Produced By - Talented 3D Animator Pursuit Her Dream Career in Animation | #31: Janie Dang
Episode Date: November 27, 2023Janie Dang is a creative and collaborative 3D Animator with over a year’s experience in the animation industry and a BA with 1st Class Honours in 3D Animation and Games. Successful in completing fun... gameplay animations and storytelling shots for various projects, Janie’s aim is to bring forth appealing and quality animations, and be considerate of feedback to improve the believability of her animations. If you enjoy the show, please, consider supporting it on Patreon or by buying a virtual coffee (or chocolate). https://www.patreon.com/ProducedByPodcast https://www.buymeacoffee.com/producedby Boost your creative career by joining our new Skillshare course and feel free to let us know how you liked it. https://skl.sh/3Rh7ZtY Don’t forget to subscribe to our newsletter to stay up to date, get the latest news and much more. https://www.linkedin.com/build-relation/newsletter-follow?entityUrn=7092551882589528065 Connect with Janie: https://www.linkedin.com/in/janiedang/ https://www.instagram.com/dangitart/?hl=en-gb https://www.instagram.com/dangitjanie/?hl=en-gb https://drawandcode.com/the-team/janie-dang/ https://www.artstation.com/janiedang Connect with the host: https://www.linkedin.com/in/tomasloucky/ https://www.instagram.com/thisistommen/ Follow the podcast: Links: https://linktr.ee/produced_by Web: https://produced-by-podcast.com Instagram: https://instagram.com/produced_by_podcast YouTube: https://www.youtube.com/channel/UCT5LHnM6YCaeVzIr0WatOsw Spotify: https://lnkd.in/e5Y8Wscx Apple Podcasts: https://podcasts.apple.com/us/podcast/produced-by/id1684669642 If you enjoy listening to the podcast, please, leave a review on your podcast app, subscribe and share it with your friends. You can also send us a message and share any feedback, advice and tips for guests. About Produced By: Produced By unveils captivating stories of courageous people who set out to pursue careers in highly competitive fields, despite often challenging circumstances. Enter the spotlight with our guests and get inspired, whether your interests are in the creative industries, personal growth or you simply want to have fun. Listen to individuals who represent a wide range of professional backgrounds, geographic locations and career stages. So come along to follow their adventures and learn from life's experiences as we kick off on this epic journey. Thanks for listening and see you soon! Connect with Tomas:X: https://x.com/TomasLouckyStan: https://stan.store/TommenLinkedIn: https://www.linkedin.com/in/tomasloucky/Instagram: https://www.instagram.com/thisistommen/Unproduced:Newsletter: https://unproduced.substack.comYouTube: https://www.youtube.com/@unproducednotesSpotify: https://open.spotify.com/show/033Ddo8ibDlLYoaP7FFLIWMore:Links: https://linktr.ee/produced_byNewsletter: https://producednewsletter.substack.com/The Podcast Club: https://www.linkedin.com/groups/25420030/Tools & gear that support the show:Metricool: https://f.mtr.cool/HRJBZKRiverside: https://riverside.sjv.io/vDnDodFavikon: https://www.favikon.com?fpr=tommenRa Optics: https://ra-optics.myshopify.com/discount/TOMMEN?rfsn=8803777.591d19JamX: https://jamx.ai/podcasters-offer?ref_id=e02d48af-ef66-4e76-b804-c2e8d282a8bfSome links are affiliate links, which means I may earn a small commission at no extra cost to you. If you find them useful, using these links helps keep the podcast running. Thank you! Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.
Transcript
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Hello and welcome to Produced Buy.
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Thank you and back to the episode.
Hello, Jeannie! Thank you for Jeannie Nats today and welcome to the show.
Can you please introduce yourself?
Hi, I'm Janie and I'm a 3D animator.
I've been in the game industry for almost two years.
animating various game animations.
I've been also, like, I'm like specialised in Maya.
And also I work in Unity as well.
So I also graduated in 3D animations and games at 2020 with first class honors.
And yeah, I looked for a job during COVID.
And that's when I landed my first job.
So I worked in two studios.
Thank you.
So it sounds like you were lucky or fortunate that your first job was already like in the industry?
Really, like it was like especially when I was around COVID.
Like it was kind of nerve-wracking because it was, we were in an unknown period and everything was all relying on computers.
Well, I guess it was like a blessing in disguise because it made me kind of knuckle down alone in the computer.
And it's not as if I was missing out in anything outside because everything was in poor stage.
So, yeah, I was very lucky.
Cool.
And can we start with your background?
Can you say where do you come from?
As in like my personal background, as in ethnicity.
Were you born in London or do you come somewhere from outside?
I was born and raised in Southeast London.
And my workplace is actually based in Liverpool right now.
It's called Drawing Code.
So I'm working remotely.
