Sasquatch Chronicles - SC EP:1274 Sasquatch-Nations

Episode Date: July 13, 2026

John writes "We owned a home in New Jersey, about three miles northeast of Chestnut, roughly a half hour from Hacklebarney State Park. The house sat on the west side of the Black River Wildlife Manage...ment Area and had only been built about three and a half years earlier. I had just returned after enlisting in the United States Navy. Someone dropped me off at the house around 4:30 that afternoon. We had two dogs a Golden Retriever and a little black dog. I let them outside, and the little black dog wandered off into the woods. It was a beautiful day around 75 degrees with a light breeze. I decided I'd take a walk through the woods myself. I headed southeast from the house and walked about 700 or 800 yards before stopping and turning back toward the house. That's when I heard the most god awful sound off to my right. It was incredibly loud, and at the time I had no idea what I was hearing. Later, after hearing other people describe it, I realized it sounded like what many call the 'samurai chatter.' I looked up and saw a berry bush about four feet tall, roughly 40 to 45 yards away. Standing on the other side of it was a massive figure. He looked to be about 6'8″ or 6'10", covered in reddish hair from head to toe. His build reminded me of a fit basketball player wearing shoulder pads, broad and muscular, and imposing. He was facing me, and we just stood there staring at each other. After a few seconds, I couldn't take it anymore, I turned and ran all the way back to the house. This wasn't my only time seeing one."   We will wrap up with the guys from Sasquatch-Nations. BECOME THE LEGEND A third-person open-world survival RPG where you play as Sasquatch. Explore vast wilderness regions inspired by real-world locations. Hunt. Survive. Raise a family. Master paranormal abilities. Navigate a fragile coexistence with humanity while confronting Dogmen, Skinwalkers, secret military programs, and the hidden forces shaping our world. Earn the respect of your tribe, uncover forgotten truths, and decide what kind of guardian or monster you will become. https://sasquatch-nations.com/

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Starting point is 00:00:04 A tall, silent figure cloaked in a black robe. The robe itself seems to absorb the surrounding light. The hood is pulled low, hiding most of the face in the shadow. The robes are long. They drape loosely over a thin skeleton frame. In one hand, the figure carries a long-handled sight. The wooden shaft is smooth from age. The curved steel blade catches a light with a cold silvery gleam.
Starting point is 00:00:41 What does that description sound like to you? It's 1559. A group of farmers in Brandenburg, Germany, spot something in their oat fields, figures dressed in black. Some appear to have small, misshapen heads. Others have the faces the witnesses describe only as, fearful, large black eyes, no nose, a slit for a mouth, cold, no expression, and they appear to be dressed in a black cloak. Each one carries a long, scythe-like instrument. The figures move
Starting point is 00:01:27 through the oats in a wide sweeping motion. The swish of their tools can be heard from a great distance, but the oats don't fall. Whatever these men are doing, they're not cutting grain. The townspeople rush out to confront them. The figures ignore them. They keep swinging. Then they are simply gone. Almost immediately after, a plague tears through the city. This account comes from a 1682 German text. It was first compiled by German historian Johanna's Noel in his book, The Black Death, The Chronicle of the Plague. It's one of several reports from the Black Death era. They all describe the same thing.
Starting point is 00:02:19 Dark figures in black, strange instruments, always on the outskirt of town, and always, right after they leave, disease arrives. Other earlier accounts describe similar visitors across the Roman Empire, dark figures carrying long brooms or swords. They're seen sweeping the doors and walls of people's homes. People inside fall sick within days. These reports come from Germany, Hungary, Austria, and beyond. The Black Death kills an estimated 30 to 50% of Europe's population.
Starting point is 00:03:04 But at these sice weren't sice at all. The instruments made a loud sound. They moved through the air and broad arcs. But they didn't cut anything. The movements the eyewitnesses describe look less like mowing and more like spraying. Some kind of poison or pathogen dispersed over crops, homes, and people. During 1298 and 1314, several large comments appear over Europe. One is described as being quote of awe-inspiring blackness.
Starting point is 00:03:44 The black death arrives in 1347. European culture built its most enduring image of death, a dark figure carrying a scythe, mowing down the living like stalks of grain. It wasn't a symbol invented by artist, it was a description recorded by eyewitnesses. Who were these entities? Where did they come from? And when you read eyewitness testimony from that time, it sounds more like a gray alien dressed in black than a skeleton dressed in black.
Starting point is 00:04:24 The image today we call the Grim Reaper. It looked like somebody was bent over and had their head in the window of the deer blind and it either heard me or smelt me and he pulled his head out of the tent and stood straight up and that shocked me. They don't make people that that big. The way it moved, almost as if it was gliding across the beach. I've never seen anything moves like that in my life. They were screaming at each other in gibberish.
Starting point is 00:05:21 It sounded like a language and they were chuntering away back and forwards, back and forwards, back and forward. I know what a bear looks like and there is no way on this planet that what I saw were bears. 911, what are you reporting? Jesus, somebody out here. What's going on now, sir? That sort of a bitch is about six foot nine, I don't know. Do you see a bouncer? Yes, I'm looking right here.
