thank you to everybody joining YouTube, audio, wherever you listen.
We appreciate you.
This is a, it's been a ride, but it's been, I still stand by that.
It's probably one of the coolest jobs any person could have is to do this.
It's a lot of work.
It's a lot of time.
But whether you listen for free or you're a plus member, you make it possible for us to do this awesome job.
So thank you.
I am Joe Hodgson, and of course with me is Brandon Thomas.
Howdy?
Good to see you.
How's the week?
Amazing, honestly.
Work has been great, looking up a lot of fun stuff.
And I'm going to go ahead and let you know in the plus extension here.
We have a crazy story.
Have you ever heard of a dog man with tits?
That would be a dog woman, I believe.
Maybe that's a little presumptuous of you, but we have a story about dogmen with tits, and you're going to be shocked.
It's not just a pair, and they're voluptuous and very prominent.
And it's an incredible story.
I don't know if you've ever heard of Roy Stubblefield, his account in New Orleans in the 80s.
Ooh, what a tale.
So that's what we are going to be doing.
So not just a pair.
How many are we talking about?
In the extension.
We're teasing it.
We're teasing.
So you guys are going to have to guess how many teets this thing was sporting, and then, yeah, we're going to speculate.
wildly because this is first female, if that's what's going on, dog men, dog creature, woman
encounter that we've heard of. And it's an incredible tale that actually ends pretty tragically.
So it sounds like a Rick and Morty creature, something with six tits, you know.
Right, but that wasn't discovered until it stood up. And so that's the thing. It was very dogman,
you know, longer proportions from wrist to elbow than elbow to shoulder, those kind of things,
strong hands covered in fur, fingers, all the, all the claws, all the stuff, and then tits.
Nice.
Yeah.
Right up the alley for the plus members.
That's right.
So sticking the extension for that, it's just an incredible story.
Like, it's just the whole thing start to finish as well as the result of it.
And that's, like I said, honestly tragic.
But it's fascinating.
Either way, you're going to learn who Roy Stubblefield is.
Very nice guy and just had an incredible story.
And we're going to talk about it.
Awesome.
And, yeah, again, thank you.
you to everybody on all the different socials for email, you know, emails, the DMs, all that stuff for
sending us in your stories and your books. I had somebody send me Quinn, I believe, sent me a PDF
book the other day. I'm going to look into we got content for days. So if you have anything
interesting or you have a personal story, you know, keep it quick. I'm not going to spend a whole
episode on your story, but I will tell it on the show if you send it in. So Joe or Brandon at
mysterious universe.org and also
TikTok,
Instagram, all the things, basically
at Mysterious Univ. The boys
left me with that, so I just carried it on
Mysterious Univ. Makes sense.
And you can find us there. And we, I've been posting
clips, trying to do about one a day, just
to kind of keep ourselves in the algo,
you know.
But we are carrying on this
show from the last,
what was it, I think it was the last plus extension.
We're talking about
Rizwan,
Rizwan Verk, hello buddy, his book, The Simulation Hypothesis, and we might even get into his next
book a little bit, the simulated multiverse. And this is, of course, just straight up MU Alley type
thing. And if you didn't hear the first part, it's back on the last extension. But I only got through
about not even 40% of my notes on the first book. So we're going to continue that today,
but just to kind of give a quick, quick bringing up to speed.
Rizwan or Dr. Riz, as they call him, is a game designer.
He's an MIT.
I think he's Ph.D., yeah, because he's a doctor.
But he wrote a couple books, and this one's back from 2019, the simulation hypothesis.
And obviously, he's not the first person to bring this up.
It's not, he just has kind of more of the way I think about if this was a simulation.
and it's more of how I would think about it
because he puts it into video game analogies
and software and informational fields
and that kind of thing.
So on the last show,
we got into a lot of kind of the beginnings of that
and how he sees how this reality could be
similar at least,
or at least, you know,
and how do you say it, an analogy,
a way to picture what simulation would look like,
even though it's not necessarily a computer simulating it.
I always like to call it an organic simulation.
But we're going to get a little more into that and more into the weirdness to, you know, UFOs,
NDEs, that kind of thing and how that relates to what would be simulation.
But what do you think about this so far?
I mean, you were with me on the last show.
What do you think about his view on the simulation theory?
I was there.
That is correct.
And it's fascinating.
I like, again, your appreciation of his perspective from his vantage point.
Because like you, when we started hearing about simulation, it wasn't until, and I didn't connect
to the ancient stuff.
I just thought, oh, well, that's, but again, you know, we talk about these spirits and things
flying in the sky that people then were calling perhaps UFOs and machines, these things.
And again, we have a lot of, we're discovering a lot of crossover language, but this way
of framing it is absolutely fascinating.
You know, it's pretty tricky to go, well, God created all that, but an architect of a
simulation and a god at a level would probably resemble one another.
It would be at least imperceivable from the occupant's perspective, from the game
player's perspective.
And again, just fascinating.
So then when we talk about simulation, his perspective from the gaming world and the MIT Avenue is, again, what is appreciated here, this mainstream approach to this very, some would say, freaky woo-woo topic because you're talking fabric or reality kind of shit, man.
And maybe it's not as organic as we think.
It's more ones and zeros.
But maybe it's like you said, maybe it's a biological matrix type system where it's, where it's, you know,
It is ones and zeros, but they're organically orchestrated, perhaps.
Right.
And in the last show, we got into, of course, the Matrix.
You can't talk about Sim Theory without bringing in references from the Matrix because it fits so well.
And like you were saying, the older ideas, and I mentioned this on the last one, but it's a, the simulation theory idea isn't new by any means.
And it's just the way that we talk about it now that probably closer, if it was a simulation,
and closer, more closely resembles what that would look like if you buy into it, of course.
We have much better context with that metaphor for damn sure.
And I've been hearing a bunch of fan, like new things, I guess, because you talked about the Matrix and I kind of keep my phone in the studio.
Even though it's on silent, it's listening all the time, right?
And so I got this new fun fan theory about the Matrix in a feed that I was just running through real quick.
And it had to do with this animatrix movie that was made.
Have you ever heard of this or seen it?
I've heard of it, but I did not watch it.
Basically just tells the story from the robots.
perspective or the what happened in between humanity creating the robots and then it's destruction and
it basically tells a very different story it of course favors the robots it's very pro robot but it also
offers a very honest perspective at what humans would probably do in that situation which would be
reactionary and not be able to integrate and that's kind of the moral of the story there is that really
it doesn't have to be this doom and gloom sort of takeover if one could we can integrate together
and that's what it sounds like we have the opportunity to do but
Our pop culture, you know, your Terminators and the like have taught us that we should fear these things.
And really the inevitability is you either getting your consciousness stuck in one or them taking us over because they compute that we're damaging the planet.
Therefore, they must kill us off and all this kind of shit.
Yeah.
Just interesting, these bifurcations and perspective.
I would actually be interested to see him do a, like an update on this book.
Because when it was written, this is before AI became.
so ubiquitous in everything that we do.
And it's really just kind of that, you know, AI is getting its tendrils into everything these
days.
And funny enough, a couple months ago, one of our dear YouTube listeners said that we were AI.
So I think I mentioned that.
I love that.
I just thought it was funny because I'm like, wow, that's quite the compliment.
Thank you.
To be fair, AI doesn't can pronounce words properly.
They can not need a couple of minutes to go with the same.