And sometimes I visit there to like work with the technology.
Is it required to go there or is it to socialize with others?
for an animator it's good to know like we don't I guess I don't really need to always visit
it unless it's a high priority especially if I need to understand the technology that's
happening I can't like say too much but we are using a VR set and working with that
and AR so it's kind of complex but at the same complex but at the same time
if you were to experience it, you'll understand it, but I can't, like, verbally say it.
And if I need to understand it and also just fix things or just experience it properly,
like the experience that we're working on, then, yeah, we'll have to go there.
Socializing-wise, we do have a Christmas fest going on, which was around December, December.
Oh, nice. Yeah, but it sounds so exciting, VR stuff.
So what university did you study?
Was that Middlesex?
I did study in Middlesex University.
I studied there for three years and achieved the bachelor's,
first-class honors, 3D animation games,
and I made a lot of friends there and, yeah, I learned.
Well, I'll say like the projects were mainly for 3D modulars.
I was like pretty much the only one that wanted to pursue 3D animation.
so it was kind of difficult
How come was it?
How come I was the only anime?
Yeah, people weren't interested.
I guess so.
Like, I think the modules were
quite more like
it was, how do I say this?
It was more for 3D modelers, I guess
it weren't very
three animated related. I wasn't able to
play much animations.
with certain rigs.
So I didn't get much experience in animation there.
I did use AnimDojo, which was an animation course online.
So that was really useful.
But yeah, that was a really good time back then.
And as you mentioned, you got first class.
Was it that easy or were you such a good student?
Was it easy? I'd say, I never found it, like, challenging in a way that's like, well, I guess it was challenging.
I think I just enjoyed it more than I did find it hard because, you know, I guess I had, like, great people there.
We all kind of wanted to make something cool while keeping each other company.
It was kind of a very interesting experience, and it's one of the highlights of my, like,
life as of now because of just the interesting stories that came out of university.
We did have like a 24-hour room that everyone used to sit and work,
but I was like during the first year and it kind of left after two years.
And can you say a bit more about the specific projects that you worked on?
For example, what was the final project in the first year, in the second year,
and the final one in the third year?
Wow.
I think the first year was more about
generally getting used to different sets of, like, the roles.
So I did double animation, but it wasn't much.
I think we did some diorama, as I say it, diorama.
Environment 3D modules.
Sorry, you said double animation is like two-d animation.
is like 2D or what does double animation mean?
Just 3D.
But we did do 2D.
Just for bouncing ball,
because I think what they wanted to try to make us understand
were squash and stretch and spacing and timing.
But that was like a bouncing ball in 2D.
And I guess we did a very, very, very short brief of animation
in terms of
a pose and another pose,
like how to, how Maya works overall on the first year.
And then a second year was mainly to do with, oh, how it was second year.
I think it was like trying to specialize, but we didn't really specialize something along
that is.
It's been a while.
Yeah, yeah, nice.
Yeah, it's been a while.
And you mentioned a few times, a few times Maya.
So for people who don't know anything about animation or VFX, what is Maya?
Maya is a program that's specific for, well, I wouldn't say specific.
It's mainly for rigging, 3D animation, 3D modeling.
It's basically a program for 3D work.
And it's usually used for in the industry, such as film or games.
So it's a very known program.
So is it like industry standard?
Pretty much.
I mean, is Blender is coming up because Blender is for free.
So Blender is another kind of like, yeah, Blender is another 3D modeling or animation tool, a program, sorry.
And because that is for free and Maya isn't, who knows, maybe people would go for Blender more.
Maybe even prefer it. It looks great.
Yeah, which one do you prefer? Do you have a favorite program?
Because I specialize in Maya, I would say Maya.
I haven't used a blender, but it does look quite.
I say it's more inviting looking.
It looks a little more, like modernized.
And because it's for free, that is a big bonus.
Yeah.
Yep, and sorry, I interrupted you before.
So what I think you are talking about the projects at the university?
So yeah, I can't remember much about the first two years,
but I do remember specialising trying to work in, like, improve my animation during the last year.
And that is when I was trying to create my first real.
So when you are trying to apply for a job outside,
in the productions.
You need a reel to show your skills.
So a reel is basically a video's, like shots of your animation skills.
And I was trying to create as many, oh, just practice, especially practice,
because as I mentioned, the project for the first two years weren't very particular
in animation.
So I had to make sure that I had to relearn,
learn it properly through
anime dojo which is a animation
course and kind of dedicate
that final year
I would say mainly the last
few months of that year
just completely in that zone
and I remember like
we were
because it was COVID I graduated like
later so I graduated around September
and I just kept going
I just kept going and I
I was learning how to do
post polls
that's
Basically, it is kind of self-explanatory.
It's just basically posing a character,
a character rig in one pose to the other,
and then adding a breakdown,
which is a breakdown is basically the transitional prose from one another.
