Ep 239 - Write What You Know
Episode Date: October 6, 2024Do you ever struggle to create compelling adventures for your RPG group? I know I have in the past until I embraced the simple tip: “write what you...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
244 episodes transcribedDo you ever struggle to create compelling adventures for your RPG group? I know I have in the past until I embraced the simple tip: “write what you...
West Marches campaigns aren’t like your traditional 4 classes and dungeon game. In this episode, we delve into the concept of these unique methods o...
Running long campaigns requires a different focus than running short adventures or one shots. Each has their own challenges but trying to run one the...
Sometimes the hardest monster to defeat in RPGs is the calendar. It’s hard to schedule games when the real world gets in the way. In this episode I...
Villains can be simple and driven by basic desires like power or money but I believe villains are better when they have understandable motivations and...
Our characters are good at certain things: probably stabbing stuff, identifying magic items, discerning which berries are safe to eat and which ones...
The Pathfinder 2e Player Core 2 book released August 1st. There’s a lot of information contained within these 322 pages but, is the information usef...
How can you continue an adventure after the printed material ends? The players want to keep going but you’re out of adventure to give them. The stor...
There are similarities between delivering a performance at a theater and running a game whether online or in person. In this episode I’ll tell you wh...
There are similarities between delivering a performance at a theater and running a game whether online or in person. In this episode I’ll tell you wh...
Wandering monsters have been around since the very earliest days of D&D. Their usage has waxed and waned through the years as the editions have c...
We GMs have to generate a lot about the world from the grand multiverse and pantheons of gods to what Typhon the baker looks like and their foibles. ...
DMs, whether we realize it or not manipulate our players sometimes multiple times a session. What does that mean, though to manipulate the players? ...
There’s nothing wrong with an adventuring party full of humans, gnomes, dwarves, and the like. But sometimes the campaign calls for or the player wan...
Lore can be doled out in small measures any number of ways at your table from dreams to treasure, holidays to PC backstories. I hope the last two wee...
Lore, like so many other aspects to our game can be as present or absent as you would like it to be. Lore makes your world richer and deeper but how...
Aboleths and Algholthu are amphibious creatures who feel they are gods whose domains have been wrongfully stolen from them by those who they feel shou...
One sure way to put a period (or even a question mark) on the end of your campaign or adventure is by using one or more epilogue scenes. In this epis...
Sometimes we want a break from the rules heavy games and want to play something light and easy. Sometimes people we know are interested in playing RP...
Sometimes a break is inevitable. Your campaign needs to go on hiatus for one reason or another. If you know it’s coming, what can you do to prepare...