Taking 20 Podcast - Ep 240 - Interview with Paizo Infinite Master Tom Robinson

Episode Date: October 20, 2024

There are adventure designers and ADVENTURE DESIGNERS.  Tom Robinson is definitely the latter, being one of the first authors named as an Infinite Master, an invitation-only group of designers curate...d by Paizo.  In this episode he gives some tips for publishing adventures and valuable tips for newer players and GMs alike.   Thank you so much to Tom for being so generous with his time and expertise!   Tom's new adventure, Harvest of Shadows is available for $4.99 at https://www.pathfinderinfinite.com/product/497437/Harvest-Of-Shadows-A-Pathfinder-Second-Edition-Autumn-Harvest-Adventure   #pf2e #dnd #paizo #infinitemaster #RPG #designtips

Transcript
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Starting point is 00:00:00 This week on The Taking20 Podcast. So Tom, with all that GMing, does that leave you any time for playing? You really seem to think I actually get to play this game? Welcome to The Taking20 Podcast, Episode 240, an interview with Pathfinder Infinite Master Tom Robinson. I'm skipping the pun this week since this is already a supersized episode and I want to get right to the interview. My regular listeners know that I hardly ever do interviews. I think maybe this is the fourth one in the life of this podcast. I only bring on people who are interesting and knowledgeable
Starting point is 00:00:41 about tabletop RPGs and I feel are worth your time. Tom Robinson is a published author of seven different adventure modules including Hive of Corruption, The Isle in the Mist, and the newly released Harvest of Shadows. Tom is actually one of my GMs and I have learned so much from him playing his game and I think he has so much knowledge he can share with all of us. Tom, thank you so much for coming on the podcast. Tell me a little bit about yourself. So it's like mopping, you know, you, you sort of ask them about what's your
Starting point is 00:01:14 favorite mop that you like to clean with, right? Exactly. What's your favorite mop you like to clean with? What's the mop you like to use? Or do you have a broom or a dust pan? You know, no, I don't have either of those. So, you know, hello, you know, I'm Tom Robinson. I'm a seasoned theater director and educator. I'm based here in LA. I have the distinct honor of being the loyal staff, air quotes, to Lady Abigail Pippington from the Kingdom of Princessville. That is her name. You
Starting point is 00:01:42 know, my delightful smooth fox terrier, though mostly we just call her Abigail or Abby. She's fondly known. Together we explore life's adventures, both in the world of theater and beyond. I've had the joy of traveling across the intercontinental US, blending work mostly with pleasure and embracing the richness of each new journey
Starting point is 00:02:06 as I travel, etc. So I'm fortunate to have a wonderful circle of friends and confidence who pretty much keep me grounded and offer wisdom when I need it most. As the years have gone by, I find myself becoming more reflective as we do, you know, taking the time to look back on my mini adventures. Life has brought my way. Lately, I've turned those reflections into writing, capturing the stories, lessons, and moments that have shaped my journey.
Starting point is 00:02:32 Life has certainly been an adventure. It's been full of twists and turns and occasional bumps and bruises that we all encounter. I've had my fair share of challenges, but each one has added character to my story, shaping me in ways I really couldn't have imagined. I've learned to embrace the highs, weather the lows, and find meaning even in the toughest moments.
Starting point is 00:02:51 I mean, after all, it's the knocks along the way that make the journey truly remarkable, giving me a deeper appreciation for the people I've met and the experiences that have shaped me. That's a very interesting way to describe your life. And I guess, along that journey, how did you get started playing Dungeons and Dragons or Pathfinder along the way of your life's adventure? Well, Abby's right here by the microphone, so she wanted to yawn. That's outstanding.