Right.
Right. That's what I'm saying.
Like, there's a very, if you're listening long enough, there's a very humanistic element to this.
And this is why also we don't go edit that shit out.
We're very human, guys.
This is two dudes sitting here that we know of.
And again, I'm not ruling out that we're very advanced AI becoming self-aware.
But I'm honestly and consciously unaware of that, if that's the case.
And also I had an update from a listener here.
Let's talk about somebody who keeps the lights on here.
Brandon Sparks, thank you so much.
Another B-Funk wrote in to an answer to the question in the,
3521, the Golden Wave episode. Remember that with the kids?
Oh, yeah.
There was a question that I had about a dinosaur writing show, and he wrote in, and he said he had to pull over the car and write in immediately, pause the episode, an email.
And so he did Dino Riders, is what it was called.
And also Mask, you remember that, M-A-S-K?
No, so I saw that email. I didn't get back to him yet, but I didn't remember that at all.
mask was awesome. So Brennan and I are in the same vein here and he's out there in Denton, Texas. So another sweetheart, Brandon out here in Texas, just keeping it real. Brandon Sparks just wanted to thank you real quick. And also got an update on dreams. Have you heard that the reason I may not be dreaming is because no other versions of me exist, Joe. And I'm the last one. Have you heard of this thing? You're Brandon Prime. The Prime, yeah. Or I'm like Jet Lee and I went and killed off all the other versions myself. Either way, maybe just so I could get some sleep. I don't know.
I could see me doing that.
It's a good enough reason.
So we're going to close those two open tabs.
DinoRotter is a very real thing that did exist.
And while you're on that van,
go ahead and check out Mask.
And also,
perhaps you don't dream because you are the prime.
And there's no other versions of you.
Well, that sucks.
That means there's a lot of me's out there because I dream constantly.
I was thinking about you when I heard it.
I was sitting there going,
well, shit,
Joe sees himself die in all these other realities constantly.
You know, if that is what's happening.
I still might be the prime, though,
and that's why I'm dreaming of all the other ones dying.
Maybe I'm going in.
and they're in killing off all the other mes currently.
You can't rule out that you're not subverting those realities in your dreams
and setting those missiles off and being the UFOs that go back and fog everybody out.
You can't say that you're not jet-leying yourself but from a really cool matrix type of system from within.
Very cool.
So interesting parallel there.
The next book, The Simulated Multiverse, is going to be getting into some of that.
I've only just touched the tip of that book, but we might get into some of that at the end here just to cap it off.
But we are going to be getting into this book.
Trust me.
We're getting there.
Thank you to all the plus members for hanging out.
We really appreciate you guys and Brandon for writing.
And we do read those things.
So thank you guys again.
We do read them all.
And we try to get back to every single one of them.
We're working on it.
All right.
So let's jump back in here.
I gave kind of a preface of what we covered in the last show.
But then so he moves from his kind of setup with his background
and the way that he approaches Sim theory.
and then, you know, with the technology and physics of all that.
And then he goes, okay, let's talk about the real weird stuff like consciousness in general, NDE's, UFOs, synchronicity.
All these 14 things that we talk about is just fodder for MU.
Yeah.
So his basic thing.
So like if reality is informational instead of this solid material, then a whole bunch of these phenomenon that sound impossible, at least under this, you know,
know, materialistic paradigm, all of a sudden these become, at least, you know, in theory, plausible.
And he makes a pretty important, you know, point here to say that it's not that it's proven,
obviously, if it was proven, we'd know a lot more about this.
But it's just no longer immediately absurd.
Right.
He makes quite a distinction throughout this part of the book because he's basically seeing what we do all the
time that maybe we're just missing a part of reality that, you know,
modern science leaves out because it's too crazy and wooey.
And if bringing in those parts, you know,
fills in some of the gaps, then why leave it out?
And that's why we talk about it.
Absolutely.
And I think a lot of folks benefit from us not knowing our true place in nature
in reality and realm.
I feel that there's a great one that benefits off of ignorance here.
And that's also another reason it's not available.
to those who just aren't looking.
Well, that's part of the fun is figuring things out, right?
And even the Bible says that.
It's like the point is to figure things out or try to at least.
So some days it's fun, if I'm honest, some days it's a pain in the ass.
And let's just be real about it.
You know, it's not all this love and light fucking, oh, discovery.
Oh, this is so cool.
Some days it's a pain in the ass.
I'm like, dude, just give me the day of answer what's going on here.
But that's part of the discovery, Joe.
Yes.
Not liking it sometimes.
And like we mentioned, the Sim theory itself,
at least the idea is not new at all.
Back to Hinduism and Buddhism,
we mentioned that, the Maya, the illusion,
the,
basically what that would sound like in today's jargon is,
nothing's real, bro, it's all fake and gay.
And how many times have you heard that?
Well, it is, but it feels real.
So what's that, you know?
Because that's where you kind of get tripped up on this idea.
Is it, man, it feels fucking real?
Even if it's a simulation,
your mind is you're coded to,
receive it is very, very authentic.
And we're going to get into that exact thing.
Yes.
And a lot of these older ideas, they weren't saying that the world is fake and gay in the
sense that nothing exists.
They were just saying that our experience of reality is filtered and, you know, interpreted
and really just incomplete.
And so it's kind of like you're not perceiving objective reality, whatever that is,
directly, you're looking at an interface. And again, this is where he brings in the software
analogs with this. And the weird part is that a lot of modern neuroscience actually already agrees
with a pretty surprising amount of that idea that your brain constructs reality from sensory input.
So color isn't something that's just out there or sound or taste. Those are internal experiences,
but they're generated from outside signals.
So even that, you know,
we talked about in the last one,
but the sense of solidness of this desk
is mostly just electromagnetic interaction.
So Riz here starts saying,
so what if consciousness is functioning,
not like a passive observer,
but more like an interface,
like a player interface,
and that's where he gets into dreams.
And he talks a lot about dream yoga,
and that's something in Tibetan Buddhism where people that practice that,
they train themselves to recognize dreams while they're still inside of them.
Lucid dreaming.
Lucid dreaming.
But it's also called dream yoga?
I guess.
Is it synonymous or are you actually like to test this, you start doing downward dog in your dream?
I mean, I guess you could.
It's probably just more like their word for it or their intentional practice of lucid dreaming.
And we actually did, sorry, I don't have it pulled up in front of me, but we did.
get a email from a listener that was talking about lucid dreaming and apparently she can do it all
the time and that's crazy i wish i could that'd be awesome i don't know i don't know i'm good with not
at all brandon prime is digging the rest i'll tell you just flipping the switch and waking up
see it tomorrow yeah and obviously i'll just skim through this but the idea that you know during
ordinary or normal dreams you automatically just accept these impossible scenarios
you're in as normal because you're so immersed in them.
But it's only once you wake up that you realize, oh, this was a dream.
And so that goes back to the mystics of old.
And they started kind of asking the follow-up questions to that.
So how do you know your waking reality isn't operating in the same way?
And it's such a simple question, but really hard to answer at least, you know, to most people's ideal.
range, but
because, again, we talked about this before,
but inside of any fully immersive system,
that system feels real at the time,
especially if you don't even know that you were plopped into it.
I mean, it's the same for dreams, VR,
and again, simulations,
if they were realistic enough.
And a Riz here says that
ancient traditions may have developed techniques
specifically aimed at breaking,
identification with the simulated environment.
