Tech Brew Ride Home - Fri. 12/10 – Google Play Games Coming To Windows
Episode Date: December 10, 2021Google Play games are coming to Windows, while Microsoft was apparently willing to bend over backwards if Apple had let xCloud games into the iOS app store. Meta’s first tangible foray into the Meta...verse. The English Football punters buying into NFTs. And, of course, the weekend longreads suggestions. Sponsors: Tovala.com/ride My First Million Podcast Links: Google is bringing Android games to Windows in 2022 (The Verge) MICROSOFT QUIETLY TOLD APPLE IT WAS WILLING TO TURN BIG XBOX-EXCLUSIVE GAMES INTO IPHONE APPS (The Verge) Meta opens up access to its VR social platform Horizon Worlds (The Verge) Football fans spending millions on club crypto-tokens (BBC News) Weekend Longreads Suggestions: Pokémon and the First Wave of Digital Nostalgia (The New Yorker) Half a Billion in Bitcoin, Lost in the Dump (The New Yorker) Amazon is making its own containers and bypassing supply chain chaos with chartered ships and long-haul planes (CNBC) HOW AN EXCEL TIKTOKER MANIFESTED HER WAY TO MAKING SIX FIGURES A DAY (The Verge) Three Steps To The Future (Ben Evans' 2022 Slide Deck) On “Succession,” Jeremy Strong Doesn’t Get the Joke (The New Yorker) Learn more about your ad choices. Visit megaphone.fm/adchoices
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On April 4th, 2023, around 2 in the morning, a man was found stabbed multiple times on a sidewalk in downtown San Francisco.
Hey, who did this to you?
What happened next turned the story into a political firestorm.
Reports have identified the victim as Bob Lee, the founder of Cash App.
From Bloomberg Podcasts, this is Foundering, the Killing of Bob Lee, beginning April 16.
Welcome to the Tech meme right home for Friday, December 10th, 2021.
I'm Brian McCullough today.
Google Play games are coming to Windows, while Microsoft was apparently willing to bend over backwards,
if Apple had let X cloud games into the iOS app store.
Meta's first tangible foray into the metaverse is here,
the English football punters buying into NFTs, and of course, the weekend long read suggestions.
Here's what you miss today in the world of tech.
Google says it will release Google Play Games in.
in 2022 as a native Windows app that will bring Android games to Windows 10 and Windows 11,
quoting the Verge.
Starting in 2022, players will be able to experience their favorite Google Play games on more devices,
seamlessly switching between a phone, tablet, Chromebook, and soon Windows PCs, says Greg Hartrell,
Google's product director of games on Android and Google Play in a statement to the verge.
This Google-built product brings the best of Google Play games to more laptops and desktops,
and we are thrilled to expand our platform for players to enjoy their favorite Android games even more, end quote.
Google spokesperson Alex Garcia-Comert tells The Verge that the company has built this app on its own,
which means Google hasn't partnered with Microsoft, BlueStacks, or others here.
The upcoming app will also allow players to resume games on a desktop PC after playing them on a phone, tablet, or Chromebook.
For now, Google is simply teasing the app during the Game Awards, which were last night,
with a promised release window of sometime next year.
It's not clear what technology Google is using to emulate Android apps on Windows,
but games will run locally instead of streaming from the cloud.
This will be a native Windows app distributed by Google,
which will support Windows 10 and up, explains her trill.
It will not involve games streaming, end quote.
Google's app won't rely on any special integration with Windows 11,
and the company will also distribute the app itself, end quote.
Speaking of games, emails shaken loose from the Epic versus Apple trial show that Microsoft, coincidentally,
offered to bring AAA Xbox exclusive games to iOS if Apple were to let its Xcloud game streaming service into the App Store.
Quoting the verge again.
Remember when Apple pretended like it would let cloud gaming services like Microsoft XCloud and Google Stadia into the app store,
while effectively tearing their business models to shreds,
knowing how Microsoft replied that forcing gamers to download hundreds of individual apps
to play a catalog of cloud games would be a bad experience.
In reality, Microsoft was willing to play along with many of Apple's demands,
and it even offered to bring AAA Xbox exclusive games to iPhone to help sweeten the deal.
That's according to a new set of private emails that The Verge unearthed
in the aftermath of the Epic versus Apple trial.