Starting point is 00:06:03 This is Blair coming to you from DeLonga, Georgia, the home of the first gold rush. And you're listening to the best podcast in the world, Sasquatch Chronicles. Little history lesson for everyone. I'm telling you, if you get a chance, go read some eyewitness testimony during the Black Plague. And I'm sure you'll agree with me. I mean, the way they described these figures in black cloaks, and they were real big figures, it really reminded me of gray aliens dressed in black. And then later we came up with the Grim Reaper.
Starting point is 00:07:06 And you know, the Grim Reaper wasn't a made-up figure. It came from eyewitness testimony. I find weird stuff like that interesting. I don't know if anyone else does. But I appreciate you being here tonight. We're going to chat with John. and John is originally from New Jersey and he describes this encounter on his property when he was younger right before he went into the military. Much later in life, John became a truck driver and a group of truckers he was in a lane with.
Starting point is 00:07:39 They almost hit one. And then we'll wrap up with CJ and Adrian and both have extensive experience creating video games. and Adrian actually reached out to me a couple months ago and he's a listener of the show. I know he's a member and their company wanted to design a Sasquatch game. I really fell in love with the idea of creating this game. Normally I wouldn't have a show on something like this, but what the guys are looking for is real experiences with Sasquatch.
Starting point is 00:08:13 They want to get the movement of Sasquatch down. They want to create a game environment that is true to Sasquatch encounters in real places, like in Washington, Texas, around the United States, and they're looking for your help, your feedback. But I'll let the guys go into it. If you've had an encounter and you'd like to be on the show, shoot me an email. My email address is Wes at Sasquatch Chronicles.com. And if you get a chance, check out Sasquatch Chronicles.com. You can become a remember and get additional shows.
Starting point is 00:08:51 And I want to thank John from last night's show, who grew up on this property out there in Sandy, Oregon. And there's a lot of things that happened. But thank you again, John, for coming on. Let's jump into it tonight. I want to welcome another John to the show. John, thanks for coming on. I appreciate it.
Starting point is 00:09:13 It's been a long time waiting to talk to you. Yeah, and you had this experience. the main one I want to talk about happened out there in New Jersey. If you would, would you start from the very beginning? What were you doing and what happened? Yeah, I'm going to have to back up a little bit. On that day, I had just gotten back from investing into the United States Navy. And I had been dropped off back at the house about, you know, about 430 the afternoon, June 17th.
Starting point is 00:09:47 about three miles northeast of Chester, New Jersey, which is about 30 minutes northeast of Huckleparnie State Park. We had a house on the west side of the Black River Wildlife Management Area, and the house had been built about three and a half years ago. So I got back to the house. We had two dogs. We had a golden retriever. and a little black dog, let them out there and go do their thing, and the little black dog, all three or four times a week,
Starting point is 00:10:27 would just go running and scream and yelling off in the woods, and then she would come back 10, 15 minutes later, and she would have all kinds of stuff on her, so I had to wait for her to give her a bath. So she went off in the woods, and I let the big dog back inside, and then it's like, okay, Pretty day outside, about 75 degrees, light wind.
Starting point is 00:10:53 I'm going to go walk in the woods. We were in the woods quite often, clearing trees out and, you know, doing stuff, and I'd like to walk in there because it's still nice and quiet. So I headed southeast from the house and got about 700, 800, 800 yards in the house and stopped. I pointed myself back kind of towards that house. and all of a sudden here come to this god-awful noise off my right side. Very loud. And my first thought was it was a very large dog
Starting point is 00:11:30 because there were some large dogs up the road from us. A couple seconds later, they were shorter vocal. And that's when my brain said that wasn't a dog. and then there was a final short vocal. After that, it was like 15 sentences in like five seconds. So I went to the right about 15 feet, and there was three pine trees about 12 feet tall. And there was a very bush about 40, 40, 45 yards away,
Starting point is 00:12:07 about four foot tall. And he was standing on the other side of it. At the time, I thought he was about 6-8, 610, covering in red fur hair, look like a basketball player with shoulder pads on, facing me head-on, and we just stared at each other. Just the overall, seeing this thing standing in front of you from that distance, I mean, it was wide, you know, four and a half foot wide shoulder is covered with hair, large black or brown eyes, and that's about all I could get out of it. It was definitely a male because I didn't see any female parts, and its hands were below the berry bush, so I didn't see any of that, which was okay with me. He did not move a muscle.
Starting point is 00:13:10 his hair wasn't, you know, matted and have stuff in it, but it wasn't really clean. It was just kind of untidy. And we just stared at each other for a few seconds or longer than that. And then I just couldn't take it anymore after that. So I ran back to the house, and I went back over there, climbed up the deck steps, and there was a little black dog. She's eight pounds. She was shaking so hard
Starting point is 00:13:47 and the deck was rattling. She had phone coming out of her mouth and you've had dogs and you talk to your dogs. I said, did you see that? And her nose pointed right in the general direction where that thing had been standing at.
Starting point is 00:14:05 So I let her back in the house after a couple minutes. And after a few minutes standing there, I headed back into the woods. I got back to the pine trees, just to the north of the pine trees, and it wasn't standing there anymore. So I decided that I wanted to go all across to the other side of the berry bush to see if I can see tracks or anything. And I got about halfway there. I got a very loud at branch nap. I don't remember what they're from what direction.
