Tech Brew Ride Home - Meta’s Smart Headware Push

Episode Date: August 18, 2025

Meta is readying smartglasses with a display, but also, a look at their theoretical and prototype roadmap for the future of headware hardware generally. Is all the money in the world not actually goin...g to get Zuck what he wants in AI? And is the acquihire in all but name trend of recent months breaking Silicon Valley’s fundamental business model? Links: Apple’s Vision Pro Is Suffering From a Lack of Immersive Video (Bloomberg) Meta Tiramisu "Hyperrealistic VR" Hands-On: A Stunning Window Into Another World (UploadVR) Meta Boba 3 Prototype Hands-On: Ultra-Wide Field Of View Without Compromise (UploadVR) Startup down rounds are at a 10 year high, according to PitchBook data (Fortune) Meta Plans Fourth Restructuring of AI Efforts in Six Months (The Information) Zuckerberg Squandered His AI Talent. Now He’s Spending Billions To Replace It. (Forbes) Big Tech Is Eating Itself in Talent War (WSJ) Enough is enough—I dumped Google’s worsening search for Kagi (ArsTechnica) Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:24 GoogleFi Wireless is not subject to data traffic deprioritization during times of high network usage. Welcome to the Tech Brew ride home for Monday, August 18th, 2025. I'm Brian McCullough today. Meta is readying smart glasses with a display for as soon as next month. Is all the money in the world not actually going to get Zuck what he wants in AI and is the aqua-haired and all-but-name trend of recent months breaking Silicon Valley's fundamental business model? Here's what you miss today in the world of tech.
Starting point is 00:01:02 Study and play. Come together on a Windows 11 PC. And for a limited time. students get the best of both worlds get the unreal college deal everything you need to study and play with select windows 11 PCs eligible students get a year of microsoft 365 premium and a year of Xbox game pass ultimate with a custom color Xbox wireless controller learn more at windows.com slash student offer while supplies last ends june 30th terms at a k a.m.m.m. slash college PC We've been talking for a while now about how I feel like smart headware will be the next big hardware story in tech for the next decade or so, which, you know, at this point it's maybe kept an obvious, Brian. But also, I've been talking about how meta is seemingly leading this new horse race. Well, a bunch of news on that front today, first off. Mark German says that meta may debut what they are calling hypernova, smart glasses, but finally with a display.
Starting point is 00:02:01 for around $800 later this year. Quote, as I've reported, Meta is reading its first smart glasses with a display dubbed Hypernova internally, a precursor to full-blown augmented reality glasses. The device will be unveiled next month, and I've already detailed how the technology works.
Starting point is 00:02:20 There will be a small screen for many apps and alerts on the right lens, and the spectacles can be controlled via a so-called neural wrist accessory, the same one used with the Orion AR prototypes. During development of the product, Meta expected to charge at least $1,000 for Hypernova, with some people thinking the device could be as much as $1,400. That's far higher than the $200 to $400 meta rayband glasses without displays or even the new up to $500 Oakley Smart Glasses. In fact, it would have put the glasses on par with a high-end iPhone.
Starting point is 00:02:52 Well, here's some good news. Meta recently figured out a way to slash the price for consumers down to about $800, I'm told. The move stems in part from the company accepting lower margins to boost demand, a common tactic for new products. One caveat, the roughly $800 price point will be the starting price, meaning style variations and prescription lenses, will quickly push up the cost, end quote. But wait, there's more. Smart glasses are on the low end in terms of tech. What about the high end, the bleeding edge?
Starting point is 00:03:25 Over the weekend, upload VR got hands-on with Tira-Modem. Mesaou, Meta's hyper-realistic VR research prototype with beyond retinal resolution, high brightness, and contrast, and a narrow field of view. Since Oculus first debuted and showcased the DK1 over a decade ago, the angular resolution of consumer headsets in VR has steadily advanced. Early devices offer just six pixels per degree, PPD, a level comparable to legal blindness, while mainstream headsets today reach 25 pPD. High-end devices achieve around 35 ppd,
Starting point is 00:04:07 and Varjo's XR4 pushes 51 ppd in the center of vision. Yet the question remains, how sharp must displays become before virtual worlds appear indistinguishable from reality and are brightness contrasts and other specifications equally or more important than resolution? These questions lie at the heart of meta's research, particularly through its optics, photonics, and light systems, Opels team. Their experimental headset codenamed Tiramisu represents a milestone in Meta's pursuit of the visual Turing test, a threshold where users cannot tell whether they are perceiving reality or simulation.
