Tech Won't Save Us - Why the Metaverse Must Be Stopped w/ Brian Merchant
Episode Date: November 4, 2021Paris Marx is joined by Brian Merchant to discuss Mark Zuckerberg’s big plans for the metaverse, everything that’s wrong with it, the concept’s scifi origins, and why Silicon Valley is desperate... to make it happen.Brian Merchant is the author of The One Device: The Secret History of the iPhone and Blood in the Machine, coming in 2022. Follow Brian on Twitter at @bcmerchant.🚨 T-shirts are now available!Tech Won’t Save Us offers a critical perspective on tech, its worldview, and wider society with the goal of inspiring people to demand better tech and a better world. Follow the podcast (@techwontsaveus) and host Paris Marx (@parismarx) on Twitter, and support the show on Patreon.Find out more about Harbinger Media Network at harbingermedianetwork.com.Also mentioned in this episode:Brian wrote about the dystopian origins of the metaverse for Motherboard and why Silicon Valley wants it to succeed for The Atlantic.Paris wrote about how the metaverse is a way to get us to spend more time and money in digital spaces for Business Insider.Matthew Ball made the business case for the metaverse last year.Apple’s changes to iOS privacy settings cost Facebook, Instagram, YouTube, and Snapchat an estimated $9.85 billion in revenue.Emails sent by Oculus CEO Jason Rubin in 2018 asserted that consumers want the metaverse (something that’s not at all clear).David Karpf wrote about how VR keeps failing and getting revived for Wired.Apple’s AR headset or glasses are supposedly coming in 2022.Microsoft is trying to get in on the metaverse with workplace applications of its own.Brian hosted a series for Motherboard about the themes of Dune.Support the show
Transcript
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Silicon Valley needs a new idea because it needs you to not spend too much time realizing how many of its old ones have crashed and burned. Hello and welcome to Tech Won't Save Us. I'm your host, Paris Marks, and this week my guest
is friend of the show, Brian Merchant. Yes, he's back again for the third time because after
Facebook's announcement of the metaverse last week, I just had to talk to him to see what his
thoughts were, to see what his opinions were, and so we could dig into kind of every aspect of what
Facebook imagines the future of the internet to be and to illustrate why it's a terrible idea.
It's a long episode, so I'm going to keep this introduction brief, but we get into so many
aspects of the metaverse, from the presentation itself and what Facebook seems to be trying to
present it as, to the science fiction origins of the
metaverse concept, the growing group of companies and venture capitalists and influencers who are
trying to get in on this concept early on. And we even talk about Dune at the very end to see if
maybe this could finally get people to turn against the increasing encroachment of digital technologies
on our lives. So I was so happy to welcome Brian back onto the show again. I always love chatting
with him and I think you're really going to like this episode. Brian is the author of The One
Device, The Secret History of the iPhone. And we talked about that back in September on episode 78.
And he's also the author of the forthcoming book,
Blood in the Machine, that comes out next year. Before we get into it, just a quick note that if
you do want a Tech Won't Save Us t-shirt before the new year, like for the holidays or anything
like that, you can place orders now and they need to be in by November 14th. And so no pressure,
but just want to let listeners know that if you want one before the holidays, you just need to order by then. So you'll receive it in time and you can find a link to do
that in the show notes. Tech Won't Save Us is part of the Harbinger Media Network, a group of left
wing podcasts that are made in Canada. And you can find out more about that at harbingermedianetwork.com.
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Brian, welcome back to Tech Won't Save Us once again.
Thank you for having me, Paris, once again.
If I come on again, you're just going to have to make me a co-host at this point.
Yeah, I think so.
I think so.
It looks like it's headed in that direction, right?
Well, I hope everyone's not tired of me.
I don't think so. You bring such great insights. I think they're going to want to hear what you have to say.
Well, that's kind of you to say. I certainly have a lot to say or yell about the metaverse.
All right. Well, let's dig into it then. You know, naturally, what I want to talk to you about today is the metaverse, this idea that, you know, Facebook, that Mark Zuckerberg put forward last week.
But, you know, it's much bigger than that. It has a much longer history than that.
But I wanted to start with the Facebook presentation with Zuckerberg's kind of outlining of this idea of the metaverse. So what did you make of the Facebook Connect
event? And, you know, I guess if you could also give us a general idea of what this metaverse is actually supposed to be.
Yeah, I mean, that event, I don't know.
It didn't look like a whole lot of people were watching it, which is just gives you an idea of sort of the cultural gravity that Facebook has compared to something like Apple, where Apple has an event.
Even if it's the same sized event, the same low expectations for the product or whatever.
It's trending on Twitter.
People are tweeting about it.
You can follow it on live blogs.
Facebook, it seemed like they put the tracker on there.
And I don't know, at times there's less than 20,000 people watching this thing live.
And for good reason.
It was just, I mean, a train wreck by all counts.
It was pretty mercilessly mocked and rightfully so. I mean, Mark Zuckerberg, he is not a pitch man. Like even Jeff Bezos has some awkward, you know, ness to his presentations, but at least he has this weird Lex Luthor vibe that you kind of like, okay, this guy's maybe from the future. Steve Jobs was
obviously kind of a talented sort of pitch man. Mark Zuckerberg, just like that, like, you know,
he just has so much power that nobody's gonna say no to him. The event for any of those who didn't
watch it was basically him in this. I don't know if it's supposed to be his house or if it was his
house. It's this weird sort of Crayton Barrel minimalist styled house
where he's just like greeting you robotically and walking through his house and then taking you to
the metaverse and saying like, oh, this is and then there's tables in there with some of his
team members. None of it really like made any sense as just on the basic level of a presentation.
But the important part is he's throwing to all these virtual and augmented reality experiences that are going to form the basis
of his much Bollywood metaverse, which is still very sort of nebulous and ambiguous as to what
it actually is other than these virtual experiences, which have been on the docket for a decade or more in some of these cases.