Starting point is 00:14:50 So I left again. Ran back to the house. I don't know if I would have went back, but I completely understand why you would. I know from your email, nothing really like this ever happened on the property. And I would imagine there's a little shock, a little curiosity.
Starting point is 00:15:09 I wanted to ask you the vocals that you heard, can you kind of describe what they sounded like? Well, you have it in your intro with Claire and the samurai chatter. That was the first one. I left 43 days after that to go to boot camp. But for three and a half years living there, there were no instances. I mean, we had hunters during deer seeding all the time. you know, come through there take deer out. We had
Starting point is 00:15:41 always had deer in the yard. The next run neighbors up the hillhead, apple trees. We had a commercial uh, apple orchards south of the river. And nothing had ever happened
Starting point is 00:15:57 prior to this. The other weird thing is you had a guy named Robert on your show. I don't remember what the show number was, but he had an encounter in Takalbarnia State Park, which is not too far away, 14 years later with a red male. Yeah, and I know from your general location, Whitehall, New York isn't far from you.
Starting point is 00:16:26 Makes me think maybe it was just kind of passing through. This other incident that you had, it was in Yakima, Washington. How many more years later is this? That was in, uh, around 95 or 96. I had stopped at a truck stop south on 97 somewhere and went in to have a bite to eat. He was crowded and I sat with this other lady trucker and we were just talking back and forth and then we decided that we were both going in the same direction. So we headed up, I think it's 97.
Starting point is 00:17:06 We weren't going to the same place, but we weren't going to the same place, but we were. We were going the same general direction. And we headed north. And I think about two or three miles south of Yakima. There's four or five a single line, and we were just chatting back and forth on the radio. And all of a sudden I hear her yell out on the radio. Holy crap, I almost ran over it.
Starting point is 00:17:33 And I got on the radio, I said, what it? she said it's on the right side of the road going up a hill so I looked out the passenger window and I saw the back end of one walking up this hill about 75 yards away you know John when I read your email and I know there wasn't much of a description beyond kind of this hairy giant walking up this hill it made me think of um there was a truck driver I interviewed
Starting point is 00:18:05 probably four years ago, and he ended up not coming on the show. But I was like, man, you know, where have I heard this before? And he describes this row of truck drivers, and I want to say it was in the mid-90s. They were all in a path, and this thing had run across the road.
Starting point is 00:18:25 In fact, I think the first truck driver was female. She actually did almost hit it. And by the time he looked at it, it was kind of your situation. and he describes kind of this giant going up the hill. Makes me wonder now if he was part of that group. I know both encounters were pretty brief, but it really is life-changing to really see one of these sayings.
Starting point is 00:18:48 Well, what do you think Sasquatch is, John? What's your take? Well, I think in the beginning everybody goes from well-acominated to Giganticus to this to that, but I don't... I think there's way too much about the things that happen with them when we encounter them. That is just some human kind of ape going around in the woods. They have language.
Starting point is 00:19:18 They have groups. They have nice ones. They have mean ones. They have all variances just like we do. And most likely, somebody knows what it is. I'm sure the government knows about it because all the stuff. stuff that happens on all the military bases. They probably know, but not that they're going to tell us.
Starting point is 00:19:41 It's definitely a very big mystery. Yeah, it really is a mystery. And it's hard to disagree with anything you just said. You know, going back to that very first encounter, the reason why I think it was just passing through, you had made the comment, you would let your dogs out. And the little black one would go run off in the woods. you had to stand there kind of wait for it
Starting point is 00:20:06 and you had to give it a bath when it came back because it had junk all over it from running in the woods and the bushes and seeing how terrified your dog was you know dogs will tell you when these things are around and I know you left for a boot camp but it makes me wonder if it left after that or if it kind of hung around for a while
Starting point is 00:20:27 in the three and a half years that I lived there before boot camp when that dog had gone off into the woods, I had never walked out there at all because I knew I had to come back and shoot me to bat. So I would just wait for us. That is the only day I went out there. And I found out about six months later,
Starting point is 00:20:52 in a letter from my parents, after that rough time frame, that dog didn't go out in the woods either. She stayed by the house. Yeah, so it's possible it did kind of hang around for a little bit. Or that poor little dog had PTSD. I know there were brief encounters, John, but I can't thank you enough for taking the time to come on. Oh, no problem.
Starting point is 00:21:19 It's been, I think I emailed you first like about 10 years ago, but we never got together. Well, I'm glad we were able to make it happen. Thank you again, John. Next up I want to welcome CJ. CJ, thanks for being here. Yeah, good to be here. Thanks for having us, Wes. Yeah, man.
Starting point is 00:21:45 And I know that we have Adrian. Adrian, thank you for being here. It's an honor, Wes. Thanks for having us, brother. And it was a couple months ago that Adrian reached out to me, kind of shared this idea of this game that you guys are creating. And he sent me screenshots of the gameplay. And just the overall idea.
Starting point is 00:22:06 of the game, I loved it. You know, I would consider myself a gamer. I know the 12-year-olds I play online against on Steam, they would consider me prey. But, you know, this was like unlike any other Sasquatch game I'd ever played or even heard of. And then you throw their graphics and the artwork and the audience can go check it out.