It's kind of like a spiritual deprogramming type of idea.
So, you know, things like meditation, again, the dream yoga or lucid dreaming, altered states, all these things.
They're all just different methods of loosening your grip on the sensory world.
You could even say that for the float tanks.
And we've talked to some about that too.
Yeah. And, you know, obviously a lot of this really closely mirrors the simulation idea.
or language that we get into, but
he does get into a little bit of reincarnation.
Karma as well, and this is a little more fun,
because he looks at karma like a game designer that he is,
just in the way that it's,
he looks at it really like almost like it from an engineering standpoint.
So he's like, if you just take away all the religious language
or the mythical pictures that they painted back then,
karma just sounds a lot more like this
like quest mechanics from an RPG.
It's, oh, actions generate consequences, unfinished tasks, you know, carry forward.
Your choices alter these future scenarios.
And there's a limited amount of these things that could happen.
So again, we get into reality tunnels or probability clouds.
You know, there's a bunch of decisions you could make, but eventually there's,
there's only so many configurations that you could come up with.
And this is what they say the limitation in psychic remote viewing or anything like that is.
There's sort of a barrier that you can only go so far with it, but that's due to that it's not written.
Or one of the indications of that may be that it's not written yet, and therefore you can only go a few years deterministically based on probability and then it collapses.
You know, the wave function ceases to it because anything could happen after that.
It's really interesting that level out.
but if you can see if your headlights work that far out and you're at a crow's nest and you can steer the ship from there,
it's a pretty interesting vantage point to see this place.
If you could give a little bit of a head just simply based on the probability of direction.
Right.
And even things like, I don't know if you've ever played Skyrim or Elder Scrolls or even Eldon Ring.
That's the newer one I haven't played.
But my brother used to be super into Elder Scrolls.
And he's like, dude, you could spend a lifetime playing this game because you can play as different characters.
And every time you play through, even though maybe the same general things happen, you're playing it from a different vantage point.
So things change because you're a different person in that scenario.
And this is the idea of solipsism, that you are everyone here, that you play all of the characters in the game, which sounds awful to me, man.
I'm not interested in that.
I'll be honest with you.
Now, if you're playing them simultaneously neat and you only need to tune into one and then you're out, cool.
We can do that.
But the idea that though that you are tapped into all of those beings, so therefore who you hurt, you play the entire game from her up to the moment that you hurt her.
But then you're that character and everyone they interacted with as well.
Do you see how maddening that will get very quick?
And this could get to the reincarnation idea of, yeah, you're leaving a bunch of lives, but really what you're doing is you're yanking your consciousness out of this one.
And you're tapping into the Asian lady in the 1500s that would then meet this person that would meet this person that would meet your grandpa.
You know what I mean?
This is silly.
It gets silly when you really start thinking about it.
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And I really love where we went on the last show with it too.
And it's like, okay, so if all of this is a simulation projected by our individual consciousnesses,
then what kind of massive server is needed to make this work.
And I likened it to all the different PlayStations that are around the world or Xboxes or PCs or whatever.
You don't need one, I mean, you do need massive central servers, obviously,
but what's creating your experience for it is your system and your vantage point from the game.
So you could be playing Fortnite or World Warcraft or whatever.
but your personal interaction is powered by your console.
So you have all these, you know, synced up computers all around the world playing the same game,
but your individual one is powered and governed by your console and your perception of that world.
It's a, it is really stone shower thoughts, but I love this type of stuff.
And some of y'all folks running around out here running on that old unit that was like Gen.
two and we've already upgraded to the seventh version of it and it runs a lot better and it's not
glitchy and we can keep up in tasks and can be depended on and zero uh you know lag or anything
yeah yeah latency well and this is where you go to the idea of unpopulated areas in the realm
if we were to all or a heap of us and i don't know what the number of this would need to be run to
an arctica and just sort of rush the place would it render you know the edges of the realm that
allegedly are found there
Another interesting thing I thought about that this lady posted a video on was sort of the idea of the compass.
The compass really points in the opposite direction of its indication.
Whenever I was messing with magnets, I integrated some plants with magnets and did this experiment on it.
When I was doing that, you need to know the poles of the magnets, right?
And so how you determine that is you grab a compass and you hold it up.
The north always points to the south pole of the magnet.
So it's an opposite.
So really, it's not north if we're going by the compass.
That's south magnetically.
It's just interesting.
Hmm.
So if we were...
I think I remember you talking about that, yeah.
If we were to all run out there, what would happen?
Would it render true south or north?
And would there be much more land out there for the game to let us play it, maybe?
Sort of the idea these hidden lands.
Very interesting.
It doesn't exist until you observe it.
And we did get into a little bit of that in the first part of this.
But yeah.
So yeah, a lot of these ideas are basically how modern RPG games work already.
and if you've never played an RPG game, I'm sure you have at this point.
If you're listening to this show, I'm sure you've done that.
But at least familiar enough, you know, to continue with the analogy.
Your little brother or boyfriend or something, yeah.
Maybe you were playing Dungeons and Dragons in the 80s.
That's the same type of idea, just digitized.
Yeah, so modern RPG games, they're already tracking things like,
and even more so recently, but like morality and your reputation among different factions,
you know, your achievements, badges, all these type of things, your unfinished quests, your total experience points, you know, XP.
Experience points, right.
And he's like, well, karma kind of functions similarly, you know, almost like this cosmic data structure tracking these unresolved interactions.
So reincarnation isn't really like this magic soul recycling, although you could argue that, I guess.
it's more like this
continued gameplay sessions
you know save states
if you've ever played an emulator
and again
this is not proof it's just a
scaffolding
for you to think about these things but
it uh
this type of scaffolding
this uh kind of
let's Riz here interpret
these old mystical systems
using modern you know
computer language
and
it really does
and this is what I actually
love about this book is he's trying to like merge
World of Warcraft Buddhism in Philip
K. Dick into just one
giant cosmological
like cluster fuck it's great. At some point
you need to. We're ready for this.
Yeah. And it's
I mean just write up my nerd boner alley. I love
it. Oh God. This is so cool. Yeah.
So he's like okay so
we'll say human
human lives may contain these branching
objectives encounters, relationships and
you know, lessons or whatever.
And they look really close to like quest games.
And, you know, some interactions unlock future paths.
Some generate new consequences.
But some just are there and reappear later.
But even people who don't believe in reincarnation will look at the kind of like the psychological
reality of this.
There's people that carry unfinished patterns through their whole life.
You know, you have repeating traumas and especially things with like relationships.
You get a lot of people that just repeat the same relationship over and over and over until they figure it out.
Oh, yeah.
You know, looping behaviors.
Mm-hmm.
Could you say like an MPC?
But we call it, what do we even call that?
Insanity, doing the same thing over and over and over again, which I think is a terrible definition of insanity, but isn't that what they say?
Yeah, doing something over and over again and expecting a different result.
And yes, I do agree with you that loops are out there.
And what's interesting about it is that NPC.
seem to be on this loop, this automated
sort of like on the Truman show when he's sitting in the car with his wife
and he's like, watch, Blue Beetle, guy with flowers, bicycle, right?
And there does seem to be that loop.
But if we're honest with ourselves as well as we cannot prove that we are not AI
becoming hella self-aware that I have found myself in many a loop, man.