So there's really nothing new there other than Facebook is doing it and doing it forcefully.
And everybody understands that Zuckerberg is spending billions of dollars.
The announcement was $10 billion this year, 10,000 people working only on the metaverse, which is, as best we understand it, this connected virtual world. reading it on a screen and you enter different experiences or different 3d
environments to play games or to work.
If we got the metaverse that they showed today,
we would get this like schizophrenic,
like half functional,
like it just wouldn't make any sense.
You'd have cartoony second life-esque work environments on one hand,
and then you'd kind of like be fencing with a virtual sword on the other. But one thing the
presentation made very clear was that they don't know themselves how they're going to do this
because, you know, the goggles disappear in one situation and then they're on in another. And
then it's like, oh, here's a professional fencer that's going to teach you how to fence.
And it's like, but how?
Like, how are you actually going to be embodied?
Like he's outside in this one with a virtual.
So, but you're not seeing the apparatus
that's going to give you the power to do that
in that experience.
Whereas in other ones you do put on the goggles.
It was clearly very half-baked.
And whether or not this was on track before the latest round of scandals,
it sure seems like it was sort of rushed out as a parry against all of the Facebook papers,
all of this sort of criticism, and, you know, it's mounting.
It still kind of feels like it's impossible to dent Facebook's armor in a meaningful way that criticism felt like a time to sort of
try to trumpet loudly that Facebook is more than that. It has broader ambitions,
grander ambitions that forget about this stuff. The new shinier future is just beyond the horizon.
And one of the interesting things is that like Wall Street, it's obviously always a schizophrenic
indicator itself, but didn't seem to have taken the bait.
It kind of said like, all of the, I was looking at how CNBC sort of treated the initial reactions
and it looks like shares are down.
This was not greeted enthusiastically.
There was a quote that I saw.
Somebody even said that this could be a potential risk of capital destruction,
like Bank of America said, which is really interesting. And I'll stop rambling too long
here. But in the piece that I wrote for The Atlantic, sort of collecting some of these
criticisms, one thing I likened it to was BP, how BP said, you know, we're not going to do this
anymore. We're not going to do oil anymore. We're going to go beyond petroleum. So they actually changed their
name to beyond petroleum. And they were going to be all about clean energy, all about, you know,
investing in clean tech, which kind of feels like probably one of the best analogies here,
not Google, not Altria, but BP just to distract more from the core business. But of course,
over the next 10 years, BP maybe made a few investments in turbines and solar panels,
but never seriously deviated from its core business for all of the reasons that any major
businesses doing capitalism in the modern era do not, which is that oil is profitable. Clean tech was
less so. Facebook's core business is the news feed and its social network. You can already see
the writing on the wall when analysts at Bank of America are going like, you're going to risk
capital destruction if you sink too much money into this. Obviously, Facebook makes $100 billion
a year. It can take a swing like this, $10 billion a year, even not that much.
If it never builds anything resembling the metaverse, it's probably worth it to the company
as a diversionary tactic alone.
So yeah, those are my initial thoughts and reactions to this whole sort of metaverse
focus and meta rebranding that Facebook is doing.
Yeah, you know, I think that gives us a really good kind of entry
into this, right? And a good kind of initial way to think about what's going on here. And just a
few points on what you were saying, you know, with Facebook, not only is it like old and increasingly
feeling dated, but with the changes that recently came from Apple, in particular, the Financial
Times reported the other day that some of these major advertising based platforms lost $10 billion
just as a result of that change to iOS. And you know, Facebook was obviously the major one there,
obviously, it's not going to kill their business. But there's a reorientation that has to happen to
take that into account. And I think, you know, for anyone who's listening, who saw videos of the
Facebook kind of announcement that happened last week, you know, none of the things
that they showed, or very few of them, there was a few near the end that was kind of showing what
they're actually doing right now. But all of these kind of videos and demonstrations that they were
showing off are not an actual reflection of anything that's actually working, right? It's
all just a demo that's put together for people to look at. And as you say, like a lot of it looked
not that great anyway. Like, and as you know, one of the things that stood out to me was how
there are some times when like it shows people wearing the headsets in these demonstrations,
but then there are others where like they're playing chess in the park and playing like
ping pong or tennis or something in the park and nobody's wearing these goggles, but they're
playing against someone virtual. And it's like, so how, how does this actually work? Like, it
doesn't make any sense. Because the idea is that sometimes you're in virtual environments, but
other times, like the real world becomes a virtual environment as well through augmented reality. And
like, so you're constantly kind of surrounded by this digital environment, whether you're in the virtual world or the real world, you know, if we really draw a distinction there. So yeah, I thought VR, you kind of have to put on these
huge goggles, you're at home or some other sort of isolated environment where you can sit down
and do this. And that really limits how it can scale or its applicability to wider use. So it's
VR is basically for gaming. And there's some niche uses for industrial design or whatever. And same with augmented reality, which has been even less of a thing. You know, Google famously took its swing with Google Glass some 10 years ago. And it was, A, not very useful to folks. And B, sort of was so awkward in the physical environment that it sort of got left down. And, you know, glass holes
was the common pejorative that took root. And it kind of banished that that technology from the
public sphere.
But example of like, how these tech billionaires have a very, like, bad idea of something that's
actually going to resonate with the wider public that they actually thought something like Google
Glass was going to catch on.
Yeah. And it's funny you say that, because I think that applies to the metaverse in general.
You know, I write in both my Atlantic piece and the Vice piece, that the metaverse is kind of
like the product, at least one of the major ingredients is just Zuckerberg and his ilk's
ego kind of just to say, like, I want to make the metaverse real because I thought it was cool when I was a teenager or a young man. And this is my opportunity to do some heroic capitalism. and saving the world with electric cars. Like I have this lame, you know, social media network
that is curdling in the eyes of the public.