These games would have run on Microsoft's Xbox Clubs,
cloud gaming or X-Cloud platform, streaming from remote server farms filled with Xbox 1 and Xbox
Series X processors, instead of relying on the local processing power of your phone. If the deal had
been made, you could have theoretically bought a copy of a game like Halo Infinite in Apple's App Store
itself and launched it like any other app, instead of having to pay $14.99 a month for an Xbox
GamePass Ultimate subscription with a set catalog of games and then needing to use Microsoft's
web-based App Store workaround. But primarily, Microsoft was negotiating to bring its Netflix-esque
catalog of X-Cloud games to the App Store at a time when Apple had gotten very touchy about cloud
gaming in general. The emails between Microsoft Xbox head of business development, Lori Wright,
and several key members of Apple's App Store teams, show that Microsoft did start with a wide array
of concerns about stuffing an entire service worth of Xbox games into individual App Store apps
as of February 2020. Wright mentioned the, quote, complexity and management of creating hundreds of
thousands of apps, how they'd have to update every one of those apps to fix any bugs and how all those
app icons could lead to cluttered iOS home screens, among other worries. But by March of last year,
Microsoft was proposing that it could actually create those hundreds or thousands of individual
apps to submit to the app store as long as it could make those apps a bit more like shortcuts
instead of stuffing the whole cloud gaming streaming stack into each one.
She argued that's similar to how watchOS apps already worked, end quote.
You know, we read that tweet recently, wondering if Apple internally was preparing for a changed
app store landscape in the near future, and I've said all along that gaming would likely
be the thing to crack the app stores open.
Think about it.
How great would it be to play AAA games on your iPhone or iPad?
like if it weren't so crucial to their business to preserve the 30% Vig and their own gaming center,
you can imagine Apple showing Xbox games on a new iPhone as a cornerstone of some future Apple event.
For how much longer can a logical technological evolution be held back by Apple trying to protect its cash cow?
It feels unsustainable to me.
Something I'm going to have to test out this weekend.
Meta has opened its VR social platform Horizon World.
to all adult users in the U.S. and Canada.
So this is basically meta's first real stab at Metaverse Stuff, quoting The Verge.
First announced in September 2019 as a private beta, Horizon Worlds has evolved from
primarily being a Minecraft-like environment for building games to more of a social platform.
Its thousands of beta testers have held regular comedy shows, movie nights, and meditation sessions.
They've also built elaborate objects like a replica of the Ecto 1 from Ghostbusters.
Now we can open up and say we have interesting things that people can do, Vivek Sharma, Meta's VP of Horizon
tells me. During a demo of Horizon Worlds, I was greeted by a few meta employees at the plaza,
a central gathering place used to enter custom worlds and games built by users. We first visited a
creator lounge area where you can try custom items being built like a bow and arrow or paperplane
launcher and enter building competitions to win cash prizes. Then we hopped to another world and
divide it up into teams to play a battle royale shooting game. After that, I was given a demo of
Horizon's building tools that let you create a world and items from scratch. A key part of
Horizon Worlds is the ability to write basic code that sets rules for how objects work, such as a gun
shooting when you press the trigger or a ball bouncing when it touches a surface. The code,
which meta calls script blocks, acts similarly to layers in Photoshop by letting you chain together
rules to create complex interactions, such as a leaderboard that automatically updates after a game is
finished. Attaching behaviors to objects is actually one of the biggest innovations that I'm proud of
for the team, says Sharma. He says that so far meta employees have been making the script blocks
at the request of beta testers, and that the company eventually plans to release a free library of
them. An asset library of objects is also coming. Right now, the coding for script blocks is done
entirely in VR, but eventually meta plans to let them be built from a desktop computer.
Another unique aspect of Horizon Worlds is the human guides that exist to greet new players
as they teleport from the plaza to different worlds. These guides are power users that
meta employees train to know best practices for navigating Horizon and following its behavior
rules. Sharma calls it one of those areas where we're doing unscailable things to keep the
environment to be a place that's healthy for communities, end quote. For now, there's no way to
make money in Horizon Worlds as a creator, guide, or player. The plan is to eventually tie it
into Horizon venues, a standalone experience for throwing large events in VR, and Horizon Work
Work Collaboration Software, until monetization is added meta hopes that the world-building aspect
of worlds will entice people. The act of creating itself is part of the appeal of this thing,
says Sharma. Creation is kind of the product, end quote. On the flip side of the Metaverse coin,
and also tied to my usual weekend activities, apparently English Premier League soccer fans
have already spent more than 262 million pounds on crypto-based fan tokens, often offered by a startup
named Socios, as critics worry about the fans being exploited, quoting the BBC.