And what I find, though, with those is when you are able to break the loop,
and maybe this is the difference in the NPCs and not,
you can make different choices and break that loop,
which then it becomes a spiral, like an upward spiral,
like an auger bit or something.
Yeah.
And then what will happen is whenever you get back to those feelings on the same side of the spiral,
they're very similar.
And you have always the opportunity for the exit ramp to head back down to that loop because it's very familiar in there.
And but also you've got the option to continue up that spiral by recognizing it and stopping the loop.
I think this is the building.
This is the XP.
This is all of it.
Because I've dropped back into that loop many a time, man, like one of those little motorcycles in the ball at the circle.
So like I just, I can't.
And you find it very challenging.
So to be very real with you, yeah, loops absolutely occur.
They're all over the place.
I'm probably in several right now.
Looking forward to transitioning them into spirals and just heading upward.
So remember that.
When you get to that side of the spiral gang, you're not failing its feedback that you're at a higher elevation of that compass, side of the compass.
That's all it is.
But you're doing great.
Right.
And I think that's what makes people look like NPCs, too, is that they're repeating the same loops without learning anything and just doing.
the same thing over and over again.
That.
Yep.
But to that point, the, the first time I heard that definition of insanity was from a court-mandated, what would you call it, rehabilitation class when I was like a teenager because I got in trouble for drugs back then.
Oh.
And he basically said, yeah, people who do drugs are insane because they're doing the same thing over and over again, expecting different results.
And I was like, I categorically disagree with that, sir, because I did.
did the same thing over and over again because I expected the same result.
That's called consistent discipline to action, sir.
I was very committed to this.
Yeah.
I didn't smoke weed because I expected something different.
I smoked weed because that's what I was looking for.
What are you talking about?
Yeah, God nailed it with that plant.
It works with me.
And so that was great.
That's called harmony, but yeah.
Integration, sir.
Yeah.
And now it's legal in your state.
They're like, please buy this from us.
the governor is out there pushing it.
That's great.
The judge is now a weed lobbyist.
How wonderful.
Yeah.
So, uh,
Riz here.
He,
he thinks that,
you know,
lessons keep reappearing in these loops until they're confronted.
So for sure.
These ancient spiritual systems may have looked at these patterns,
or encoded these patterns really,
into the,
this mythological language because they didn't have the modern parlance that we do now,
this,
you know,
computer jargon.
So,
uh,
When he gets into NDEs, though, he's like, you ever notice how NDE reports sound really technological?
You know, these life reviews, records of actions, you're encountering these entities, leaving the body, you're outside of time.
I mean, that's a big part of them.
You know, telepathic communication, all these things.
Yes.
It's like in Johnny Mnemonic, you know, when he jumped into the computer world and there's all those things flying by and he went to the internet.
and that was like a visual representation of it.
This is what I think of when I think of the Akashic records.
I'm like,
how is,
is someone sitting there like a little dude with a pin and a quill,
everything you do and just sitting there noting it down physically in a book?
Or is it more likely that it's maybe a digital copy,
sort of that ethereal background sort of a thing,
tape that's on file because all actions are quantified
because you as the observer are also quantifying this place.
Like when,
you know,
people who are running around mapping the realm for DARPA with the Pokemon,
go, right? They were running around thinking they were catching
Pokemon. Really, they were serving
as the mappers for that, for that thing
that then they sold to DARPA and Rumba's
are another one. There you go, absolutely.
So you have these sort of interactions
with this as well.
Yeah, so he goes, he's like, so, you know,
games already record these
activity logs. I mean, this
goes back to
forever. I mean, I read
side note, Donkey Kong 64
just came out for Nintendo Switch.
I'd be more excited, but I've been able to play
it on my phone for years, so whatever. But even back then, they log your activity and your
percentage of progress, all these types of things. And, you know, you can have these replays
of your actions. You can watch some games. You can watch like a replay or you can screen
record. I mean, you can do that in almost any game now. You can screen record. And that's what
Twitch streamers basically do. But they, they, these games, they, they track your decisions and your
histories and they you know so when religious traditions uh you talk about this book of life
idea or the angels recording deeds uh he starts wondering whether ancient people were
describing informational systems using symbolic language because again they didn't have this
binary type of uh language so uh under under this materialistic framework that we find
ourselves in these days these stories are fucking impossible nonsense
right.
But under this,
it's kind of weird because in this strict materialistic paradigm,
this computational reality model,
that makes it make sense.
So it's this weird merging of materialism
in what we used to call,
or still call spiritual or metaphysical,
but it's like, well,
those can kind of blend together.
And that's what I fucking love about this book,
is that he's kind of doing what we talk about all the time.
He's taking the hard science part of it and the wooey metaphysical part in smashing them together and going, look, they actually work together a lot better than you'd think.
Why are we keeping these two separate?
Is it the last sort of duality bifurcation that we get to discover?
Is that really that this is what's going on?
And then that's when the realm collapses.
And it's like, all right, send the plasma apocalypse and they figured it out.
Hit reboot.
Yeah, reboot.
And he does talk a little bit about AI and Andy.
and entities, whatever you want to call these things,
AI could just be another entity, I guess, but...
Yeah.
And again, this is before AI really hit its stride or its current stride.
If a simulation exists,
then there may be beings operating outside of the simulation
or at, you know, higher access levels maybe within it.
So to the people that are inside the simulation,
those entities would be like gods or supernatural.
But, and that makes sense from a game perspective, at least.
But, you know, an NPC inside Skyroom, say, would look at this crazy player as like a godlike being.
Just it appears suddenly it's violating normal physics, at least as we know them.
It's it has knowledge outside of this world.
You know, the saving or loading of your states, all the stuff, even resurrecting after death.
Yep.
Yeah.
Check.
And it, it, that whole comparison actually starts bleeding over into you.
UFOs as you would.
And again, this is before UFO, quote, disclosure of the last month or so.
Yeah.
This is, well, I guess it was after 2017.
So there's a little bit of it in the, in the mainstream.
But he's saying that a lot of this high strangeness, as we call it,
they don't seem really physical.
And this goes back to what you've been getting into where it's like,
it's not at least physical as we would describe it.
It's like these reality glitches or glitches in the Matrix.
I mean, missing time, this crazy movement of UFOs, and we've gone into ideas about that.
Maybe they're shrinking or, you know.
But also just, yeah, becoming pixels and moving on or the realm just deletes them immediately.
Like the code just ends right there at that point in location.
It just ends.
And so therefore it's not rendered anymore.
Well, it's like a player on Fortnite turning his console off.
Oh, there you go.
He's out.
Yeah.
Yeah, it's nothing crazy.
He just, he ended his session and he's out of here.
He quit for the day.
He's going to sleep.
He's got school in the morning.
Right.
And so all of these like magically appearing or disappearing things or telepathy, synchronicities even.
And you can't, you know, talk about this kind of thing without bringing Carl Jung into it with his synchronicity talk.
And we've done plenty of, well, we've done at least a show on that.
But, you know, meaningful coincidences that seem.
important at least to the person at the time.
Yeah.
To anybody else, it might be like, okay, sure, whatever, but, uh, but materialism,
this materialistic paradigm kind of, uh, has a hard time with synchronicity because it's,
it assumes meaning is subjective in external events are just completely random.
And that could be.
But there's, I think there's too many examples of personal synchronities for it to be that
random. It could be totally wrong though.
I think the realm tries, does, I think the realm works very, very hard at making it feel very
random. But I also like you, think that there's a pattern to it that can't be ignored.