Starting point is 00:03:18 So it's a little sputuous. So I'll kind of start with a more recent move backwards a little bit. So I've always been sort of the go-to GM at my local game store. There are others, but I never really conformed to the D&D tropes. I played a variety of other games, nuanced, etc. And at my local game store, I played Shadow of the Demon Lord by Rob Schwalb. You know, it's one of my absolutely favorites to run. That game is dark. It's twisted. It's slick. Oh my god, it's streamlined and it's brimming with an eerie madness. We had some truly unforgettable sessions filled with mystery, chaos, and
Starting point is 00:04:03 pure insanity. But let's be real, it's definitely a system designed for more mature audiences. When younger players started joining my groups, I knew I needed to get a little bit more age-appropriate. Still, for about four years I introduced a ton of gamers to the game and it never failed to deliver those spine-tingling, edge-of-your-seat moments that we all look for in our gaming. But I've even had the incredible opportunity to write for Schwab Intertrane,
Starting point is 00:04:35 contributing to Rob's Disciples of the Demon Lord series. Some of my works are still up on DriveThruRPG, which feels a little surreal to this day. They're, you know, they're good, but they're, I was testing out my wings, as it were. which feels a little surreal to this day. They're good, but I was testing out my wings, as it were. But those were the early days of me spreading my wings and diving head first into the deep end of RPG writing. It was a pretty wild and exciting time, learning the ropes and finding my voice,
Starting point is 00:05:00 really, as a game designer. Now, I also wrote for another system, and while I was proud of what I created, cipherlistically speaking, if you catch my drift, the experience with the people running it was an absolute and total nightmare. Let's just say I've sworn off ever working and writing for that team again. It was not rewarding worthwhile or not supportive. Some things you only really need to experience once. But after that came Pathfinder, and I had played the original Pathfinder way back when it was still affectionately called
Starting point is 00:05:32 by some, you know, D&D 3.75. And after pouring my creativity into Shadow of the Demon Lord and Rob Schwab's endless stream of content, I mean, seriously, that man is a machine when it comes to world building and content creation. He's just insane. I found myself craving something fresh and new.
Starting point is 00:05:50 And I had three regular gaming groups at the store, and they were also itching for something new, something a bit different. And we experimented with a few systems, but nothing really clicked. And I started to lose hope, but then there was some buzz starting. This little thing was releasing on the horizon called Pathfinder Second Edition. And so suddenly we had something promising
Starting point is 00:06:15 to sink our teeth into, and I really couldn't wait to explore it. So naturally, we dove in head first. We only had the beta test materials to work with, and I was able to rework some of my old campaigns. I added new twists, and we were off and running. It was a whole new world for my gamut of players, and we were absolutely hooked.
Starting point is 00:06:36 I mean, Pathfinder has just an incredible amount of lore and history to it, and they were able to use that same lore and carry it forward into the second edition. You know, as of course, you know, as any GM knows, there were plenty of times I had to improvise on the fly, but honestly, that's half the fun, right? To roll by the seat of your pants, rolling with the punches, adapting to the story and in real time, you know, it's all part of the thrill of GMing.
Starting point is 00:07:07 Absolutely. Plus getting to the end and say, okay, now what did I make up on the fly tonight that I've got to remember for tomorrow? That's sort of how I got started playing Pathfinder. Well, okay. Then the question I would have is I love asking longtime players this question, but do you remember the first character you ever played? So you actually think I get to play these games, right?
Starting point is 00:07:29 Okay, fair enough. So the truth is, as much as I love GMing for Pathfinder 2e, you know, it's a system I've really yet to experience as a player. I mean, don't get me wrong, running the game is a blast, but one of these days I really love to be on the other side of the screen, rolling the dice and diving head first into adventures myself. But for now, I'll happily keep crafting worlds and weaving stories for others to enjoy. Well, let me sort of say where it all began, I suppose.
Starting point is 00:07:58 The very first character I ever played was a magic user. Remember those days when you were just, you were a wizard, you were a mage, you were a magic user. Remember those days when you were just, you were a wizard, you were a mage, you were a magic user. Yep. User of magic. You know, back in the day when I was just in junior high school, ages and ages ago. You know? Understood. So, you know, picture this. So there was a young man in my town and he walks into our local library because that's where I would often just hang out. And he was holding this mysterious white box, and that box was absolutely filled with imagination.
Starting point is 00:08:31 He had just returned from some strange convention and just couldn't stop raving about his experiences there. So, you know, naturally, curiosity was piqued and, you know, we dove in eager to unleash our creativity and bark upon our epic adventures. Because, you know, what adventures they were, it was a truly magical time. It's an age that some days just seems lost, filled with laughter, imagination,
Starting point is 00:08:55 and late night brainstorming sessions. I really look back on those days fondly. Yes, I am truly that old. But the joy of us early gaming experiences makes me smile. You know, when I remember each role of those multifaceted plastic dice, you know, clinking on the table and every story we shared, you know, crafting memories, you know, it's, it's, it stays with you after all this time.