Like here's my thing.
And time and again, and it's not just Zuckerberg,
it's the guys from Roblox and Fortnite.
I mean, Epic Games, they're always talking
about the metaverse and how it's going to be the future.
And it really just keys into this same sort
of toxic dynamic of sort of, you know, male founder ego, sort of this heroic
thing that makes it very appealing. And they're not often asking whether the broader public
wants this. They're operating under the assumption that it does, that everybody is like them and that
they're sort of making the world in its image. And another interesting story that I saw arise over the weekend was,
I think it was CNBC, and they found that this communications between an Oculus executive,
Jason Rubin, and Marc Andreessen with a subject line, the metaverse. So this is three years ago
in 2018. And I quote, he wrote, we believe the right way to break through consumer indifference to VR is to deliver what they expect and want from the medium, the metaverse.
So they're assuming it's like the first slide of this 50 page document that everybody wants the metaverse, not just people like them who sort of grew up in these fantasy worlds thinking cyberpunk was cool, sim city playing sims or second life whatever
it's a very sort of specific sort of cultural form to want to export to to bank so much money on and
it's not a new thing that they've been trying to do it either you know david karp has a great piece
about vr uh technology being you know the rich white kid of technology
where it's given chance after chance after chance
and it fails over and over,
but it seems to fail upwardly
because they never tire of advancing this specific vision.
And I think the sense is now,
it's treated as common knowledge in Silicon Valley,
or common wisdom,
that technologies take a long time to gestate and then once they've been around for a couple
decades they become ripe and they're ready to go out in the world just like you know it took a long
time with the iphone and smartphones and it took a long time with various software platforms and
they kind of assume that since it's been a while, VR's time is here.
And David's point in that piece is that, well, is it?
Have the conditions really changed?
Maybe people just don't want it.
Or maybe beyond its niche use, which people really can enjoy.
And that's another truism of Silicon Valley's modern mindset, is that it's not enough for
just a few million people
or tens of million people to just enjoy something and make something for them and like make
a healthy product.
It has to be blown up onto this epic scale.
It has to, it has to scale globally.
Otherwise it's not a worthy idea.
You know, I see this time and again, and whether it's a publishing platform or a VR experience
or whatever, it's, it, it can't just be functional and provide utility to a small group of people
or provide immense enjoyment to, you know, just even millions.
It has to be able to be squeezed for maximum profit.
And we're watching that in action with right now.
We're watching this process.
All of Silicon Valley seems to be kind
of coming around it'll be interesting to see if after a little bit of backlash if there are holdouts
because so far it's microsoft and facebook and they're kind of saying yes we're all in on the
metaverse and those are incidentally the two sort of most culturally reviled maybe reviled is harsh
for microsoft i don't know if anybody has strong feelings about Microsoft anymore.
It's just kind of the enterprise tech company.
I don't know what's going to happen.
I think to see it really take root,
you would need a Google or an Apple or an Amazon
to sort of stake out its claim.
Otherwise, the metaverse may be a huge diversion that makes some waves now and provides some
use for Facebook right now, but ultimately just kind of stumbles.
I don't know.
Yeah.
You know, I think what you're saying there, though, like it brings to mind how Apple is
supposedly working on AR glasses.
You know, we'll see if anything ever comes of it, but that could potentially contribute
to it in a significant way. But, you know, what you're saying about VR constantly kind of seeming to have its moment and then it never arrives reminds me, you know, very recently of how we were all expected to have 3D TVs. And then that just kind of disappeared because, you know, the companies finally realized people just didn't want a 3D TV like it wasn't a workable thing. Yeah. But I think like the broader point of what you're making there, I think, you know, there are a few things that I want to dig into further,
I want to come back to, you know, the other companies that are working on this and kind of
the broader idea that exists around it and return to the science fiction point that you made there
for just a minute. Because, you know, you wrote about this in your vice piece. But I'm interested
in kind of the impact on science fiction on the thinking about what this metaverse should look like. You know, after the Facebook event, a ton of people, you know,
were posting on Twitter and really wanted you to know that the term metaverse came from Neil
Stevenson's 1992 book, Snow Crash. But comparisons have also been made to The Matrix, to episodes of
Black Mirror, to Ready Player One. And, you know, Ready Player One, the book, was actually something that Mark Zuckerberg gave out
to Oculus employees to kind of give them an idea
of this is something that he, you know, was interested in.
This was the vision that he kind of liked.
So what does the focus on these science fictional
kind of representations of what a metaverse could be
inform us about how Mark Zuckerberg
and these tech companies are
thinking about, you know, what it should actually be and what it should look like.
Yeah, well, there's a there's a couple of things that are really important to underline there. And
that is, so unlike, you know, a space opera or something where there's sort of this inherent
danger that is supplied to the plot in space travel or other world travel. In science fiction, it quickly became the metaverse or an online landscape that you're embodied in or whatever
has to be a dangerous place, right? So all of these worlds, it's really important to note,
are just almost cartoonishly dystopian. I flagged the part of Snow Crash in the scene setting.
Before we get to the metaverse, we understand that the world
that our protagonist, who is sort of cheekily named hero protagonist, who is, by the way,
a gig worker, he is a pizza delivery man. But in this, again, world where like the dystopian
elements are supercharged. So it's like Stevenson is kind of playing with it he's cranking up cyberpunk to 11 this is still considered like peak cyberpunk but he's obviously kind of pushing
at the boundaries of what's kind of silly about it and winking a little bit at it while also sort of
clearly enjoying some of the elements too or they clearly resonate with him uh but so yeah he's a
he's a gig worker who delivers pizza and you if you fail to deliver your pizza, your punishment can be death, because it's such an extreme portray here of like early, early on in Snow Crash.
