Tech Brew Ride Home - Xbox Decimated By Layoffs
Episode Date: July 7, 2026Microsoft laid off ~4,800 employees and gutted Xbox by 3,200 jobs while divesting five studios. Samsung's profit rocketed past Nvidia's, Meta faced a $1.4 trillion lawsuit demand, xAI rebranded to Spa...ceXAI, and Anthropic researchers found a hidden "J-space" inside Claude. Microsoft is laying off ~4,800 employees, or ~2.1% of its workforce; most are in sales or Xbox, where ~20% of jobs are set to be cut by the end of FY 2027 (The Verge) Microsoft's Xbox to Cut 3,200 Jobs, Divest Five Studios in Major Overhaul (Bloomberg) Samsung estimates Q2 operating profit of ~$58.44B, a 19-fold jump from a year earlier and above a ~$57.02B estimate, and revenue up 129% YoY to ~$111.7B (Reuters) Samsung estimates Q2 operating profit of ~$58.44B, a 19-fold jump from a year earlier and above a ~$57.02B estimate, and revenue up 129% YoY to ~$111.7B (WSJ) Court filing: Meta says four US states seek $1.4T over claims it designed Facebook and Instagram to addict youth and misled the public; its market cap is ~$1.5T (Reuters) xAI rebrands to SpaceXAI and unveils a new logo; Elon Musk said in May that xAI would be dissolved as a separate company and become the AI products from SpaceX (Business Insider) Anthropic researchers detail J-space, a small set of neural patterns in Claude that reveals internal thoughts that don't appear in the model's output (Anthropic) Anthropic researchers detail J-space, a small set of neural patterns in Claude that reveals internal thoughts that don't appear in the model's output (VentureBeat) Subscribe to the ad-free feed. Learn more about your ad choices. Visit megaphone.fm/adchoices
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Welcome to the TechBoo right home for Tuesday, July 7th, 2026. I'm Brian McCullough today. Microsoft is laying off thousands more employees and basically gutting Xbox. Samsung's profit, rocketed past Nvidia's. Meta is facing a $1.4 trillion lawsuit demand. XAI is rebranding to SpaceX AI, and anthropic researchers have found a hidden J-space inside of Claude. Here's what you miss today in the world of tech.
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companies they invest in. Vanguard Marketing Corporation distributor. Microsoft is laying off around
4,800 employees or around 2.1% of its workforce. Most of the affected employees are in sales or
in Xbox. More on that later. Quoting the verge. A year after cutting around 9,100 employees,
Microsoft is making further layoffs today as it begins its new fiscal year. The software maker
is laying off around 4,800 employees today, approximately 2.1% of its workforce. Most of the
employees affected by today's cuts are in Microsoft's commercial sales business or the company's
Xbox division. In an internal memo to employees, Amy Coleman, Microsoft's chief people
officer blamed the job losses on a changing technology industry and the, quote,
need to adjust resources and roles to shift how we operate to respond to how AI is impacting
companies like Microsoft. I also want to be direct that the roles eliminated today are not being
replaced by AI, says Coleman. At the same time, what is true is that AI is changing how work gets done.
Decisions like these are never easy and you have my commitment that we are constantly looking
for ways to reduce the need for job elimination, says Coleman. Whenever possible, our priority is
to place people into new roles aligned to the company's highest priorities and greatest areas
of opportunity. Over the past year, we have redeployed more than 4,000 employees into new roles,
including another 500 this month. Microsoft had also been trying to avoid lay
with its voluntary retirement program, U.S. employees whose combined years of service added to
their age, totals 70 or more, were eligible for voluntary retirement, and the package will include
five years of access to Microsoft's healthcare coverage, a lump sum cash severance payment,
and six months of vesting for unvested stock options. More than 30% of eligible employees
chose to participate in our recent voluntary retirement program, and we will continue exploring
similar approaches in the future, says Coleman. While this doesn't change the difficulty of today's
news, we will continue to do everything we can to create opportunities for our people,
reduce the need for job eliminations where possible and responsibly support those affected
with care and support, end quote. But as I said, things are even worse inside of Xbox,
where 3,200 of those jobs will be eliminated over the next year, including 1600 just this week.
Microsoft also plans to divest up to five studios, including Ninja Theory, quoting Bloomberg.
Our business today is not healthy. Xbox chief executive officer Asha Sharma wrote in a note to staff
Monday morning, adding that Xbox is operating at margins three to ten times lower than comparable
businesses. We must reset Xbox, end quote. The goal at Xbox is to streamline the business
and reinvest in bigger projects, Sharma wrote. It's the most significant move yet for
for Sharma, who became Xbox CEO in February, inheriting what she described as a business in
distress. Despite making big investments, including the $69 billion purchase of Activision Blizzard in
2023, Xbox has struggled to release hit games, seen hardware sales decline significantly
and faced an increasingly tumultuous market. Last month, Sharma wrote in a memo to employees that
Xbox's accountability margin, the metric Microsoft uses to reflect profit margin, had fallen to
3% and that annual revenue had plummeted. Going forward, this cannot continue, she wrote then.