Starting point is 00:04:44 Industry Convention holds that 60pD approximates the limit of human visual acuity, but META's researchers have long doubted this figure. Earlier prototypes such as Butterscotch at 56pD were used to whether so-called retinal resolution was enough, but results tended to suggest otherwise. Now, Tiramisu extends this exploration, achieving an unprecedented 90-pd with micro-o-led displays, a peak brightness of 1,400 nits, and triple the contrast of the Quest 3. Instead of pancake lenses, which sacrifice brightness, Tiramisu employs a custom three-element refractive lens stack, delivering far more light to the eye, but at the cost of bulk and
Starting point is 00:05:27 weight. The field of view is narrow, just 33 by 33 degrees, but within that window, the visual fidelity is extraordinary, apparently. Unreal Engine 5 demonstrations revealed crisp details, lifelike emissive lighting, and a realism beyond previous headsets. What did it actually look like to, you know, look at it? Well, quote, further, the increased brightness and contrast even seem to enhance the sense of depth, despite Tiramisu not being varifocal. And beyond that feeling of realism, Tiramisu's bright and vibrant image was downright pleasant to look at. As the head of DSR, Douglas Landman said, it was reminiscent of seeing a 4K HDR OLED TV for the very first time, except even more striking. It's the most realistic
Starting point is 00:06:14 image I've ever seen, and I don't just mean in VR, I mean, from a display of any kind, end quote. Apparently, though, this is still impractical as a consumer product at this point. Though, Tiramisu does validate meta-scepticism, apparently about that 60-pd ceiling and might highlight how brightness and contrast are equally vital to getting to that visual Turing test barrier. It's apparent successor still in development. Tiramisu 2 aims to balance resolution, field of view, compactness, and comfort, bringing the vision of true-to-life XR displays closer to reality. But wait, there's more.
Starting point is 00:06:53 This same author also got hands-on with Boba-3, Meadows prototype PC VR headset, that has a form factor, crucially, that is similar to the Quest 3, because the Tiramisu and Tiramisu 2 are so heavy, they're probably never going to be consumer devices. But with the Boba 3, featuring an ultra-wide field of view of 180 degrees by 120 degrees, it is clearly something that they imagine releasing as a consumer product because it's smaller and lighter. And this is a winning endorsement, again from the same author, quote, after trying Boba 3 and seeing a massive field of view in a viable form factor with my own eyes, I'm now more optimistic than ever about the future of VR, end quote. First disclosed in a paper abstract three weeks ago, Boba 2 was built last year after DSR optical scientist Yang Zhao saw that recent
Starting point is 00:07:46 meta-driven advances in pancake lenses could be adapted to deliver an ultra-wide feature. of view in a practical headset. Off-the-shelf VR LCDs had also reached the density needed to maintain Quest 3 Class Angular resolution at those widths. Using 3K panels, Boba 2 attains 25 pixels per degree, again, PPD matching the Quest 3. This year's Boba 3 upgrades to 4K LCDs for 30 pPD and adds a refined lens production process that reduces edge artifacts seen on Boba 2. Both versions provide a sweeping 180-degree horizontal by 120-degree vertical field of view. For contrast, Quest 3 measures under 110 by 96 degrees, Quest 3S under 96 by 96 degrees, and human vision is roughly 200 by 135 degrees.
Starting point is 00:08:38 Meta estimates that Boba 3 covers 90% of the human field versus 46% for the Quest 3. In demos, Boba 3 apparently presents Quest 3-like clarity, across its massive field with only mild edge distortion comparable to the Quest 3. A camera-d variant delivers full field-of-view pass-through MR via dual 20-mapsil sensors and a custom FPGA pipeline over fiber PCIE necessary because USB bandwidth falls short. However, the pass-through is not depth correct and uses a static lens-match projection, producing geometric distortion on head motion. Researchers say dynamic reprojection could address this with further work. But according to this report, unlike many research headsets that trade one breakthrough for
Starting point is 00:09:24 severe compromises, boba-3 feels unusually complete. It's not a product yet, but its design relies on conventional components, dual-element pancake lenses with a high-curvature reflective polarizer, and standard 4K LCD similar to those in Varjo XR4 and Pymax Crystal Super VR headsets. tradeoffs do remain a smaller eyebox that dims rather than blurs when misaligned, adding weight from larger optics and an aluminum-reinforced visor, and external constellation tracking in at least this demo. The larger barrier to shipping is apparently compute. Ultra-wide field of view dramatically increases pixels and visible scene complexity per frame.
