Produced By - Artistic Odyssey: Journeying Through 3D Art and Community Empowerment | #54: Gordon Neill
Episode Date: May 20, 2024Take a voyage with Gordon Neill, also known as GEO, through the worlds of art, game design and podcasting. With a background in animation and special effects, Gordon brings a unique blend of creativit...y and technical skill to his work. As the founder of Digital Artcast in 2016, Gordon has interviewed industry icons like Scott Robertson and Iain McCaig, exploring imagination and visual storytelling. Beyond podcasting, he excels as a 3D environment artist, winning awards such as the Games Job Live 2020 contest. Follow Gordon on LinkedIn for updates on his latest projects. Join this episode to discover Gordon's journey into 3D arts, gaming and his commitment to empowering the creative community. Elevate your online presence with the help of Trailblazed, your (and our) favourite digital marketing agency. https://trailblazed.digital/ If you enjoy the show, please, consider supporting it on Patreon or by buying a virtual coffee (or chocolate). https://www.patreon.com/ProducedByPodcast https://www.buymeacoffee.com/producedby Boost your creative career by joining our new Skillshare course and feel free to let us know how you liked it. https://skl.sh/3Rh7ZtY Don’t forget to subscribe to our newsletter to stay up to date, get the latest news and much more. https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7092551882589528065 Connect with Gordon: https://linktr.ee/geoart Digital Artcast: https://tr.ee/SE8NpuTYDB Connect with the host: https://www.linkedin.com/in/tomasloucky/ https://www.instagram.com/thisistommen/ Follow the podcast: Links: https://linktr.ee/produced_by Web: https://produced-by-podcast.com Instagram: https://instagram.com/produced_by_podcast YouTube: https://www.youtube.com/channel/UCT5LHnM6YCaeVzIr0WatOsw Spotify: https://open.spotify.com/show/41BiG5YvGIgITz1N14hF2E Apple Podcasts: https://podcasts.apple.com/us/podcast/produced-by/id1684669642 If you enjoy listening to the podcast, please, leave a review on your podcast app, subscribe and share it with your friends. You can also send us a message and share any feedback, advice and tips for guests. About Produced By: Produced By unveils captivating stories of courageous people who set out to pursue careers in highly competitive fields, despite often challenging circumstances. Enter the spotlight with our guests and get inspired, whether your interests are in the creative industries, personal growth or you simply want to have fun. Listen to individuals who represent a wide range of professional backgrounds, geographic locations and career stages. So come along to follow their adventures and learn from life's experiences as we kick off on this epic journey. Thanks for listening and see you soon! Connect with Tomas:X: https://x.com/TomasLouckyStan: https://stan.store/TommenLinkedIn: https://www.linkedin.com/in/tomasloucky/Instagram: https://www.instagram.com/thisistommen/Unproduced:Newsletter: https://unproduced.substack.comYouTube: https://www.youtube.com/@unproducednotesSpotify: https://open.spotify.com/show/033Ddo8ibDlLYoaP7FFLIWMore:Links: https://linktr.ee/produced_byNewsletter: https://producednewsletter.substack.com/The Podcast Club: https://www.linkedin.com/groups/25420030/Tools & gear that support the show:Metricool: https://f.mtr.cool/HRJBZKRiverside: https://riverside.sjv.io/vDnDodFavikon: https://www.favikon.com?fpr=tommenRa Optics: https://ra-optics.myshopify.com/discount/TOMMEN?rfsn=8803777.591d19JamX: https://jamx.ai/podcasters-offer?ref_id=e02d48af-ef66-4e76-b804-c2e8d282a8bfSome links are affiliate links, which means I may earn a small commission at no extra cost to you. If you find them useful, using these links helps keep the podcast running. Thank you! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
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Hello and welcome to Produced Buy.
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Thank you and back to the episode.
Hello Gordon, thank you for joining us today and welcome to the show.
Yeah, thanks for having me.
Great to see another person in the podcast space,
especially within BFX and arts.
We're definitely a rare breed, so it's good to have another companion in the
fight. Thank you. So, Gordon, can you please introduce yourself?
Sure. I'm Gordon Neal. I am a production artist currently at Heavy Cav Studios,
which are based in Montreal, Canada. And yeah, the studios just formed,
kind of off the back of what's been going on with the layoffs. And yeah, we're working on our
first title that's yet to be announced. And it's basically just kind of all secretive at the moment,
because yeah, we're literally at the bare bones
of just starting to design stuff and talk about ideas.
But yeah, I've been there now for about two months,
but previously I've worked at other companies
like Fabricated Madness and Los Angeles
and a couple other companies.
Stuff I can't talk about, stuff I can't.
But, yeah, I've been in an industry for about five years now.
But I started podcasting back in 2016, like we talked about.
So, you know, I've been around
games VFX and artists for a while.
Yeah.
I always like to discuss your background.
So can you tell us where we come from and maybe something about your childhood?
Yeah.
Oh, God, okay.
Let's think.
So my background basically is that I was like a data systems engineer for a long time.
Sorry, what is it?
Data systems engineer.
So like I was dealing with exchanges for the railway in the UK,
which would handle like phone calls and data transfers for computers.
So I've done that for close to 10 years.
So basically when I left high school, I kind of had a choice to get a job or, you know, go to college.
So I kind of done both at the same time.
I went to college initially when I left high school to study journalism.
And I was kind of going to do games because games are a huge part of my childhood.
So I was going to maybe do games media and cover games in that sense, like be a journalist for games.
Because I always used to love writing and writing reports about games.
I'd do my own little game reviews
in my bedroom, you know, in my spare time
on my computer.
I think at one point I wrote a whole
five or six-page review for Warcraft 3
when it came out back in the day.
So it was a huge thing.
But yeah, I basically got a job
as an engineer when I was 18
and it was like a what they call
a modern apprenticeship in the UK.
So it was like
I would think I've done like three
and a half years of training
and going down and getting certified
and then started as a junior
part of my way up.
Always played games,
always was creative in some way,
whether it was music or drawing or painting.
I used to do album covers for some of my friends
or like I would do posters and stuff for people
and make logos for my cousins,
bake sales and stuff like that,
are things they were doing at the weekend.
So, yeah, I was always the creative one in the family.
But then obviously now digging deeper into my family,
I found out of a couple of my uncles,
my mum and other people were creative in the younger youth
that didn't pursue it as adults.
So yeah, I basically worked up until it was like 26, 27, and then decided I wanted to go and do something else.
It was basically born out of, I used to watch video game documentaries on, you know, CDs and DVDs
because, you know, I used to get collectors editions of games and they would come with DVDs where you could watch how the game was made.
And then I kind of thought, you know, I fancy doing that, but how would I go?
in the industry like how would I enter it and then I saw that art was a thing and people were making
concept art and you know drones and all that kind of stuff so I basically thought I'll leave I'll go
back to art school at the time because this was 2012 I think so there wasn't even like art station
nobody was doing online courses there was nothing the internet was still fairly no fairly new to the world
but like the amount of stuff that was on it it just wasn't at that level yet and YouTube was only about
four years old if even that
for people haven't even got the hang of
uploading stuff or uploading tutorials
so I emailed
a guy called Matt Gaser
he was a concept artist in California
he had worked on
the Star Wars Clone Wars series
back in the day and
many other things for Lucasfilm
and I emailed him
sent my big long email and said what I need to do
basically to become an artist in the industry
and he sent me a big long response about six months later
so yeah
That was kind of my starting in industry.
It's nice.
Did you get a reply?
Oh, no, no.
Yeah, yeah, yeah, basically.
Yeah, I got a reply six months later.
It took him a while, but yeah, you go back to me.
Yeah, yeah, yeah, yeah.
Oh, no, it was a funny story about that because the studio I worked for in LA,
Fabricative Madness was Matt's Studio.
So, like, about 10 years later, he hired me.
He was one of his first hires, so that was really interesting.
That was a great conversation because, yeah, we were friends for many, many years.
And then, yeah, he basically hired me.
So that was crazy.
