Tech Brew Ride Home - Fri. 11/01 – ChatGPT Search
Episode Date: November 1, 2024OpenAI officially gets into the search game. Earnings from Apple and Amazon. Why Google is switching up how it does Android. And in the longreads, Meta to win AI even if doesn’t produce AGI, and how... downsizing is helping game developers survive the jobspocalypse. Links: OpenAI Brings Search Features to ChatGPT in Challenge to Google (Bloomberg) China Ruins Apple's Quarter (24/7WallStreet) Amazon Surges Past Earnings Forecasts (The Motley Fool) Google confirms Android 16 is coming earlier than usual, developer preview begins soon (Android Authority) Weekend Longreads Suggestions: Meta’s AI Abundance (Stratechery) After Era of Bloat, Veteran Video-Game Developers Are Going Smaller (Bloomberg) Learn more about your ad choices. Visit megaphone.fm/adchoices
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On April 4th, 2023, around 2 in the morning, a man was found stabbed multiple times on a sidewalk in downtown San Francisco.
Hey, who did this to you?
What happened next turned the story into a political firestorm.
Reports have identified the victim as Bob Lee, the founder of Cash App.
From Bloomberg Podcasts, this is Foundering, the Killing of Bob Lee, beginning April 16.
Welcome to the Tech meme right home for Friday, November 1st, 2024. I'm Brian McCullough today. OpenAI officially gets into the search game. Earnings from Apple and Amazon, why Google is switching up how it does Android, and in the long reads meta to win AI, even if it doesn't produce AGI. And how downsizing is helping game developers survive the job apocalypse. Here's what you miss today in the world of tech. OpenAI has unveiled chat GPT search to let paid user search for timely information using GPT.
after testing the feature since July, a direct challenge to Google, sure, but also think about
how this gives them important parity with other competitors in the AI space too.
Quoting the verge, chat GPT is officially an AI-powered web search engine. The company is enabling
real-time information in conversations for paid subscribers today, along with search GPT waitlist
users, with free enterprise and education users gaining access in the coming weeks. Rather than launching
as a separate product, WebSearch will be integrated into ChatGPT's existing interface.
The feature determines when to tap into web results based on queries.
No users can also manually trigger web searches.
ChatGPT's Web Search integration finally closes a key competitive gap with rivals like Microsoft
copilot and Google Gemini, which have long offered real-time internet access in their
AI conversations.
In a pre-launch demo, OpenAI, ChatGPT's search lead Adam Frye showcased the feature by searching
for Apple's stock and any relevant news. In return, it displayed an interactive stock graph,
upcoming earnings information, and news articles with clickable citations linking to original sources.
There's also a sources sidebar that lets users scroll through a list of relevant websites.
In another example, Fry searched for Italian restaurants in San Francisco, which returned
an interactive map that dropped pins for recommended restaurants. In both examples, Fry asked
follow-up questions to hone the result, like finding restaurants that are more casual and
neighborhoody. The new search functionality will be available across all chat GPT platforms, iOS,
Android, and desktop apps for macOS and Windows. The search functionality was built with a mix
of search technologies, including Microsoft's Bing, Fry said. The company wrote in a blog post on
Thursday that the underlying search model is a fine-tuned version of GPT-40. It was originally
released to 10,000 test users as a prototype called Search GPT in July, and we reported in May
that OpenAI was aggressively trying to poach Google employees for its own search team.
Prior to this update, ChatGPT's knowledge was limited to a cutoff between 2021 and 2023,
depending on the model.
OpenAI spokesperson Nico Felix said even with live search active, the company will continue to refresh
its training data to, quote, ensure our users always have access to the latest advancements,
but it is distinct from the training of the company's
models. This launch comes as AI-powered search heats up across tech giants. Meta is reportedly
developing its own AI search solution, while Google recently expanded its AI overview feature to more
than 100 countries. When questioned about the timing coinciding with Alphabet's earnings on Tuesday,
showing that Q3 search revenue raked in $49.4 billion, Fri maintained the release was independently
scheduled. That's one clear reason a user might choose chat GPT over Google search. There's no clutter of
or promoted queries pinned to the top.
While Google makes a lot of money off advertising and search results,
Fry said there are currently no plans for advertising in chat GPT.
Still, AI-powered search is more expensive to operate than traditional search,
and it's not yet clear how OpenAI will finance it for free users.
Felix said that free users will have some limits on how often they can use our latest search
models, end quote.
Apple reported Q4 revenue up 6% year-on-year,
but net income of only $14.74 billion versus $22.96 billion in Q4 of last year.
That is, apparently, after paying a $10.2 billion charge as part of a tax decision in Europe.
Q4 revenue from services, which includes the App Store, Apple TV Plus, and Apple Music
came in up 12% year-on-year to $24.97 billion, a new quarterly record, but below estimates.
And actually, according to 247 Wall Street, this is the source.
story of the quarter that Wall Street is thinking about.