So hero protagonist and Vitaly Chernobyl, which is another of his goofy names, roommates are chilling out at their home, a spacious of distinction and luxury a roll-up steel door that faces northwest giving them a few rays at times like this when the sun is setting over lax uh blah blah blah blah blah so there are worse places to live there are much
worse places to live right here in this you store it so they live in a storage facility because the world is so shitty that they literally can only afford to live with a roommate in a 20 by 30 used store.
And they have it lucky, it's implied. These are slum housing, five by 10s and 10 by 10s,
where tribespersons cook beans and parboil fistfuls of cocoa leaves over heaps of
burning lottery tickets. So like real dystopian stuff
and we can we can fast forward to the bit where what do they do in this corrugated steel walled
living unit they plug into the metaverse um and when they're there you know they are again
transported this digital world um so hero's not actually here at all.
He's in a computer-generated universe that his computer is drawing onto his goggles and pumping into his earphones. In the lingo, this imaginary place is known as the Metaverse.
Hero spends a lot of time in the Metaverse.
It beats the shit out of the U-Storrit.
So, it's very clearly an escape.
It necessitates a lot of plot elements,
you know, that the real world is absolutely miserable. And it gives you this built in sort
of Wild West sense. But it is also like, you can imagine it without too much if all the current
trajectories, again, this is sort of on the heels of the Reagan, Thatcherite 80s, where all these
trends of sort of inequality,
sci-fi writers looked at them, they looked at them projected into the future. And people wonder why
so many of them kind of got it right. And it's like, well, it was pretty clear to see that the
engines of inequality and disaster were already being, you know, primed, if not in full swing.
So you're getting this vision that's really
dystopian, disastrous. And that is a crucial part of why the metaverse works.
And it's really interesting to see all these founders just embrace that formulation and say,
this is great. Everybody's going to want to be in the metaverse. Everybody's going to want to
hang out there. We want this embodied internet.
And it's like in the book, the reason why you want to spend time in a shittier version
of reality is that reality is even worse.
It's hell.
And none of them have grasped the irony inherent in saying like, we're going to build this
for you.
Like, so you can enjoy it.
You need this right now.
And by the way, like income inequality is higher than it ever
has been. The world is on fire because of climate change and all these other disasters that we are
continuing to help precipitate by running the servers that make this all possible. By the way,
if we were to make a metaverse, it would be this huge load in terms of energy expenditure and
all the same trends. They're just fine putting the pedal down,
basically. And I've seen some interesting pushback like, well, of course, this will resonate with
founder people. But the fact that they don't recognize the full body or the full context
when they're putting it into play, and they're just embracing this one element of it, which is
the cool part that gives them the capacity to be the hero in the world of their own design is very telling to me. And the second part,
I'll just touch on really quickly. You said the metaverse in itself sucks. It's a haven of crime
and decrepitude. And like, what do people do in the metaverse? They have virtual sex. There's
erotica. There's like weird psychedelic experiences that do sound kind of fun. They elevate you beyond space and time. Sure, great. But then there's real estate plays. People are just building property. There is corruption. There's the mass murder rooms. robbed or the it's not it's not a great place it's maybe exciting to be the one hero of if you're an
expert digital swords fighter like hero protagonist is and you're a hacker then yeah maybe it's fun
for you but it sounds like for most people it's not there are people that get addicted to the
metaverse and they in the real world they're reduced to these like cowering sort of sickly
shells of people who shake back and forth. And it seems like
a pretty prescient predictor of people addicted to screen time and what would happen if we actually
got this metaverse, people would literally be sort of shell shocked by using it too much.
So again, the metaverse itself, not a great model for building your tech product to emulate.
And, you know, I think what you're describing there, you're focusing mainly on Neil Stephenson's books, no crash, but really in a lot of these other representations
of these virtual worlds, you know, matrix is obviously not by choice. But, you know,
when you're looking at Black Mirror, when you're looking at Ready Player One, like the environments
that are depicted are still incredibly dystopian. Ready Player One's the same, exactly the same.
It's the same thing. People jack into
the metaverse that's called the Oasis to escape the slums that they live in. It's basically the
same construct. He just made it a little more Spielbergian. Same with Matrix. You're enslaved.
You're literally a vessel for... I mean, it doesn't make sense really, and that's been pointed
out a lot. But you're being harvested for energy while you're enjoying the matrix well you know i i re-watched the matrix recently and
there's this scene i not in the first one i think in the second one where morpheus is like you know
the matrix is designed to turn you into this and he holds up a battery and i was like well the
metaverse is the same except like it's just cash they want to turn you into cash like they want to
make money from you exactly it is and they're not shy about that either. I mean, if you look at this sort of
text, I know you've read it too for sort of what the potential of the metaverse can be
for investors by a VC called Matthew Ball. And this is last year it was published. And he,
you know, really sort of does what Marc Andreessen did for his whole sort of software's eating the world manifesto that was run in the Wall Street Journal and on his his own blog and generated a lot of excitement, especially in Valley Circles and sort of guided the next decade sort of investment. I think he's seeking to do the same thing in this text, which is what the
metaverse is. And he kind of ticks off what it would take to build it, what it would look like,
the opportunities. And it is like clearly sort of written into the fabric of this idea is that
it's just like more potential for transactions and for consumer participation. I mean, that's clearly what it is.
It's just, we are already looking at our screens a lot, but even that pales into comparison
to the potential of having glasses or virtual glasses or goggles overlaid on your eyes all
the time. You can be either viewing advertisements or purchasing goods or making transactions or performing work 24-7,
which I reread the ball piece this morning. And what leapt out at me this time and didn't quite
as much the first time was that, and I quote, more broadly, the metaverse stands to alter how
we allocate and monetize modern resources. For centuries, developed economies
have transformed as the scarcity of labor and real estate waxed and waned. Under the metaverse,
would-be laborers who choose to live outside cities will be able to participate in the high
value economy via virtual labor. The subtext is, all the time, anytime, from anywhere, you have access to an infinite labor pool that is similarly sort of compressed in the same ways. And I can't believe that this is the example he uses. Because, you know, if you notice, like Facebook's big demo, the first one that they unveiled for their metaverse view, even before the rebranding and everything was Workplace Horizons. And I laughed
out loud when I saw the demo. It was so shitty. It was like 15 year old graphics, and you're in a
conference room. And you are all just sort of, I guess, doing work for companies like Facebook.