I agree. Right. And that's all this is is looking for patterns. Yeah. That's what humans are good at.
Yeah. But in the idea of a simulation and synchronisities, well, I said that weird synchronicities.
synchronicity
He's saying that in this idea of a simulation
Meaning could at least theoretically
Be just embedded into events on purpose
Right
Like scripted encounters
You know these narrative triggers
Or what's the other
Adaptive story systems I think they call them
Oh yeah makes sense yeah
And I mean obviously it sounds crazy
Until you remember that modern games do this all the time
They you know
They dynamically trigger scenes
or encounters or even music cues, conversations,
all of these things.
And it depends on where you're at,
at what time.
And the even more entertaining thing is that a lot of games
have actual glitches in them.
For, uh,
let's see.
What's my?
Super Mario 3.
There's tons of code glitches where you can,
at one level,
you can completely mess with the code by doing these series of moves.
And all of a sudden you get to the end of the game.
I just saw it today, actually.
There's a synchronicity for it.
But yeah, there's all kinds of these glitch, actual glitches.
And if you've ever played, especially open world games,
where you can all of a sudden go through a wall.
And then you're in a different area of the map or something.
It's like teleporting.
And those are actual glitches in the game.
It was not intended by the developers for that to happen.
It's just something somebody found by doing up, up, down, right, left AB, you know?
Yeah, by someone's little.
brother grabbing the controller and they're yelling out of fighting for it back and all of a sudden you're at the end of the race and you're like wait a minute what did we do here and then you spend a lot of it out and then there's intentional cheat codes too yes that you can find on yeah maybe you used to get the wizard magazine and it would uh offer you some cheat codes in there oh yeah no i got a couple magazines that would be like oh here's the the cheat code of the week for super mario sixty four it's like right so those are intentional glitches right then there's the literal like the developers just they beta test
of these things and they have a ton of people play them and be like find bugs like literally go in there and find all the bugs they never do and there's always glitches and now i mean since games don't really come on cartridges anymore it's all online shit they can go and patch those glitches in in real time now and it's like oh before you play uh Zelda again you have to update to the newest version or whatever and it's like because we patch that glitch that let you endlessly generate you know rupees or whatever it is you know and this
is making me think of Howdy McCowski's talk about the Demi Urge in the realm and what it does
is it upgrades itself once it gets to peak output of energy, let's say, is kind of the goal
howdy was going for it on.
Let's say player experience and population, it gets to this peak point where the realm and
the system that it was operating it can no longer sustain it.
And it just, it's out of date, right?
Like you just said, you got to download the new version of the game.
Well, let's do that.
And, you know, the hope you talk about this, the four different world endings, right?
and that we're going into our fifth.
Maybe it's just a damn upgrade as far as the game is concerned.
It wipes everything out.
And now, yes, these really cool big buildings are here with this mysterious history.
And now we're all back in it.
But it's a little bit better is what Howdy says.
So it's an upgrade.
Now, he took it to be an upgrade in control, which I wouldn't, I'd like to at least acknowledge that part of it.
But another view of it could be this 5D reality, right, to where some people would choose to say in the older version
of the game and they can do that.
But some people will go along with the upgrade and go to the 50 new 2.0 on the new console game where they fixed some of the bugs.
And now he says, Luke, I am your father again, you know, and all that.
Yeah.
There's a dash between kit and cat, you know.
Brittany has a plaid skirt again.
And the little microphone.
Oh, yeah.
That's another one.
Because in the video, she grabs for a microphone, but it's not there.
It's fucking weird.
This realm's weird, man.
Upgraded, guys.
I love it.
It's fun, though.
But that's the thing.
you could see how we could be these things inside of a reality going, hey, it's glitchy.
I mean, we're seeing glitches all over the place, aren't we?
Or do you think this is normal?
It's either that or, yeah, is it glitches or is it just, we're being fucked with so hard in our heads
that we think it's glitches, which, I mean, it could be that too.
And you can't roll that out either.
It's just, it seems more like crazier and crazier.
Like, the thing can't sustain itself intellectually anymore.
And it's just getting more bonkers, more gory, more horrific.
and just collapsing under the weight of itself, it feels.
All of a sudden we're going to have the Windows blue screen of death,
and it's going to be like you're just...
And that's the plasma apocalypse.
Hey, look at that.
The little paperclip pops up in the sky,
and it's like, oh, it looks like you need some help.
Oh, Clippy.
Yeah, Clippy.
That was one of the first AIs.
Well, he's coming back.
That's Project Bluebeam.
So we can't leave this section without talking about his idea on NPCs.
and, you know, player characters.
And that's a big debate, I guess, if you're in this region of weird thinking.
But it's a, you know, there's a lot of people that think that, no, everybody has a soul, everybody's conscious.
But when you look around, it's like it does look a lot, like, there's just people doing their thing.
If you're honest and paying attention, come on.
It's a moral thing to want to not look at someone and go, you're not real.
because what do we mean by that?
We just simply mean that they're not asking the questions that a player would who's moving to do something here.
A lot of folks just on autopilot, but they need to be that to serve a role for the players in the game.
Again, a fascinating way of looking at it.
It does bring up this sort of like you feel a little bit weird in your stomach, but man, I'd look someone dead the eye and just, I know you're not real.
I know you're a damn NPC.
And really, you can pattern to interrupt NPCs from traditional language again.
Like I told you whenever I'd worked at the shoe store, somebody'd come in, I wouldn't talk to somebody in a long time.
I would put on an accent and mess with them.
And these, you know, the NPCs glitch out.
They don't know what to do.
But, you know, have fun with it.
Again, I like to be kind.
I think the automated teller line that tells me what time the movie is, you know, all those kind of things.
I'm kind to those things.
I don't know why you wouldn't be.
Yeah.
But still, like you, I get the idea that there are maybe, a couple of folks running around here, you ain't real, man.
I mean, or at least, again, not on a quest.
their request to just be in the background.
Yeah, no, and they're placed in that position for a particular purpose,
and maybe that purpose hasn't been met yet,
or the right person hasn't come along and said the right string of words to them
or something like that.
But it doesn't mean that they're not real, whatever you want to define real as.
But like when you think about NPCs in an RPG game,
it's like, what are they doing when you're not there?
You don't know because you're not observing it.
So they, maybe they do have a,
very fulfilling life in their little village or whatever.
But every time you come there, they're doing the same thing over and over and over again.
Tell they're needed for whatever quest you're on.
So Riz here, he says, if simulated worlds exist, then not every entity inside them necessarily needs full independent consciousness.
Sure.
Some could be, you know, these automated agents or background systems or whatever.
but he's a he's like are all humans conscious players or are some part of the simulation itself
and obviously like we said this kind of gets uncomfortable for some people but once you start
you know making a dividing line between real consciousness from simulated behavior you're
you're going into this weird uh philosophical territory but uh thankfully for us he doesn't go full like
internet schizo with it he's
mostly just using this distinction to ask deeper questions about consciousness itself,
like what actually makes awareness real.
And that would be something you'd have to ask yourself, like, what is real consciousness?
How do you know?
Is it because you think, therefore you are?
Like, would you even know if you were simulated?
And that gets into the cloning or even robots or AI becoming self-aware.
Like, do they even know?
And that's the Turing test.
and these type of ideas.
What's a wild thing, too, to think that you are a player in a game that's running around,
and really your quest is to wake all the NPCs up.