Some of the tokens are marketed as offering real-world perks to the buyer, but critics say these
perks are insignificant. One offered the chance to vote for songs to be played in
stadiums, and clubs have insufficient protection for supporters. So far across the five major
European leagues, 24 different clubs have launched or are considering fan tokens, including eight
Premier League sides. Most offer tokens akin to a club-specific cryptocurrency, virtual coins that can be
bought and sold, and their value rise and fall depending on supply and demand. Some clubs,
such as Manchester City, also sell digital collectibles known as NFTs. Most of the clubs offering
fan tokens have signed up to a company called Socios that organizes the initials. The
sale and subsequent trading of the virtual coins, but other platforms, including Binance and Bitchi,
are growing too. Research by crypto analysts Protos suggests many buyers are speculatively trading their
tokens like other cryptocurrencies in an attempt to make money. But the value of many fan
tokens has decreased since they were initially sold by the clubs. BBC News asked every Premier League
team and some major European sides about their plans for and views on the new trend. Only one was
happy to comment.
Brighton-Hove Albion spokesman said, quote, we have not sold these products and have no plans to
enter these markets, and quote, which, if you're familiar with Brighton, is pretty much right on brand for
them. Time for the weekend long read suggestions. Remember how recently I asked why all the
NFT artwork, all the board apes and the like all look like that guerrillas style cartoon
sort of aesthetic from the late 90s and early 2000s. Well, in the New Yorker, Kyle Chakia,
takes a stab at answering this question in a somewhat related way with a piece titled Pokemon and
the first wave of digital nostalgia, quote, as I talk to artists, designers, and trend forecasters
about the burgeoning appeal of these lo-fi digital aesthetics, another motivation emerged.
Nostalgia is partly a response to disappointment with the present. For many people,
the earlier era of the internet represents a time when they still had power over their digital
lives, before they became dependent on the repetitive templates inhuman scale and
turbocharged content feeds offered by the likes of Facebook, Instagram, Twitter, and TikTok.
The company formerly known as Facebook is now pitching a new vision in the form of the
metaverse, a virtual reality space in which we are supposed to live our lives.
But the cartoonish 3D rendered avatars that Mark Zuckerberg showcased in a recent video
presentation are a far cry from those charming early Pokemon sprites.
The revival of pixel art may be a quest for the kind of variety and texture that
massive social media networks have gradually banished, it harkening back to a
messier, more human moment in our digital lives, end quote. Also from the New Yorker, look, I can't help
sharing something like this. It's not Schadenfreude, because I do feel bad for this dude, but it's
a word similar. Like, just listen to this. Dude thinks half a billion dollars worth of Bitcoin is sitting
in a landfill in Wales, because dude thinks he accidentally threw out the hard drive that the
Bitcoin was on. So dude wants to have the landfill painstakingly excavated, which, you know, would
maybe be worth doing if you could rescue a half a billion dollars. Quote, when Howells had his
uh-oh moment, his hard drive was already buried under other people's trash. He wanted to go to the dump,
but he was embarrassed and afraid that nobody would believe his story. Explaining Bitcoin at that time
was not easy, he recalls. So for about a month, he told no one and watched helplessly as the Bitcoin
market soared and with it the value of his lost holdings. He remembers saying to himself,
O.S. This is turning into a bigger and bigger mistake. Around the time that his Bitcoin became worth
$6 million, he confessed to his wife. She was shocked to learn of the potential windfall and
encouraged him to go to the dump and see if anything could be done. When he told the manager
there that he'd actually thrown away about four million pounds, he got a lot of headshakes,
but eventually the manager took him to an elevated spot to survey the site. The mounds of churned
earth, the depot where trash was mixed with soil and grassed over areas of retired landfill,
Howl's heart sank? He saw 10 to 15 soccer pitches worth of garbage. How could he possibly sift through
it all? But then the manager gave him some cheering news. Dumps were not filled randomly. Like
computers, they had an architecture. Newport had organized its dump into different cells.