It's such a short sighted, comically unappealing vision for what this could be used i can't believe they
led with it maybe it was the only thing that really worked because they did all have their
avatars but i cannot imagine a single person viewing that and saying yes this is the future
i don't want to be in a physical conference room i want my conference room to be virtual and it's
okay with me as long as my colleagues look like cartoon robots uh but
that's what they led with so they're all thinking about about work about maybe how they can make
this appealing both to sell more stuff and to get more people to sort of work perpetually and
in this essay ball literally uses this example i'm gonna i'm gonna read it again um as more
consumer spending shifts to virtual goods
why are we buying more virtual good services and experiences we'll also see further shifts
in where we live the infrastructure that's built and who performs which tasks consider for example
gold farming not long after in-game trade economies emerged many players often employed
by a larger company and typically in lower income countries, would spend a workday collecting digital resources for sale inside or
outside the game. These sales were typically to higher income players in the West. This is the
model that you want to blow up to scale. This is the model you want to perpetuate. This is the
future, more gold farming. I mean, I remember
this too. I had a friend who played World of Warcraft. And I think maybe that was around some
of the earlier use cases for that. And you need gold in World of Warcraft, and you can mine for
gold. And, you know, the players in rich countries like Europe and the US would sometimes realize
that you could basically obtain this gold and you could trade for it. And then in less developed countries, they realized that they could mine this gold,
they could just, and then sell it to the rich players who didn't want to spend the time
like mining it themselves. So it created this hierarchy where there were people in this game
who were not playing the game, but they were working. And Matthew Ball is saying, let's
replicate this and let's blow it out to not
just games, but to everywhere. Look, we have the potential for menial labor, menial virtual labor
that I cannot imagine more pointless labor. David Graeber's bullshit jobs. What is a better example
of a bullshit job that does nothing to sort of improve conditions or supply any actual
material want than virtually clicking a button so that you get more virtual commodity that's
only applicable in this one virtual economy. The assumption has been always that like, oh,
as we eliminate jobs out of necessity from whether it's via software
automation or warehouse automation, that they'll find new manifestations in the virtual world,
there'll be services, there'll be software jobs that we haven't even dreamed of. And if this is
what the answer is, if this is what we're going to, if we are going to transfer over, which I
don't think we are, I think it's absurd to think that, I mean, I don't know, maybe I'll end up eating my words, but this is actually the vision, right? Is to perpetuate
these vast inequalities in the metaverse, like in this utopian world that you want to bring into
being. You say, well, it'll give people jobs. They can click here and gold farm. And he does
say in the next sentence, like, well, it'll probably be more dynamic than that. So there's, you know, there's more potential. But the point is, is that that
these disparities will be sort of enshrined and transported over to this virtual world in the way
that they're imagining it. They're not even imagining it any better or more egalitarian or
more. They're just imagining that all of these same deep flaws and deep miseries
and deep problems with our current economy will just simply be replicated. And it will be to the
benefit of prospective investors and people of the metaverse inclination. Absolutely, right? You take
the technology and you just lay it on top of existing social relations and just, you know,
let it go, let it do its thing. That's it. But
the ball piece is so fascinating, because it gives you the insight into, you know, what the business
case is for it, whereas you won't hear that so much in Zuckerberg's kind of presentation, even
though he'll still talk about the virtual goods, but he'll reframe it around, like, you know, this
is something that creators are going to have a ton of opportunity to create new goods and virtual
experiences and things like that, right? And I think one of the important things or a couple
of the important things with the Ball essay, you know, notably, Ball also pushes back on the
comparison to Neil Stephenson's Snow Crash and the dystopian kind of narratives around the metaverse.
But, you know, you have, as you were talking about the kind of discussion about labor and
virtual labor in these environments. And, you know, I you were talking about, the kind of discussion about labor and virtual labor in these environments.
And, you know, I think one of the things that always needs to be recognized there is how
opening these kind of global labor opportunities, as they're talking about, is really like subtext
or kind of a way to more flowery describe outsourcing, right, to relocate jobs to places
where they can be done at lower pay.
And what always comes to mind when I think about that is Alex Rivera's film, Sleep Dealer,
where he's literally kind of showing this labor happening in Mexico in these kind of
like giant factories.
Of course, in his kind of portrayal of it, they're literally controlling robots.
But I think what we would see in the metaverse is, you know, you're doing this in a kind
of digital form.
You don't need to control a robot, but you can just, you know, tap into the metaverse and then be a worker.
And then, you know, as we've seen with a number of these tech companies outsourcing more jobs, you know, using more contract work, it allows them to pay less money for the kind of work that they're getting done.
You know, Uber notably earlier in the pandemic outsourced a bunch of engineering jobs to India.