But yeah, so, yeah, my childhood was full of gaming, drawing, cartoons,
kind of the stereotypical upbringing, you know, watching cartoons on a Saturday morning,
playing my action figures, playing video games.
My parents got me into gaming very early.
Like, I think I was five or six years old when I got my first console,
and it was a Nintendo, and I got Legend of Zelda.
I think it was my first game.
So that's one of my favorite series ever, obviously, Zelda.
So there's a lot of people who are of my,
but yeah, Zelda Mario and then got any
Mega Drive, Sega, Dreamcast, Nintendo 64
all the consoles PlayStation.
So, yeah, so, yeah, game is always a huge part of my life
and the same with art, so I tried to combine the two
when I came in in industry.
And unless I've missed it,
but why did you actually decide to focus
on the care of artists rather than journalist?
I think at the time, well, I didn't do journalism for long,
I've done it for about six months,
and then I got my job offer with, at the time,
it was Tallas Telecom, so they were a French company,
they owned the infrastructure over here,
and they offered me the modern apprenticeship when I was 18,
so I just thought, it's money, you know, it's a job.
Like, I'll be able to buy more games,
I'll be able to buy myself, you know, have a wage, I'll have money,
and move out, you know, so, and when you're 18,
that's kind of like, that was most of my focus,
was just gaining independence and have my own life.
But yeah, basically, I kind of avoided doing that
because I just felt like the engineering stuff was just more solid at the time and wouldn't
take me as long to get into the industry and it was an immediate start. Although through the years
on the side I was also doing journalism for other websites and I had a YouTube channel for many years
shut down now. I've kind of killed all that content but yeah I had many interviews up to do views
on like events I used to go to events and report live and interview people and some articles for some
websites and stuff like that so yeah there was a whole bunch of stuff.
done basically early on that was still feeding that passion of like gaming and being creative and also
keep in mind in the stream of what was going on um but when i left my job i didn't think i wanted to go back
in the journalism never really crossed my mind but i think i just like the idea that with art you were
creating those stories and creating those characters and you had a real like on the ground level
job of like making worlds and making these games that people would eventually play and you be part of that
story. So yeah, like that was a bigger thing for me at the time. And also like I painted and drew in
my spare time and, you know, done some basic 3D modelling and, you know, other stuff. So it's just
it felt more natural to go into that path and journalism. Although I still enjoy writing to this day,
like I still write more on stories and write short stories and, you know, I'm trying at the moment
write like a small, almost TV series. Um, but on the side. So yeah, yeah, I just, I do a lot of
things like between music art and writing like I do a ton of stuff I can't really sit still I think
it's ADHD in my brain where I just like something new and different and exciting all the time
and as you mentioned that you're trying to write a short or TV series is that something that maybe
later on you would like to even try to adapt maybe for I mean I'd love to like I mean it's one of these
things where I think writing is even more difficult than art like it's even more competitive there's
fewer jobs, you know, you've really
got to win the lottery to get something adapted.
I mean, I'm lucky that
I'm writing something that is within
the world of
Star Wars. So...
Like a SIFAR. Yeah, so
it's basically, yeah, it's like, it's a short
story based on some of the
High Republic stuff. So it's like
back when the Jedi were at their prime
and I'm kind of writing through that world,
like, you know, because I've read a bit about it. So I'm trying
to interpret my own version of
like things that happened. And because I know people,
who are close to people who made that
and the original series and stuff like that
or people who've worked with Lucas.
It's one of these things that like, I mean,
it's obviously a straight shot that it might never happen,
but, you know, I'm in the advantageous position
because of the podcast. I know people, you know,
like Ian McKay, you know, and stuff like that,
so that I could always even pass it on to Ian
and have him interpret it because he worked on Star Wars,
obviously he worked on the prequels and he worked on all the new ones.
So, you know, he might have a read of it and think,
oh, this is pretty good. But then, I think,
also Ian's the thing where he's tried to distance himself from Star Wars,
in the sense that it's been such a big part of his life,
but he also doesn't just want to only be known for that.
But then he would definitely read stuff.
And then, like, I don't know,
he might pass it on to George Lucas, who knows?
But, yeah, no, but, like, I mean,
it's more just an exercise to try and write
and be good at writing and have another outlet for being creative.
But I know Star Wars so well, and I know the world so well,
and I love it, that it's naturally what I want to write about initially.
But then, like, he was talking to me when I talked to him about it,
it was like, you know, writing Star Wars initially,
but then once you get to be able to write to him,
you're going to write your own stories, write your own world.
Because that's what George did.
He just wrote his own version of what he wanted to see on the screen.
So, yeah, it's hard when you want to start out
because you start out by copying.
You start out by trying to imitate other things you've seen,
but then eventually you have to break that barrier
and move into doing your own stuff, which is the harder part
because then you have to rely solely on yourself.
I noticed that you are a fan of Star Wars,
thanks to your tattoo on your arm.
Oh, yeah, yeah.
I like it, yes.
VB8
and I've got an R2D2
phoned about my arm somewhere
Yeah, yeah
I've
Most pop culture things
I'm quite stereotypical
When it comes to things that I like
But I mean
Anime games
Sci-fi
You know Lord of the Rings
Like
I mean
I'm
Culture is something that I love
But
Star Wars I think for me
Has always been the thing
Where I've loved that more than
Star Trek
I've loved it more than Lord of the Rings
Like my partner
She is obsessed with
of the Rings in the sense that it's one of the best fantasy genres that she loves,
you know, she can throw her shell and Lord of the Rings, especially Tolkien stuff because it's
so deep, there's so much to it, there's so much lore, there's so much world building,
versus Star Wars, which she maybe feels is a bit shallow because the movies have really only
existed in their own plane, but probably then doesn't understand that outside of that, the TV series,
the books are things that expand in that universe and, you know,
the Clone Wars TV series because that was really a big part of my childhood.
Yeah.
And before we come back to your career,
what do you think about, you know, kind of the direction of Star Wars that it's been going recently?
Because there are quite a few...
This is such a difficult question because I know people who work on it.
So I don't want to badmouth stuff.
And not that would bad mouth it, no, like, look, I've been, you know,
I went to see my first Star Wars movie when I was like 11 years old.
you know and at the time I think it was the prequels
and this was before obviously
I'd then go into the original three
and then into the lore beyond that
and some of the books and comics I've read over the years
and the bounty hunt or stuff so
I've been a fan all my life but I feel
the industry
and the way consumers
now look at the stuff it's become
quite toxic you know because I think people have
an idea built up in their head about what Star Wars should be
and when it doesn't meet that expectation
then automatically people will slate it and
You know, I really hated the fact that Daisy Ridley and John Boyega and a lot of those people
just got like, you know, unbelievable hate from the public because of their deputation of the people
in those, those movies when really they were just actors doing a job. It was nothing to do with him.
You know, I've heard some inner work and stuff about how it was conceived and how production
design went. But, you know, at the end of the day, everybody was on that set and everybody was
in the art department trying to make the best version of what they could make. Nobody wanted to make
a subpar product. Nobody wanted to make anything
bad. I sometimes feel like there was too much going on.
There was too many things trying to be done at one time.
And then, you know,
it kind of got lost towards the end.
In my opinion, I think
one of the biggest things for Star Wars at the moment is it needs to leave
the Skywalker legacy. It needs to walk away from that family.
You know, I think we've done enough of those characters
and, you know, with Ray and Luke and Leah
that and you know, you know, it was a weird thing where it just felt almost weird sometimes with the AI stuff that was coming in and they were replacing people's faces because they were trying to keep a story going and I felt like, you know, a lot of the stories I've really loved from Star Wars over the last couple of years. I've been things that haven't focused on that universe and, you know, like Star Wars visions, the animated series was one of my favorite things that I've watched in Star Wars worlds in the last couple of years because the animations were also so incredible. But they also focused on new stories and things that were out with the, um, the,
the Skywalker family.