Starting point is 00:22:30 If they go to Sasquatch-hyphenations.com, they can see the gameplay. They get an idea of what the game is going to be. Definitely go check it out. Sasquatch dash nations.com to kind of see what we're talking about. But for the audience, would you kind of describe the idea behind making this game and kind of what they can expect? Absolutely. So we're looking to build an open world supernatural survival RPG game.
Starting point is 00:23:03 And for those who don't know, RPG stands for role-playing game. And we want to go all out with it and create essentially the definitive Bigfoot IP in gaming. It's all rooted in authentic, cryptid lore and firsthand testimonials that I've listened to from your podcast, Sasquatch Chronicles, over the years. I've been a paid subscriber for as long as I can remember. And I am obsessed with the subject. I go to sleep with it listening to these stories every single night. And it's profoundly impacted me in all kinds of ways. And one of them is it really got me thinking about what this world would be like,
Starting point is 00:23:49 the world of the Sasquatch. Once I was sort of collecting my understanding of that over the years based on all these stories and all these accounts and the documentaries have seen, and the research I've studied, it all started to come into to focus for me that this is the perfect formula for a role-playing game that would be rooted in basically how I think things actually are and in real-world locations as well. So you get to play a Sasquatch, you get to live day-to-day and hunt and, you know, participate in group hunting and you encounter humans and in the game there is a sort of tentative treaty, tentative relationship with the U.S. government.
Starting point is 00:24:40 In the game, you are allowed to live and do your own thing as long as you don't kill any humans. And if you do, you have to deal with the swift military response. So that's one of the main sort of systems and dynamics in the game is that you're, you're, walking the line between your primal instincts and a desire to, I guess, do the right thing or, you know, live a peaceful life for the most part. You know, the life of a Sasquatch isn't necessarily a peaceful one. You have other Sasquatch you're contending with as a male. You know, there's like power struggles, social dynamics that you have to navigate. You know, you have a love interest as well that in the Sasquatch world, basically you pair up with the mate and that's
Starting point is 00:25:36 your mate for life and you build your family, but you also have elders in the tribe. You have family. The way this world works is probably, you know, a sort of tribal structure depending on your area. you know, you could have upwards of thousands of Sasquatch in a hundred mile radius. I think they're able to live in the outskirts of society or the outskirts of the human society in their national parks and highly forested areas without having to deal with humans pretty well. You know, they can steer clear of us. So they can build a lot of. life for themselves.
Starting point is 00:26:23 And the game is basically what that looks like. I would just say kind of along those same lines, I've been a gamer my whole life. Back in the Dostas, Atari, first-generation Nintendo, and have continued on. In fact, we were just admiring Adrian's game collection here. And he's just got some incredible RPGs that he's playing on right now. And for me, it really comes down to a few things. When I think about my experience in playing games that really live within this cryptid space, first and foremost, I don't see a lot of quality there, personally speaking.
Starting point is 00:27:01 A lot of it is more hack and slash. You know, it's not really that higher end, visual, dynamic, interesting gameplay. And what we're really after here is first and foremost, something that's beautiful. And I can tell you that what Adrian has done so far as an artist is outrageously gorgeous. I mean, we're talking about plopping you straight down into places that really exist here in the United States and abroad. And it's hyper realistic. Additionally, is the inclusion of a story. And to me, that's the thing I'm always looking for with a video game.
Starting point is 00:27:40 And it's this capacity to really explore the background. what is Sasquatch? You know, what is the history? What is the lore? How do these things interact? What do they do? Some of the paranormal aspects that Adrian was talking about earlier that really, really dress it up, really make it fun, really make it exciting that you make it interesting.
Starting point is 00:28:03 Oh, yeah, for sure. Absolutely. You know, and that's what, again, that's what I look for, is something that's going to be beautiful, something that's going to be engaging, something you're going to ultimately remember. And I'll tell you, what I've seen. so far what we've been building is exactly that. It's a game
Starting point is 00:28:19 that like The Witcher or like any one of the other AAA RPG titles that are out there, Ghost of Tsushima, right? That's the type of game we're looking to bring forward, but with a Sasquash bend on it.
Starting point is 00:28:35 You know, one of the things that really impressed me about this game, Sasquatch Nations, and for the audience are not being paid for this. I just love the idea. But you know, I've, like I was telling you guys, I've been a gamer. Not a great one, but I'm a gamer. And I was playing my son turn me on to Red Dead Redemption, the second one. And the graphics are just amazing. And it's the little things in the game, like when it's
Starting point is 00:29:07 snowing and then the weather clears up, you can see like the snow melt off the guy's jackets. It's all the little things that they do. And when Adrian had sent me screenshots of gameplay, it was right up there. You know, when you think of like high quality games, you think of like Grand Theft Auto or Red Dead Redemption. And when I was looking at these screenshots of gameplay Adrian sent me, you know, even the water looks real. I would love for the audience to check it out. go to Sasquatch-nations.com. On that website, can they actually watch gameplay? I know you guys are kind of in the beginning stages.
Starting point is 00:29:51 Not yet. We're still in the development phases of that, fairly early development phases of that. But one of the reasons that we want to direct people to the website is so that they can check out the concept and check out the important elements of the gameplay. and, you know, get their eyes on what it looks like, what the characters look like. We have a concept trailer that's there as well.