Starting point is 00:10:08 I tracked foveated rendering and neural upscaling can help, but only to a point. Again, these are just research prototypes, But that last one technically could be manufacturable someday soon if the compute problems can be solved. So give it time, I guess. From the checking in on the health of the startup ecosystem file, according to Pitchbook, 15.9% of VC-backed deals thus far this year have been down rounds. Now, what's slightly more remarkable about this is that would mark a 10-year high for down rounds. and AI and ML startups accounted for 29.3% of the down rounds.
Starting point is 00:10:55 Quoting fortune, the soaring valuations of the early 2020s are finally coming back to Earth. This week, Pitchbook data revealed that 15.9% of venture-back deals in 2025 so far have been down rounds, making a decade high. Additionally, almost every major IPO listing in Q2 hit the public markets below its peak valuation, the data from Pitchbook ads. Some examples include MNT. at IPO, its valuation was down from $2 billion to $1.1 billion, Circle, which dropped from $7.7 to $5.8 billion. Hinge, value at IPO was $6.2 billion down from the $23 billion high, and Chime, going public at $9.1 billion down from a $25 billion peak valuation. AI does continue to be a bright spot in many ways, but isn't entirely exempt either, as
Starting point is 00:11:44 29.3% of down rounds were in pitch books, broad AI, and machine-line. learning vertical. Of course, the biggest names in AI, like OpenAI, reportedly heading toward a $500 billion valuation, and Anthropic reportedly raising at a $170 billion valuation, continue to hit eye-popping levels. And lower on the food chain, AI is still consistently valued at a premium with Pitchbook reporting that median Series B step up for AI startups is 2.1% well above the median of 1.4% that all other categories fetch. The IPO market is, some would say back, I think it pretty much is, but also has been for a while for those with the stomach for it. In Q2, venture-backed startups in the U.S. generated $67 billion in exit value, pitchbook said the highest since the last
Starting point is 00:12:29 quarter of 2021. But here's a sobering fact. There are still lots of unicorns out there, so distributions back to VC firms, and by extension their LPs, are limited. An unsurprising, but ice-cold and very down-to-earth number to leave you with, the unicorns that have made their Public debuts this year comprise a mere 1% of all U.S. unicorns out there, end quote. Ready to soundtrack your summer? With Red Bull Summer All Day Play, you choose a playlist that fits your summer vibe the best. Are you a festival fanatic, a deep end DJ, a road dog, or a trail mixer? Just add a song to your chosen playlist and put your summer on track.
Starting point is 00:13:15 Red Bull Summer All Day Play. Red Bull gives you wings. Visit Red Bull.com slash Bright Summer Ahead to learn more. See you this summer. You think that Mark Zuckerberg throwing all that money around to hire AI talent has him thinking, okay, we're good now. Well, not so fast because the information is reporting that meta plans its fourth AI restructuring in just the past six months. Quote, Meta's new AI organization meta superintelligence labs is expected to be divided into four groups, a new lab that has been going by TBD Lab, short for to be determined, a team
Starting point is 00:13:53 focused on products that include the meta-AI assistant, a team focused on infrastructure and the company's fundamental AI research lab, which works on longer-term research, two of the people said. TBD Lab, which is working on the newest version of Meta's flagship large-language model Lama is expected to have several leads, the two people said. Jack Ray, formerly of Google, is expected to lead pre-training, according to two of the people familiar with the matter. Roman Pang, who previously led model development at Apple, is expected to lead infrastructure for TBD Lab, the two people said.
Starting point is 00:14:25 Among the leaders of the post-training is expected to be Hongyu-Ren, formerly of Open AI, and Paisun, formerly of Google, according to one of the people familiar with the matter. Nat Friedman is expected to continue overseeing products for meta-superintelligence labs, the person said, Robert Fergus, who co-founded Fair, is expected to continue leading that lab. Meta most recently restructured its efforts in AI in June, shortly after it hired Wang and Friedman. In May, the company cleaved its generative AI group, previously led by Al Dahl, into teams overseeing AI research and another working on AI products. In February, Meta moved two engineering leaders
Starting point is 00:15:03 from the group and installed Loridana Crizzan, then head of Messenger, to lead product in an early sign of the shakeup to come, end quote. So why is this chaos still happening over there? Well, Forbes has sources saying that meta's chaotic culture and lack of overall vision, have led to what it terms an AI brain drain. Quote, they already had the best people and lost them to open AI. This is Mark trying to undo the loss of talent, one ex-Meta AI employee said,
Starting point is 00:15:33 and even as Zuckerberg makes jaw-dropping offers for top-tier AI researchers, the social media giant continues to lose those that are left. Today, when it comes to recruiting high-calibre researchers, meta is often an afterthought. Insiders at some of Silicon Valley's biggest AI companies said that prior to the fresh hiring of the last few months, META's talent largely didn't meet their hiring bar.