I think there's also really been
some great TV success
as well. Mandelorian, of course,
has done really well, and again, I think that's because it was
brand new and it wasn't focusing on things that had come
before it. Asoka, which I've still to watch,
but everybody I've seen
who loves Star Wars, who have the same kind of opinions
of me, has also enjoyed it, so I think I want to watch that
at one point. But
like, I know that Boba Fett didn't do too well, and that was a kind of
thing as well, and I know
it's a mixed bag. I feel like they need
have a vision going forward, but I now know
with Kathleen Kennedy
at the helm is now the new CEO
of Disney, because she's replaced Bob Eager.
Oh, she replaced him?
Yeah, Bob, as far as
as, you may have to watch the fact I check this
with me, but I'm pretty sure I just saw the other day
that she has now taken the mantle
of the president of Disney.
So it's something recent?
Yeah, like only in the last couple of weeks, I saw
the article, so. Because I
saw that there were some
kind of behind the scenes,
bedless to try to get
down. But in the end
I read that probably
he stayed there but I'm not sure what
are the latest news. Yeah, again
I'd have to fact check it but yeah, I'm sure
I saw an article recently that Kathleen Kennedy has
taken over as President of Disney. Like she's
moved up. She was obviously heading Lucas film
at the time and then I think she's now moved up again
but yeah. I know
they will have a good vision for what's going forward
but I think they need to... It kind of
felt like at the time, like the way
Marvel has went now with like the Marvel
franchises and like comic book stuff that there's just
there's so much saturation in it. It's getting too
um, the water's getting too
too many. They need to bring it back and maybe
stop for a couple of years and try and build
the stories back up and really think about what they're going
to do next rather than just turning
out constant stuff.
Although I've been watching
the X-Men animate series recently
and that's been absolutely blown my mind.
That's incredible. That's really well done.
X-Men 97.
I was just curious to hear opinion about the Starvers from like a fan like you are.
Although I watched the films, but I'm not such a diehard fan.
So I was just curious.
Yeah, I mean, like definitely.
I just, I hope it comes back to the original source material stuff.
I think it just like it needs to find itself again and create new worlds and new stories,
but like try and be true to the stuff that's came before it,
but not obviously like just repeat and rehash the stuff that sort of the game.
But yes, it's a very complex subject.
Yeah, Star Wars is definitely a sore point for a lot of people right now.
So yeah, yeah, that's understandable.
So to come back to your career when you decided to pursue art,
can you continue where we left off once you decided to leave your job and go for this?
Right.
Yeah, I mean, oh God, if we were to start.
So, yeah, so I basically, I was working on a job I hated, basically.
you know, not because mostly the people that I work with.
I mean, there was definitely some people I didn't go on with.
But it was mostly the work.
I just didn't enjoy the work.
And it was monotonous and boring.
You know, because I work in Scotland, you know, and I'm from here, you know, the weather.
That was actually my question where I'm from, because I was curious based on your accent.
Yeah, Scotland.
Yeah, so from the top of the UK.
Yeah, so Scotland, I've been born and bred in Scotland all my life.
And yeah, the weather here is really bad.
So a lot of my work was outside work.
outside lifting and shifting and digging holes and
because as much as we done the tech side of stuff
we also had to maintain cables that run under the ground
so it was just part of the job so I was on call one year
the first year I think I was on call and I got called out
I think it was it was Christmas Eve or Christmas morning
and at that time it was when we'd had like one of the worst snowstorms
for many many years so I was out there for
something close to 18 hours and it was just horrific I got called out and like
like two or three in the morning.
I had to go fix something, you know, that had failed.
But it was a huge, huge job because what somebody had done was they had burnt a bunch of
cables deliberately. I don't know.
I think we ever got to the bottom of who done it, but it was pretty horrific.
And there was loads of work needed done.
So I was on, and I was young at the time, excuse me, I was young at the time.
So, you know, I didn't have a lot of experience.
And I was basically a set out there in my own when, you know, I really couldn't do it
in my own because I just didn't have that much experience.
So I finished that.
during Christmas. Oh yeah
like I finished that shift and I came home and
I mean like I said 18 hours
I was out you know maybe less
maybe more but driving home
I was so tired I was afraid I was going to fall asleep
at the wheel so I was just like I just need to
you know rolled the windows down and was blasting
the AC and the video and trying to
get home so luckily I was only
about you know half an hour to go home but like
yeah I got home and I kind of collapsed at the
bottom of my stairs and my partner at the time
basically dragged me up the stairs and threw me
in the shower where I just
basically turned a shower on full blast hot because I need to get a heat back in me.
I was so cold.
And I was sitting there afterwards in my pajamas and my robe and watching TV.
And I was just saying to myself, I don't want to keep doing this.
I don't want to keep putting my body through this.
And no even that.
Because I thought, you know, years down the line where I'm older, it's going to get even worse.
It's going to be harder.
So I started to think about what I want to do or if I could somehow get another way out of it.
So, yeah, I talked to my parents at the time.
and they were kind of supportive and, you know, my dad said, well, you can leave, but you have to have
something to go to, you have to either a job or, you know, a place in college or university.
So because I didn't have any experience at the time, I didn't have any portfolio, I had to basically
go into an entry-level course in a local kind of community college, like local to where I was.
And it was with, like, people who had just left high school, so they were like, you know, 18, 19 years old,
20, and some other people who maybe just came in a wee bit later, so there were 22, 23.
but yeah I'd done that for a year
and then I had to do
a course after that and all they had at the local level
at that time was
like a graphic design course essentially
was what they called at the time visual communication
they changed the name which ended up changing back because people said
what the fuck is visual communication
you know something
but yeah graphic design was basically what we're doing
and then I've done that for two years
and then at the end of the two years
funny looking back now to where I am now and what I'm doing but I say to myself you know I'll be a
graphic designer I'll go work a graphic design shop I'll go work you know some kind of creative outlet
where I can do logos and you know header notes and websites and stuff like that but then I think
two weeks before maybe a month or a wee bit longer I was close to finishing basically my two years
and I said to myself
what am I doing?
I didn't leave my job to go be a graphic designer
if that's no what I wanted to do.
So I basically
last minute got into
UCAS clearing which is basically
when all the university places
are kind of gone and their space is still
available. They'll put their offers
up in clearing to see that
you can get at uni. If you take this course
there's a space here. So I applied to a place
called UWS which is in Paisley. It's a
place in Scotland and
really good uni actually, lovely. They're really good
actually lovely. They're really great engineering
university, so
but they had a place in a 3D
course and it was 3D animation
and the only reason I really
got behind them was because when I phoned
the course director, I talked to him about
the placement of people into jobs
and how they were finding that and he said
they had links to a local studio in
Glasgow which is called Axis
animation. I think it's just Axis
studios now but so Axis
were an outsourcing company. They basically would do
game trailers for people and you know
Cinematics. So where people
and games companies would focus on building the game
would usually always outsource the cinematic
and story stuff to other companies. So Axis worked
on. At the time, they had
just done a bunch of stuff for Horizon Zero Dawn and a couple of other games.
One of their most famous things years back
was they done the original Dead Island trailer at E3, which was huge at the time.
I don't know if you remember it, it was a little girl
eating their dad, but then they play it in reverse from her going from a zombie
and a wee girl again.
But yeah, so they done that years back.
so and then when I got there I ended up
so what basically does was I went to the course
and I got into university and I done
I went into third year basically
and then the first summer holiday I had
when most people were going away or chilling or not doing anything
I saved all my money up to go down to an event
and London called industry workshops
and uh
went there, met John and Jill
who were at the time part of access
Jill was the kind of lead recruiter
John was the art director
and uh I said to him I'm off in Scotland
like I'm looking to get in the industry and they were like,
all right, great, you know, maybe she'd come up to the shootout one
point and you don't have a wee look around.
Fantastic, great, yeah.
So, initially workshops also where I met, like,
I done my first podcast just before I went to the event
and I interviewed my friend Titus Lunterner,
who's a magic the gathering artist and worked on a bunch of other stuff.
I'm super famous now, but like back then, he was just starting out.
But yeah, I did my first episode,
so a lot of people knew who I was at the time.