So I was learning different sets of, like, different,
I want to say different workflows,
but I was learning the terminology and learning the principles
and trying to apply it the first time.
for the first time during that period.
Yeah.
And what is rig?
Can you explain Rick?
Sure.
So a rig is basically, if you see like, for instance, for instance,
Pixar or any kind of movie or maybe even games or whatever,
the props, the free-de props, the assets even,
characters. A rig is basically
the general terminology for
controls of the character
slash props. So it's
a puppet.
It always starts off as, if it was a character, it will start off as a
T-pose. It looks like that.
And it's basically, if you think about
like a
just a general puppet, like the string puppet
it and there's controls like this
and controls
you can control
each limbs and body
that's a rig
that's like I want to say
yeah that's a rig if you can
control the 3D asset
slash 3D asset
slash characters slash props or whatever
that's a rig
okay cool
and with in your
final real in the third year
what were maybe some
you know, assets that you've created or some specifics about the real so that we can get an idea of what you created or what were your skills like.
Oh, okay.
So I didn't really create the assets.
When you animate, you tend to just focus on the movement and your thinking process of it.
So when I was thinking about what I would add in my...
real. It would be
what can I
like show like what's my
I wanted to show as much as I possibly
can in terms of
diversity.
So for example I wanted to show
lip sync. I wanted to show
that I understood body
mechanics. I wanted
to show that I wanted to show that I can
storytell.
That's what I was mainly
trying to show when I was creating
each shot.
I was trying to see how I can make it diversity or diverse.
Is it a diverse style?
A diverse.
I'm trying to make it.
Diverse?
I don't know.
Diverse.
I think that's probably an adjective or is it a verb?
No clue.
Basically a diversity of shorts to like impress a certain company.
Back then I was actually aiming towards.
movies or like TV.
So,
but I ended up in games.
So yeah, that's what happened.
It was, it was a,
I mean, I guess that's
that's what you get from a
3D animation and games degree.
But then that was, so
it was unexpected, but it was really cool.
Yeah, and
before we continue,
why were you actually
interested in this kind of
career? Were you always into,
animation or 3D or effects?
I got into animation when
I don't know if anyone knows this but you know
mini clip is a
it is basically an online
gaming place so
I want to say that actually it's basically a website
full of mini games and one of the mini games
had a 2D animation
tool
and after that you
basically create
a frame by frame
drawing so that you create a 2D animation
and I think
that was like
oh that's that I made a character move
my first animation
I made in that
or a 2D animation
was a stick man
farting and I thought
I was so cool
okay
yes
so was it
when you were a child or was it just briefly before university or how long ago did you get interested in it?
Well specifically 3D animation. I never knew that really existed. I obviously loved like Pixar like toy story,
most zinc, buddy Nemo. I really loved those and I never knew 3D animation until I started trying to specialize in a creative subject.
and I saw that 3D animation existed.
And I remember applying
I remember applying Middlesex University,
Greenwich University,
Westminster, Escape Studios and Ravensbourne.
And one of them was 2D animation,
but I was kind of leaning more towards 3D
because my brother asked me,
do you want to create this kind of animation,
which he pointed at a frozen animation?
Or do 2D, which 2D?
And they didn't point at anything,
but I think he showed me some,
I can't remember what he showed me.
But I just thought about like,
I just want to do 3D because I felt like,
I feel like the workflow for 2D,
oh, I think it's a strenuous, like, workflow.
and I completely appreciate it.
And also, yeah, I appreciate their efforts and quality that comes out of.
But my gosh, I don't think I can do it.
Or maybe I can.
Yeah, yeah.
Cool.
So when you decided for your first job, how did you actually start looking for a job?
Or what was the process like?
So, as I mentioned, it was like COVID.
So I didn't know what that like meant in the, like when I was applying.
But that kind of, it all kind of suggested that there were less jobs around.
That's what everyone kind of talked about.
Like, oh, it has less jobs around because of COVID.
We don't need people, I guess.
So I went down to Kickstarter.
scheme. So that was like a
government
government
what is it? How do I spend it? A campaign
for those who
find it, found it difficult
is very specific for
COVID times
to
like it helped a government campaign
to help you find a job
and fortunately
when I sent my CVs
and
real to them, they were able to find a studio that was looking for someone who is starting a new job
and it turned out to be me.
Oh nice.
And it was related in the field that you wanted to do.
Yeah.
I mean, I was definitely nervous to not get it.
Yeah.
And was the, I guess the industry was impact.
by COVID a lot as well, right?
Or do you know how was it since, you know, people or artists can still work,
could still work from home, although I guess back then people didn't really work from home.
So was it very impacted or not that much?
In my first, like when I went into the studio, I assume that not many people were coming.
