Produced By - #27 - Nathan Stobbs: VFX Artist Devoted to The World of Compositing
Episode Date: October 16, 2023Nathan Stobbs is a London based VFX artist specialising in compositing, currently working at VFX studio REALTIME. Since he first experimented with stop-motion animation and became fascinated by visual... effects in movies, Nathan has been interested in this area. He enrolled in a VFX course at a university in London, where he helped with a number of projects of film students that even won several awards. In his last year at school, he entered the field early and began developing his compositing abilities in a VFX industry. When the global pandemic struck, he joined a software development company and started working as a software tester. After the industry recovered, he moved back to the composing world and returned to what he enjoyed the most, working as a compositing artist. As we go into greater detail about Nathan's experience at university, he tells some interesting stories about what inspired him to concentrate on compositing and how he got his first VFX job. Listen to this episode to learn more about some commonly used VFX software, learn about various VFX disciplines and get some helpful advice for aspiring artists and filmmakers. Connect with Nathan: https://www.linkedin.com/in/nathanstobbs/ https://nathanstobbs.com/ Topics: Introduction VFX Compositing VFX Rotoscoping Discovering VFX Education University projects First VFX job Working after university Impacts of pandemic Working at SW company Back to VFX Current job Dream projects Advice Follow Nathan Quotes: “It was like playing around with stuff and I really enjoyed it. And then realizing there's a massive career in it so I thought, yeah, let's go for it.” “It was like a nice kind of wholesome project. It wasn't one of those shows where it was really technical and hard but normally it was a good project with basic and positive tasks, just trying to do the best job that you can, cracking on and going back to your roots.” “But every now and then I'll have one of these nights where I'll start working on a project at like 8 am because I'm like a night owl and I'll work on the shot with my own programs until around 6 am just to get it rendered.” “That's the whole reason why we do it, it's fun. And if it does get to a point where you're like, this is not fun anymore, this is a grind, then don't forget to have a break. There's nothing wrong with it because it’s supposed to be fun and creative.” Connect with the podcaster: https://tomasloucky.com/ https://www.linkedin.com/in/tomasloucky/ https://www.instagram.com/thisistommen/ https://twitter.com/TomasLoucky Follow the podcast: 🌐 Website: https://produced-by-podcast.com 🔗 Links: https://linktr.ee/produced_by 💬 Contact: https://produced-by-podcast.com/contact 📷 Instagram: https://instagram.com/produced_by_podcast 🎥 YouTube: https://www.youtube.com/channel/UCT5LHnM6YCaeVzIr0WatOsw 🎵 TikTok: https://www.tiktok.com/@producedbypodcast 👾 Discord: https://discord.gg/8j3zNzwqJg ✉️ Email: podcast.produced.by@gmail.com Spotify: https://lnkd.in/e5Y8Wscx Apple Podcasts: https://podcasts.apple.com/us/podcast/produced-by/id1684669642 📨 Newsletter: https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7092551882589528065 If you enjoy the show, please consider supporting it on Patreon. ❤️ 🤩 If you enjoy listening to the podcast, please, leave a review on your podcast app, subscribe or share it with your friends. You can also send us a message and share any feedback, advice and tips for guests. 📭 Subscribe at https://produced-by-podcast.com/subscribe so that you don't miss out! #producedbypodcast #producedby #enterthespotlight Enjoy! Connect with Tomas:X: https://x.com/TomasLouckyStan: https://stan.store/TommenLinkedIn: https://www.linkedin.com/in/tomasloucky/Instagram: https://www.instagram.com/thisistommen/Unproduced:Newsletter: https://unproduced.substack.comYouTube: https://www.youtube.com/@unproducednotesSpotify: https://open.spotify.com/show/033Ddo8ibDlLYoaP7FFLIWMore:Links: https://linktr.ee/produced_byNewsletter: https://producednewsletter.substack.com/The Podcast Club: https://www.linkedin.com/groups/25420030/Tools & gear that support the show:Metricool: https://f.mtr.cool/HRJBZKRiverside: https://riverside.sjv.io/vDnDodFavikon: https://www.favikon.com?fpr=tommenRa Optics: https://ra-optics.myshopify.com/discount/TOMMEN?rfsn=8803777.591d19JamX: https://jamx.ai/podcasters-offer?ref_id=e02d48af-ef66-4e76-b804-c2e8d282a8bfSome links are affiliate links, which means I may earn a small commission at no extra cost to you. If you find them useful, using these links helps keep the podcast running. Thank you! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
Discussion (0)
Nathan Stops is a London-based VFX artist specializing in compositing, currently working at VFX studio real-time.
Since he first experimented with stop-motion animation and became fascinated by visual effects in movies,
Nathan has been interested in this area. He enrolled in a VFX course at University in London,
where he helped with a number of projects of film students that even won several awards.
In his last year at school, he entered the field early and began developing his school.
compositing abilities in the VFX industry.
When the global pandemic struck, he joined a software development company and started working
as a software tester.
After the industry recovered, he moved back to the compositing world and returned to what
he enjoyed the most, working as a compositing artist.
As he go into greater detail about Nathan's experience at university, he tells some interesting
stories about what inspired him to concentrate on compositing and how he got his first VFX job.
I sent to this episode to learn more about some commonly used VFX of Dwar, learn about the various VFX disciplines and get some helpful advice for aspiring artists and filmmakers. Enjoy.
Hello Nathan, thank you for joining us today and welcome to the show.
Thank you about having me.
Nathan, can you please try to introduce yourself?