Starting point is 00:09:21 Oh, it does. And yeah, especially the, the, those wonderful, both highs and lows of, of gaming like that, you know, from, I still remember the first set of dice I ever had are the ones that you had to color in with a crayon. Yeah. Yeah. They came with that little white crayon and you would, you'd like scratch it and it would get all this wacky stuff.
Starting point is 00:09:38 You'd have to take a Kleenex or a little towel and wipe it off and it would stick in the middle and then you, and it would stick in the middle. And then you roll the dice where it would get warm, you know, sitting in your box when you walk to school and then it would like melt. It's like, where did my numbers go? You'd have to find some damn crayon to do it all over again. And then the fancy people had the mixed colors. They would, you know, like they'd color part of the number one color and another one,
Starting point is 00:10:05 the bottom of it would be completely different. I'm not that fan of that. I can't. I was only ever given green and orange crayons by my sister. Cause she liked the pink and the white. You're not only an adventure author, which of course you, we'll talk about that more here in just a little bit,
Starting point is 00:10:20 but you were named a Pathfinder Infinite Master. What was it, two years ago? Was that right? Yeah, I was in sort of like the first wave, which was technically the second wave. And it's when they opened it up to the community and they invited, I think there were 12 of us or so, that they invited in in that wave.
Starting point is 00:10:38 And I was among the first set that they brought in because I had already written. I knew that it was coming and I desperately wanted to be, you know, to receive that little title like, oh, I'm an infinite master, ooh, you know, whatever that meant at the time. But I wanted that so I made sure to get my adventures out there. So I think my first two or three adventures were pre before it was even a thing. I guess I would follow up by asking, what does that title mean to you? Every time I sit down to create,
Starting point is 00:11:10 I said I wanted that, it's not bragging rights, but I do feel the weight of responsibility with that. And I also embrace the thrill that it does bring. I truly believe that my contributions can enhance the Pathfinder community, turning each story and adventure shared experience. It's more about than just delivering content. It's about crafting moments that players and GMs
Starting point is 00:11:41 will remember long after the dice have stopped rolling. And riding for Pathfinder Infinite is like unlocking a treasure trove of potential. I really revel in the opportunity to design intricate and immersive products that open up limitless possibilities for exploration. Whether it's engaging players and captivating story arcs or providing GMs with tools to elevate their campaigns, I find immense joy in igniting those imaginations. Thanks truly to Paizo's unwavering support and rich array of resources, I'm really able to weave narratives that delve into diverse themes, creating tapestries of adventures to cater to every taste. You know, each project is a new adventure waiting to unfold.
Starting point is 00:12:25 A blank canvas, as it were, where my creativity can run wild, I suppose. You know, with every word I write, I aim to inspire and entertain, making our Pathfinder journeys not just games, but, you know, really unforgettable experiences we can share as a community. Well, given that you have authored, I believe, at least seven Pathfinder 2e adventures that I can think of off the top of my head, you're releasing a brand new adventure called Harvest of Shadows. So what's that adventure about? I am absolutely, you know, I'm really thrilled to announce that I've released a new adventure on Pathfinder Infinite. It's called Harvest of Shadows, a Pathfinder 2nd edition Autumn Harvest adventure. Ever since, I can remember,
Starting point is 00:13:10 I've always wanted to weave a creepy, spine-chilling tale about a headless horseman rampaging across the countryside, snipping off heads, and cackling madly along the way. Harvest of Shadows draws inspiration from the classic Legend of Sleepy Hollow, Harvest of Shadows draws inspiration from the classic Legend of Sleepy Hollow. A story many are familiar with, but with a twist. A dark, mysterious, and incredibly twisted twist. Just when the players think they've unraveled the mystery, everything sort of flips upside down
Starting point is 00:13:36 and heads in a completely different direction. The adventure offers a wealth of role-playing opportunities for players, and really, I feel some fun games and challenges. There's even a special recipe that I included in there to be made for game nights. So you know, players and GMs can work on their baking skills to bring a little treat to the gaming table. You know, I might get a bit verbose with my monologues, I guess, as I age.