And then,
you know, you didn't hear a whole lot about that after. But I think the other important thing there,
at least that stands out to me is how there's a real focus on gaming, right? How Roblox and
Fortnite in particular in Matthew Ball's kind of illustration of the metaverse, this is really what
it comes from. Like this is kind of like the proto metaverse is Fortnite and Roblox and their kind of creation of these digital environments,
the purchasing of all of these virtual goods. And now this needs to be kind of cemented across the
whole of the internet and everyone needs to participate in it because this is a massive
opportunity for companies, you know, like Epic, but Facebook and many others to make a lot of money by kind
of entrenching this and forcing us all into it. Yeah. And it is absolutely true that that's,
he makes the mention that they're folding in concerts and like dropping trailers in Fortnite,
and it is becoming sort of a more multidimensional thing. But again, that also illustrates sort of the extent of their imagination. And that's in
each of these books, which are sort of narratives, again, pretty simple hero's journey through the
metaverse to stop a bad guy or to solve a fetch quest. They're basically games themselves. And
that's why, you know, the Fortnite guy and the Roblox guy are saying like, yeah, the metaverse, but it might be fine for a game. But the whole proposition of the metaverse is that like, when you're done with the game, you step out of the game into another virtual environment, you have other things to do, you're going to want to stand around, you know, talking to the people you played the game with or doing something else. And it is really only under the weight of all of this hype and all of these sort
of narratives that that even seems viable. And again, that goes back to the sort of dystopian
framework providing the necessity for why these people are in the metaverse all the time,
because it's written into this assumption that we want to do more than play games in here. I don't. I don't know that anybody who wants longer embodied Zoom calls, and then to play the game, and then to go
to a bot where you're never leaving this space, it's uncomfortable. Physical life for most of us
is nice. It's good to go out and talk and to have a conversation face to face. Again, that's a
feeding into what's inspiring a lot of these founders.
Like they don't see that a lot of them.
I mean, it's maybe speculation to a little bit, but you look at look at how Zuckerberg if he could have an avatar all the time and
wheedle his way through 3D spaces where he wasn't criticized or he wasn't socially awkward
or he wasn't anything like that.
Well, it brings to mind, I rewatched Ready Player One after the demonstration and there's
a scene in it where Halliday, who was like the inventor of the Oasis, like the metaverse
like environment there.
And he says that he always had trouble like socializing in the real world. And so he created
this virtual world where it was easier for him. And I was like, this is Mark Zuckerberg.
Yeah, right. And then now all of you have to live in it. Like I made this world because I couldn't
figure out how to talk to people. And that's not, you know, a knock against, you know, social anxiety or anything like that.
But projecting the solution to that anxiety and making it a one size fits all for your billions of users and you're projected more than that billions of, you know, it is its own brand of hubris. And it's a stunning thing in Ready Player One
is that you're supposed to treat that character
with compassion and even admiration.
Like, oh, wow, you built this amazing thing.
And the origins are never really interrogated.
It's never like, well, what role did he have?
I mean, the Oasis is the biggest shared virtual world
and it made him immeasurably rich
and he hoarded all that wealth. It It's never like this was a horrible thing. Like what is the depths of,
of, of sort of his malfeasance here? What else happened that, you know, he like,
what role did it play in actually cultivating the dystopia that everybody's living in? Like if
people weren't in the Oasis all of the time, would maybe folks have had more incentive to solve some of the problems or to sort of seize his wealth or something, you know, like would with this huge opiate that like would have given Aldous Huxley a coronary, like would it have been different if it wasn't sort of over everybody's eyes yeah you know uh he literally has like 500 billion dollars or something like that
whereas the main character is like living in a skyscraper of trailers you know it's exactly it's
just wild it is and it's like and when he wins or whatever at the end it's supposed to be
this like oh touching moment like oh he's like bequeathing it unto you. And it's like, wow, like now you get to be the tech titan.
Like everybody's vying for, I mean, it is,
it's such like a useful and pretty neat
sort of parable of modern capitalism.
When you like, everybody gets to play this game
that diverts them from the crises
that are going on around them for a chance.
Maybe, just maybe one out of the millions of people playing
this game, the 10s of millions of billions of people will get to be the awful tech Titan
themselves. That's your victory. That's what you get. You get to assert your rules, you get to be
the one doing the domineering. It's gross. And I do think that it's great that some of the blinders
are falling away. And it's a little, you know, it's great that some of the blinders are falling away and it's
a little you know 10 years the difference between the way the treatment that like elon musk or
someone like that gets in the press elon's halo has somewhat managed to stay on he's got his fans
but a lot of people are kind of waking up and seeing and it's partly why we're seeing so much
backlash to this metaverse and that and everybody hates facebook so yeah but it's fascinating in the
ready player one because
at the end it's positioned as like this really kind of um hopeful ending and it's really just
that instead of being one guy who owns it he's going to rule it with his four friends and they
turn it off two days a week so people need to go into the real world a bit it's like what
this is not positive right but i do want to kind of expand on what you're saying because because, you know, you're talking about, you were talking about Matthew Ball, you know, this venture capitalist who is really pushing this idea of the metaverse.
And, you know, Epic's founders, the Roblox guys are all in on it.
You know, Microsoft is getting in on it.
Facebook as well.
There seems to be this coalescing around this idea.
And in the Atlantic piece that you wrote, you argued that, you know,
it just seems like Silicon Valley needs something new now.
They need something new to put all their capital behind.
During the pandemic, you know,
we've seen all of this attention on like cryptocurrencies
and Web3 and NFTs and all this stuff.
Like it just seems like there's so much money
and it just needs somewhere to go.
And it seems like the metaverse presents
this like perfect opportunity to, you know, just kind of throw all this money at it and hope that this is the next big
thing. Yeah. I mean, it is a big investment vehicle and Silicon Valley absolutely needs,
as I said in the piece, more than just a product or something that's going to get people excited.
It needs a whole new framework. It needs an ecosystem. Apps 10 plus
years ago, the app and the sort of Uber for X ecosystem provided that for a long time. And that
was kind of what meshed with Andreessen's software eating the world kind of manifesto. But now like,
and again, Silicon Valley, one thing I didn't mention in the piece that just before I forget,
I want to say is that it needs a new idea because it needs you to not spend too much time realizing how many of its old ones have crashed and burned. You know, the last 10 years were marked by sort of Uber for X, you know, Internet of Things, big data, its own sort of raft of buzzwords that were all tied into this whole vision of like integrating more
and more of software with more and more everyday practice. And, you know, smart cities, which is
kind of part and parcel with big data, you don't hear those terms that much anymore, because a lot
of them proved extremely dubious, you know, there was a lot of really sort of, you know, extractive
opportunistic startups that through those terms out there took the money and crashed
and burned and to no major demonstrable benefit to society. Silicon Valley doesn't want you to
say like, well, was Uber a good thing actually that we had this whole raft of Uber for exes.