So I'm Nathan Stubbs, been a compositor in London, been working in the VFX industry for I think four years now.
two years in an engineer role at Foundry as a QA, different testing for them,
and now I've been comping two years worked at NPC and currently my parents right now.
So before we move on, can we try to explain some terms that you just mentioned
for someone who doesn't know anything about the effects?
What is it compositing?
What does the compositor do?
Compositor essentially the last person in the factory line of making and crafting the effect shot
the other person who is getting different elements, renders, stock footage,
and doing their combining at the end and really, you know,
bringing the realism into any VFX shot.
And it's not just, you know, combined in, we do paint work as well.
We might be doing some rotosam, sometimes, along the prep side.
But yeah, it's definitely just that combination generating that final image,
what compositing mainly relies on.
So is it right at the end of the pipeline, or is it one of the first of the pipeline?
or is it one of the last ones?
It's definitely right at the end.
You know, Com is one of those things where it always happens at the end
because you always have to, you know, do the final touches at the end.
But comp can begin at different stages in the production
so you can use Compt for testing things out with a slap camping.
The Slap Compin is just when you do like a really rough pump
or like a rough edit essentially just to find out about timing
and scale and proportions before you spend that for time.
So Comp is always at the end.
end, generally speaking, but it also happens at different points in production as well.
Yeah. And I think you also mentioned a rotor. What does it mean?
So roto, rotoscop, is essentially the task of going frame by frame and masking out elements,
people, objects, props, whatever needs to be rotoed so that you can extract it from that footage
and use it in or use it as an element for your final composite really.
So is that something you also do?
I do a little bit.
When I started in the industry,
I did a lot of my first job back when I was still studying university.
I was a rote and paint artist essentially for a couple of weeks at this company.
So I did a little bit then,
but I think as you get more into the compositing role,
you very well, it comes up every now and then.
A lot of composites are now that I've done it before.
on their career. But you do it less than less as you go through the industry really. Now I kind of
spend most of my time assembling shots than doing roto and prep. Don't really do much roto and prep anymore
these days. Roto sounds quite like a job where you need to be very patient. Yeah, it's one of those
things where you know you put a podcast on or you put some TV on the background and you just
tank it out because it takes. You know, sometimes it can be quick. Sometimes it can be, you know,
really time consuming.
This depends.
If you've got hair, cloth,
clothes,
like really complicated shapes,
it's definitely going to take a while.
But it's just something simple
and non-deformin shapes
can be really quick,
but, you know, it depends.
And I couldn't choose somehow
selected by default,
or you need to make sure
to do it manually
so that it's more precise.
It's one of these things.
You'll be very precise.
What I would recommend
anyone who's going into rote scoping
or does rhodoscoping,
or does rotoscoping is you know you have to watch the whole footage for and back
over and over and over and over again until you start recognizing different shapes that you can
use inside of the object props or person that you want to remove instead of just kind of going
for it and like putting a shape down because the last thing you want is to do a rotoscoping is
you're making these things called splines so you know when you kind of make a point you make three or four points
and you have a shape.
So you don't want to do the thing where you're making a shape,
throw it someone,
and you've just put a bunch of splines and points
across the whole person as that outline.
You'll quickly realize that it's incredibly hard to control
and just painful.
It's just completely painful.
But if you make these more simple objects
within a complicated object,
so it's not easy to control.
And simpler to roto as well,
you won't be trying to go every frame and fix it.
and you need to go into the frames where it moves, really.
But it's a very managing process.
But I'm hoping with AI,
becoming more and more prevalent in these day and age,
that AI can take away Roroscope and just get rid of it
because we know what to do it anymore.
People are not really excited about doing this job.
No, Roroscoping is one of those jobs that is another.
And there's people out there that do enjoy it,
but I'm not one of those people.
I get really bored quickly.
You know, I can row off.
week and then I start losing my sanity really but everyone else is different some people can
roto for months and some people do just roto for years and that's no all they do is row is row but
yeah not me i think not built for that yeah honestly i cannot blame me i think i wouldn't be able to do
that either yeah exactly can you say on average how long you can manage like let's say in a day
i don't know a few minutes of footage or seconds i know it depends on how difficult
the scene is, but can you maybe give some examples?
Yeah, so there's been programs that I worked on back when I was a junior composer
where it was, you know, four people, and there's a simple shot, they were just walking down
this field.
Essentially what we had to do was comping like a little airport, but like a little rundown,
not like a popper, as the airport, more of like a garage airport, that makes sense,
like a little kind of ran down one.
And we had these four characters just walking down, and I think it was only,
100 to 160 frames long and that essentially took me a week because you know you've got bag straps that
are wearing so you've got these things ringing about you know you got to get them walking so you got
do the shapes for the legs and stuff motion blow go the lacquer but you know one of those things
is it is not complicated it's simple but it is time consuming but really when I it wrote it as well
I try to see if there's areas that I can use to save time so sometimes what I use is
Akea. What Kia is, it's a way to extract a mask from luminous values of your plate. So, for example,
if you have your hand over the sky, and the sky is white, and your hand is pretty silhouated in the
dark, you can use the Kia to get that hand instead of having to rotate the hand. So it was one of
those things where you've got to be clever with it, kind of find areas that you can do to save time.
But this is more for TV.
I think if you're working on feature films,
there'll be a lot more precise and more time for that.
So for me, it took me like a week to roto this,
what was like 160 frames.
Sorry, how many seconds is it then?
160 frames, that would be 8 to 12 seconds shot.
So nothing crazy, but it still takes a while.