I think that's what impacted the game, well, not I want to say game industry,
but that's what impacted like the studio that I went in.
They allowed more remote working or hybrid working.
So I guess that was the impact.
And I guess that also influenced the closeness, I guess.
My one's like closeness, because we were all kind of, it was a very small studio, so people knew each other.
But I'll say that impacted the remote and hybrid.
I don't think it was like that before.
I think everyone was working inside the office.
Yeah.
So when you started, were we also going to the office or remote or hybrid?
I was hybrid because I like the balance of working at home and working in the office because then you get to see people and it was my first job so I felt like I wanted to understand people.
I always enjoy people's I like watching people's work.
I remember a 3D artist was working beside me and I was just wowed at his 3D skills and I think it just helps like it's just more.
fun. It's just more. It also helps
like distinguish
like where is my relaxing
time and also where is my
working time.
Yeah, yeah, that makes
sense. And how did you then enjoy your
first job? Did it meet your expectations?
I never had any
expectations. I'd say
I learned
what I needed to learn.
I came with an open
mind and it had its, it was a very high demanding studio for a mobile game. So it requested a lot.
I remember we had to create a game every month and because we were so highly pressured, my onboarding
stage wasn't smooth because we were just, I was just put in.
the deep end straight away.
Like, to give more context,
the person
asked me, like, my estimations
before, like, how long
I would take an animation, before I even
downloaded Maya, before I downloaded
Unity. So, it was
highly pressured, but
it was a very
big learning experience, and
it did make me grow as an animator
and as a person.
Yeah.
And you said they,
they were making a new application each month?
A new game.
Oh, new game, yeah, sorry.
Yeah.
Sounds very fast.
Yeah.
So in...
So the one.
No, yeah, sorry.
No, no, no.
I was just going to say,
what, can you give just example,
what kind of application is it?
Because to me, it sounds very quick,
so I cannot imagine how.
complex the application is
or what kind of application it would be in such
a short span of time?
Mm-hmm.
Well, I remember
as soon as we get briefed,
we had to just go, go, go.
I remember
there were
there weren't much
how do I plan? How do I say this?
The game designers
will
present a
documents or powerpoints of what they
envision as a game as a whole
and then the producer will then
break it down to each of our teams
so there will be a game developer team and a
3D team and it will mainly be
between those two teams I believe I wouldn't say
they broke it down broke down for marketing
I don't remember but
when they do that
they basically
from there
it's like they create all the small
task that's necessary to
make the game function
and
an example for my one will be
animates
the monster eating or animate
the monster jumping into
the bath so it'll be
very vague
but also open to
interpretation which is great for me because then I
get to creatively input an action.
But it's also too vague because then there'll be conflict in ideas.
But we managed.
We managed.
So how much?
No, I'm sorry.
I didn't want to interrupt.
That's okay.
I was just going to say how much creativity did you have?
Or was it like you didn't really know?
tried something to see if it's too much or if it's, you know, how did you know how much
creativity you can use? Oh, um, a part of me knew they, it was a slow understanding that they may
not knew, like they didn't know specifically what they wanted, but at the same time knew what they
wanted. So I had to present something first.
and then they will give feedback on what they want.
It was a very long-winded process,
but, you know, I had to ask questions beforehand,
and one thing I would have changed differently
is to be confident that I didn't know what they wanted.
So then I would have asked more questions on what they want,
like specifically.
but again we managed and they fit into the game
well the character's personality and therefore part of the game
so yeah that's the process
so how was the game in the end or some games you worked on
did it work in the end did you try to play it by yourself
how was it?
it all worked. Unfortunately,
they weren't released because the
game studio closed down
before it was able to
go out there. Oh, that is a show.
However, I know,
but I did, like, fortunately
recorded the gameplay before
so that I was able to put it in a real.
And
fortunately, I focused on the
high priority animations
and they were all rushed.
Like, it was, I didn't have, like,
time to like really um i just had to go with the go-go mind like just go for it um quite little
planning and just it's it is like that like you have to make sure that you get it was a very big
balance of quality and quantity and i was really trying to push a lot of um a lot as many as i can
and especially trying to just understand the time and quality they want to so that's that's the
balance that I had to look for when I was trying to make it work in the game.
It sounds like quite tough first job. I would be excited to join my career I dreamed about
and then the first job, I don't know, it sounds a bit scary for someone just entering the industry.
Was it the same for you?
No, for me, it wasn't actually. I was lucky.
because I joined as a part of this special scheme where there are more people that joined at the same time.
So, and I think they managed really well.
It was, I think I was really lucky.
I cannot complain.
There was a great group of people.
They prepared everything really well.
And yeah, it was great.
I think I was probably lucky, unfortunately.
And I was going to ask you if it's, if you can say publicly, what was the reason that the company closed down?
Or if you cannot say publicly, don't say it.