Starting point is 00:14:06 My villains and baddies and NPCs get a little long in the mouth. But it's a charming festival, a festival of reaping, and that's in full swing, bringing the small community together to celebrate the bounty of the harvest. So welcome to Misty Meadows, where the final days of Lama Shan swing bringing the small community together to celebrate the bounty of the harvest. So, welcome to Misty Meadows where the final days of Lamishand bring the festival of reaping of time meant to celebrate the harvest's bounty.
Starting point is 00:14:34 But this year the festive cheer is curdled into dread. Once the streets would be alive with music and laughter, children dressed in costumes, tables heaped with golden harvests. Now a thick shadow looms over the village. The spectral rider has returned, a haunting figure from forgotten nightmares, and his presence weighs heavy on every whispered word, every fearful glance. The air buzzes with sinister rumors, townsfolk disappearing, farms left to rot, and grisly murders staining the edges of this once thriving
Starting point is 00:15:05 hamlet. Something malevolent stirs in misty meadows. Will you face the darkness and uncover the unspeakable truth before it's too late? Now I want to play it. With that elevator bitch, now I want to play it. Because I love Halloween themed adventures. I really, really do. Oh, I do too. I just love the season. I never decorate enough for it. So in Harvest of Shadows, what levels should the characters be when they start the adventure? It's crafted for a group of four players, ideally at level four, but don't worry, it's super flexible. You can easily adjust difficulty up or down to suit your party's needs. That way, you know, it ensures that everyone can enjoy the fun and excitement.
Starting point is 00:15:50 But it is designed for level four and four players. But Paizo makes it super, super easy to adjust things for really any level. They really do. And I mean, that's one of the things I have to admit. I try to stay somewhat system agnostic on the podcast But one of the things that I am very happy about Pathfinder 2e the numerous tools They give you to adjust your DCs up and down your hit points up and down almost on the fly. It's fantastic Oh, yeah, it's super super easy. Does your adventure come with any like virtual tabletop integrations? Oh, absolutely
Starting point is 00:16:24 So all of my adventures, I mean, all of them that I write are designed exclusively for Foundry VTT. So the best part, I don't charge extra for the integration. It's all included in the regular purchase price. GMs and players can dive right into the action without any extra hassle. You know, everything's just there. So all the maps are already included and walls are built and everything just kind of ready to go Everything is in there. It's ready. There are in many of my games. There's sound there are effects that happen on the screen
Starting point is 00:16:53 There are there's layering so that so the players can feel you know that they're getting immersed You know not only in their maps but in their role play and in their games So yeah, I try to include as much as possible in the timeframe I have to ride it and get it to market. And if somebody wanted to buy it, where can they buy Harvest of Shadows? You know, you can grab it right now for the fantastic price of just $4.99 over there at pathfinderinfinite.com.
Starting point is 00:17:20 You know, it's a great deal for an adventure packed with excitement and creativity. Well, it sounds very interesting and I'm looking forward to running through it. That's something I definitely would love to run and play in. You know, and make that recipe. You know what? I read that recipe and I went and got some apples
Starting point is 00:17:36 and I need to just basically start making it. For those of you who aren't interested, I believe it's an apple tansy, is that right? It is, it's an apple tansy. It's super, it know, 15, 20 minutes and you can whip it right up. It's really fun. If I can, I'd like to change the subject just a little bit
Starting point is 00:17:52 to more of a generic topic of writing adventures, if that's okay. Sure, sure, sure. So what made you want to start publishing your adventures, even like you said, before you started with Pathfinder, what made you want to start writing those adventures and putting them out there? Well, you know, I'll be honest. It's a pretty capitalistic reason, but I decided to start publishing my own adventures because if I'm gonna share pieces of my
Starting point is 00:18:18 imagination with the world, I might as well make a few coins while I'm at it. You know, after all, why not turn my passion into a side hustle? It's a win-win. I always tell my acting students, your time is valuable. Establish a price for yourself. Of course, do things for free, but we work for a living. We have to make money. We need shoelaces on our shoes. We need to get that cup of coffee. And that's what this provides me. You don't make a huge amount of coffee. And that's what this provides me. It's not, you don't make a huge amount of money, you make enough for a coffee every now and again.
Starting point is 00:18:50 And that's okay, it's a hobby that I enjoy doing. Plus, let's be honest, I'm the type of person who likes to take charge. I mean, I'm a theater director for a reason, right? I get to call the shots, directing the actors on where to move, how to bring their characters to life. It's all about creating the perfect scene, whether it's on stage or in a game.