Yeah, it's good to get an idea how time-consuming it is.
patient you need to be. Yeah, but that's why I'm hoping for AI just take that job away.
You know, people have been making good progress on that. So I'm really excited to see that kind of
improve and then takeover as like the industry standard hopefully one day. Yeah. So is VFX
something that you've always been interested in? Yeah, very much. You know, I started looking into VFX
when I was, I think 13, 14. I used to, well, not VFX, but just like,
video and like post-production in general, like editing and that's and that stuff.
I was a kid I used to make the Lego stock action movies, but you would literally just get
Legos, take a photo, and you had to walk across the screen and stuff.
Would it be like stop motion?
Yeah, yeah, stop motion, you know, just doing that while I was a kid.
And then, you know, 15, I think I started like on After Effects and they started doing like
my first VFX shots, like watching tutorials online.
and then when I became, I think like 16, 17 I started learning Newt
and that's when I started, oh, I want to go and get a degree in VFX.
They're kind of how my interest for it when I started.
It was like playing around the stuff and just kind of realized,
I really enjoyed this, to be fair.
And then realizing there's a math of career in it,
I was like, yeah, let's go for it.
Were there any influential films when you were young
and maybe you thought this VFX looks incredible?
or any particular films that inspired you
there's one film that I really like
I think I wasn't going to say this as well
was inception
like when you see
the calf kind of blowing up
and you see these like debris
like float it in the air
and then you had this theme of the city
folded and a half
because back then when I was really young as well
when I was kind of getting into this
I'd watch this stuff and I'd be like
I have no idea how you do that
like no idea
So I was kind of really fascinated by it
But as you grow up as well
And you work in the industry
Like this whole
magical illusion
Of how the effects work
Kind of disappears
Because now you can see all the cracks
You know
I've done this, he's model it, it's DG
You know
But yeah it was definitely inception
Because I just thought
You know
I was really stunned
With the work they produced
In that film
Does it still remain
One of your
Favorite
Or the biggest VFX in films
or do you have any other favorite now?
Or maybe one that is in your mind for some particular reason?
Yeah, I mean, now that I've gone older,
I kind of prefer watching older films,
like the early 2000s and the 90s.
Because the way they film it and the DFX is way different,
it's less the illusion-breaking for me,
even though it's like the CG's so bad back in the 90s.
But I would enjoy watching things like The Matrix as well.
Like, that's a really good film.
It is an old film, it's a little bit dated,
but it's one of those films that you watch.
watch it and it's like these areas where they were starting to push the boundaries on the
effects and the bullish dodge effect as well that was literally like what was it like 50 or 60
cameras put around in a circle yeah yeah they're one of those films that has got a great
story and meaning behind it and then push the boundaries of the fx as well i agree considering
the time when it was made was impressive i cannot imagine at the time watching that in a cinema
it would be super cool.
Yeah, exactly.
It's one of those things where
back in the first watched Matrix,
how did they do that?
I have no idea
until you watch the behind the scenes
and they really show you how they do it,
you know?
Yeah.
And it's incredible.
So coming back to your education,
did you study VFX at university?
Yeah, so I studied
Middlesex University for three years.
I don't know why I've paid that uni.
It was such a
I remember
because I went to a
what was it
the open days
at university
that you know
when you go
browsing
and you're looking
for what
you want to
I remember
when I went to
the open day
at Middlesex
and I just met
there was like
there was pretty much
no one there
for the course
just the
lettered
and I remember
I sat down
with him
and I was like
oh okay
so
you know
what's the reason
to study here
and you just
gave him the tour
of the uni
and it was sort of
massive
mocap
green room
and then I saw the workstations
and it was all like, you know,
he's never ran a year of this horse yet.
Yeah, we were like the guinea pigs of Middlesex
for all those VFX scores.
But yeah, I'll go try it out.
Yeah, it was really good.
So how come was it that there was no VFX before?
They wasn't as popular or do you know what was the reason?
VFX is one of those weird degrees or courses to study.
I think when you finish with GCCC or you come out of college
in school,
and you want to go into this kind of industry or VFX,
you know, you look into it and you quickly realize
that you don't need a degree,
like any degree doesn't really do anything for this industry.
And let's just like, I don't know,
you want to go into like software engineering into VFX,
then yeah, you will need a computer science degree,
but for our artists, it doesn't really matter at all.
So I think a lot of artists are self-taught
than getting into the industry that way,
and there's not many courses that just do VFX,
There's some places that might do, like animation or some places.
I know, I think it was daffature.
They do like, you know, VFX, games and also do like concept art and stuff like that.
But yeah, there's not many universities in the UK that study VFX, really, and also have their tools and facilities that like actually train properly.
Because there's one thing about having a course in the program, but it's more important that the students have access to tools that they need.
to build and develop and to learn with an house experience.
This, that's why I can have picked middle sections.
They've got the green screen room, the mocap, massive equipment rental.
Like, I used to rent out C-300, those Canon cinema cameras,
just for random projects.
And this was like 4K footage, the 10-bit colour,
just for a random project that's for about in the afternoon.
So it was great to have that access to tools kind of thing.
Yeah.
And did you also get to try like a green room and the mocap, as you mentioned?
Yeah, I didn't do much mocap stuff because I'm comp.
My approach is always 2D.
I probably think in a 2D way.
But I do a lot of 3D.
But I was there for recording sessions in the mocap studio.
But we did film quite a bit of footage on the green screen room.