I think I can say, but because I feel like it's not my company.
I don't feel very, like, I don't think I can.
I wouldn't choose to say publicly, like, out loud.
I think it's, I think it's someone else's voice rather than an animator that's just like me.
Yeah, of course, of course, no worries.
So then how did you find your next job?
Or how did you start looking for the next one after the first one?
Well, the first job was, I learned a lot.
despite like, you know, the little, like, it was highly, like, demanding.
So it made the, like, finding a new job, like, oh, I did the hard part.
Like, when there was studio, I can go for, like, I knew that it wasn't.
I was trying to, like, have hope in the big ones.
But I ended up finding drawing code.
And, oh, I've lost the question.
What is the question again?
It was, how did you then start looking for the next?
next one or require your first steps after what happened with the first one.
Okay, sorry, I completely like, when I was, I'm talking, I was like, oh, what was I, where was I, um, going towards again?
No, no worry.
So I collected this, okay.
Um, I collected the animations from, um, the, like the first, um, studio because those were my current animation.
because the because it was so highly demanding I wasn't able to like have time to create my personal animations so I had to create a real from that collect all the animation shots such as well slash gameplay and put it into a real and I had to ask if I can show it publicly or privately because it depends on the it wasn't owned by me it was owned by the company and so I I think
I think I believe I created a real from there.
And when I first, first applied to jobs, it would be a private real.
When it was announced, it was closing down.
I was able to ask if I can show it publicly.
And I basically tried to get as many people looking at it and see if anyone is interested in hiring me.
And I applied to many different, into different websites and mainly LinkedIn.
And that's when I landed Drawing Code.
I found it in the little list of what, like, who is finding a 3D anima apply to that.
And they hired me there.
Nice, yeah.
I remember I tried to look for a job on LinkedIn as well
and it's great to use it but I got a bit scared when I saw
that it shows how many people applied as well
so I saw the number it was very high
I was like wow this is impossible
I mean I did refresh I was like a one point quite well
I would say like during the first year I was quite crazy
like refreshing the LinkedIn page like constantly
And it wasn't great because also he needs the space of phone.
So I do understand not be high pressuring because it's like, you guys applied before me.
So, yeah.
But keep that.
And did you?
Yeah.
And did you face quite a few rejections or how was it for you?
You know, because I guess the reality is that you need to persevere and keep applying.
trying to be lucky in the end.
So how was it for you?
Lots of rejections.
I think everyone faces lots of rejection.
Honestly, you just have to keep going because any of the day, like, a rejection is like a step.
As long as you've applied, it gives you the confidence that you are making the steps
to get a job.
And if the rejection shouldn't stop you from keep on applying,
because again, it's just the indicator that it's just not for you at that time.
It's just, it is time and it is how many you apply.
So those are like two ingredients, time and how many you apply.
Yeah.
And if one a rejection, a rejection, it may mean
that the next job may be even a better one
than the one that they rejected.
So you never know.
That's correct.
Yeah.
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Thanks.
And the second job is
Yeah, and the second job is your current one, right?
Yes.
I worked as a freelancer beforehand.
I forgot again and mention that, but I have worked that with that too.
Well, worked in that little doubler.
But that was like a very small time.
Oh, okay.
So why didn't you continue as a freelancer?
Was it just something temporary or you didn't enjoy freelancing?
When I dabbled into freelancing, I just want mainly just felt like I wanted a full time,
but mainly because I think it gives you a set time of work.
You get 9 a.m. to 5pm and that's your everyday regime.
Whereas freelancing, you can have the tendency to overwork or
you need to like time manage and I feel like I don't want to be at risk of overdoing it
because I think that is not what I want to experience I think I was just a personal choice
being honest it is a personal choice it's for you go for it if it's not find a full-time
or part-time or what suits you yeah yeah makes sense can you then tell us more about your
job? What
maybe what is specifically
you do there if it's different
in what way is it different from
the previous job? It's quite similar
I have, I was
rigging the character, I did rig the character
I still animate
little
animations for the
game to work
so a game design
will have a set of animations for
its work for example
the first
and the first
studios game was
about monsters, eating pizza.
So obviously you need an animation having a monster eating pizza.
So yeah,
the specifications for
the game to function, like animate for
the game to function is still the same.
Priorities still have to be established.
You need a high priority, low priority,
so that you know what goes, you need to animate first and then work your way through.
And asking for feedback is the same.
So you have to implement feedback if it doesn't work towards,
if it just needs improvement here and there in accordance to the game designer or your art director.
And a difference is I'd say, hmm, I will say that
Let me say
differences
differences
charactering
Is it more chill now
or more organised or less
stressed?