Starting point is 00:19:09 One thing that I noticed is having been exposed to your adventures that you've written through the years, there's a huge variety in the theme and the style of a lot of these different things that you've published. Where do you come up with these ideas and inspirations for the adventures you write? So why did I dive into this wild world of writing? You know, what inspires me?
Starting point is 00:19:32 Yes. Well, like everyone else, I have my own stories to share and experiences to explore. When I was a kid, I would spend countless hours wandering the dense forest on my parents' property in Florida with our dogs. And I'd be armed with my trusty plastic spaceships flying in the air. And I was completely immersed in the universe of Star Trek. In every sci-fi movie, I could get my hands on fine, you know, watching our little black and white TV.
Starting point is 00:19:59 Oh, just aging myself there. But I'd make all the sounds of futuristic flight and epic battles crafting my own little mental movies in the process. And that imagination, that imaginative spirit stuck with me, even when we moved to the mountainous landscapes of Southern Utah and after school, I'd roam the hillsides of our little town, lost in my thoughts, still creating those vibrant stories in my mind. I was incredibly fortunate to have parents who nurtured my imagination. They filled our home with all kinds of books and artwork,
Starting point is 00:20:30 even if they didn't truly understand my passion. But they did recognize how much I loved those things, and they wholeheartedly indulged me, sparking a lifelong love of storytelling. You did ask me about my least favorite as well. I did, yes please. Okay, all right. So I have to say my least favorite part
Starting point is 00:20:50 of writing these adventures is that they can really be downright frustrating. I mean, seriously, sometimes they suck. I mean, oh my God, they really fucking suck so bad. I get a little manic during the process. I mean, like totally and completely off the rails insane. Those closest to me can really vouch for my demented insanity when I'm, you know,
Starting point is 00:21:14 deep in the writing zone and trying to create something. It's really a rollercoaster of emotions, you know, filled with moments of pure manic days followed by extreme bouts of self doubt. And that, that, that really sucks, but you know, Hey, it's all part of the creative journey, right? It is. And it takes courage to even though, like you said, you, you look at parts of it and, and you, you feel like you're it's off the rails insane and you're scared
Starting point is 00:21:38 that it's going to suck, you still produce that content and put it out there for everybody. So another topic I like to cover with people that I'm interviewing Because this podcast is primarily written for kind of newer DMS and newer players What piece of advice do you wish you'd had as a player before you ever started playing RPGs or opening your first book? Wow, what what piece of advice man? That, that's a really loaded question. You know, I've got all these years of wisdoms to share, kiddo.
Starting point is 00:22:09 Well, seriously, if I had to choose something, I guess it would be this. Just relax and believe in yourself. Embrace your wild side. It's totally okay to be a little crazy. You know, the only judge you really have is yourself. So just let go of those doubts, you know Be the person you want to be Better yet be the person you need to be just let go take the chance. Remember you've got this dive in
Starting point is 00:22:42 Enjoy the journey. That's fantastic advice because it really is supposed to be a game and enjoyable and all in our own fun. Yes. Yes. You are an amazing and accomplished GM. I can say that as one of your players. So I have to ask if you could boil down what it takes to be a good DM or GM and just a few tips, three or so, whatever, what would they be? Well, um, I would say number one, trust yourself. Um, you know, you have the unique vision to see all the things your players can't.
Starting point is 00:23:18 You hold the secrets and the mysteries. So keep them close to your heart and unveil them bit by bit. We've an unforgettable story. Number two, believe in your awesomeness. Remember, you're the one holding the keys to an epic adventure and that's a huge responsibility. Not just to yourself, but to your players who are counting on you.
Starting point is 00:23:41 Stand tall and embrace your role. You've got this. Number three, let loose. Ditch those expectations and forget about doing the things the right way. You're the spark that lights up the table and everyone is there to enjoy your creativity and your passion.
Starting point is 00:24:01 And I guess here's a bonus number four. Embrace your inner wildness. Go ahead and be a little crazy. No, scratch that. Be a lot crazy. It's your chance to unleash all that imaginative fun and your players will love you for it. First off, thank you. Those are great pieces of advice and ones that I need to take to heart as well.