And also got to have just like more learned as well about how to be hands-on in the VFX production.
as like in a technical assistant way where I'm setting up the green screen,
lighting, getting the room ready and prepping it,
and also in a kind of vision way as well where if someone's filming a project
on a green screen, I can have a look, come in, step in and kind of correct issues
before they start happening.
But I can see issues that are going to be like, okay, well, we can do this,
we can do X, Y, Z, but that's going to be a problem later than the pipeline
when I'm actually working on this and have the day.
deliver. So it was good for learning stuff like that and also getting footage of practice with.
And as you mentioned before, that not everyone needs to, or basically that you don't have to really
study it at university because you can self-learn. What was the reason for you to actually study
it and don't just learn it by yourself and apply for a position? I think the main thing for me
is that as high about I was 18 or 17. And if I told myself,
I'm going to study to get into this industry by myself at home.
Yeah, I could have done that,
but I also could have just sat there and played video game for four years
and not got anything done.
For me, that I needed like assignments, like tasks and deadlines.
And I also wanted to be able to network for people who are like me
because VFX is a team sport industry.
Like, you can do amazing work by yourself,
but it's not always about, you know,
being the best by yourself.
It's also about trying to be the best in one
category and then have someone else is really good another category. So you both just focus
in your own type of department. So it was really important for me to come to university and network
with other students, working projects with people, instead of just kind of like working on projects
by myself. And the equipment as well. The equipment was super important as well. And we had really
supportive lectures as well a little time. Yep. So then how did you actually find the course itself? Did you
enjoy it? Yeah, it was hard for me, but the course was really like oriented around
being like a 3D artist, but when I came to the university, I already knew that I was really
into comp, just doing comp and type stuff and 2D stuff. So it was a bit hard at first because it was
like very 3D focus, like a lot of here's Maya, here's modelling, and it's how you run done,
it's how you do that really. And yeah, so that was fine, a little bit. But then in, you can
second year, the lecture kind of basically said, hey, you guys can get extra credit for
working on other people's projects. So the film course would come to us and go like, hey,
we're doing, you know, X thing with our production. Can we get like a VFX person in?
And I was just kind of happy to take on those projects and supervise it, you know, help with
recording, be there on the set and then do the VFX. So that was kind of when the fun part of
the degree really kicked in, because doing all the.
those projects. So was it in the second year or in the third year? It was in the second year. In the first
year, yeah, first year I didn't really do that much. I think in first year as well, I wasn't allowed
to use a new cutout point. I had only used after effects. But for some reason I was like,
yeah, I was learning like a new software in first year. And it's kind of getting used to all,
you know, moving out and just being that adult, you know what I mean, just stuff like that.
So can you say more about what the effects did you do for those film students?
Yeah, so I've got quite a few things.
I think the first thing we did, or the first project that helped out one, was a short film called Haircup.
It's essentially a short film that's based in the idea of kind of like this guy, you know,
needs his bag in a barbershop.
There was money and a gun in there, essentially.
And then the owner of the barbershop gets rid of it because he doesn't want to be bringing those
that tension around.
You know, when the guy comes back later,
he's upset that the bag's gone
and, like, you know, heist the whole barbershop,
essentially. So we had a bunch of
paint-out work that we had to do for that.
So that was just, you know, removing
track and markers, doing Roso
and then make sure our edge details were fine
when, you know, you have a tracker
and then, you know, the person walks over,
the braving and the thing. So that
was kind of the first thing we did.
It was a couple of shots. I'm like also
adding in TV LEL
because that's really common in the effect as well,
just added in screens.
So started off by doing that short film.
I think the next project that worked enough of that
was a third year's
like music video on our project.
And for that we had this shot where
you wanted to look like it was falling down or well
and have these like Arabic lists around the name
and stuff like that.
For that one, that was pretty funny actually
because we did a,
there's a lot of facilities at middle sex.
So we would,
We were planning to shooting the actor on a green screen and then make it look like it was falling like that.
And then we were like, now let's have some fun of it.
So we went to the engineering department below and they have like a LIDA scanner.
That we were able to like scan the actor.
So we had a digital head of the actor and then we essentially made a digital double of the
actor like a 3D version.
And then we animated in 3D and then it just made the whole scene in CG.
And then I had like came into the compositing pretty much.
supervised that project and just looked after it.
Then we also had some other 2D shots where we had actual footage of this gel
in a gel.
And then we also had another footage of a guard who was on a green screen.
And essentially what we did is we had two different camera movements because we had a camera
movement from the green screen.
And then we wanted to go through the green screen plate into the next shot.
Because it was like a we had like a cover in CG door.
well in the middle. So we had this one shot where we had to ditch two different camera movements
together so we could build one coherent shot at the end. So that was a pretty hard project to work on.
And after that we worked on in third year of university. We were doing just back to short films again.
So I worked on Last Breath of Winter I think it was called. You know we worked in this short film
was essentially a it was like a knife, gore and then a little paint out of the last breath of winter.
out and stuff like that.
And I actually won an award when I left university for all Best Effects.
We were at the BFI, Avid, graduation show, and luckily that project, you know, won best
VFX.
I won a lot.
It worked.
We won Best Color, Best VFX, best in photography, I can't remember.
There was a lot of awards.
We won.
Quite successful film.
Yeah, it was really good.
It was a lot of work.