And most of them have failed because it turns out that the only way that they work is if you can
exploit labor enough. And if it turns out you can't, then maybe
you fail. Even now, we're kind of seeing the limits of sort of the too big to fail unicorn
swath Uber and Lyft, and they're having to like jack up the prices and at least respond in some
ways to the backlash and the uprising of their own drivers. And they've emerged victorious so far
in that they had Prop 22 and all that.
But this whole construct has proven
we haven't seen a profit yet.
It's been 10 years.
Like the VCs are looking at that going like,
well, maybe that didn't really work out.
It's time to move on.
We need a new vessel for capital investment. And the metaverse
provides that in droves. So there's a reason that they want so desperately, you know, when you
establish a framework, and you have a giant like Facebook saying, like, I'm going to provide,
you know, the backbone for this, you can kind of see the pieces of the ecosystem lurching into
being all of these startups come out of the woodwork saying like, well, I'm going to be a metaverse company.
People like Matthew Ball say like, I'm the metaverse soothsayer. I'm going to predict
the future. And they all start trying to glom onto each other. And right now, Silicon Valley,
it's true. They have more money than they know what to do with. I think I quoted at least one
VC in that that that like
the amount of money that is sort of liquid right now is is unprecedented like it's more than when
the bubbles burst in the past that is as you mentioned nfts investors like that to a certain
extent but i think they're finding pretty quickly that it's hard for that to have the scalability
element like it's incomprehensible to most people.
I mentioned it to my parents over the weekend
and they had literally never even heard of it.
It's just not on radars.
And you can try to explain
why you would try to sell a pixelated image
of a cyborg ape for a million dollars to somebody.
And it's not going to be a mass consumer product yet.
I mean, they may find a way
to try to push it further and further, but... Well, you decorate your metaverse home space
with them, right? Right. I mean, the thing is, you could tell a lot also by the elements that
are sort of attracted to it. And like there are sort of the NFT and cryptocurrency folks are kind
of trying to say like, well, this will undergird the economy of the metaverse. And it's for some
people, it's huge red flags. For others, it's like,
yo, this is the new frontier. So yeah, it's imperative, I think, for Silicon Valley to
find something that excites people. I do think the next few months or year or so will be a really
telling time. Again, Wall Street kind of reacted negatively to this big metaverse pitch. I think people are kind of laughing at it more than being excited by it.
So it really matters whether or not an idea can attract enough cultural capital for it
to become like a viable investment vehicle.
Uber provided that, right?
Like Uber, it was kind of before we had the widely positioned critical eye.
There were people doing great stuff on Uber early on, but it was sort of people using it, you know, in cities,
it was like, Oh, I've got, do you have Uber? Oh, no. Yeah. Let's take an Uber. It got that
cultural appeal, widely sort of entrenched before folks really got a good idea of what it entailed.
I think people are a little more attuned to sort of the criticism of how Silicon Valley operates.
We're a little more skeptical, especially of like Facebook right now,
which is why maybe it's almost a blessing that Facebook is the one that tried to do the metaverse.
It could help sink the whole apparatus.
And I think now it's also, I just want to make a quick caveat.
My friend Tim Mon made a good counterpoint when we were talking about this online at one point. And it's not that all of this is bad. Like there are really cool things you can do in VR. Like VR can provide really interesting spaces. Like it has been a really interesting space for folks in the queer community, he pointed out that have been using VR for years in really interesting ways. It's just what you want to avoid. And even augmented reality, maybe there's some fun ways to do that. What you want to avoid is this huge corporate first land grab where you sort of enclose a virtual, where you do a big digital enclosure before you even have a chance to try to build something like democratically or
interestingly or in moderation, you know? So I do think that there are interesting,
maybe this is verboten on the Tech Won't Save Us podcast, but I think that there is
room for there to be interesting virtual and augmented experiences and ideas and experimentation.
I just think everything we know about the last 20 years of how the internet has developed, you have to fight tooth and nail this approach to building anything resembling a metaverse or a 3D embodied immersive digital experience if you don't trash it outright.
This is not the way. This is not the way. I don't think there's ever been a more obvious statement than handing Facebook the keys to building the metaverse
is the worst idea that we could possibly pursue at this point.
Yeah, you know, I think that's a good point, though, like, you know, drawing on what Tim said,
because, you know, I feel like this is kind of one of the things that we see a lot with some of the
this community that is generally kind of critical of what the major tech companies are doing,
but are somewhat open to like web three stuff in a weird way, kind of critical of what the major tech companies are doing, but are somewhat
open to like Web3 stuff in a weird way, kind of argue. And this is not to criticize Tim,
I'll make this point in a better way. But to say that Web3 and the metaverse offer opportunities,
as long as Facebook doesn't control it or something like this. And I feel like I agree
that I think that there are really cool things that can be done with VR and with AR and, it into something like utterly disgusting and serving their ends.
And, you know, that is not primarily dominated by these more experimental strains and things like that.
And I think that you see that with what Facebook is trying to do with the metaverse, because there was this conversation with Nick Clegg in the presentation where Zuckerberg and Clegg are essentially saying, you know, the metaverse is a few years down the line. So this gives us an opportunity to create a regulatory framework preemptively. And effectively,
what I read that as saying is, you know, we are going to work to create this regulatory framework.
So our idea of what the metaverse is becomes the idea for like how this works, right. And so the
idea isn't like to kind of embrace the metaverse, I think, but to
really push back against everything that they're trying to do. Because if there is a positive
implementation of VR and whatnot, it never comes if Facebook has like, or any of these major tech
companies has anything to do with it. Well, yeah, so I think, I think a good way to approach this
moving forward is that you, you oppose the concept metaverse because the metaverse has been embraced.