I am the only animator
and I have been
on the alone
for a while
yeah
I've been
my first job I did have
a second animator
but there was a moment
like three months in
I was alone for about
a month or two, I don't know
until another animator came
so I did have
an extra animator
temporarily in
the first studio whereas here
I have
I am the only animator
and I'd say I
have a lot more
communication with the art director
in this
in this
studio. And it's not because
like I didn't like my last art director.
No, none of that.
I think that studio was more of a go, go, go.
Here is more.
The art director that I have right now
specifically, like, make sure that
we don't go through crunch time
and make sure that everyone works at
at a pace where things work,
but also not feeling highly, you know, feeling highly pressured and make sure that the quality is there.
Wait, what did I say?
No, no, yeah, it makes sense to foster a nice working environment, not to stress out, not to do overtime and I guess enjoy more working in general.
So what does your...
Yep
Pipeline is different?
Slightly, slightly.
Before I would...
Because I joined in slightly later in this company,
I guess they have already worked on...
They haven't worked...
I don't really know, actually.
I will say they haven't worked out
how to implement the animations just yet.
I had more of a
go, go, go plan
of how to set up the animations
in the previous. But that's only
because it was so quick and
repetitive. At the same time, we knew
what the new
unity projects would
look like because it's basically
the same
format of the animation controller.
But here,
I currently
we are right now currently
working that out.
And since you joined, how many projects
do you work on? Or is it just the only one?
I've worked on another
animation, sorry, another project.
So again, another difference is probably
that we've created a game
every month. But this game
that we're working on now is for it's been on for a year I believe it's going to like be
released soon so wait for that um but I have worked on a different um project I have worked on
I worked on another project that had to impress clients but I can't say too much
okay okay yeah i was i was wondering if there is anything public that you can share but i guess there
isn't not at a moment it will be soon though okay we will be excited for the new one that is coming
and we'll check it out when it's out thank you and thank you for like this cooler podcast you know that
this guy tom has literally like tried to get the best quality video here so we've got to
We've got so many episodes.
Please check them out.
This is very cool.
I really respect that you're passing this podcast.
Don't think anyone has said that book.
Just try and we'll see how it goes, but no big expectations.
It's just for fun and to inspire others.
It's good.
So.
Thank you.
I appreciate it.
Can you share some advice, whether it comes from your time at university or looking for a job or your work experience?
Depends. Which one do, which specific parts of my, like, which specific parts of my animation stages would you like to get advice from?
like from,
I mean, we can,
if we can start,
if you can,
as a successful student who graduated with first class,
what advice would you give to someone who wants to go to university,
if it's worth it,
or how to,
you know,
maximize their time there or something,
what would you say to younger yourself,
anything that comes to your mind?
Oh, sure.
Okay, so someone who is looking for a university,
I would say that's specifically for animation,
or maybe it's trying to explore the 3D pipeline,
like different roles,
because there's so many roles in a 3D world,
such as rigging, 3D model,
and 3D animations, whatever.
And the first thing I would do, objectively,
is look at the portfolio of the university and specifications of each modules so that you
understand the quality and portfolio that you're going to make because at the end of the day
when you start trying to apply to jobs outside online even you are basically showing your
artist skills from that
rather than a CV
in an academic world
like if you were to be applying for
a receptionist
or maybe an accountant
even something that's
not from the creative
industry
you are
specialising in
creating the best representation
of your skills in that
portfolio
hopefully that makes sense.
Yep, yeah, sure.
And when it comes to
working as
either as an artist
or in creative industries,
some career advice?
Career advice.
When you start off or is looking for a job?
You can say both.
Okay, so
when you're looking for a job,
I'd say
there is this word like networking
which is really
it can be kind of a bizarre
it can be a bizarre perspective
but I would
I don't
my definition of networking
is basically just getting to know people
that's all it is
it's not like getting to know people in the industry
and just appreciating
how they got into it
people tend to like
may feel like that is the only way
that I need to only know this person
just to get a job
and I think that's the worst way of approaching anyone
because it can give some form of desperation
and it's kind of fake
and I don't think anyone would like
if I was to talk to exactly
if anyone were to talk to this
like one and feel like hey I just
need to talk to you just because I get a job.
I might get a job.
That's the wrong approach.
You will unlikely.
I can agree.
You'll get the aura.
The aura is not, they might want to back away.
I would say definitely be authentic and give your best impression.
If you were to, if it was to go into networking industries,
Sorry, not we're at network industries.
We're networking meetups.
Because sometimes the creative,
there's sometimes a little meetups that people do
so that people meet new people and get stories.
And like this podcast, understand, like, how to get into the industry.
You basically learn.
And I feel like appreciating, learning how people got into the industry
just fills up your confidence because,
You will have your own story soon.
And someone sharing their story can, you can find, like, relatability to that.
And when you find relatability that, it will give you the confidence to continue applying and work through the rejections.
And when I talk about giving your first impression, again, that's just basically knowing what you know and what you don't know.