Was it only you assigned to that film, or was it more people from VFX working on that one
particular film. So generally when I was working, I was a 2D person and like supervising and dealing
with the clients. But I had a friend James who was my 3D person. So James would always, you know,
be there on to that with me. We would plan the projects together. And he would also help me
dealing with the clients. Because there's, um, you know, when you're doing this kind of VFX,
there's one thing about kind of like doing the VFX and there's an all another world of managing
expectations, finding out what clients
truly want, assigning
work out and, you know,
breaking down, actually going to
complete this bulk of work
really in a time frame
that's given to you as well. Yeah.
Yeah, we had James who'd come to do
the 3D stuff. Yeah, that sounds
like a good experience.
So, considering that you are
still students and you worked
on these projects of
Philips students in second and third year.
Looking at those projects,
Does it the VFX look like it's made by students or does it actually look like on a good level that you don't really notice that it's VFX if you know what I mean.
Hey, the FX students.
This is the thing with it.
At the time, this is us learning VFX by working on these projects.
They don't get you wrong, there's some shots that pass and you would not tell those the VFX shot.
Do we had some shots where we would just paint things?
Any time it was like paint, fix and stuff like that, I don't think people could tell at all.
When it comes to paint,
when people could not tell it was painted or not.
We were really good at getting that.
We were trying to post the boundaries.
We didn't have many of it,
but we had a couple of like heavy VFX shots
where it was like the CG door,
the regard or the guy falling down the well
and being at Digi Double.
We really know so much.
And really, when you're studying,
you're studying the technical ability.
So we're learning how to be like render the cell.
And then you're like,
how do we light it?
how do we control it after we render with like AOVs?
It's essentially like these render passes that a composer can then turn the brightness of a light up and down
or make the skin more reflective or reduce it.
At that point we're trying to learn a technical ability.
Our creative eye, we were kind of building that.
But at that time, obviously our creative eye wasn't built yet.
So we're still learning how to use the tools.
but then really when I started working in the industry, that's where I learned how things should look.
That's when my eye of things started to build really.
Yeah, it sounds like a great experience and good to work with the film career.
And what was the final year project in the third year?
This is the thing.
Because I was working on so many film projects, I didn't need spend much time my final range of projects.
I did a simple seasonal change, because I had a shot that was doing equipment from the loan store.
from middle sex and essentially just recorded the front of the university and i just converted it
from sunny till winter so it was just snow everywhere it was snowing and it was essentially just learning
how to know manipulate footage like that in the sense of taking it from summer to winter and
then also looking at different parts of the composites and software that i use called nuke and
there's more understanding you know how to use a particle system and stuff like this
and how can I cheat a little bit in nuke kind of thing.
So yeah, it was a really simple project,
but it was still like just more of learning how to use a nuke in different ways,
and you said before that you used nuke already before you started at uni, right?
Yeah.
Was it then coincidence that it was being used at uni as well, if it was being used?
Kind of, so when I was, I think I was 16,
It was 17.
Essentially, what happened is I was like, cool, I want to do VFX.
It's fun.
It was also.
I needed to get more information about it.
So I was doing a bunch of Googling.
At this time, I used to only use the After Effects.
At that point, I was using the After Effects a couple of years now.
And basically, one of my friends, when I was like looking at Units and stuff said, hey,
why do you use this email a bunch of companies asking to be like a runner?
So I was like, oh, yeah, I could do that.
Just to get my foot at the door until I understand the industry bit better.
in reality
most VFX companies
don't hire runners
that are 16 or live far away from London
because I wasn't living in London
at the time I was living in Bedford
so I didn't get any
or hurt back from all those emails that I said
but one studio
called Territorial Studio
and the founder
essentially messaged back saying
hey look we don't want your work
but why don't you come down
and have a chat about
you know just VFX and I can help you out
and stuff
so at this young age
there, got a day of school, went into London, and they met the founder of this company.
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and back to the show. Yeah, so we went to central London to go to Territory Studios.
I met the founder, but he was a super nice guy. Essentially, I was running the company at the time.
And, you know, you just sat me down. We need to chat it for a couple of
of hours and back then I was kind of explaining to like you know what's up of things I enjoy doing
in the effects because I was just going to start you know I was like a my at home as well but not
nuke and essentially what he was telling me oh if you want to go into the effects and more of a
compositing role you're telling me you know why don't you just go and start looking at nuke and you
say yeah nook's a really good software and that kind of sparked the whole interest of nuke really
So like literally the same day I got home, downloaded Nick and I started learning Nick at that age.
That's kind of.
Is Nuke a free software?
Kind of.
Because I know there is one that is free, but it's probably Blender.
Blender is completely free.
The thing is in the FX is like you can get access to the software for free, but it's generally, the main thing is the licensing of the software.
The software is, we call a non-commercial version.
It means it's completely free, but it's non-commercial.
So you can't do any paid work on it.
You can just do personal work.
That's completely fine.
Where Blender is open source.
So, you know, it's free.
You can do work on it and you can get paid to using it.
And it's completely fine.
Where Nukes on the other side of that where there's a non-commercial version.
So you can use a new completely free.
You can learn NIC that way.
But if you want to do commercial work or if you want to render in 4K or something like that,
then you're going to have to pay for Nook.
but it's not too expensive, but honestly,
if you're learning nuke and you still rent everything on 1080p,
I would just use Newton on commercial because it's free.
And they're really good.
But the story you mentioned before that the founder met with,
it was really nice from him.
Why do you think he did that for you since he didn't know you?
I don't know.
I think it was more,
because he said he's done that a couple of times,
where he would just talk to people about it.
I think really what it was,
he was just trying to, like, encourage more people into the industry.
I don't know if he would still do that now.
I'm following the studio on LinkedIn and stuff.