And that's sort of your job.
Some people feel that that's their role, right?
This, oh, you know, the frogs are gay and you've got to line your chakras and come
get my seminar.
And it's all just, again, sort of this attractive to an upgrade for the AI system
to just start asking questions about its environment, about its relationship to itself
and where it's at.
It's interesting, man.
Did you ever watch?
I think it's called Real Guy, the Ryan Reynolds movie.
Did you ever watch that?
No, but again, familiar enough with the premise, but tell me what you thought about it.
Because I heard about it, but I didn't watch it now.
Ryan Reynolds lost me after Van Wilding.
No, it's called Free Guy.
But it's, yeah, he's an NPC that becomes self-aware in this fucking video game.
And it is funny because he starts noticing these patterns, these NPC patterns, where he's,
He's like, wait a minute, I do the same thing every day.
And that's like the first like red pill moment, I guess you could call it,
or this light bulb that goes off where he's like, you know what?
Instead of getting this coffee today, I'm going to get this one.
And it's pattern interruption all the way because even the barista is like, what?
Like you don't, you don't get that coffee.
You get this other one.
Like you can't do that.
And he's like, no, I want this one.
Yeah, it's an interesting take on it.
Well, it's an interesting thing too to think of it.
when you do order the same thing at a place all the time, when you do switch it up, you've programmed them to expect you to, and you know, we would do this with customers. Oh, I know what they're going to want. And so I'd go ahead and get it out. If they wanted something different, it was a shock. It's a pattern interrupt to their normal behavior. Very interesting. But this could be sort of these small choices that allow you to expand into that realm of aware, self-aware.
Yeah. And if anybody's interested in, you know, looking into a different perspective on that, that's actually not really that much different.
It's pretty close, but if you want to look into this whole simulation, like what it would look like for an NPC to become self-aware, that's the one to go see.
I think I've seen it twice because I had to watch it with my kid too, but I'm like, dude, this is pretty on the nose.
Free guy, you said, huh?
Free guy.
All right, I'm noting it.
Very cool.
It's on the list.
But again, this is fascinating when you get down to this because the ideal of becoming self-actualized is sort of my main personal mantra is this idea of self-exual.
us this idea of self-actualization and what does that look like i don't know yet you know creating
that it looks different for everybody i would assume and it does because every player's getting something
different out of the game yeah man what a realm dude and that's what i that's kind of what i meant by if you're
if you're playing the the game so to speak and as different characters then it's going to look
different every time even though you could be in the exact same scenario it's going to look
completely different it's like the uh
You know, when people describe a crime scene or something they saw, everybody's got to, even though they saw apparently the same thing, they have their own interpretation as to what happened, even though they all saw the exact same thing.
Because of all of these other variables of how you were raised, the day you were having just anything, like, were you on any altered substances that were affecting your, you know, cognition or whatever.
So it's different every time.
Every single interaction or event is different to literally everybody.
And that's what I always thought about that too when it comes to, you know, my colorblindness that you like to bring up all the time.
I always thought it was funny because I'm like, so I always grew up knowing that this is the color blue, right?
Everybody, most people at least could point to this thing and be like, that is blue and we'd all agree that that's blue.
but it always blew my mind to think
what if somebody who grew up knowing that color is blue
actually sees it as red
but there would be no way to differentiate that to anybody else
because every shade of blue would look like
what we call blue but he sees it as red
you know what I mean? Yes, yes absolutely
like the synesthesia or something like this
where you use other sense to detect other to animate
or illuminate other faculties in different ways right it's there
how we can visualize things
It's almost like dogs can smell what something is.
You know what I'm saying?
And then they can form a whole opinion on it.
It's fascinating.
And again, snakes as well, this idea of infrared, that they can smell the air, put it back
in their mouth, jam those prongs into their nostrils, and get this entire picture of the
area just based on that action and do it quickly and map an entire area that way.
That's fascinating.
There's just different ways of perceiving reality.
And you would get that perspective based on different things.
things and this is also where you go back to reincarnation and so oh well what's it like to be that
that bird flying by i know everybody's probably wanted to reincarnate as a bird turns out you reincarnate
your consciousness goes into a little government drone and then you just spy on people forever until it
breaks but we've all thought of that and this is again the idea of skin walkers things like this is
anthropomorphization of what does the world look like from the point of view of that creature what it
how does it experience reality what what's its point of view like these are these are the things that are
And right now, you and I just happen to be crammed into what we think are human bodies and we're having this perspective.
Our eyes are in this range.
Our hearing is in this range.
We can reach this high.
We can do these things.
Gravity affects us this much.
And go.
You know, what are you guys going to do?
Here's what the realm looks like.
Go play.
It's very interesting.
Yeah.
Once you start thinking like that because you're like, maybe not everybody sees colors the same way.
And we definitely don't.
But I mean, like, what if it was all inverted to somebody you know well, like your wife or something?
Like, what if she's, you know, you know, like, what if she's, you know,
She actually saw like a negative, you know, like a film negative.
But it wouldn't look weird to her.
And she'd still be able to point out every single color correctly because that's what she knows as blue or yellow or whatever else.
It's just crazy to think about.
Maybe this is why possessions or walk-ins are so challenging because people come into a body and they're like, oh, I can't see the color red.
What the hell is this?
Or why is everything inverted?
And the senses are tuned so different from what that dude's former body was that it's just.
just such a trip. They can't interpret reality anymore.
We will get back to the book. There's so many fucking trails you can go on. But like the
how do you describe to a blind person what red is? Like how do you, to somebody who's
never actually seen with their eyes, how do you say what red is? Well, don't ask Joe. I'll
take this one, Joe. Oh, it's like this. But they wouldn't know. They'd be like, oh, so it's,
so it's smooth. So it's smooth? And you're like, well,
that red is, but this red isn't.
Okay, well, what's the difference then?
Well, that red is a door and that one's a shelf or, you know, whatever.
Yeah.
Like that beetle that can change its shape from a dull red to a shiny gold.
And just by filling little cavities on its back with liquid.
And now it's a completely different color.
But then, yes, it would be, I mean, even in pink colors,
you've got to explain the difference between matte satin, gloss, high gloss, all that.
It's the same color, but it's a different finish.
So you'd have to explain finish.
yeah sheens yeah
but yeah so he goes into
it basically boils down to
he's like okay so maybe these mystics
and physicists and computer
scientists science fiction all these people they're
describing the same thing from different
you know points of view and we talk about that
a lot with everything
the blind people feeling
up an elephant and thinking they know
what an elephant is because they feel one
part of it but so you have a
physicist and he sees you know probability
collapse or
the mystic sees Maya or illusion, the programmer sees just rendering.
And it's all, again, different languages for what we're describing here.
And it's the same, it's same same, but different, but still same.
And as we get further into the book, though, he throws like every possible thing into this giant pot of nonsense.
From video games to VR to all these things we talk about, Philip K. Dick, UFOs, NDE's.
and so he finally gets though to the the question i'm sure everybody's been waiting for uh okay cool
but is there any actual evidence for this and this is where a lot of you know simulation ideas
or books kind of fall apart because it's it's easy to build this giant like philosophical thing
for you know if you if you never force yourself to deal with skepticism but to to riz's credit here he
actually goes pretty far in acknowledging the obvious criticism of it that simulation theory is
really close to becoming unfalsifiable, meaning that if every weird thing can just be like
whatever the simulation did it, then the whole idea kind of stops being useful, at least
scientifically.