Starting point is 00:30:18 And we would just encourage people to participate in the survey that's at the end. Let us know your level of interest in it because ideally, if people are interested, we would love to launch a Kickstarter as a community and build this up and really make it a communal effort. tie as much of people's real life stories as into it as possible. To me, I want people who have seen these creatures. In full disclosure, I have not had a Sasquatch encounter myself, but I don't need to have a Sasquatch encounter to believe in them 100% at this point.
Starting point is 00:31:02 I'm thoroughly convinced. In fact, I've spoken to people a few weekends ago. I had an opportunity to speak to a retired lieutenant general, former Air Force and Space Force. And he's someone who I have the privilege of having an ongoing relationship with. I see every few months. And I was telling him about the game. A highly decorated guy, you know, has a degree in aeronautical engineering. And it's just, he's been everywhere all over the world.
Starting point is 00:31:38 his companies that build satellites and space. When I told him about the game, he was blown away by it. And he confirmed to me that these things are real and that he knows people who have dealt with them on a military level. And one of the things he said to me was that he was like, will they be able to travel in portals? He's like, because that's one of the things that they can do. That's what he said. that, you know, I'm not going to divulge his name. Hearing all these accounts has convinced me 100% that these things are real.
Starting point is 00:32:17 And I'm, you know, I've had some paranormal experiences in my life that I've really, at an early age, opened me up to the fact that reality is stranger than fiction. And you don't have to dream up some alternate world on another planet to explore that strange nature of reality. We have it right here all around us. And the Sasquatch is the perfect encapsulation of what that means. And we really want to capture all the aspects of these things the way they behave, how they interact, you know, and also they're not the only cryptid in the game. You know, there's a dogman character and one storyline. in the one Pacific Northwest location that is your sort of the apex threat that is as powerful as you,
Starting point is 00:33:15 if not a little bit more so because there's some dark magic tied in with them that I believe is tied to them actually in real life. I think they're rooted in some kind of dark magic that's part of the game. So there's this metaphysical component as well. And, you know, we want to capture that as authentically as possible as well with, obviously, we don't have all the answers. And there's some gaps that we have to fill in with our imagination as far as, like, making sure everything connects. But I think anyone who understands the phenomenon that plays it or that has had an encounter and plays it, will for sure recognize important key things in this game from their own experience. doubling back to your original question there what is on the website today
Starting point is 00:34:06 inclusive of the trailer the screenshots etc something that I find immensely frustrating in the modern era that we live is that you'll go to a website you'll get an ad whether it be through Facebook or your phone or whatever and you'll see a video or a picture of a game and then you actually get that game and they're night and day different what I can tell
Starting point is 00:34:30 is that the imagery that we've put on the site, while there is some concept art, is almost wholly representative of in-game play. And while we're not into our completed alpha yet or our vertical slice, we do have a playable demo. And both Adrian and I have poked around at that. And those pictures you're seeing, that's actual gameplay. And it is incredibly gorgeous, what we're able to actually produce. And so I just want folks to know that are listening to this. It's not a smoke and mirrors thing. When you go to that site and you check it out, what you're seeing is what we're building. And I think it's so cool too that you guys are actually including the lights that people see. Now, whether that's related to Sasquatch or not,
Starting point is 00:35:15 no one really knows. But they show up a lot. And I love it that you're including that. But I think what makes games like this so cool. And if you've ever played like GTA or Red Dead Redemption, you'll understand what I'm saying. You can do what you want, but there's consequences for your actions or the storyline changes depending on what you do. Kind of like, you know, with Sasquatch. If you decide to attack humans, if you decide to, you know, that whole aspect of changing the narrative of what the game could be and what it is now based on what you do. And I think it just makes games fun. I just think it makes them cool when you include that. And I would love to be a part of it.
Starting point is 00:36:04 I'd love to do like a voiceover, you know, where some guys listening to a podcast or, you know, something like that. I definitely would love to be a part of it. Well, I mean, this game wouldn't be possible if it weren't for you in your show, man. It really inspired the whole thing. And that's why I reached out to you in the first place with this. Because to me, there's no better person to connect with about this than, then the main responsible for what inspired it.