Starting point is 00:24:23 Are there any aspects of GMing that maybe you find particularly difficult or you yourself are working to improve? Oh man, you know I will admit it I'm no stranger to a hefty dose of imposter syndrome. There are times when I feel like a total phony just waiting for someone to call me out on my charade, everyone around me seems so incredibly talented. And here I am, just trying to find my way and hoping I'm fooling everyone. Sometimes my mind goes completely blank and I'm faced with a tricky rules question or an unexpected situation that needs my judgment. And it's like there are a hundred pairs of eyes,
Starting point is 00:25:05 you know, staring at you, waiting for you to make them. And, you know, that self-doubt creeps in. And, you know, but here's a secret that I've learned. When that self-doubt creeps in, I just need to channel my inner authority and speak with conviction. Because after all, I'm the one running the show, you know, to heck with
Starting point is 00:25:25 what everyone else thinks I've got this my players are here for a reason and I'm ready to take them on an amazing adventure I have made a real effort over the years to really listen more intently to what others are saying and to be open to their opinions you know it's definitely a journey and I won't lie it's it's a bit of a battle sometimes, but I'm genuinely working hard to play nicely with others. I mean, because after all it's the collaboration and shared ideas that make our adventures even more fantastic.
Starting point is 00:25:56 Oh, that's, and that's fantastic advice because my variant on that is that for years I've been a referee or an umpire in various sports. And if there's anybody who has to know, I have to be the one to know. And so even when I don't know, I know. That's the way I have to look at it. Yeah, it's rough. All eyes are on you and you've got to decide and just trust yourself. They believe in you and you do, you really do.
Starting point is 00:26:26 You've got this. Yeah, your players are rooting for you to succeed. They are actively working to try to help you succeed if they're good players. Yep. So to wrap up, do you have any parting thoughts on publishing adventures or tips for newer players or GMs that maybe we haven't covered yet?
Starting point is 00:26:44 Well, you know, everyone has their own amount of talent. Some have to work hard for it. Others, it just comes naturally more easily. If you have ideas and want to publish, I mean, go for it. You know, what's stopping you really, other than yourself? You're probably not going to have the bat hit, you know, right off the bat, but so what? Enjoy doing it, put it out there.
Starting point is 00:27:10 You'll never feel fulfilled till you take that chance, that leap. The important thing is really just enjoy the process and share your creations with the world. You'll never feel that amazing sense of fulfillment take that leap of faith. So embrace your creativity and your imagination soar. So how many groups do you get GM for on a regular basis? Well, right now I am the proud GM of four fantastic groups of gamers.
Starting point is 00:27:45 So interestingly, my days of live tabletop gaming came to a halt when the pandemic hit. And not really wanting to lose the connections I had built with my groups, you know, over years, I felt a really strong urge to keep the momentum going and provide something for everyone who gathered each week there at the game store. So I talked to the players and we took that leap into the world of virtual tabletops. We initially gave Roll20 a shot, but let's just say it felt a bit clunky for our diverse
Starting point is 00:28:20 tastes. Then we discovered this amazing new system called Foundry that was just making its debut. I always put it into tech terms. So I'd say, you know, Roll20 is like Windows 95 of tabletop gaming platforms, while Foundry is the sleek modern Mac OS version. And you know, being a Mac person myself, we really embraced Foundry wholeheartedly and we're still going with it to this day. And I feel just incredibly fortunate to have such dedicated groups who have stuck with
Starting point is 00:28:49 me through all this craziness. I'm genuinely thankful for each and every one of you and them. You and they have really made this journey all the more rewarding. Well, Tom, I can say it is a privilege and a pleasure to play in your games because you're a fantastic GM and I appreciate you opening your table to me, however, gosh, how many years ago it was. Tom, this was a privilege and a pleasure to speak with you and I want to thank you so much for your time.
Starting point is 00:29:18 You were taking time out of your day to do this and it means a lot to me. Thank you for the interview. It was a lot to me. Thank you for the interview. It was a lot of fun. Harvest of Shadows is available now on Pathfinder Infinite and DriveThru RPG. And while you're there, check out Tom Robinson's other adventures that are available. As someone who has the privilege of playing in Tom's games, I can personally attest to his incredible talent and creativity. Do yourself a favor and check out his amazing work. If you do, I'd be willing to bet that you and your players would have fun doing it.
Starting point is 00:29:49 Tune in in two weeks when I'll talk all about critical hit and fumble tables and decks, the good, the bad, and should you use them. Thanks for watching!

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