A couple of people were listening to it, so they knew me.
And then I went down there.
Like, I met the people who, like, from Savage,
who basically invented Procreate
and that was just like a demo at the time
it was basically just on the iPad
you could play with it for a couple hours but it wasn't finished
I met a lot of the guys from CD Project Red
who worked home in Poland
and a lot like Marcyon Kleski
Marik Maje like all those guys
who worked on the Witcher series and they went on to work
in cyberpunk
so a lot of those guys I met early on
but yeah I went up to Axis had a tour
and then managed to land an internship
and that was the first time they took on interns
in about five years, so I was really honored for that.
When it was there, they were working on a TV series
for Netflix called Happy. You've probably
never seen it's based on a comic, but it was really incredible
at the time. It seemed to be the VFX they'd done. It was this guy
who talks to this little blue donkey, and they made the little blue donkey that
flew around the screen. But they were also working on
Warhammer, I think it was Donny War III,
the RTS game, League of Legends, they were doing a
cinematic for them, and they were also working on all
the cinematics for Destiny 2 before it
least this was just before Destiny 2 was about to be
chipped and they were doing all the
cinematics for it. So yeah, I got
to be involved in a bunch of stuff there but I was
mostly doing admin stuff it was mostly like an internship
to help with admin like booking hotels
and recruiting people from jobs
and getting people on to work.
But then you got to see behind the scenes, you know,
you get to sit at people's desks and watch them work
on stuff and spaceships and all that kind of stuff and I met a bunch
of cool people there but I still talked to now and I'm
friends with for many years so
and yeah
basically that was uni mostly
And then towards the end, just before I graduated,
I got offered a job at a company called Red Essence Games.
And they were based in Philadelphia and the US,
and they were making one of the first games also.
A lot of your industry experience early on
is all indie games are people working for their own studio stuff
and then you get hired on to do a little bit of contract work.
So, yeah, I worked for Red Essence for about a year and a half.
Once I left and just garnered from job to job
since I've been there.
So, yeah, you know, working freelance, working contract work.
I worked for a third party vendor that worked on a huge AAA game
that I got to work on that I can never talk about.
But yeah, then I got to work for Fabricative Madness.
Matt was building his own studio.
He reached out to me.
We were friends for many, many years.
And then he took me on as a production artist there.
Worked for him for about a year and a half as well.
His studio unfortunately folded because they run out of money
as most studios do when they start up.
More contract work, more stuff working on games again.
One of them didn't come out, when they got cancelled.
and then I've recently
started with another studio recently
heavy cab in Montreal
and yeah those guys found me through LinkedIn
really interesting because it's involved in a bunch
conversations about the layoffs and they were like
formed their own studio, they want to be part of it and I was like
sure so yeah it's been a real
roller coaster just jumping from job to job which is like most
creatives you know you kind of just try to survive
by pop scotch and across
the pond as much as you can so yeah
that's my entire
entire last 10 years basically
and about as condensed as I can make it
but yeah. And to come back
to your internship, I guess that is something
that probably a lot of
students want to get while they are
studying. So what advice
would you give to get it,
you know, to stand out from the crowd or
even to increase the chances of getting
accepted into it?
I would say basically
just do everything you can to stand out. I mean,
people always ask me this thing. I get these emails
constantly in the podcast and people
reaching out to me, but
I just tried to do things that I was good at
and for me at the time it was talking
I can talk forever you know I'm really
enjoy conversations I enjoy getting to know people
and enjoy getting to know the nitty-gritty of their life
and you know what makes them tick and how they are as people
and what they love and I think it's the overshared button
of like the ADHD in my brain it's the thing of like
you try to empty your soul into someone else
and talk about like this is what I love this is what I'm passionate about
I want to do this with
sometimes obviously it's too much for people
and it's really intense and I understand that fully
for being
you know someone who you know
no official diagnosed yet I'm working on that
but like who I think I think I'm neurodivergent
so it's a thing where like I think
there's patterns there where I can see where I'm an oversharer
and stuff like that and procrastinate
you know people always talk about you get so much stuff done
where do you find the time I mean half the time I'm just trying
to keep up with myself because
I'll leave things to the last minute or I forget things
so I've got a system now that I've worked
for many years you know as much as I'm waiting
for a diagnosis and medication, I'm also trying to use a lot of tools in my day-to-day
that, you know, like, sticking, literally sticking notes on my monitor and saying that I need
to finish this thing on Monday, or I need to interview this person on Monday, and I've got
calendars that, you know, the calendar thing that I introduce to you, like, stuff like that.
So, which is good as well, because I think it's very important to highlight that if you are,
if you think you're neurodivergent and you haven't had a diagnosis yet, or you have
had a diagnosis and you are neurodivergent and have something like ADHD or autism, I'd have
spoke to so many people who have that in their life and have also succeeded as artist,
it's been difficult, didn't get me wrong, because you have to obviously adjust for
neurotypical people and the industry isn't really built for us, for people.
You know, because they're talking about a classification of ADHD being a disability,
because it essentially is your brain isn't wired the same as everybody else.
You don't interpret the world the same as other people, and that in a sense is a disability,
because you're at a disadvantage
as everybody else is at an advantage
because their brain works correctly
and processes information correctly.
But like, yeah, so it's been really great
the last couple of studios have been, they've been really patient
with if I'm maybe forgetting something
last minute or I'm, you know, I've maybe
know, got around to something, they're like, yeah, sure,
don't worry. I mean, like, obviously people don't have
infinite patience, but definitely
when I've been like, look, can I just have one more
day? They've been like, sure, yeah, no worries, it's okay.
So that's been
what I've been seeking out more
because I've had offers from other companies when it's a bigger,
you know,
like I've not really talked about this publicly,
but I had a huge offer from a studio down south in England.
And it basically would have been a full-time gig in a studio,
which is something that I've been pushing for for a while.
But, you know, it just at the time felt too much.
I was dealing with a lot at home.
You know, I've talked about this a bit,
but my mum had just got diagnosed with cancer,
and, you know, I was dealing with that as well.
And kind of I was in the middle of a breakup,
up and I was moving house and you know it was a lot of stuff going on in my personal life basically
and when the offer came along at the time it felt like I was turning down a huge opportunity
but in retrospect now it was the best thing I ever chose to do because it gave me the space to get
better basically and find myself and try and work out things in my life and get an even playing field
again before I jumped in and you know the guys have always told to me and say that the door will
always be open for that so I might at one point jump ship again and go somewhere else but yeah I think
this is always a thing that people talk about that people don't talk about is you have to really
guard your mental health early on and make sure that you're looking after yourself because
most companies, most companies will not look after you or not give a shit about your conditions.
They'll just want you to work and produce something. So finding those niches of studios that are
really focused on the people is hard and which is what I think also we're experiencing now with
the shift in AAA and the layoffs. People are sick of being treated like crap and one.
to form their own safe spaces where they can do good work.
So, yeah, basically, yeah.
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thanks
yeah I think it's
probably especially relevant to
the effects industries I'm not sure
when it comes to games but when it comes to
films when you know there are
a lot of overtime
and stress because of deadlines
and stuff like that's even worse
even worse than games yeah games are bad
but film the film industry
and the way that
you know the outsource places work
it's just you know
if you're not hitting the mark after one day people will
just literally fire you.
Like it's, you know,
and the,
the turnover of stuff is so quick.
Like,
I watched a guy in TikTok who's part of the VFX industry
and he worked on the Flash film.
And he was like,
if the VFX looks like it took two days,
like two weeks to make,
it's because it took two weeks to make.
You know, he's like,
that's how long we had to turn that shot around, you know?
And yeah, it's just getting,
everybody's racing to the bottom, basically.
They're all undercutting each other with price.
And then they'll be like, sure,
we can do 115 shots for,
like $50,000, you know, or whatever
it's going to be $500,000.
And then the Shadows say, well, it's actually, I normally
agree for 115 shots, but it needs to be 200
shots now. And they're like, oh, that's fine, we'll take it on enemy,
don't worry, but, and then it's, yeah, because I have
a lot of people, well, some of my closest friends
working the film in this day, and Ian Victor,
shout out Ian, Ian, Ian's a Matt
painter and husband for many years, he worked on a bunch of stuff.