Based on analyst comments and the mediocre performance of its shares, Apple had an average
quarter. It still trades below the S&P 500 this year, which is unusual. Traders are probably
waiting for the next report to see how the iPhone 16 is doing. When teased apart, its divisions
showed an alarming fact. Apple is doing poorly in China. China is by far the world's largest
smartphone market. About a billion people in China have smartphones compared to just over 300 million
in the United States. Revenue from its promising services business hit $24.97 billion up from
$22.31 billion. That means its annual run rate is over $100 billion. That is almost better than
Mac, iPad, and wearables combined. But greater China revenue was flat at just over $15 billion.
Barely half Apple's revenue in Europe. The China figure shows that the iPhone maker has not
successfully competed with the large smartphone companies in the world's largest country by population,
based on phones shipped. Apple was second to Vivo in the third quarter. It was barely ahead of Huawei and
Jaumi. The three Chinese companies grew during the quarter year over year, while Apple's shipments were flat, end quote.
So given that Apple's shares are down a bit this morning, I guess we should attribute that to the fact that Apple's revenue growth in China was a mere 0.3%.
Amazon, meanwhile, is up 6% this morning after reporting revenue was up 11% year-on-year.
$15.3 billion in net income versus $9.9 billion in Q3 of last year, and 17.4 billion operating income
versus only $11.2 billion in Q3 of last year. So that's solid. AWS revenue was up 19% with operating income
from that unit beating estimates by a full billion dollars. Also, Q3 ad revenue was up 19% year-over-year,
amid its push to insert ads into Prime Video. And subscription sales were up 11% year-on-year to
11.3 billion. Google is changing things up in terms of how it develops and releases Android.
Starting next year, Google plans to release Android 16 in Q2 instead of Q3 or 4, as has been
tradition for over a decade. Why? Quoting Android Authority. There was nothing ever forcing
Google to release major versions of Android in Q3 or Q4 each year, but it's been the norm for
so long that the release cadence just kind of settled in. Of course, Google does need time to
plan, implement, and test whatever new features and APIs it wants to include in the next major
release of Android. It also needs to leave some time for app developers to try out the new changes
and APIs before the public release. However, there's no technical reason that Google can't
just do more minor releases of Android instead of putting everything into a single big update.
The main reason Google hasn't done that is because it didn't want to overwhelm app developers
and OEMs, both of whom might struggle to keep up with a faster release cycle. Android's
Existing yearly release cycle is predictable, which benefits the app developers and OEMs who are most
impacted by it. But it's also problematic for two reasons. First, it means the best Android phones and
the best Android tablets cannot launch earlier than Q3 of any given year. OEMs are not allowed to
launch devices running the latest version of Android until that version has been publicly released
to AOSP, not even if Google already gave them the source code months prior to the public release.
If an OEM wants to launch a new flagship device
before the public release of the next major version of Android,
then it has to ship it with the previous version of Android,
which is exactly what Google itself was forced to do
when it launched the Google Pixel 9 series.
That might not even be possible for many OEMs to do
since the new flagship chipsets that Silicon vendors release each year
are only built to support that year's major release of Android.
The Snapdragon 8 Elite and Media Tech Dementity 9400, for example,
launched with support for only Android 15.
The second major issue with Android's existing yearly release cycle is that it slows down
how often Google can push out new framework APIs and fix issues with existing APIs.
If Google wants to introduce some new API in the next version that can't be pushed out
via a project mainline update or through Google Play services, then it has to do so before the
cutoff happens, which is typically in March.
That's well before most app developers have even had a chance to take a look at the new
APIs, leading to situations where they discover a bug that Google can't push out a fix
for until next year's major release.
For those two reasons, Google wants to not only move up the release date of new major versions
of Android, but also push out more minor releases of the operating system.
Going forward, Google says that Android will have more frequent SDK releases and that
two such releases are planned for 2025, a major release in Q2, e.g. Android 16, followed by
a minor release in Q4, e.g. Android 16 QPR2.
Moving the major release forward to Q1, as I just mentioned, will let you.
Google better align with the schedule of device launches across its ecosystem, so more devices
can get the major release of Android sooner. This will hopefully mean next year's Google Pixel 10
series will launch with Android 16 instead of Android 15, for example. The Google Pixel 10
series will, of course, have a lot of exclusive software features that aren't found in Android
16, but it's still nice to know what new Android features will be present on the new hardware, end
quote. Time for the weekend long read suggestions. Ben Thompson this week.