I see it's growing a lot more compared where it was alive
when the group is in it.
But yeah, I think it was one of those things
just trying to get people into VFX
because it is one of those industries
where it's a massive industry,
has so much the market size value,
also the market value on the VFX is pretty huge.
But it's getting to a point now
in this industry as well,
where we're just having a talent shortage as well.
There's not enough artists right now
compared to the work that,
out there. So I think that was kind of part of it, just trying to get more people into the industry, really.
So after you finished Tuni, how did you plan your way into the industry?
I was really lucky, to be honest, when I was studying. So when I was finishing up on the last
pre for winter, that was a shot that was working on. So when I was finishing up on the last
breath of winter, I was in the animation studio in the Minutesex. And a friend of James was there,
And I remember I was so like
It was on a shot
I was like this is not working
I hate this shot
And we just wanted to send it off
And be done with it
So we got James's mate
We're barely known at the time
To come over
And to have a look at it
And she came over
I had a look at it
And she was like
I can't even tell what you've done
And I was like
Oh okay great
That means it's my work
It's done
So we were just like
All right
She goes to the pub
So we ended up
Go to the pub
And just through networking
I found out
She was working
At a company
and she just referred me for networking, you know, just said, hey, told her boss about me,
said, hey, are you looking like a poster to her? And that's how I got my first gig.
But I was still studying at university. And I got a message from the studio on a Saturday,
saying, hey, can you say, that's not really. And then the Sunday, the next day, I got told,
hey, can you come in this Monday for two weeks? And yeah, I told my lectures, hey, I'm not going to be
coming up to class for two weeks. But don't worry.
I'll be fine. And then that's the kind of it has to started working at that point.
Wow, that sounds like many of us can, you know, be jealous of. It sounds like a great start.
Yeah, it was a really, because I know a lot of people in the FX have had those like,
applying for like years or a long time just to go desperate in the door. So it was really
lucky for me to just be recommended a job into my first job. And, you know,
I was a freelance at the time, but I can really the two weeks of work.
and then they kept calling me back as a student.
They kept saying, hey, come back, let's do some more.
They gave me another week worth of work a month later.
And then I remember this as well.
So when I was about to move out of London,
to move back to Bedford for a bit,
on the night that I was moving out,
I got a message from him saying,
hey, can you just work for like another month straight?
And then I started, thought it was only going to be working for a month.
and then we were just on like a rolling contract for
I think it was just over a year
one month of work
just turned into a year with me being there
working projects
coming in every day and just you know crack on with it really
and was it working that you
had to come there physically to the office or
was it working after your time at uni
like at home? So it was in the office
so yeah I was in the office with other artists
just kind of cracking on with it really
that's why I had a time my lecture is hey
I'm not going to be in class for two weeks because I need to go
into central London to work
but yeah it was a great experience though
you know it was a great small team
it's an amazing work there I feel like
at the start of my career
definitely started realizing
okay this is how the effects work
this is how people get a lot of stuff
done in a small amount of time
and it was good as well because you know
back then I was a poor student
so I used to work like this side job
Well, you do like event security, like a steward essentially.
And it was so good to be like, okay, I can work one week just like every now and then
and I was earning a lot more money than working at other job.
So when I started working in the office, I just literally just quit my job straight away.
I was like, no, I'm not doing this anymore.
And that was a really great feeling.
Yeah, exactly.
It sounds amazing.
You get paid well.
It's experience in area that you want to work in.
already working on your career.
And can you say what company was it?
It was called the brewery.
So it's a small company in Leicester Square.
And they generally just do VFX and animation.
So they do a bunch of projects.
When I was there, I worked on Netflix shows.
I worked on Amazon Prime shows.
Worked on shows for the BBC.
And two films as well.
And on the ITV as well.
So we worked on a lot of projects together there for a really small period of time.
Since I've been at MPC in real time, it's, you know, way different.
I'll work on one project for months.
Like, I'm on this one project for seven months right now.
But back at the brewery, I'll be working on three or four projects at once.
So, like, it was really nice I had that.
I'm working on a film now.
And then at lunch, I'm going to be working on a TV show.
And then before I log off for work, I've got to try an experiment.
out for a different TV show.
So does it mean that then you got quite a decent list of credits?
Yeah, I went to my watch those commercials.
There's some commercials that I've worked on that.
I don't even know what brand it was for.
I just did it and was like, okay, cool, I don't have no idea what was that for now.
Because I worked with some fashion brands.
But yeah, I got a big list of credits essentially from all these TV shows that we worked on.
But generally with TV, there's really a spot for one or two names.
So generally the boss always got the credit spot, but we do work on a lot of shows, though.
And how long you spent in that brewery company?
I think it was about a year and a half, really.
Started when I was a student at Middlesex, and then essentially I worked up until the COVID pandemic happened.
And essentially, you know, once filming stopped because of COVID,
we had future projects that we were supposed to be working on disappear
because the show just got cancelled and delayed and stuff and postponed.
We kept working remotely up into the point where it was just like there's no more work to do
and it was getting to the point where the studio as well themselves were trying to scale back
and trying to find ways to just to save, save one cost.
People were working three days a week and stuff like that.
So that's kind of when I started working with them because we just ran out of work essentially.
So what did you do then? Did you try to find a different job or do something different during the COVID?
Yeah, so when COVID happened, the VFX industry, it was kind of really, because I was a junior compositor at this point.
So a junior compositor, it's not easy for a junior compositor to get work.
And if you're mid, you're senior, it's a lot easier.