And yeah, the stories he's told about
just rushed deadlines and managers
that just didn't give a shit.
And, yeah, so games is, games is difficult at
at the moment, but films, yeah.
so I have no idea what is it like in games industry
can you tell us more about it
you mean versus like VFX and film
yeah for example because I know more
what is it like in film and I spoke with people from industry
but not really from the games
so if you can
yeah I mean my experience is limited obviously
because you know I haven't been in long but
I haven't had the podcast I have spoke to people at nearly every level
you know, from art directors and creative directors
all the way down to people who've just started their first job.
Games is different because it's long form.
So whereas you might in the space of like five years
working 20 different films,
for people in games, you're working on one game,
one complete vision for many, many years.
So like one of my buddy's raft,
who works, he worked at Santa Monica,
he's at Netflix now,
but he worked on the God of War franchise,
the newest one and the one previous.
Yeah, like basically he was building those
for multiple years, like the first one I think
to be close to four years and the second one was about three.
So it was nearly 10 years of his life at one point
in one place making one genre of game essentially,
two games over 10 years.
But like, yeah, so it's a big commitment as games.
You've really got to be invested in the culture and the company
and the vision also.
So it's hard to go and work at a game studio
where you really don't believe in the game
because it may seem like a job at the time
but then eventually it might come to a point
where you're really not performing at your best
because you don't really believe in the vision of the studio
or the people who are working in it.
But, you know, games in general
is, I think, a friendlier place to work,
I think, because people are more like-minded
and they have a culture that is accepting of, like,
you know, people on the spectrum,
the community, LGBTQ, all that kind of stuff.
You know, it's very welcoming.
You know, like, it's obviously not without its problems.
You know, we've had a whole thing of, like, recently,
the last 10 years, last five years even,
of, you know, sexual harassment
and sexual assault and things like that.
Game studios, so it's been pretty horrific.
And the whole, you know,
like more of the game stuff I've heard
is more positive than the film stuff.
The film stuff is definitely like people are worked to death
and sleeping under their desks
versus like games where like, you know, most studios
will generally like let you have time off if you need it
if you need to, you know, go there's a family emergency
or your kids need something like, it'll generally be quite,
you know, welcome into, you know,
under the guys obviously of,
you need to get to,
get your work done. But if you need a couple hours, sure, like, it's no big thing. So, yeah,
I think that was good as what I liked about Santa Monica as well, because Santa Monica Studios were such
a huge studio, but, you know, the guys I spoke to there were, like, the culture is incredible,
especially around families. If you're having, like, your first kid or you have kids, like,
people are very open to the fact that, like, maybe need time off or you need to take a day off
or whatever. You know, it was never an issue. So, yeah, and they have great rooms. They have
arcades and stuff like that and free meals. And, you know, even when I toured Riot Games,
when I went to LA and I got the tour
the guys at the time who were working on Valorant.
No, that I didn't know because they couldn't talk about it,
but then obviously it comes out two years later
they were working on Valorant.
But, like, yeah, so, yeah, studios will go above and beyond
sometimes to make people feel like they have a good place to work,
which is great.
And I think that's where games are different,
is that it's more of a family atmosphere
and it's a long haul versus, like, a short-term contract.
And again, not sure to what extent you know,
but can you compare the salaries
if one industry is
better paid than the other one, or it's similar
or you don't know?
It's similar. I mean,
if you're a lead one place and you're a lead
another place, you'll roughly, you know,
negotiate the same kind of wage.
Film can be a bit different, I think,
depending, obviously, on the country, because countries
different as well. So, like, you know, the UK
versus the US, obviously is the biggest,
you know, gap that people see
because the UK at the moment is,
the UK in general is, fuck.
It's like the whole country right now is in a bit of a downward spiral.
But yeah, like our wages are horrific.
Like, I mean, there was VFX studios I know locally who were doing stuff
and their entry level pay was 18,000 pounds per year,
which is no great.
You know, it's about 20 odd thousand euros.
And for a junior position, sure, but, you know,
some guys I know in the VFX industry in America,
especially in L.A.,
but L.A.
Ellie's different because it's so expensive to live there.
But, you know, average,
even take the games industry, like, an average game industry
starter salary over here is maybe like
$20,000, $30,000, if you're lucky.
But in the games industry in America, it's like
$60,000, $70,000, depending on the studio
again.
But, yeah, but, like,
between even just games and film, yeah, I feel like
they're evenly matched. Yeah,
you get a bit here and there
and otherwise, but they're more or less
the same amount of money.
Yeah. And as we discussed that,
when you work on games, it's over a longer spans of time.
So I wonder then, as you said, you changed your jobs quite frequently.
So was it because you worked on games that took shorter spend of time,
or maybe there are different reasons for you switching?
It's mostly because I'm starting out again.
It's mostly because I'm leaving.
I have left a career and I'm starting out from the bottom again.
So a lot of the early stuff I'm doing is like contract work.
It's like you would come in for two or three months.
you would do one thing and you would go back out
because they need like a bunch of assets
made really quickly and they need like hire
a bunch of people just to get that pushed out and finish
so you come in for a couple of months you finish your job
and you go but then obviously if you do a good enough job
you come back again which I've done you know
I've had contracts that have expired and then I've had maybe a month
in between and they come back and say right we need a bunch more stuff
right okay great um so yeah there's a bunch of studios like that
that basically um we'll rehire you constantly
but then obviously that eventually leads to
a studio position. Well, they'll say
the contract work you've done was great. Can we just
bring in full time in the house?
But again, it's really
difficult because when
I graduated in 2018, I spent
like a year traveling
and meeting people and going to events. I went to
Los Angeles. I went to playgrounds and
went to Poland. I went to France.
I went to, you know, Munich and Germany.
I went to a bunch of places and
went to all these events and talked to people and go
guests for the podcast. I got to meet people
at Ralph Gazette, you know, who's a huge
industry Icon and meet all these different people and then get bond these friendships and stuff
right to THU for the first time stuff like that so that was my first year basically and then
um it was great for the connections and establishing oh yeah like the networking stuff's been
incredible but i mean it's the difficulty also was that i was trying to rely at the time more on
connections than my actual work ethic um i don't mind working obviously i work at the moment and i'm
working on this stuff just now, but
I was more thinking, like,
if I know a bunch of people, that'll get me work.
It did, to an extent, like, it did get me opportunities.
Don't get me wrong, like, getting to work with Raff
on his character school and getting to work with Matt
on these game studio stuff.
But then you really, the portfolio is always king.
It's always the thing that will get you work as, like, the portfolio.
But then I started to do that.
So when I came, at the end of 2019, when I finished my kind of tour
and I'd done all this stuff, I was like, right,
let's sit down and working all this stuff.
and then even at the time, I think, just after
2020 hit, I was
basically getting offered a bunch of
studio work as well, and then I got offered
a position in Sweden.
I can't really talk about the company
because, you know, NDA and stuff, but
they were basically going to fly me out
for an interview, and it was looking like I was
going to move to Sweden and work
in Sweden, and then
COVID hit. And as soon as
COVID hit, everything just
plummeted, nobody was hiring,
we couldn't bring people over because of COVID.
and then they were like well we have to fill the role so we'll do it locally because if you live
in Sweden and you can just be in Sweden and work in Sweden that's great so a lot of stuff just
like overnight just died like people just stopped emailing me back and and I was lucky the art
director who worked at the game studio in Sweden was like keeping in contact he was like dude like I wanted
to hire you I was so keen on your stuff and I really wanted to get involved in the project but
COVID just happened our budget's kind of tight now because we're
we're trying, you know, because we're walking remotely.
So this extra money's had to come up to set people up remotely
and get them computers and stuff to their houses.
So it was just a nightmare.
And then I lived through COVID, obviously, for two years.
And at the time, I was just taking contract work.
And at the time, obviously, as well with the game industry,
a lot of studios.