The changes at Xbox will have significant repercussions throughout the video game industry. Last month,
Sharma told staff that the division is expecting to pay five times as much for memory and storage
in 2027 than it did in 2024. Xbox will sell the studio's Ninja Theory, maker of Hellblade,
and Undead Labs, maker of state of decay, to undisclosed buyers. Both studios will continue working on their
current game projects, Suna and State of Decay 3 with Xbox. Two other studios,
Double Fine, maker of psychonauts and compulsion games, maker of south of midnight, will be spun
out and returned to private ownership under their founders. Sharma wrote that these two studios
will receive runway funding and full ownership of the intellectual property they have developed,
including their catalogs of previous games. All five of the studios were purchased by Xbox
under former CEO Phil Spencer, who oversaw a spending spree over the last decade that scooped up both
small game makers and large publishers, such as Activision, Blizzard, and Zenimax, the parent
company of Arcane. His hope was to use their games to boost the popularity of Xbox GamePass,
the company's Netflix-like subscription program for video games, but growth of the service plateaued.
Sharma wrote that those acquisitions, quote, created meaningful value, but they did not grow at the pace
we expected, adding that in a typical year, Xbox was losing 64 cents for every dollar it invested in the
business. It is neither possible nor desirable to own every great independent studio, she wrote.
As we reset Xbox, we will help independent creators succeed by providing open development tools
and audiences to realize their vision. Sharma wrote that no publicly announced projects will be
canceled as part of the restructuring, but the cuts will take place across the entire organization,
including the studios that Xbox is retaining in part to focus on higher priority projects.
Zetimax will face a significant overhaul and will pivot to focus on its biggest franchises,
Fallout, the Elder Scrolls, Doom, Quake, and Wolfenstein, end quote.
Samsung is estimating Q2 operating profit of around $58.44 billion,
a 19-fold jump in profit from a year earlier and above a $57.02 billion,
estimate. This would make Samsung the most profitable company in the world overtaking
Nvidia. Note that I said profitable. We're not talking revenue here. Invitya is still making
more money in terms of revenue, but Samsung has made more money in terms of gross operating profit,
quoting the journal. The strong results from the world's largest memory chipmaker are likely
to help ease recent market concerns about the sustainability of AI computing capacity spending.
shares in Samsung more than doubled from April to June, only to lose momentum this month as
investors jitters resurfaced. Samsung has extended its run of record quarterly revenue and
operating profit since the final quarter of 2025. Its chip-making division is expected to fuel
even stronger earnings growth this year, many analysts said, citing booming demand for AI chips.
The South Korean technology company said in a preliminary earnings report Tuesday that its
operating profit would likely reach a record high of about $58.47 billion,
for the first three months ended June. That would be a 56% jump from the previous quarter's record.
Some analysts said that Samsung's operating profit would have topped its own estimate had it not
booked a provision for special bonuses payable early next year to employees in its chip-making division.
Samsung and May agreed to allocate 10.5% of its semiconductor division's annual operating profit
to special bonuses contingent on the company meeting certain profitability benchmarks.
Citigroup analyst Peter Lee said that Samsung's recent share price,
pullback may be a technical correction. The stock has surged more than 150% this year,
supported by better than expected server DRAM chip pricing, driven by strong demand
for AI central processing units. We believe memory fundamentals are intact, and server
DRAM pricing has been outperforming on strong CPU demand, Lee said, raising his 2026
operating profit forecast for Samsung to 401 trillion one from 334 trillion one. The company is scheduled
to release full quarterly results, including a breakdown of earnings by business segment later this month, end quote.
Turns out that Elon Musk likes rebranding about as much as Google does, because XAI is changing its name to SpaceX AI and has unveiled a new logo.
Elon said in May that XAI would be dissolved as a separate company and become the AI products company for SpaceX,
quoting Business Insider.
The handle for the XAI account changed to SpaceX AI on Monday. The account also shared a video of the
XAI logo getting folded into a new SpaceX AI logo. While SpaceX is best known for its rockets and
extraterrestrial ambitions, its IPO filings revealed just how much it was investing in AI. The company's
capital expenditures on AI were $12.7 billion in 2025 or more than three times when it spent on
its space and connectivity segments, which include Starlink, its satellite internet service.
its AI segment has been a net loss for the company, but SpaceX believes it has the most potential,
saying the total addressable market is the largest in human history.
SpaceX said it plans to deploy AI compute satellites or data centers in space as early as 2028.
The company has also landed some big AI infrastructure deals with Anthropic agreeing to pay
SpaceX $1.25 billion a month for access to compute power at its Colossus data centers,
and Google agreeing to pay $920 million a month, end quote.
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In a court filing, Meta says four U.S. states suing it over claims it designed Facebook and
Instagram to addict youth and mislead the public are seeking $1.4 trillion in penalties.
Meta's market cap is around $1.5 trillion, quoting Reuters. A sanction of that size has no
analog in the history of consumer product enforcement, the company said in a filing. The state's
filings are sealed, but at a court hearing in June, they said they were calculating the penalties by
multiplying the number of violations by fine amounts set by state law. The number of violations is
based on the estimated number of teens and young users affected by META's actions, the states said.