But back then, when all the shoots kind of just finished up, there wasn't much VFX jobs going around because you,
you know, nothing's been filmed.
There's no shots to work on really.
The whole industry can be dried out by most.
So essentially what I went to do is I joined Foundry.
It was the people that make Nuke.
And I was a stock by tester for Foundry.
I'm the Neat team.
So I did that.
I think he did that for two years.
It was a really different world of work that I was used to.
I used to be doing creative stuff every day,
you know, compositing, doing grays.
painting and roto and I went into software role where it was like you know tickets bugs
and testing the coding python automated testing you know completely different world to what I was
used to so how did you find such a job because I assumed that before you weren't really thinking
about job like that but you did it because of the circumstances yeah exactly so
so when I went when I went in the found you there wasn't much work around
round for composites at that time.
So that's why I took up the trumpet boundary
because I was like, all right, you know, I can do this.
I had the interview.
I really enjoy people that I tried to do that boundary.
So essentially I went to Foundry, 2020.
I think, yeah, 2020.
Yeah, it was completely different, you know.
It was weird because, you know, really, like the VFX industry
and the whole world, when it comes to like software and stuff,
but you don't really like to upgrade a software to the latest and greatest all the time,
we like to just be like a couple of years out
we don't really care about
on the latest tools
we care about this having reliable tools
to get the job done and we know
okay we can use this version of Nick
and we know it works fine
and our tools work fine with it
so it was weird to go from that side of it
to completely the latest and greatest
trying and looking into
the future of the effects
I spent a lot of time working on a file
format with Disney or Pixar called USD Universal Scene description and I was just a person, you know,
testing the features for USD instead of the Nick essentially, giving feedback, trying to improve
it essentially.
And this was very weird.
This was like a feature that studios weren't really using yet.
Some studios were or some studios weren't.
And even other programs that we used had it even had any features yet for.
it. So, you know, it was a big difference to be working on the future of the effects. We also
worked on some prototypes as well. And it's a lot different. It's really cool because you are
looking at the future of the effects. You're going, okay, what can we do with this? What do
people want? You interview in other studios. And you're kind of saying, imagine if you could just
do X, Y, Z in there. Like, oh, yeah, it'll be cool. So yeah, it was a lot different than, you know,
working as an artist. There's a really like a refreshing point in my career.
try something different. So then when the situation after COVID got kind of normal again,
did you then apply again for a position in VFX? Yeah, essentially, I worked at family
people like two years and then it just kind of got to a point where for myself, there wasn't
much career progression for myself there. You know, I sort of my manager, my manager's like,
we can look at doing senior QA, allows kind of what is just quality assurance. I don't really want
I'll do this quality insurance stuff anymore.
And at that time, the industry was open and back up again for business.
So, I play for a bunch of jobs.
I'm a bit worried that I wouldn't get any work as well because
we still had a really basic show role from a couple of years ago.
But luckily, I think MPC took a chance, I mean,
and I went to MPC for a bit for, I think with like five, six months.
It was my first job back in the compositing.
Going back to that role, I was a little bit nervous
because I thought I forgot how to composite.
it, no, did.
You're free
up?
Yeah, a little bit.
I started working my supervisor
of my need.
It's like, hey, can you just do some green screen
and do some key in?
And I was like, yeah, sure.
I started working on it and I was just like,
I don't know how to do this anymore.
Like, two years ago,
I would do keys,
easy.
Now I was like,
no idea what I'm doing.
So it took a little bit of time
to get the ball rolling again.
But then after like the first month,
because that was the first month
was the hardest really.
But it was just like that it was fine.
and had the whole compositor mindset was back.
And I was just getting back to like concentrating on building my creative eye.
I'm looking for how to make a shot of me up good.
What can I do?
I'll try to grade this asset back, I'm not saying.
Yep.
So from MPC, you went to another company.
I decided to leave at MPC to go to real time.
I prefer working for smaller companies, smaller studios.
These are like a mid-sized studio.
I would say they're tiny, but they're not large at the same time.
I just kind of thought, yeah, let's try it out, let's do what it is.
And I met the VFX supervisor there, and she pretty much persuaded me to join the company.
And did you like want to specifically join in real time, or was it like one of the companies that you wanted to join?
Yeah, so I put applications out to a bunch of companies.
And I think a lot of the companies that I applied for, when I had interviews and I told to them,
it didn't seem like they wanted to put a risk in me really they were just like basic tasks basic
compositor stuff and a lot of my pieces didn't have that much sight and work but then when i when i went to
real time it was the type of work and the um the scope of projects were a lot more harder
complicated instead of just simple repetitive tasks so you know i want to say the risk
I've got to push myself a bit more further in my career.
Plus, they've done, I'm not sure if you've seen any of the work that done previously,
but before going into uni, I saw some of the work they've done on, like,
they've had of a game called Smite.
No.
They did this trailer for Smite, and it was so well done.
Yeah, cool.
Can you tell us about some projects that you worked on?
You don't have to say any specifics,
but maybe some projects that come to your might,
maybe that were challenging, that you enjoyed, that you didn't enjoy.
Well, real time, I'm an MPC or Ziamer, in general.
Carr in general.
So when I was at MPC, I went into Disney films,
so I worked on Focus, Focus 2,
and I also worked on Disenchanted.
Disencharted was one of the projects that I really enjoyed doing,
because I just got given thoughts,
what it was just like purple magic everywhere.
And it was just literally like, really like crafted an image frame by frames.
I really had a lot of fun.