I mean, now it's more common.
But at the time, just nobody was set up for remote work
and no people were even really thinking about it.
It was a brand new concept.
So, like for two years, maybe a year and a half,
I just basically was in the house constantly.
working on my portfolio stuff. I was still doing the podcast. I was doing even more.
Just to take up time. And it wasn't until 2020,
2021, August 2021. So about halfway through the year, Matt contacted me. And he was like,
I'm starting a game studio. I've got a bunch of funding at the moment. Like, I'll be able to pay.
Are you interested? So I said, yeah, I done an art test for them. And then they were happy.
And then we went from there. And yeah, that was basically,
So out of curiosity, were you willing to move to Sweden back then?
Would you go for it if you had to?
Oh yeah, 100%.
Yeah, I mean, I was thinking about it more and more.
And then when the offer came up, I was like, sure.
Sweden's like a really good place to live in general.
I mean, mostly the economy, like how people have public services work, how their healthcare works.
They're very labor focused.
So they look after the people who they work with.
Like the office, I was, you know, talking to the guy.
The company I was talking to, they had an office.
office where they had like baby changing facilities and daycare on site as well as like in stations
like they were very like family focus as well like if we need if you need to watch the kids like
we'll help we'll settle that for you we'll pay for that and um like a nice culture yeah yeah just
people seemed really nice and friendly and it was very focused on like looking after people so um yeah
and it was interesting as well you know it's just to think about you know going to work on that
that project and it was it was it was a really interesting it was um if i would if i'd got the
job it would have been an incredible project because it was a huge IP so it was one of these things
where I knew how important the IP was and I was like if I got this job that would be it like I wouldn't
really need anything else so and then yeah basically that was that was kind of what was going to be
happening I was going to be moving there and live my life in Sweden so Sweden's really great because
it's got a bunch of good studios including massive entertainment who I'm a huge fan of to make like the
division and the avatar game recently now they're going to launch Star Wars yeah because I was going to say
that what you said about the country that I wouldn't mind living there either because it sounds
like a good I know you're not talking about where are you based where are you located I'm now
I'm in London but in London okay but I'm from Czech Republic and I visited Stockholm and although
just for a few days but I enjoyed it and just a few episodes back I actually spoke with someone
who lives in Sweden right and he worked for VFX studio there and basically how you described
the games company in the studio
the games studio he described
the same way VFX company from
Sweden that he worked for that was
a really nice culture that he enjoyed
working with those people so
yeah so yeah so it's like a good
place I mean as much as a bad mouth of
VFX industry I think that's a more generalised
view on it because you know there is a kind of crunch culture and people are
generally unsatisfied by when they work and stuff like that but
there are places mostly in Europe
that look after people.
I'm more than thinking of
like Pada and America
where like that industry has been there for a while
and they've got a lot of problems
kind of buried deep in the systems
but then I think the EU,
especially places like Germany, have really
good
VFX studios. I think in Germany
there's a place called Fixer, Fixing
or something like that. But like yeah,
I know Germany in a couple other places
are like that, they have really good studios that work on
movies and stuff which are really
well received. So yeah.
Yeah. And based on what we discussed, is then working full-time for a studio something that you would want?
Oh, yeah, 100%. Yeah. I've spent way too long, like in my bedroom essentially, you know, my spare room, working on stuff and, you know, doing contract work and doing meetings over Zoom and stuff.
And this studio was great. I'm working for the now. The guys who work that are incredible. They're really, really, really awesome guys.
but again it's talking to a screen
there in Canada, I'm over here in Scotland
so it's really difficult
because yeah, you want to have that
thing where you can just turn to somebody and ask
them a question and spend five minutes having
a chat versus like having to book meetings
and big Zoom calls and stuff.
So yeah, like I mean
I did have a, I've kind of
talked about this briefly but I had a really big
interview with Rockstar North
at the start of last year
and that was for a game design position
where is it best
in Edinburgh
Edinburgh okay
yeah so so Rockstar North
are in Edinburgh
so Grand Theft Auto
was born in Scotland
it's a Scottish game
really I didn't know
yeah yeah not
not all people know that
so yeah so
DMA designs
made the first game
the top down
and if you ever seen
Grand The Total one
where it's like
a top down perspective game
yeah
yeah
we played it
yeah
primary
yeah
so that was
that was originally
built
and
programmed in Dundee, Scotland.
That was where they were based originally.
And then, I think around the time
they were making GraniteithO3,
which is the first 3D one,
Take 2 Interactive, approached them,
and they bought the license.
And then, because Take 2
had the Rockstar Studios, they then
branded that studio Rockstar North,
which is up here in the north of the UK.
So then they made Grant FDOTO 3
completely by themselves. That was all made in Edinburgh.
And then 4 was in Edinburgh
again and then the last one they worked on
but they got some help from other studios
but again mostly in Edinburgh was five
so granted I thought of five was like
again Edinburgh based studio
and now for six
it's a global thing so they're
utilizing all the studios they have
you know in India Canada
in New York LA
they're all working on
GT6
so yeah so I was interviewing
with them the start of last year
to work in Edinburgh with them on the team
for doing game design
and that kind of fell through
which was disappointing because it was
months and months of testing and then
came down to me and one other person
and another person got it so
but it's just the way the industry is
it's you know what can you do
but yeah so that was
that was what was one I would love that position
because it was in studio was 95 well no 95
like 106 but it was you know it was in studio it was full time
it was Monday to Friday so yeah it would have been
perfect so
I'm curious because when it comes to film
industry there are some
cities that are kind of hubs
for example London
in Europe
are there cities like this for games as well
that there are a lot of studios located
it's mostly down south it's mostly
places that are either within London
or outside just outside London
I mean down south you've got
creative assembly in London
so they worked on the total war series
also alien isolation
bunch of other games
they've recently had a game they were making which is like a first
version shooter three on three kind of thing
but that got cancelled unfortunately
and a lot of friends
I know worked on that
got laid off which is really shit
and Sega also closed
although they're not a UK studio
they're European, the guys who made
I think the company
heroes games I think they closed
in that studio
so you've got them
you've a creative assembly you've got Rocksteady
who made the Suicide Squad game
that just came out recently but also the Arkham series
they're based in London
you've also got splash damage
who've worked on stuff like Gearsie War
and other games.
They're based on London also.
Outside of London,
in the kind of the north of England,
you've got rare studios,
rare who may, you know,
have made Sea of Thieves for many, many years now.
They're based on there as well.
Yeah, there's a bunch of really good game studios
all dotted throughout the country,
and Rockstar North up here in Edinburgh in Scotland.
So, and, you know, there's a 4H or 4D.
There's a company up here that does Minecraft for Microsoft.
They're based in Dundee, Scotland,
so they make Minecraft for Microsoft.
soft.
Basically maintain it.
They didn't make the game.
They're maintaining it now.
They're adding DLC.
But they do a lot of stuff,
obviously since not just sold it.
But yeah, so they're here as well.
There's Blaz and Griffin.
They're a local studio as well.
They've done a bunch of stuff.
Yeah, there's a bunch of studios dotted all through the UK.
London, mostly in the North England
and in Scotland.
Yeah.
But then you've also got places like Ubisoft Reflections,
which are in Newcastle in the UK.
So they've made a bunch of games as well.
I think they worked on the Assassin's Screw VR stuff.
They're kind of a hub.
so they help multiple projects, different projects and stuff.
So I think they helped on, you know, skull and bones and a couple other different projects
in Assassin's Creed.
And yeah, so, yeah, so there's a bunch of games studios.
I could, I could rhyme off a couple more.
But that's the biggest ones I know of.
Yeah, yeah.
And I know we discussed rock star games, but have you got a kind of favorite or dream
studio that you would want to work for?
It used to be Blizzard Games, but, or Blizzard Entertainment, but, you know,
it's difficult with that now.
The reason is because I grew up with Blizzard.
I grew up with all their games.
You know, I grew up playing Warcraft back in the day.
Like the original Warcraft, when it was an RTS game, like way back in the day,
which also spawned off that mod, which made Dota 2.