Starting point is 00:36:32 So, um, well, I want to double down on, on what you're saying there too, Wes, this is, you're really,
Starting point is 00:36:39 really poking at something that I think is incredibly important to convey, which is that this isn't a game that includes Sasquatch as a replacement character for something else, just another person or, or what have you. It's, it's this whole world. It's this whole,
Starting point is 00:36:56 it's our world, right? But it's taking, a different lens on it, including like you're saying, the orbs or the lights, the Native American people, the dogmen, all of these different aspects about the paranormal. We weren't bringing all of that together. And it's all grounded in the stuff that you talk about on your show. So we're not, while there are some pieces we're filling in like Adrian shared fundamentally and foundationally, it's all being built around the body of information that we have as a society that you've been
Starting point is 00:37:26 bringing to light for all these years, that's our goal. You know, again, not just a Sasquatch character thrown into a world that you get to play with, but one that really jives with that whole environment, that whole sphere, the whole paranormal, all of it, right? And as much as we can reach and obtain that. And we're trying to do the best we can. And this is really where we welcome the feedback. We really do sincerely, like Adrian said before, we really sincerely welcome any and everyone to
Starting point is 00:37:55 go onto our website, throw us your thoughts, give us ideas, you know, talk to us about the things that are non-negotiables. You have to have this, right? Like, we would love to hear all that. Yeah. And if you're a developer yourself, if you have any experience in the gaming industry, if you know how to use Unreal Engine, if you're an artist and you want to join the team, if this sounds like a project that you'd be interested in, that you could contribute your passion to, we would love to have you. We're absolutely in the market. And, And your audience is full of the kind of free-thinking, independent-minded people that we are looking to work with most. You know, people who share the same kind of mission and perhaps might even be kind of tired of the establishment kind of corporate mainstream way of doing things,
Starting point is 00:38:47 which, in my opinion, has just grown completely stale. And it's in bad shape, you know, gaming these days is just full of, just depravity, violence, this like kind of parasitic woke ideology, propaganda, you know, like everything is post-apocalyptic, everything is like the end of the world has already happened. Humans or zombies. It's like anti-human, right? This will be the opposite of that. I mean, granted, we're working with Sasquatch, so it's, I wouldn't necessarily call it human, but there's a very human component to it. You know, I think there is some human in Sasquatch.
Starting point is 00:39:28 If you look at the Sasquatch Genome Project, they seem to have some human DNA in them. So there is humanity to it. And like you were saying, there is a consequence, you know, risk and reward sort of karmic system that rewards you doing the right thing by allowing you to sort of gain access to more paranormal abilities, you know, that's sort of rooted in your, your spirituality, your karmic sort of rating, I would call it for lack of a better term. But the decisions you make, how much violence you bring into the world will get you ostracized from your troop, you know, you'll have to deal with the military. I mean, you can do it, but just like in the real world,
Starting point is 00:40:19 you have to deal with consequences. And I think the best, stories are rooted in truth. And this is, to me, a no-brainer. And you don't have to believe in Bigfoot to appreciate it. That's the beauty of it. And I think for those who are open to the subject but don't necessarily believe or maybe are agnostic on the subject, I think there's still so much fun to be had there. And they're going to find that the piece is fit. And they might even walk away from it with a newfound appreciation for it. In fact, one of my goals with the game is to really destigmatize the subject. You know, I think it's a sin that people cannot talk about their experiences openly without feeling stigmatized and ostracized for their experience and
Starting point is 00:41:10 claiming that they've seen one of these things, you know, we need to get over that. You know, we need to evolve and be able to talk about the truth, no matter how uncomfortable it might be for people. And I think this game will help serve that purpose and bring it into the mainstream consciousness, more the zeitgeist, so to speak. Allow people to feel more comfortable talking about this and open people up who weren't open to it before.
Starting point is 00:41:39 You know, get people thinking, get people's minds open. It's time. Yeah, I love that, Adrian. And again, go to Sasquatch-hyphen dot nations to check it out. And under the contact section, you can kind of give the guys your feedback, whether you're a listener
Starting point is 00:41:56 and you want to share some ideas or if you're a developer, kind of looks like you can contact everyone on the site. Is this going to be like an Xbox game? Is it going to be a PlayStation game? Is it going to be like a PC game? That's a great question. What we're definitely going to have it on is PC for sure.
Starting point is 00:42:17 and we're exploring opportunities right now, whether it makes more sense to go for an exclusivity play with one of the major console platforms or ultimately offer it across all platforms. One of the big things that's differentiated PlayStation, I think, in the last call it five or so years, is that they did a really phenomenal job of locking up a lot of exclusive content.
Starting point is 00:42:42 And at the time, Xbox opted not to do that, and we're starting to see what we've been saying, actually the impacts of that, which have not netted out as positively for Xbox. That said, I love all the consoles, so I don't have a predilection one way or another. You know, I do PC gaming. I do Xbox gaming, PlayStation gaming. I got a Switch, right? And they all have great titles that underpin them.
Starting point is 00:43:10 But right now we're still in the expiration phase, again, definitively on PC. And then depending on where the best. opportunity comes through, likely it'll be exclusive on one of the consoles, but it's TBD on that. And folks, I mean, again, we welcome that feedback. Do you have a preference towards PlayStation versus Xbox versus, you know, whatever it is? That's one of the questions on the survey, for sure. You know, one of the things that you guys brought up, and I honestly didn't even think about, is it might be a cool tool to kind of bring people into the subject. And video games today, are amazing.
Starting point is 00:43:50 You know, I bought one of those, Adrian, you're probably too young for this, but CJ, I think you're closer to my age. In fact, I think you've actually created a lot of games I've played in the past. But I bought one of those tabletop arcade machines. You know where you
Starting point is 00:44:05 sit across from each other. I used to play them at the pizza places all the time. And I was telling my son, I was like, do you realize how many quarters I put into this machine? And he wasn't impressed. It was like showing someone DOS or showing someone like Windows 3.1. I mean, he was not impressed.
Starting point is 00:44:24 Video games today are impressive. And I wanted to ask you with Sasquatch Nations, is this a game you can play online with other players? Ideally, yes. One of the main three game modes that we envision that we're going to be working towards is a competitive mode where, You can play as Sasquatch as dogman, as a skinwalker, or as a special forces soldier. And, you know, you could have a team of special forces, a troop of Sasquatch, a pack of dogmen.