29 states have sued META and federal court, most of them alleging the company violated the
Federal Children's Online Privacy Protection Act by collecting data from children without proper
parental consent. The trial in August before U.S. District Judge Yvonne Gonzalez-Rogers will address
all claims brought under that law, plus the four state's allegations that the company violated their
state laws protecting consumers by misleading them about the safety of their platforms. Meta has denied
the allegations saying the attorneys general have no evidence it misled consumers about its
platforms alleged addictiveness because, quote, social media addiction is not an established
psychiatric condition and therefore statements that its platforms were not addictive could not be
false. A further 14 states have brought claims under their own laws, which will be heard at a
separate trial in February. Last month, Rogers rejected Mehta's bid to cancel the trial,
saying there remained factual disputes over whether its social media platforms were addictive,
whether Meta falsely denied it designed them that way, and whether it partially directed
the platforms at children. California Attorney General Rob Bonta said after Rogers's ruling
that Meta was putting profits ahead of children's safety and breaking consumer protection laws,
promising to hold the company fully accountable for its role in the teen mental health crisis.
Meta, Snapchat and Parent Snap, YouTube and Parent Alphabet, and TikTok and Parent Bite Dance are
facing thousands of lawsuits in both federal and state court over claims they knowingly designed
their platforms to have features that addict children and teens fueling a mental health crisis.
States across the country have sued the companies, some as part of the case before Rogers and
others in their home state courts. New Mexico was the first to go to trial and a jury awarded
the state $375 million in March after finding the company had misled New Mexico consumers, end
quote. Finally today, this deep into the LLM era of AI, it's somewhat striking to stop and remember
how little we actually understand how this stuff works. Anthropic researchers have detailed
what they are calling J-space, a small set of neural patterns inside of Claude that they say
reveals internal thoughts that don't appear in the model's output.
Quoting Venture Beat.
Anthropic, the Artificial Intelligence Company published a sweeping research paper on Sunday,
revealing that its clawed language models have spontaneously developed an internal structure
that mirrors one of the most influential theories of how human consciousness works.
The finding, which the company says, has already begun reshaping how it monitors AI systems
for safety risks, lands amid an intensifying scientific debate over whether machines can
possess anything resembling a mind.
The 16 author study, titled Verbalized Representations from a Global Workspace in Language Models,
describes how Anthropics researchers used a new mathematical technique to peer inside Claude's neural
network and discovered what they call a J-space, a small privileged zone of internal activity
where the model holds concepts it can report on, reason with, and direct at will,
surrounded by a much larger ocean of automatic processing it cannot access or articulate.
The researchers present evidence that an analogous functional,
dysfunctional distinction has emerged in modern AI models to what exists in humans, specifically
observing that language models maintain a privileged set of internal representations available for
report, modulation, and flexible internal reasoning atop a much larger volume of automatic
processing. The parallel they draw is to global workspace theory, an influential account
from neuroscience first proposed by cognitive scientist Bernard Barrs. In the theory, the brain
operates like a theater. Dozens of specialized processors work in parallel backstage, but only a
tiny spotlight of information at any moment gets broadcast to the whole theater, becoming what we
experience as conscious thought. Anthropics says the J-space achieves many of the same functional
properties, even though the underlying architecture of language models look nothing like a brain.
At the heart of the discovery is a new interpretability tool. The researchers call the Jacobian Lens or J-Lens.
The technique works by computing for each word in the model's vocabulary, the average mathematical
effect that a given internal activity pattern would have on making the model say that word at
some point in the future.
The crucial distinction is between what the model is saying and what is, quote, on its mind.
When a J-space pattern activates, it does not mean the model is about to say that word,
just that the concept is available for the model to think with.
Unlike a chain of thought scratch pad, the J-space-Intyreepad, the J-space-1.
operates silently in the model's internal neural activations, allowing it to hold a concept without
writing it down. Critically, the researchers report that this workspace was not deliberately engineered.
It, quote, emerged on its own during Claude's training process.
When the team applied the j-lands across Claude's layers of computation, the models processing
divided into three distinct regimes, an early sensory zone where raw input is parsed,
a middle workspace band where abstract persistent concepts appear, things like recognize
a face in an image, noticing a bug in code or internally flagging search results as a prompt
injection, and a final motor zone where internal representations collapse into whatever specific
word the model is about to output. The researchers close the piece with a provocation that is
likely to reverberate well beyond the interpretability community. That such a structure exists at
all in language models is striking, they write. It suggests that the functional architecture
associated with conscious access is not an accident of biological implementation, but a solution
that learning systems converge on when faced with the right computational pressures, end quote.
If the mind is an ocean, as the paper's authors write in their opening line, they have spent
the last year charting its currents in a system that has no biology, no evolution, and no body,
and found beneath the surface a structure that looks unsettlingly like the one we use to think,
end quote. Nothing more for you today. Talk to you tomorrow.
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