So I would play Dota as well, Defender of the Ancients.
And then, of course, World Warcraft came out,
and then things like Overwatch, Diablo.
Everything they've kind of made, I've always been a huge fan of.
So that was always a dream.
And I got to visit those guys in 2019.
So when I went over to Los Angeles, I got to visit
Blizzard Studios and Irvin and meet the guys on the teams and and, you know,
talk to them about what their experience was like and, and I've played, I've played
Harstone for, you know, they just had their recent, recently just had their 10 year anniversary
and I've played that game for 10 years. So it's crazy to think, you know,
I've played that game for so long, but like, yeah, Blizzard and my eyes, I think I've always
been the Disney of that side of the world that makes those Disney-esque games, you know,
because Warcraft is essentially, like, I do that's like a Disney, it's like if Disney made those
kind of epic games.
And so I've always loved the studio.
It's just difficult because the recent layoffs, the management changes, the whole, like, things that were going on with sexual harassment and everything.
Like, there's a bunch of stuff, obviously, that's made it just a bit less great in my eyes.
And especially the whole thing with that China thing where, you know, they banned the guy, the harsh stone guy who spoke out about the demonstrations in China.
And then they took his money off him.
They took his prize money and stuff and they muted them.
So like someone from the company?
So basically what happened was there was a, there was a, there was a,
Harsstone tournament in China,
somewhere in, was it in Hong Kong or Beijing?
I can't remember specifically, it was somewhere in China,
but the person who won it basically held up a sign
saying, you know, like free Hong Kong at the time,
because Hong Kong was changing from British rule back to the Chinese rule.
Yes.
And obviously at the time there was the protest going on.
So they cut the feed at the time,
and the guys who were the announcers on the Harsstone tournament,
they got fired.
And then the kids got obviously muted and stuff
but they took away his winning title,
like he didn't win, they took it away from him,
and they took all his prize money away.
Okay, yeah.
For speaking out.
So basically that all happened,
and then a lot of people I knew,
like Glenn Rain and all those guys
who were over in Irvin,
they were all outside the studio protesting,
that they were saying they were disgusted with Blizzard
and, you know, all this kind of stuff.
So that was one instance of one thing that happened,
you know, but over the last five or six years,
you know, and since,
I've known the guys at Blizzard,
since I started talking to them in 2018,
there's been two major layoffs.
There was a major layoff in 2019,
and obviously,
literally about three months ago,
there was a massive huge layoff as well.
At the start of the year,
1,900 people from Blizzard acquisition,
were it going to do lack of work,
or was the reason?
No, so it's, I mean,
I don't think I've ever dived
into the official reason why,
but I think the actual reason was because
of the restructure when Microsoft bought them.
Yeah,
Because that was my next question.
I know that Microsoft was about to acquire them, but I saw that...
They have, they have acquired them.
They acquired them, I think, last year, at the end of last year,
everything went through.
And then it seems really like double...
No, I'm not sure.
Two-Faced.
It seemed two-faced because Phil Spencer, who's the head of Xbox,
he basically went to do an event at Buzzard
where they had, like, food and drink and a bunch of party stuff.
and it was a whole thing of like celebrating like Microsoft
you know and Blizzard joining together
and the whole thing and everybody was out
drinking and celebrating and taking pictures and everything
was great and then literally three weeks
later he laid off 1900 people now
I think not all 1900
were from Blizzard I think it was close to
like 500 people or something they go but there was
still 500 people it was you know for it's like
a quarter of their staff yeah and it was
like because they cancelled basically
they cancelled the project the Blizzard
was working on a very publicly known now
they were working on a survival game
kind of almost Warcraft like survival game
but I think it was going to be like a
Royal Rumble type thing like Fortnite
where it was like you go in and you fight each other
other tall ones so yeah so that got cancelled basically
that got cancelled last minute
and because that project was cancelled
everybody on that project was let go
and you're talking these are people who like
literally have picked up their life
to move to California and then in a couple of months
or a year's time they were let go and expected to
either be deported back to their country or find new work
or the visa we get taken away.
So it's definitely been a roller coaster for Blizzard.
It still is kind of my dream studio.
I still would love to work with them,
but it's difficult because obviously the things they've went through recently,
it's, you know, it's not being great.
So I'll just have to see what the future brings.
But I mean, I'd have to obviously think about it at the time,
but never say no, you know.
And do you think that the acquisition by Microsoft
is a good step or not a good?
step maybe like in the long term.
It's difficult to answer right now, but I think the thing that Microsoft has been doing,
obviously, is building up studios and focused on buying studios.
I get where they're going because years ago, obviously,
was, no, Blizzard, sorry, Microsoft and Xbox specifically were really struggling for content.
They were struggling to put games out.
You know, they were struggling to have E3s basically where they were shown off stuff that was good
and people would want to buy an Xbox.
of it. The first thing that Phil really
buckled down on when he got to the studio
and into his position was
making sure GamePass was worth
the purchase. So obviously he started
just buying up Studios Left Right and Center and bringing
people's games that they'd already made
two Game Pass and then it was a thing of
not only do we need to bring games to Game Pass but we need to
make sure of content going down the line.
I think one of the biggest acquisitions
they've done recently, no,
recently in the last couple years was when they bought Double Fine Studios
and put Cyclones on Game Pass and
so that was launching day one.
and stuff like Starfield when they bought Bethesda.
I feel like they could have had the money to save those jobs.
I feel like they could have either displaced those people to other jobs
or put them in other studios.
I know it's difficult because obviously people have particular skills
and specific jobs.
So like sure, if one guy is working on a survival stylized game,
where do you put them if you fire them?
There might not be another project like that in the company.
So, but I feel like it was more a business acumen
than it was a really well-thought.
decision. It was a thing where they were like, you know, we need to report a gain, we need to report
an increase. You know, the line must go up is always what the business people think. And I think
by laying those people off just before the financial year comes in, which would have came in this month
in April, they can then report to their shareholders. Oh, well, Xbox has increased by 4% this year.
You know, it was 3% last year. It's 4% this year. And, you know, Sven, I forget Sven's
surname, I'd they apologize, but the head of Larry in studios basically who makes
Baldur's Gate. He went viral and my post and LinkedIn been viral where I shared his speech
about how shit the game industry is right now and how he's been fighting stuff like this,
his whole life. And the greed is basically ruining the whole industry and we really need to
get back to making video games and focus on the fun and the people and less on the profits.
Like, you know, for a lot of big companies, you know, you could sell a million copies of a game
And they still see that as a failure because it didn't sell two million.
You know, it didn't double the investment.
So that's a failure in their eyes.
But yeah, it's something we really need to work on as an industry.
And I think that's why people are talking about unionizing.
And that's a big talk right now.
And there's a lot of people that are starting to do that.
And we've known about unions in Europe and the UK for a long time.
It's always been a thing that saved us.
So, yeah, it's a complex topic.
I've been doing my best to really try and catch people as they fall.
you know, like, I have a Discord at the moment
that's got about 1,500 people on it,
arts and developers.
And they're basically people that I would put out a call
on LinkedIn and say, look, I've got the safe space here.
If you guys want to come in, we've got a job board,
we've got people talking about jobs.
And there's actually a bunch of people on the Discord
have actually started their own small indie dev
and they're building their first game in my server.
So like, there's a bunch of stuff going on.
So, like, yeah, between that and the podcast,
I'm trying to basically help as much as I can.
And I only recently just put out an episode with Fernando Ferreiro
he's a UI artist at Blizzard
he worked on Blizzard
he's Diablo 4 sorry
and the first 10 minutes
was just I was talking about the layoffs and the last
half an hour was I was talking about the layoffs because he
was obviously right in the thick of that and
had to say goodbye to a lot of people he worked for for years
so it's a bit of a sore point
right now but yeah
yeah a bit negative topic
at the end but it's really nice that you
do this with the Discord I didn't know
that you help like it literally
I think because you feel like it was like years ago
when the black-life-smarter movement was happening.