Just, you know, pushing myself in the compositing world at MPC, like with disenfranchising
and stuff like that.
It was really fun.
And since I've been at real time, two projects that had been published was dance monsters,
like a mocap dance competition show.
It was really fun.
It was really challenging because there's just a pure scale of that project.
and I also worked at a nice little TV show called Nolly
was like a nice kind of wholesome project
it wasn't one of those shows where it was like really technical and hard
but normally it was a good project in the sense of just
felt like really basic compositing tasks
but just trying to do the best job that you can with it
and just being like you know just kind of cracking on
and just going back to your roots
but those are the recent projects I've been working on this year
back at the brewery
and what's a bunch or TV shows like the players
English game was on Netflix and he also worked in a supra car commercial as well
Saudi Arabia was pretty cool and was there something challenging or hard for you
yeah going back to distant channel it probably was really challenging just because
the supervisors really trying to push me as far as I could go with that shot so
one of the projects there was just a lot you know I never had to deal with FX passes
before and how to use them and how you can push them and we had a lot of like really
senior artists who also like show me like how you can get these certain lens effects and yeah it was
just changing because as well you know but yeah it was really good technically and creatively
just trying to learn how to push myself in a lot of that like um not really realistic because it wasn't
like really realistic effects but pushing myself in that stylized cartoony but also just like
lighting effects type work well I really enjoyed I've got a lot of fun on and is there a dream
project that you want to work on either specific film or TV series or that's a good question
I don't know what I really enjoy work on or maybe specific filmmaker like a director
for the style
I would have to say
a Crystal and Olin film
would be absolutely awesome
but he uses VFX
a lot different
but I think it would be really cool
to work on one of his project
I think it would be like
you know just insane
and that's like what I would want
like just a crazy insane
you're trying to push the
the photo realism boundary really
those would be a recent project
yeah I can only agree
it will be dream to be part of such a project
yeah
I was wondering, can you share some advice from your career or from your experience for any,
either students of film or VFX or people who want to enter the industry?
Yeah, there's a lot of things I've learned growing up in this industry.
I think the main thing I learned was like, how do you learn by yourself?
Because the hardest thing about VFX is the hardest thing,
but one thing you really need to get drilled into your head is practice makes perfect
now you can watch tutorials all day you can read up all day and that's good you should be
reading up look at news latest tech any subject that you don't know so as a compositor like
colour space is something really important in colour management you should read into it and look
into these technical aspects but you're not going to learn by reading you've got to really do it
and just keep on trying new things
record footage, work on projects.
And sometimes I just spend, you know, one thing I have a really bad habit of,
but I don't do a lot of personal work anymore because I'm so, you know,
I do so much work, there's so much time at work, but I just don't have energy for it.
But every now and then, I'll have one of these nights where I'll work from, I don't know,
like, I'll start working on a project at, like, 8am,
because I'm not going to out.
I like to work the night, and I'll work on the shot,
like, with my own programs and, like, stuff like that.
until I don't know
6, 7am
just to get it rendered
you know
push yourself in that industry
if you want to go to the compositing
you don't want to study at the university
or you do
I think it's really important
to have another discipline
under your belt as well as compositing
depositing does require
plates, renders, passes
so either
learn compositing
and a little bit of
digital map painting
or you can learn
compositive with a little bit of 3D
or lightening and rendering
so you're able to generate your own scenes
and stuff like that.
That means you need to give yourself
assets to play it with.
And yeah, just keep going for it really.
And I think as well, just look at reference
when you're building your shots.
And when you get to the point where you're applying for jobs,
I strongly recommend to people.
Like, you want to see all the demo rules
of everyone at your level
when you're applying for your jobs.
Like, you need to know who,
you're competing with in the industry.
I'm not competing, but it's not really
compete, but you understand where the bar is.
We're getting a job.
Every company you have a different bar.
Some bars will be lower. Some bars will be way higher.
But, you know, it's really good just to look at them and
reals because you'll get ideas from them
and it will help you get your first job for the door.
And networking is also very important as well.
Just see this possible.
Reach out to creatives or, you know,
people in the industry that you like ask for help in the sense of hey you've got time to look at my
shot you any feedback i've more than sure people be happy to help out like i get messages from
people asking about you know how do i do xyz and nuke or you know just like technical questions
and i'm more than happy to help out you know because i was there you know clueless and had no
do how things works so you know there's never wrong asking and discovering
The most important thing though with the effects
I just have fun with it
That's the whole reason why we do it is fun
And if it does get to a point where you're like
This is not fun anymore
Is it a grind
Then don't even get to have a break
It's not everything
The effects is supposed to be fun
creative
Yeah sometimes we've got to know the reason
And plight and you're not having fun anymore
You should definitely have a break
And take some time away from it
It's important thing really
Yeah
I think it's a great advice
I can really agree
do you want to promote yourself or maybe where people can follow you?
Yeah, so the main thing I have really is just LinkedIn.
So you can find me on LinkedIn as Nathan Stubbs.
Probably say, you know, a compositor at real time, something like that.
Do you feel free to add me up, ask any questions if you need it.
And yeah, that's it really.
Cool.
I will add the links to the show notes and I think we can finish then.
So thank you.
It was great to meet you to speak with you.
After a while, finally.
Yeah, no.
Finally happened.
So, yeah, thank you very much.
And wish you good luck in your career.
Thank you, Edm.
Thank you so much for having me on here.
A bit of pleasure and the great talk as well.
Thank you.
Likewise, and speak with you soon.
Yeah, plenty of you, man.
Take care.
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