I think you're not obviously going to come across as like, when I say, when you give your first impression,
you're not going to see everyone in the network and the truth as like your friends, like, hey, I vomited already.
I've vomited like two days ago.
You're not going to like embarrass yourself like that.
I think everyone knows.
I hope I don't need to explain how to give a first impression, but you're not going to come across as, I guess.
come across as yourself, but not weird as hell.
Not too, not overly friendly, just as yet.
Just read the environment and get to understand people.
That's how I would say.
And then perhaps, because of networking, perhaps they will, like I said,
give you confidence, but then they might give you word of advice.
And they might have some, maybe, maybe they'll have a job, like,
job openings here and there.
Not guaranteed that you're going to get a job.
But like I said, first impression and be authentic.
Yeah, that's a great tip.
I can only agree.
I heard it so many times about networking.
For my own experience, I can only agree with that.
So what you said, it's great and spot on.
Thank you.
Thank you.
I'm a cool person like you.
That's how I, how.
I'm networking.
I'm networked.
I'm not working.
Yeah, yeah, likewise.
I was wondering, where do you see yourself in a future?
What are your plans when either dream position, dream project, dream company, where you see yourself?
I think first and utmost, I see myself in a team, in an act.
animation too. I've been an animator. It sounds like a vague answer, but I've been the only
animator for a while now. I know very limited people that's that does animation. And I think
it'll be great to like bounce off. I think it's good to meet, like, work with people that
has similar interest in you because then you are able to subconsciously bounce ideas and skill sets
that's related to your work.
And I will, then, I would love to see,
because I was working in, how do I say this?
I was working towards a feature film,
but I would love to be in a future film.
But if life takes me to continuously gains,
I think it would be a stylized animation for sure.
I have yet to work out where I specifically want to be in
simply because of how my career has developed.
I think as of now, I don't want to be too mechanical.
I just want to develop my animation skill set
and see what I enjoy.
And I definitely enjoy storytelling,
style-ass animation dynamic movements.
even and I think
I think I will go
when I have developed that
or developed like, how do I say it?
Create a real for it. I'll see where I'll go from there
and I think I'm quite open-minded on
where it will because I'm sure my real will lead me to the correct place
in a correct project.
When I see it, I know it.
And I wonder, I mean fingers crossed,
see in a few years when your name is in credits of some animation feature film.
It's so cool.
I was just curious, do you know how competitive is it if you compare working as animator, let's say, in games versus in films?
Is one maybe more competitive than the other or is it similar?
Um, quite unsure. I would say, um, I can only just observe. And from what I've gathered, from observation,
hmm. I will say, I can't tell with that one. Like, I would say, like, I think generally speaking, the animation, uh, industry is competitive as well as supportive.
So I think it only depends on your real.
If your real is, like, say for instance, so League of Legends themed,
I think you'll be beaten by someone who is with a kids animation perhaps.
So I think it's very, very, I can't tell generally.
I think it just, I think everyone has their own, like, skill sets and,
specific speciality to give in a company and I think if you just keep believing yourself there
you can either see the competition as really hard or you're just confident in that you can just
do it kind of thing that myself yeah yeah that's understandable and is your real publicly available
yes it is it was um form from from it was formed by the
my last studio.
So those were the last
animations I
are able to show publicly.
I have yet to gain.
Well, I have worked on personal projects,
but I need to
develop them a lot more further
for it to be in a real.
Cool, so we can share
their link. We can edit
to show notes so that people can
have a look.
Sure.
And so if you were to work on a feature animation, what will be maybe your dream project?
Or what's like your favorite animated films that you want to work on?
Maybe it felt like a kid.
Because I feel like this is my little kiddie size.
I would obviously love to be like, so I would love to be a little, I think,
Pixar, because there's always been, I think, if I had to dream big,
Pixar would be the ultimate feature film plays.
Only, sorry, DreamWorks.
I would love to be DreamWorks too.
Why not?
I haven't got nothing against DreamWorks.
I was just, I think when I was younger, I'd mix the brands anyway.
But I would say DreamWorks, Pixar, those big ones, I can dream.
I'll dream them.
Oh, Sony.
Oh, my God.
Sony has created a really cool final fashion, so I can't eliminate them.
They, whichever got great styles or like just, yeah, great styles and storytelling,
I think I might, obviously, I would love to be in that.
Yeah, I can only agree.
And what some specific films from either Pixar or Dreamworks?
I know you mentioned before.
Toy Story or finding Nemo
So are there any maybe newer ones or
Some other that you enjoyed?
I definitely
I mean I think everyone enjoyed it
This isn't from DreamWorks or
Disney
It was Spider-Man
Versus
Was it again? It's Spider-Man
Outside
Spider-Man versus
Is the animated Spider-Man?
I can't believe I cannot remember
How did the
into Spider Wars and
across Spider-Words?