And at the time, a lot of the people
had met in the industry in the UK and the US,
I also knew a lot of black artists.
And they were also, you know, going through the stuff
with the early rights and things that were happening
because of the Trump and because of George Floyd
and stuff like that. So I felt a bit powerless in the fact that, like,
what could I do to help people? So I arranged a panel,
basically, of black African-American artists
coming and talk about their experience in the US.
and it was a great panel
really got a great response
but it's the same with this again with the layoffs
it's like feeling powerless, wanting to help your friends
wanting to do something to help the industry
so the Discord was literally sitting with like
I think 200 people at the time
that were just close friends and people I worked
with and just a wee
a community to just come together and talk
and play games and hang out
and I just literally was like
well I've got it sitting here I might as well use it because I know
I'm great at building communities and helping people come together
so I put the link out and
then people just flooded in and now we're at 1,500 people and it's been a great big community.
And like I said, people have now started a small indie dev in the server.
They've started making their first game.
So it's like anything I can do at this point to help.
And I'm hoping that the podcast is also doing that.
Yeah, it's awesome.
Yeah.
I was going to say, Gordon, that as we are approaching one hour, I would suggest to finish for today
and continue at some point with the next part because I also wanted to discuss.
your work process, discuss more about your podcast,
and I still feel like there is a lot of stuff to talk about.
Yeah, so just...
Yeah.
So just to finish, do you want to promote yourself
or where people can follow you?
Sure.
I'll put a lot of these links in the description, I'd imagine,
but yeah, you can search digital artcast on YouTube
or Spotify, iTunes, Google Podcasts,
or just Google in general.
we've been gone since 2016
so like at this point
eight years nearly 10 years
a couple years down the line I'll be celebrating 10 years
and doing a podcast but yeah
we've a bunch of episodes we've over 100 episodes
with different people have interviewed from the games industry
films VFX
loads of places so yeah
so digital artcast is my podcast
but then also you can find me on art station
I'm on Instagram as well
I think as Gordon makes art I'll send all these links to you obviously
and yeah you can just even search my name
Gordon Neal you'll find a bunch of links
to some of work and stuff like that
So yes, it's a, I'm definitely online more, but I'm finding now,
um, as I'm diving deeper into the games industry and taking on more and more work,
I'm having to kind of retract a bit from socials because it's one,
obviously not great for my mental health right now because the world isn't a bit of a downward spiral.
So it's hard to, you know, open your phone every two minutes and look at how shit the world is.
But, um, but also just because I'm trying to focus more on my work,
I'm trying to almost change disciplines at this point because,
the stuff I'm doing at heavy
cav, I can't talk about, is
outside of what I'm doing some 3D stuff
but I'm doing other stuff as well and I'm
enjoying that process more.
So I'm thinking of kind of switching
roles possibly so I'll see how
that obviously pans out and we can catch up at one point
again and have a whole new job
but yeah, yeah I'm basically trying to do that
and you know the more
I do that the more I'm finding that I'm enjoying my quiet time
I'm enjoying time away from the mind
away from the camera.
I completely understand you.
Yeah.
It's a difficult balance you'll find as your podcast member gets bigger
or you bring bigger and bigger people on,
is that there's an expectation to keep going
and producing regular episodes.
But I had a panic attack when I started the podcast back up
and I had Fernando on.
And I was like, I need to have an episode out next month.
I was messaging people frantically.
Like, you need to come on.
I need a guest.
I need a guest.
And eventually I was like, what does it matter?
If I release one every month or, you know, five episodes a year,
people will still listen to it,
they'll still tune in, it'll normally marr.
Because at this point, you know,
I'm not getting like hundreds of thousands of views.
I'm not getting 100,000 subscribers.
You know, and when I came offline last year
and I had to take a break, you know,
the messages that came in, the pouring of like support of like,
you know, people who usually don't comment, but they were like,
look, I don't usually comment, but like your podcast
got me through school. Like it got me through, like,
a breakup, it got me through. You know, even guys
who are now my friends like Ernie,
you know, who was listening to me in college
and, like, the podcast helped him get through college
and then his first job.
Like, it's crazy that the effect the podcast has had on people,
so I still will keep doing it probably forever,
but, like, yeah, I'm getting less concerned about, like,
pumping out content constantly.
Because also YouTube.
According to Oricornin.
Yeah, because, like, YouTube and other socials,
it's like the algorithm, I hate feeding it,
so it's, like, at this point, I'm just sick of doing it.
So I'll obviously produce episodes and keep talking to people,
but I'm not going to sweat,
you know, putting out three or four episodes a month.
So, yeah.
My advice to you is, yeah, just take it easy and, you know,
focus on the quality, like you said, over quantity.
Like that'll matter more in the long run,
other than just having people on all the time.
Yeah, I was about to ask the last question
if you want to share some piece of advice from your career
or even, you know, send some kind of message to the audience.
Oh, God.
that's a good one
actually
I have a really good thing to
talk about
okay so
this is a book
called The Creative Act
A Way of Being
and it's by a guy called Rick Rubin
Yeah I know him
He produces some amazing music
When I used to listen to rap
In my younger years
Yeah so Rick Rubin
He's now the head of Columbia Records
But he's obviously a legend
And like he's a huge rap fan
So yeah it's
rapping metal were pretty much my two
go-to genres when I was younger,
but, so Rick wrote this book.
It's a really good read.
Now Rick's a bit of a hippie.
I'm not going to lie, obviously.
But he does have some great advice
on just generally how to
be a creative in the world.
So he has this one quote that I've circled.
I can see it, but like, yeah,
so I'm going to read this to you
because I think it's a great quote
for the world of creatives and artists.
Then it's just like a general life mantra.
I think it's a really good thing to say.
He's talking about artists.
So what he says is,
living life as an artist as a practice.
You're either engaging in the practice or you're not.
It makes no sense to say you're not good at it.
It's like saying, I'm not good at being a monk.
You're either living as a monk or you're not.
We tend to think of the artist's work as the output.
The real work of an artist is a way of being in the world,
which is pretty good.
So basically what he's trying to say is,
it doesn't matter how much you produce.
but your existence as an artist shouldn't be based on the output,
like how much you put out into the world.
It's just a way of being.
Like you are an artist regardless of a thousand paintings, you know, a year or 10 paintings a year.
Like as long as you're creating and being an artist,
you are engaged in that process.
You're an artist.
So yeah, it's a bit hippie-ish.
I get it, but like I think it's a good mantra for people is that you don't want to overcomit
your shelf to doing a bunch of stuff that you don't feel passionate about.
The quality will always matter versus the quantity.
Like, you know, I even say to people when they're making portfolio stuff is that you can
have, you know, 50 pieces that are like kind of okay.
If you have like three solid pieces that are incredible, people will hire you over that
quicker than the other portfolio, you know, because art director have to look through
hundreds of portfolios every day.
And if they open a website and within the first three projects can see that you're really good at
what you do, you'll be hired instantly.
So yeah, it's
don't stress about the algorithm,
don't stress about life, just try and be
in yourself as much as you can.
Yeah, I think that's perfect
and appreciate it that you read it.
It's actually really interesting.
It's a good book if you're an artist, yeah, it's a good backup.
And it's also a great point
when you highlighted Rubin,
because I listened to a few podcasts with him.
And definitely
someone worth listening to and following
So it was a great idea.
Yeah.
Yep.
So thank you, Gordon.
I think we can then finish it for today.
And as I said, I will be more than happy to continue at some point.
Apart to you.
Next step.
I'll be happy to come back on and listen.
Thanks for having me.
It's been great talking to you.
And I think it's good also because I don't usually get to be on the other side of the camera, like talking this, I guess.
So it's an interesting set up.
So, yeah, I have the fancy mic.
I have the camera and stuff like that.
but like it's yeah because I'm just
this is how I can stay out for years now
so this is that
hopefully in the future I'm in such a position as well
everything costs money at the moment
and money's not really so yeah
cool so thank you Gordon
I wish you good luck in your car
and I will stay in touch
yes thank you but
thank you for listening
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