Asbestos was deposited in one location, general household trash and another. It would not be
impossible to pinpoint the area where the hard drive was buried, then disinter it. All he needed was
the city's permission, end quote. Next, CNBC points out what we probably already expected. Amazon is largely
surviving the recent supply chain crunch because it made its own containers and has enough of a system
in place already to bypass other supply chain bottlenecks. Quote, Amazon has been on a spending spree
to control as much of the shipping process as possible. It spent more than $61 billion on shipping in 2020 up from just $38 billion in 2019.
Nowadays, Amazon is shipping 72% of its own packages, up from less than 47% in 2019.
It's even taking control of the first step of the shipping journey by making its own 53-foot cargo containers in China.
Containers are in short supply with long wait times and prices surging from less than $2,000 before the pandemic to $20,000 today.
Amazon has produced probably 5,000 to 10,000 of these containers over the last two years.
I've been tracking it.
An analyst said, when they bring these containers onto U.S. soil once they unload them,
guess what?
They get to be used in the domestic system and the rail system.
They don't have to return them to Asia like everyone else does, end quote.
Then The Verge has the story of the TikTok influencer that is making six figures a day
by making videos about how to use Excel.
She's a Microsoft Excel influencer, if you can believe it, and she's only been doing it for about a year and a half.
Quote, Kat is a one-woman operation with no staff or management layer.
She uses her iPhone and consumer software to make her videos, and I've got to say,
she has one of the healthiest relationships with the social platforms of maybe any creator I've ever talked to.
She thinks of them purely as marketing channels for the video courses she sells elsewhere.
That's a big flip from the traditional creator business model,
which is usually aimed at monetizing the platforms directly. Kat's just not doing that, end quote.
Then the second to last link in the long reads today is to Ben Evans' yearly slide deck
exploring the macro and strategic trends in the tech industry. I think when we had Ben on briefly
for the Twitter space recently, some of you might not have been familiar with his work.
So a link to this year's deck so you can see why at Andreessen Horowitz and before, Ben,
has become such a legend in the valley for his deep analysis of where tech is going.
And finally, once again, this is not tech, but in honor of the final episode of Succession
Season 3 this weekend, did you read that New Yorker profile of Jeremy Strong, who plays
Kendall Roy on the show? Lots of chatter this week around how much of a method acting maniac
he seems to be, but also it's a profile of hustle. Like, if this was a profile of a tech founder,
all the hustle porn folks would be all over themselves, praising Jeremy for his tenacity.
Like, he's definitely going to make it.
Quote, when I asked strong about the rap that Kendall performs in season two at a gala for his
father, a top contender for Kendall's most cringeworthy moment, he gave an unsmiling answer
about Rishkalnikov, referencing Kendall's monstrous pain. Kieran Culkin told me,
after the first season, he said something to me like, I'm worried that people might
think the show is a comedy. And I said, I think the show is a comedy. And I said, I think the show is
a comedy? He thought I was kidding. Part of the appeal of succession is its amalgam of drama and
bone-dry satire. When I told Strong that I, too, thought of the show as a dark comedy, he looked at me
with incomprehension and asked, in the sense that, like, Chekhov is a comedy? No, I said in the
sense that it's funny. That's exactly why we cast Jeremy in the role, McKay told me, because he's not
playing it like a comedy. He's playing it like he's Hamlet. When I asked Brian Cox, who plays Logan,
the patriarch of the family to describe Strong's process, he struck a note of father. He struck a note of
fatherly concern. The result that Jeremy Gitz is always pretty tremendous, he said. I just worry
about what he does to himself. I worry about the crises he puts himself through in order to prepare.
Cox, a classically trained British stage actor, has a turn it on, turn it off approach to acting,
and his relationship with Strong recalls a famous story about Lawrence Olivier working with Dustin Hoffman
on the 1976 film Marathon Man. On learning that Hoffman had stayed up partying for three nights
before a scene in which he had to appear sleep deprived.
Olivier said, my dear boy, why don't you try acting?
Cox told me, actors are funny creatures.
I've worked with intense actors before.
It's a particularly American disease, I think,
this inability to separate yourself off while you're doing the job, end quote.
For this weekend's bonus episode,
another longtime friend of this podcast,
Andrew Chen of Andresen Horowitz fame,
sat down to talk about his new book,
the cold start problem. It's a really well-done book about how to seek, create, and then benefit from
network effects. As I say in the interview, it's not just a book full of cold theory. There are real
tangible examples from startups that you know that will provide useful guides for basically
any founder in any situation. Look for that on Saturday. Talk to you on Monday.