Yes, yeah
I cannot believe I forgot the name
that one.
Fucking also.
He does not like the style of that.
It was mainly
the style there is absolutely pretty.
Yeah, I definitely agree.
It was beautiful.
Excited for the next one.
And when it comes
Oh, Arcane about
League of Legends, right?
Yeah.
There were so many
cool animations out there. I think I just need to
keep looking, I know.
And
one that I would mention
is there was
recently animated
feature film
Teenage Mutant Ninja Turtles.
The animation was
similar to Spider-Man. It was
also so beautiful.
And how
much do you share your work on
LinkedIn?
if people want to want some inspiration or you can be inspiration for them can they follow you
oh i wish it was often like i really wish like i wouldn't when i post something if i was to
i would 100% love it when people like give me feedback only because like i mentioned i'm the
and animator and everyone's there to, I would say like whenever I am ready to like show a personal
work, I think I'll send it there. But it's not as regular. I haven't like added time to personal
study as of now. I have quite a very nice, it's a very nice balance of work hand and free time
because I go climbing when I finish work sometimes.
Like that's a great form of exercise.
It's a way to just zone out and get away from the screen.
So as of now, I'm trying to work out the time, the time to, you know, work for some things and send it out there.
Yeah, but share something on LinkedIn.
I can try to reshare it if people either to provide feedback or, you know, to follow you or for some inspiration.
definitely go for it
you too
this podcast
everyone
go for the phone's podcast
thank you
I will have
really
just
remember that you actually
you actually
you did this itself
thank you
I have just
last few questions
since we are
over an hour
so we spoke about
LinkedIn but where can people
follow you
or
where they can see your work?
Instagram, Dang it Art
or mainly LinkedIn
Janie Dang. So yeah, those two.
Yeah.
Cool.
We'll edit to
I will add everything to the show notes
so people can have a look.
And then is there any
question or something I forgot to
question. I should have asked.
or something you want to share that is worth sharing?
How did you start off this podcast and how did you?
It's towards you because I think it's very cool that you started this.
Like people get scared to start something like this.
So take it away.
Unless you have an episode for that, then we'll definitely be there.
No, I didn't have, but I'm not going to lie.
I was scared as well.
I was like, how do I start?
You know, it's not just grab microphone and start speaking with someone.
You want to do some research and know how to do that.
So yeah, I did a lot of research.
Obviously, it was stepping out of my comfort zone, so didn't know if I should do that.
Then I guess I was maybe even afraid of
what people are going to think about, you know, a guy just sharing why should people listen to him and stuff like that.
So yeah, it wasn't easy, but I enjoy speaking with people.
Inspiring people such as with you now, I find out something new.
It's pretty cool what you do and it's also motivating for me.
So definitely don't regret that I started.
yeah.
Hell yeah.
That is something
I can take
on here too. You honestly
that starting something like this
is not easy.
So,
good job in the back when you.
Thank you. I appreciate it
when I
here, you know,
supportive for some positive words like this.
And then I would have one last
question. It's a bit
deeper one that I got inspired from
some other podcasts.
So if you had attention of everyone and you could share, I don't know,
either some kind of wisdom or just to say something to people and they would hear it,
what would you tell them?
Oh, the definition of confidence.
I stumbled across this book of confidence and I think it was called Six Pillars of Confidence
or seven pillars of confidence, I cannot remember.
It was just about confidence.
And it was,
confidence is made up of, I'm paraphrase it by the way.
Confidence is made of two components,
self-trust and self-respect.
So when you feel like you're lacking confidence,
you have to ask yourself which component are you lacking?
Are you lacking self-trust in your decisions?
Or are you just being crappy and mean about yourself?
if one is unleveling or lacking,
then you're lacking the overall confidence.
So I think when it's so how is applicable is just generally,
when you're not feeling confident,
those are basically the questions,
like you have to just ask yourself,
like which one is it?
And it could be both.
That's how you're doing it.
do
I will do more research
on it and I'm glad
I asked this question is the first time I
actually thought about this so
it's a good answer
it helps me a lot
like because you know
everyone says be more confident
but what
yeah and it's not like
you know just it's not like
be more confident and suddenly you will be more
confident like nothing it's not that easy
No, of course, no, definitely no.
Okay, cool.
I think we can finish it then for today.
Thank you so much for your time.
It was a pleasure to meet you, to speak with you,
and to find out something new.
As I said, I'm curious,
so I didn't know much about animation,
and also it's inspiring to hear someone who's, you know,
pursuing your dream career.
So I just wish you good luck and thank you and I will stay in touch with this.
Thank you.
And thank you for this cool podcast, an opportunity.
Good job.
No worries.
It's my pleasure.
Thank you.
Thank you.
And I will stay in touch.
Thank you for listening.
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