Starting point is 00:45:02 And you can go up against people and basically use the kinds of systems and powers and the various like strengths and weaknesses that each kind of character has that you get to experience in the story mode or in the free roam mode and put that to use in a competitive online platform. I would say absolutely agree with everything Adrian just shared. One of the areas that I've personally found frustrating with modern online gaming is that it becomes a mechanism for microtransactions. You read the stories online about the kid who gets his dad's credit card and next thing you know, $1,000 has been dumped into Fortnite or Roblox or what have you. I want to be clear with our audience, you know, as a gamer, I'm a gamer. For those that are interested in gaming, the importance of us developing a really strong
Starting point is 00:46:03 single player story mode with all the dynamic aspects Adrian was talking about, it's going to have real replayability because you can approach the game, like kind of on the opposite end of the spectrum as this rough, gruff, bad, if you will, character, and how that unlocks certain abilities and capabilities and storylines and dialogue. And then you can double back later and play it as the good character, right? I mean, I think back, the first game I ever saw this in was fable on the Xbox, the original fable. And I just fell in love with that game. I mean, you either go down one path where you grow horns, you go down the other path or you get a halo. Obviously, we won't have horns or halos in this game, but you get the basic concept on that. But yes, absolutely an
Starting point is 00:46:51 online aspect. You really can't create a game these days without having having that in it. But I just want to be clear with our audience that we're really doubling down to make sure that the story, the single player mode is going to be absolutely incredible and that there's a dynamic and interesting aspect to the online. And one thing we've also discussed exploring, it's still kind of on, it's on the side. We're talking about it. is, is there a way for us to fully integrate a mobile part of this game as well? Something that whether you're playing PC or console, as you're on the go and you're out there in the world, could you have something that you're actually playing on your mobile phone that keeps you in the game, as it were, right?
Starting point is 00:47:34 Something where you could unlock abilities, unlock gear or otherwise, that then transfers over when you get back to your console or your PC. So that's something we're actively exploring as well. And again, we welcome ideas and thoughts from folks out there. If you know something about that space and you want to share something with us, we would absolutely love to hear about it. Yeah, go to Sasquatch-Nations.com and give me your feedback. You guys need to hurry up and make this game.
Starting point is 00:48:04 I'm ready to play it. But on the website, you really see Adrian's artwork. You really see the quality of the game that's going to. and be created. And this isn't like you guys' first time making video games. I kind of said it earlier. But CJ, you've been around this for a long time, haven't you? Yeah.
Starting point is 00:48:24 Yeah. So I've been in technology for my whole career, starting in the U.S. Air Force. Well, actually, before the U.S. Air Force, I worked for electronic arts as a game tester working on Command and Conquer. I actually, it's funny, I just found my poster in my garage the other day and framed it and put it up on my wall, signed by the whole development team. My signature is on there. But yes, I've been a gamer forever, and I've worked tangential to the gaming industry
Starting point is 00:48:53 for a very long time in technology specifically for a lot of different Fortune 500s and otherwise. But yes, I have a long background there, and it's something I'm incredibly passionate about. My family, we're all gamers, gamers of every color. So whether it's the board games, the console games, the PC games, we have it all. And we really enjoy plumbing the depths of everything from control to Hades to Ghost of Sushima to Witcher. We're big RPG fanatics. My wife in particular loves the Dragon Age series. And that really resonates for me that game in particular because there's so much infinite replayability to get all the achievements.
Starting point is 00:49:39 which is something I really enjoy, is getting to 100% achievement. You got to play through that game three, four, five different times. And it's not a drag because you can take different approaches. You can build your team a different way. And while we're not creating Dragon Age,
Starting point is 00:49:55 we're approaching it with that kind of a mindset where there's going to be enough variability and replayability in it that you'll want to re-approach it and you'll want to hit it again and you'll want to play it on the higher difficulty and you'll want to try it with a slightly different approach. And some of the things that we're also looking to include in here
Starting point is 00:50:13 is more of a dynamic type of dialogue as well. I mean, following along with the stories, like we've alluded to throughout this conversation, is we want you to be able to really go down different rabbit holes conversational. You can end the conversation early if you want, but if you want to just sit there and have a conversation with the chief elder of the local Native American tribe to really, understand the history and the background and otherwise, you can do that. And again, this is all
Starting point is 00:50:43 based on information that we've obtained, both through this show, outside of this show, through books, through personal experience, friends. And yet again, I'll just say, like, this is where we really want your audience's feedback, things that are going to work in a gaming type of an environment that would resonate and be interesting. We want folks to walk away from this game, feeling like they've come away with something new, some new piece of information, some new tidbit. And I'll just say this is just the last piece. One of my favorite games growing up was Age of Empires.