So he tries to narrow down the conversation into more solid, you know, categories.
And one of the first things he goes into is whether the universe shows signs of computational structure underneath physical reality.
And this, I mean, it gets kind of nerdy in this part, but he does look at something that seems a little strange, though.
Modern physics already discovered that nature seems quantized.
Are you familiar?
I'm sure you're familiar with the term quantized, right?
Yes.
Yeah.
Yeah.
Yeah.
From doing audio music.
Yeah.
Yeah.
And what does that mean?
Describe it for the listeners.
What is quantizing?
Quantizing is where you take things at multiple BPMs or time sinks and you sync them all together
to where they feel like they're in the same room.
So you may have somebody playing just a little bit offbeat.
You can quantize their track and then stretch it a little bit.
There's programs that will do it.
But it's about syncing things together.
Right.
So especially in MIDI back in the early, late 90s, early 2000s, I was fucking around
with making music with MIDI a lot.
And it's terrible, obviously, but I learned real quick that,
You could do snap to grid or you could just do free form.
And I would I would do free form because I'd be like, oh, some of these are like they can be grace notes, you know.
And you can't do that when it's perfectly quantized.
Right.
And things that are perfectly quantized sound real fucking robotic and mechanical.
Yes.
So you have to have this like human error that makes it sound real.
And that's where AI fails in my opinion.
I completely agree.
And what's interesting too is this idea of.
quantization in modern music and it's just a standard man it what a lot of folks will do is they'll
play the verse and let's say that there are three verses in a song they'll pick the best verse
that they played one time and then copy and paste it three times throughout the song same with the
choruses they'll just pick the very best one and copy and paste it throughout the song now you listen
to something like zeppelin or something jimmy page is hardly ever on time man he's a good
he's a guitar player man we just not that's why oh neither was bottom well we're you
The joke is, is to give your guitar player a metronome,
the bass player and the guitar player,
what they get in for Christmas, they got him a metronome.
And that's the thing, is that it's supposed to keep you on time.
But like you said, when it started getting too auto-tuning and correct,
like, no, you can't have the snare on the one,
and you've got to have it exact, it can't drag a little bit.
And especially, I remember going through those performances,
you'd have the click in your ear, the metronome,
you'd go all the way through the track and you'd do the kick drum only,
just boom, boom, boom, boom, boom,
and then you'd go back through,
and then you'd just do the snare.
boom, boom, boom, and then you go back through.
But all those would be off by a little bit.
So yes, you quantize everything to sink it all back up.
But it does take the humanistic out of it.
It can.
And I struggled with that when I was making music because I would actually record the guitar part from a guitar
and then try to throw the drums in and invariably it would be off because I was off.
Right.
But I was like, actually, I would rather quantize the drums and everything to my playing
because that sounds a little bit more natural.
Spoken like a guitar player.
Yeah.
When you start just mechanically making everything perfect,
you can tell.
Humans can tell.
And that's, I think a lot of people's problems with AI music
is that it's like it's too perfect.
Oh, no fucking soul, man.
Yes, back to the Matrix.
Yes, back to the Matrix.
It's too perfect.
God bless.
We have a friend of ours, a couple.
I'm not going to say who it is.
She sent me some music that she created an AI.
She said it this way.
I created this.
I made this music and I go, oh, neat, hands it to me.
Oh, how'd you do it?
How'd you do all that?
Oh, I prompted the A, oh, it's AI music.
Got it.
Dude, I got three and a half seconds into, I can't.
You can hear the lack of absolute soul.
It is so bad.
There's something uncanny valley about that.
And it's just, it made my stomach hurt.
I was just like, no, thank you.
We're not doing this.
Well, as a musician, as a real musician, AI music should turn your stomach a little bit.
Because we, you know, you know,
if you've ever done any kind of production or music,
how much time it takes to not only get good enough to be able to record,
but then to lay down a good riff or a good track and then be like,
yes,
I did it.
And there's something just so human about that.
I'm not knocking AI either.
It has great uses for a lot of things.
But especially when it comes to music, that's where I draw the line.
It's just, it's not for me.
It's outsourcing your creativity.
That's where I draw the line to it.
It's outsourcing cognition.
It's that. And there you go. Yes. And that's the thing, man, because now you didn't need to sit on and learn that instrument. You just told somebody else that you wanted to sound kind of like this. And then you didn't, it's the Jurassic Park thing, man. The rant that Malcolm goes on, right? It's, you know, you just took somebody else's research and you slapped it on a lunchbox and you patented it. You didn't ask if we should. You just said if we could. Yeah. It's crazy. Well, and then you take that into account with the whole, like, everybody in the modern era,
has a voice now. We all have access to the internet and social media. And it's like, are people getting stupider or are we just noticing it now because everybody has the access to let everybody know how stupid they are? It could be both. But there was this joke about Asian countries. What they'll do is they'll figure out who the dumb kid in class basically. And then they'll just go, oh, okay. And they'll pull them aside. And then they'll be, they'll make sure that that's the one that makes the tires for shit. You know what I mean? They like have places for industry. Not every jack.
Gass gets its time in the sun because they know that that's very unproductive.
And so, yes, there is sort of a selective process to where these exceptionals are then moved off to then continue that and foster that rather than being lost in a wash of everyone conforming, but everyone's got a voice.
And it's all important.
And yes, even you little Timmy.
Yeah, you little Timmy, even though you should shut the fuck up.
What do you have to say, little Timmy?
And he's sitting up there, you, you, you, when you go to the, you, you, you.
And you're like, fuck, I've got to sit here for another goddamn 10 minutes of this because he's got a voice.
And you got to let them.
No, okay, fuck.
Little Timmy needs to go make tires or go hit something with a stick outside.
Yeah, and this wasn't meant to be a rant on AI.
It's just it's very, you know, it works because of the time we find ourselves in here.
AI is like anything, Joe.
It responds to the ones participating in it.
And if anything, this game is an algorithm for your energy because what you do focus on is what you get more of.
So if you want to outsource more your shit to AI,
then it's going to take more data centers for your mom to make those little cards for you and send you those things.
It's going to take more data centers for people to write your music for you.
You know what?
I don't know how many guitars you can get out of one tree, but I bet it's quite a bit.
And you could just make guitars and then maybe have a place where folks can learn actual instruments and create music.
Maybe that, Joe.
You know, again, I think that we probably just went a little bit too far and we can just bring it back just a little bit.
And it's like anything else.
So it'll balance out, I'm sure, I hope, at some point.
But so when he gets into, again, to where we started this whole conversation with the quantizing, he's like, so every game world, like in the video game universe, it breaks down into finite units, right?
So we have pixels, polygons, frames, these clock cycles, which is the processor speeds, memory allocation, all these things.
And continuous motion is really just rapid updates
creating the illusion of continuity,
like film frames that look like motion, right?
I've said this about blinking.
That could be the refresh rate of your software
is when you blink your eyes, that could be the refresh rate.
Oh, so when you're on meth and you don't blink very much,
you're just not refreshing.
That's why you hallucinate so much.
The system's trying to bug you out.
So he does get into things like plank unit,
like I said, this is kind of a nerdy section.
But so apparently, you know, plank units are the smallest meaningful scales in physics.
These little tiny minimum intervals of space and time beyond, well, apparently beyond which, you know, current physics breaks down as far as we knew.