made a point I've made before, but he did it more eloquently, of course, and took it a bit further
than I have. In a long essay, Ben says that meta is well positioned to be AI's main beneficiary
in the short term, but also in the midterm and long term. Quote, the big question weighing on
investors' minds is when all of this GPU spend will generate a return. Tesla and XAI are dreaming
of autonomy. Azure, Google, Google, Google, Google, Google, and Microsoft want to undergird the next
generation of AI-powered startups, and Microsoft and Salesforce are bickering about how to sell AI into
the enterprise. All of these bets are somewhat speculative. What would be the most valuable in the short term,
at least in terms of justifying the massive ongoing capital expenditure necessary to create the largest
models, is a guaranteed means to translate those costs into bottom-line benefit. Meta is the
best position to do that in the short term, thanks to the obvious benefit of applying generative AI to
advertising. Meta is already highly reliant on machine learning for its ads product. Right now,
an advertiser can buy ads based on desired outcomes, whether that be an app install or a purchase,
and leave everything else up to meta. Meta will work across their vast troves of data in a way
that is only possible using machine learning derived algorithms to find the right targets for an ad
and deliver exactly the business goals requested. What makes this process somewhat galling for the
advertiser is that the more of a black box meta's advertising becomes, the better the advertising
results, even as meta makes more margin. The big reason for the former is the app tracking transparency
ATT-driven shift in digital advertising to probabilistic models in place of deterministic ones.
A medium-term AI-deride benefit that meta will enjoy is that at some point, ads will be indistinguishable
from content. You can already see the outlines of that given I've discussed both generative ads and
generative content, they're the same thing. That image that is personalized to you just might
happen to include a sweater or a belt that meta knows you probably want. Simply click to buy.
It's not just generative content, though. AI can figure out what is in other content,
including authentic photos and videos. Suddenly, every item in that influencer photo can be labeled
and linked, provided the supplier bought into the black box, of course, making not just every
piece of generative AI, a potential ad, but every piece of content, period. Long term, meta will benefit
from AI in XR, AR and VR. Meta's AI-driven upside is independent from XR becoming the platform of the
future. What is different now, though, is that the likelihood of XR mattering feels dramatically
higher than it did even six months ago. The real enabler will be AI. In the smartphone era,
user interfaces started out being pixel-perfect, and I've gradually evolved into being
declarative interfaces that scale to different device sizes. AI, however, will enable generative
U.I where you are only presented with the appropriate U.I to accomplish the specific task at hand.
This will be somewhat useful on phones and much more compelling on something like a smart watch.
Instead of having to craft an interface for a tiny screen, generative UIs will surface exactly what you need when you need it and nothing else.
Where this will really make a difference is with hardware like Orion.
Smartphone UIs will be clunky and annoying in augmented reality.
The magic isn't being pixel perfect, but rather being able to do something with zero friction.
generative UI will make this possible. You'll only see what you need to see and be able to interact with it via neural interfaces like the Orion Neural wristband. Oh, and this applies to ads as well. Everything in the world will be potential inventory. This was all a lot of words to explain the various permutations of an obvious truth. A world of content abundance is going to benefit the biggest content aggregator first and foremost. Of course, meta needs to execute on all of these vectors, but that is where they also benefit from being founder-led, particularly
given the fact that the founder seems more determined and locked in than ever. It's also going to
cost a lot of money, both in terms of training and inference. The inference part is inescapable.
Meta may have a materially higher cost of revenue in the long run. The training part,
however, have some intriguing possibilities. Specifically, meta's AI opportunities are so large
and so central to the company's future that there is no question that Zuckerberg will spend
whatever is necessary to keep pushing Lama forward. Other companies, however, with less obvious use
cases or more dependency on third-party development that may take longer than expected to generate
real revenue, may at some point start to question their infrastructure spend and wonder if it
might make more sense to simply license Lama. This is where the ish part of open-ish looms large.
It's definitely plausible that meta ends up being subsidized for building the models that
give the company so much upside, end quote. And finally, since we've spoken so much about the
tough employment environment in gaming this year, I found this piece from Bloomberg interesting.
It suggests many longtime gaming workers are ditching large productions in favor of smaller teams
enabled by the growing accessibility of Unreal Engine and other powerful tools.
As video games have grown more complicated with larger worlds and more realistic graphics,
the companies behind them have expanded dramatically.
Top franchises such as Assassin's Creed, now employing legions of programmers and artists.
In 2022, Activision Blizzard said it had more than
3,000 people working on Call of Duty. As a result, budgets have swelled. Uncharted 2 from Sony's
naughty dog was released in 2009 and had a budget of $20 million. The studio's latest game,
The Last of Us Part 2, cost more than $200 million. In response, a significant number of
long-time game workers like Perky Pile are ditching mammoth productions in favor of smaller
teams where they hope to enjoy more autonomy, work more productively, and spend less time in
meetings. It's an aspiration that feels more attainable today thanks to the growing accessibility
of powerful game-making tools such as Unreal Engine, which Perky Pyle and many others have
used. Exact numbers can be difficult to pinpoint, but in recent years, developers with decades of
experience, including top directors at major companies, have left in droves to work for smaller outfits.
Some quit voluntarily, while others were pushed out as gaming companies cut tens of thousands
of jobs over the last two years, end quote.
No weekend bonus episodes for you this weekend. Talk to you on Monday.