Starting point is 00:15:54 We might be interested in hiring some of the new people, Mark is hiring now, but it's been a while since we were particularly interested in the people who were already there, a senior executive at one of the major frontier AI companies told Forbes, Google has hired less than two dozen AI employees from META since last fall, according to a person familiar with Google's hiring, compared to the hundreds of AI researchers and engineers it hired in that time frame overall. That person told Forbes the, quote, prevailing belief, is that meta didn't have much talent left to poach from. Google declined to comment.
Starting point is 00:16:25 This has lent an air of desperation to Zuckerberg's attempts to raid the likes of OpenAI and Thinking Machine Labs, the fledging startup helmed by former OpenAICTO Mira Muradi, with nine-figure offers and promises of near-unlimited compute. In at least two cases, the meta-CEO has offered pay packages worth over $1 billion spread across multiple years, according to the Wall Street Journal. He reportedly poached at least 18 OpenAI researchers, but many have also turned him down, betting on bigger impact and better returns on their equity. Meta is the Washington commanders of tech companies, one AI founder told Forbes, referring to the NFL team in its pursuit of free agents. They massively overpay for okay-ish AI scientists, and then civilians think those are the best
Starting point is 00:17:07 AI scientists in the world because they are paid so much. Anthropic CEO Dario Amo Dai has said he's spoken to anthropic employees who have gotten offers for Meadow who didn't take them, adding that his company wouldn't renegotiate employee salaries based on those offers. If Mark Zuckerberg throws a dart at a dartboard and hits your name, that doesn't mean you should be paid 10 times more than the guy next to you who's just as skilled, just as talented. He said last month on the Big Technology podcast, Anthropic declined to comment. Anthropic has an 80% retention rate, the strongest among the frontier labs, according to a May report by VC firm Signal Fire. The findings are based on data collected for
Starting point is 00:17:43 all full-time roles, including engineering sales and HR, and not AI researcher specifically. In comparison, Deep Mind has a 78% retention rate, open AI, 67% and Metatrails with 64%. Finally today from the journal, ASA Fitch makes the argument that big techs reverse aqua hires for AI talent that have been all the rage are hollowing out startups and eroding the culture that has made Silicon Valley an unparalleled source of innovation. Quote, the problem is that the moves challenge Silicon Valley's cultural foundations. Silicon Valley's basic bargain has always been rooted in taking enormous risk in the hope for an equally enormous reward. Most startups fail, but those that succeed can be wildly successful
Starting point is 00:18:39 generating 100-fold or higher returns for their venture capital backers and making employees, many lured with the promise of equity, rich. It is an especially risky business for rank-and-file employees of venture-backed startups who are tied to the success of one company at a time, not a diversified portfolio of them. But for many employees of startups hollowed out and reverse aqua hires are passed over in big tech hiring sprees, the rewards haven't been very handsome. A bunch of tech employees losing out on a payday might not seem all that significant, but Silicon Valley's innovation machine only works if it has an army of people who aren't founders or leading researchers moving its gears, the employees who handle sales, marketing,
Starting point is 00:19:16 human resources, or are part of large engineering teams. That's who's getting the short end of the stick. There are a ton of employees who are bought into the system, and the history and the tradition is, you come out here, you try to make something of value, and if it works out, everybody wins, said John Saccoda, the founding partner of Decible, a venture capital firm. If you thought you had a share of a company and you actually didn't have a share of a company, there's a loss of trust, end quote. If the reverse aquire trend persists, there is a reasonable chance many people who would have been bold enough to join a risky startup will give more weight to their other options. They might instead go directly to big tech companies in what might be
Starting point is 00:19:56 a safer route for themselves, but one that makes the pool of available startup talent shallower, end quote. Long time listeners will remember many years ago now when I finally dumped the Chrome web browser for the Brave browser as my daily driver browser, mostly to get away from Google, if you'll recall. Well, what if I get away from Google entirely? I'm thinking about it. The last link in the show notes is to an R's Technica article I read this weekend that is making me consider making the move all in. Has anyone out there used the Kaji search engine, K-A-G-I? And by that I mean actually paid for a Kaji subscription. I'm considering, as I said, going all in, paying for a subscription, but also crucially, using their Orion browser too.
Starting point is 00:20:52 So, HiveMind, before I pay up to get totally ad-free, tracking-free, actually not shitty, search, I need to know I can trust using Orion as my daily web browser. Anyone out there used it for like more than a month or so? Any and all feedback are welcome before I make the leap. Hit me up on the socials or email me at Brian at ridehome.info. info. Thanks in advance. Yamava Resort and Casino at San Manuel
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