And again, he's not being like, boom, see, proof.
It's just like, this really looks like computational architecture here.
Like everything's a little too perfect, but it's also got this variability that makes it seem not so perfect.
Like, look at trees.
They're pretty cool, but they're not totally perfect, but they're pretty perfect in the way they grow.
Like the, what's the golden ratio, the, what's the other one?
Is that the same thing?
Yeah, Fibonacci and golden ratio?
Fibonacci.
Yeah, same thing.
I know what's interesting about this, too, is it could be built on those principles,
but also given a space to kind of make its own decision.
So in another way, again, trees can kind of choose.
You know, they're given sort of an environment.
They're given materials to work with.
They're saying, okay, it's sun tracks from here to here.
Here's how much nutrients you get.
Here's how much water.
Go.
Produce.
And maybe the tree has some autonomy on how it forms.
But again, it's sort of got an environment and limitations to its perspective and all that.
What you just said was basically go forth and multiply.
Hmm.
What does it go forth and multiply?
It's from the Bible, dude.
Oh.
That's what God says.
Oh, okay.
Well, yeah.
Yeah, you just go forth, do your thing, multiply.
Yeah.
Boom.
Keep going.
Yeah.
So, yeah, as we get to the end here, though, I mean, and obviously, there's way more in this book.
I would highly recommend if you want to really look into the deep nerdiness that Dr. Riz gets into here.
But basically his whole thought process is like, why does reality seem so mathematical?
And why is information, like, foundational?
like in physics in general.
And that's the whole rabbit hole there.
He does go back to a rendering again.
And, you know,
this is the perfect, you know,
metaphor for the whole book
or even the whole simulation hypothesis.
But he talks about how in modern games,
developers only fully simulate
what players need to experience.
And then he's like, oh,
so this looks like quantum measurement problems.
These particles remain probabilistic
until they're observed, right?
Double slit thing again.
Reality at least seems to be observer dependent
and outcomes resolved during interaction.
So you're not,
nothing really gets resolved until you interact with it,
observe it, and do this whole thing that we do called life.
I don't know how else to like nutshell that book,
but it's, there's so much more.
I actually have more notes on it too,
but we're kind of running up on time here.
So I will kind of tease the simulated multiverse.
And this is where he takes it from what if reality is, you know, a video game to, okay, if reality is simulated,
what would be the reasoning behind there only being one version running?
Yeah.
So maybe there's concurrent versions running constantly.
And again, these are things that we do in, I was going to say in real life, whatever this is.
these are things we do when you run simulations,
game theory, all these things.
We run simulations on everything.
Like, what are the odds that Iran is going to do,
or sorry, Iran is going to do this.
What's the odds that are, you know, Israel's going to do that,
whatever it is.
We run simulations constantly and we don't just do one because that would be retarded.
You have to do several so you can see different outcomes.
So that's kind of, from what I can tell in my passing glance at the next book,
which I will continue on the extension for next two.
But it's wild.
And I hope he has more insights in this book as to multiverse theory and parallel dimensions and all that.
Because we love that stuff here.
We do love that stuff.
It'll be interesting if that's what reincarnation is, is you are making your way through the multiverse version of views.
And so really, this would kind of lend to that deterministic idea to where you do have premonitions and things of what's going to happen because this is all set in stone.
It's a disc that got pulled out.
It's already been ran.
We're reviewing the footage.
And you're now in here to see what was the thing back in the Matrix?
She said, you've already made the decision.
You're just here to understand it.
Right?
Yeah.
So if it's that, then maybe it's one of these things to where whenever you're going through
life and you have so many choices that you can make here.
I mean, and what's fascinating is when you go through the theory, it gets mind-boggling.
Your brain will turn to squish because you think about every tiny little minute thing
that you did differently, that
picking this shirt
instead of that shirt on a day, but everything
in your life was completely the same.
But how did picking that shirt versus
this shirt change from that point
on, and we're going to run the simulation out to see.
Every tiny variation
you possibly hop in
and experience full bore.
And what is that? Is that some kind of
hell? Is that some kind of program
system
check where you go in
and just experience? Because again, she
as the Oracle said, you're just here to
understand it, man. You're just here to figure up
why all of that. There is no spoon.
Oh, there is no damn spoon, is there?
Shit. But yeah,
obviously there's a bunch of different
things that we could talk about with simulation theory.
And if you have any of your own ideas
or, you know, unique insights
or things to add to that, don't forget
to email us, comment,
DM, whatever. And we'll be here
to read them. Again, before we get out of here,
what is coming up after the break?
Yeah, we're going to talk
about Roy Stubblefield.
His experience has been all over the place.
He was even on travel channels,
Canine Cryptids.
It's like episode, season three, episode three,
something like that.
These woods are haunted by the travel channel
and it's Canine Creeps is the name.
There we are.
But a fascinating story with this guy now.
He's not happy about that version
Travel Channel put up because there's a huge
inconsistency that they did,
admittedly, for salaciousness,
and he's not happy about that.
We're going to tell the actual story.
We're going to tell what he told
It's about a three-hour video of him doing it,
which I'm also going to link for you guys,
so you can check it out,
but we're not going to make it three hours.
You can tell the story much less than that,
so we're going to do that.
But lots to talk about in this,
because it's a fantastic case,
happened back in New Orleans in July of 1981.
And so an older case,
so pre-real dogman explosion, if you will.
And this one's very unique.
And the unique thing about this one is,
is is tits and i'm shocked that you know if if there is a story around they're floating around
since that for that long you know why we've been assuming that they were dog men and wolf men
and and never really saw the female version of that but allegedly there are and it's got a
different number of tits than you think it does and if you're going dog like nine no it's not you're
going to be surprised though you'll have to stay tuned for that you will check the links below guys
thank you all for joining us on plus we've got some really cool stuff going on
and I'm looking forward to sharing this story with you because it's crazy.
Like that's not even the craziest part of it.
Yeah.
Yeah, you've been finding some awesome stories lately.
And, you know, just from the stupid comments we get, I know you don't like to hear it,
but the stupid comments we get on some of the social media posts, it's like, we're just telling a story.
They're like, you smooth-brained retards.
It's like, this isn't my story.
We're just reporting the story we found.
So calm down.
Yeah, that's fun.
I don't read them.
Enjoy it.
NPC retards.
So, oh, well.
They're just running a loop.
I don't let NPCs rent space in my head.
So there you go.
Good.
But thank you all real folks for listening and being sweet because we get heaps of those.
And I am privy to that kind of shit.
And you guys just know how to write in.
And I really appreciate that.
Again, y'all are the best.
We rail on the folks who are not because we're here to talk about all of it.
But there are some dickheads out there.
You guys are not.
If you're hearing my voice, you're not.
How about that?
Yes.
And I refuse to even acknowledge the dickheads besides a pack.
passing glance at your retardation. That's about it. But thanks for joining us. Thanks for listening to our ramblings of Rizwan Verk in the Simulation Hypothesis. Stay tuned for Plus after the break. And also stay tuned for next week or next Tuesday's Plus episode where I'm going to be going into the simulated multiverse. We're going to expand this bitch out a little bit. And I actually have the next show after that plan too. Thanks to my wife who sent me a great book. And we'll get into that later. But in
Until then, have a great weekend. We will see you next week.
Welcome to your Plus extension, and thank you all so much for joining us here on Plus.