Starting point is 00:51:17 And what I loved about that game was the historical reality that was in that game. And it stuck with me from my entire life because of that reason. I think there's something that we've lost over time. And it's not unintentional. It's very intentional. I've read the articles, I've listened to the interviews. The industry at large is out to make profit. And if you can cut out all of the work and the time and the energy to go through the process
Starting point is 00:51:48 of developing something that's more historically or real world accurate, you do that. And I want to just double down on everything that Adrian and I have been sharing here. We're an independent studio doing our own thing, not looking to give up control. And so let's leverage the power that technology has afforded us through the internet in particular, through crowdsourcing, through connections. We're people, people first and foremost. And so we want to meet your folks. We want to meet anyone out there that's interested in getting involved. Yeah, I miss Age of Empires. Man, I've blown so many hours of my life playing that game. CJ, what do you think Sasquatch is? that's a great question.
Starting point is 00:52:34 My wife and I, we've traveled up to Mount Rainier, and we've gone on different tours and read different books over the years. My wife actually just read a book not that long ago on Sasquatch. For me, anyways, what I think about what is Sasquatch is, I really put it more into the intellectual. I would say that Sasquatch is a mystery. And one of the things that holds true for me in life is every time I turn around, it seems like the things we're told aren't entirely accurate.
Starting point is 00:53:04 And so this notion that Sasquatch is just some myth, is just some non-reality, just leads me to be more interested in researching and exploring it. How that manifests physically and in reality, I think we've all got a general sense. You know, your Sasquatch Nation's logo has kind of the outline of Sasquatch. You go to our website. I think the physical manifestation, we've all got a somewhat, similar view of what he or she Sasquatch looks like, but I think it's ultimately a mystery. And that to me is what makes this whole project so exciting.
Starting point is 00:53:40 What about yourself, Adrian? What do you think it is? Wow. That question is what the inspiration for the game really is downstream of. I've thought a lot about it. And I've often, you know, dreamt about how I would answer this. question if you asked it to me. So it's amazing how things come full circle. But what I would say is when you look at the Sasquatch Genome Project, which I mentioned earlier, I think it's an important
Starting point is 00:54:14 data point for how I understand them to be at least. I think there's a part of them that has human DNA. And then the other part seems to be a question mark. And that's where the the mystery that CJ is talking about for me lies. And I think they're a physical creature. I think that they're very flesh and blood. But I think they have a metaphysical aspect to them that I think comes from their primal kind of nature. I think the more in touch with nature you are, the more disconnected from the kind of trappings of human society that we, we have to deal with as humans, the more, I think, in touch with the sort of metaphysical aspects of
Starting point is 00:55:07 reality, you can become, you know, and the walls sort of begin to crumble that are built up through the human experience. And a lot of these things that we would see as fantastical or paranormal might just come naturally to them, you know, an ability to cloak, you know, or an ability to phase out into some, into the sort of ethereal realm or the astral plane or wherever they go, which is definitely part of the game. But, you know, I think they're, they're a people in the, in the definitional kind of sense of the word. I think they've probably been on earth for about as long as we have, just living in the sort of outskirts of you know, in the periphery of human society.
Starting point is 00:56:04 And I think we have a long history of interacting with them. Yeah, I do think that they've been around as long as we've been around. And they do seem to live on the outskirts. And I know, Adrian, I know you love this subject. I mean, I know just from talking to you off the air, we could probably talk for like two hours on what Sasquare. is. And that's why I really think this game will be successful because you do love the subject. And you got mad skills, man, when it comes to art and visual effects and that sort of thing.
Starting point is 00:56:41 And I really hope that the game comes to fruition. I really want to play it. But for the audience, go give the guys your feedback. Go to Sasquatch-nations.com. Check out the trailer, check out the screenshots, give the guys your feedback. and I really appreciate you guys coming on the show and sharing this project with the audience. Yeah, thank you, thank you. Really, really appreciate the time, Wes. And just to say this one last time,
Starting point is 00:57:11 we are still building our team independent studio. The feedback is welcome, but also if you or someone you know might be interested in joining our team, let us know, reach out through that same feedback form because we are looking for folks to join this endeavor, join this venture, get involved, like in a real material way, join our team directly. And so thank you for this platform.
Starting point is 00:57:34 Thank you for this opportunity. It's really been a pleasure chatting with you today, Wes. And thank you for everything you do, man. You give people a forum to, uh, to vent and to talk about their experiences that have impacted them in profound ways. And there's no other forum like it. And you do it in such a brilliant way. You know, always what to say and what, you know, when to just fall back and let people get it off their chest. And it's a pleasure listening to your show. I've learned so much. And it's been an honor to come on here and talk about this idea. And I look forward to building it with you, man. The honor was mine, guys. Thank you again. And that's it for tonight, everyone.
Starting point is 00:58:18 Remember, if you've had an encounter, shoot me an email. My email address is Wes at Sasquatch Chronicles.com. And if you get a chance, check out. out Sasquatch Chronicles.com. You can become a member and get additional shows. Does anyone know if they have any more of those world sporting events we could
Starting point is 00:58:39 host? That last one seemed like it went by too quick. You expect saw the skyline out the window and I nearly broke my neck. Landed, the pines run green and I said this is the most beautiful thing I've ever seen.
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Starting point is 01:01:43 dancing to gangnam style with their arms around each beat. That's learned Algerian the marching band playing their song where you belong Frenchman says the air conditioning deserves its own whole stanza English fans to jar dropped at the f*** And we're just getting wow a bag popper and a bucket drummer I kill wicker hat playing music for us all different worlds welcome welcome

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