It has been colonized by corporate interests.
You just say the metaverse is a no-go because there already are great, interesting spaces in VR.
It's just that they exist.
And a lot of times they've been claimed, right? Like, because we don't have a very free and open web where it's super easy to do this. A lot of times, you might
find like, even on Facebook, like there are cool Facebook groups where people meet and still to
this day, you know, do I mean, do we want that to be how it has to be? No, absolutely not. But
these pockets, they have to be considered and sort of
addressed within the context that they arose. And I think it would be wrong to say like,
no, you can't do that anymore. Like your space has to be taken away because it's part of this
drive to the metaverse. It's all in how we sort of look at what Facebook and then the bigger
companies are doing. Because again, it's 20 years, probably there's been cool VR spaces. It's how do we, how do we give those voice in a way
that they're not also colonized by Facebook? How do we, you know, I think, so I think it's one
thing to say, like, by all means, like, I think we got to oppose the metaverse. At least, you know,
that's my feeling, the way things are going um it's almost comical in
that matthew ball piece how it's like well it's got to be interoperable because it's going to be
a really tough challenging thing for for people to figure out like no it's it's just not going to be
it's just going to be facebook's sandbox and if google wants to build a piece of it too maybe
they'll build it too and nobody will talk to each other within those silos just like they don't now
you're either on twitter or you're on facebook or you're on Facebook, or you're in your inbox, or you're googling,
you're not doing all of these things at the same time, these companies have not been able to
cooperate at all with each other in any mode of interoperability for the last 20 years,
why on earth would they begin now, if they really saw this as like, viable real estate?
So yeah, I mean, I think the whole project has to be, you know, how do you a stop metaphors be turned back this huge corporate
platform first mode of navigating the inner internet? And how do you really get these
independent spaces that have flourished despite all that, or in spite of it, or almost some of
them are even almost sort of little pockets of resistance to these dominant trends. How do you elevate those? How do you say like, look, there is
still good in the internet, or it's possible for there to be good in the internet? How do you give
those pockets the space and the power that they need to flourish?
Yeah, I think to make my point a little better, I think my concern is when we see people kind of use how, you know, say cryptocurrencies or VR can be used by a
marginalized group in a positive way, and argue that the whole technology needs to be like,
defended, even when the vast majority of it then is used in a terrible way by these major
corporations. Yeah, I think that's more the concerning element of it. Well, yeah, that's
and that's the same with sort of like the, I guess, social more the concerning element of it. of us interested in sort of a more egalitarian and open and democratic internet face is how do
you turn back the tide? So that's true, you know, of every space that has been colonized by
corporate digital interests at this point. I think it's a fair point. I do think that
it becomes really difficult, because how do you, you know, how do you walk that line? Like,
I mean, obviously,
you don't want to shut down spaces.
There are so many spaces on the internet that have become really important
to marginalized groups.
And just not talking about that
is not an option either.
But I agree with your point
that you can't allow the fact
that there is some good sort of company
like Facebook carte blanche.
I mean, it feeds also into the point,
just watch that connect thing. And it's like, so cringy, how almost that like, they like clearly, like, really,
they had a diversity consultant, it was foregrounded by I mean, I think that'll be an
interesting conversation to your point, like, is it unethical for somebody of like the trans
community to sort of cheerlead for Facebook as it makes this, you know, to be participating in a video like that, as it sort of makes the case that like, the metaverse will be
all inclusive. And you know, it'll have LGBTQ spaces and trans spaces and, you know, you know,
black spaces. And it was like, that was really the message you're supposed to get from the
iconography. And like, what do we know about Facebook now? Like, it's absolutely
not. I mean, again, sometimes in spite of their horrible governance policies,
groups manage to thrive and form, you know, important bonds. But by and large, like,
Facebook is a hostile environment. And if you imagine that transposed onto the metaverse,
things only get worse. So yeah, your point is well taken. But
it's one of those things that the an execution like, I don't really know the best way to carry
that out. Absolutely. Now, I know we're running long, I have one final question for you. That
is a bit of a detour, but I think also relates to what we were just talking about. So since
Facebook's kind of metaverse presentation, the other day, I've heard a number of people kind of comparing the metaverse, you know, as we were talking about Facebook's kind of metaverse presentation the other day, I've heard a number
of people kind of comparing the metaverse, you know, as we were talking about how it kind of
usually exists in this dystopian environment to what Karl Marx described when he said religion
is the opium of the people, right? The idea that the metaverse is this kind of thing that provides
leisure and kind of an illusion to escape the suffering of now. And so we retreat into it,
or we might retreat into it to kind of ignore the terribleness of the conditions that we're in
and not try to push back against them. But at the same time, listeners will know that Dune
came out recently in the cinemas. Maybe they went and saw it. What they might not know is that you are a big Dune head. And you recently hosted a series with Motherboard on kind of the themes of Dune. And so
in the Dune universe, there was a war against the machines that kind of destroyed computers,
you know, before the story of Dune that we see in the movies. And that kind of set their society on
a different path, not necessarily a great path.
Yeah, you know, I think we could argue, but still a different path. And so I'm wondering,
you know, when you look at the metaverse, when you look at this increasing push for us to spend
more and more of our lives behind screens, you know, we saw during the pandemic that it was
incredibly profitable for these companies that we spent more time on screens. And you know,
people are very open about the fact that the metaverse is a desire for us
to live more of our lives, you know, behind screens, right? So do you think that the metaverse
might actually act as this opium of the people as, you know, things get worse? This is just a
place for us to retreat and try to forget about the problems of every day? Or do you think that
this increasing push to try to spend more and more time every day? Or do you think that this increasing
push to try to spend more and more time, you know, in these digital environments in front of our
screens, etc, etc, might eventually push people to say, you know, fuck all this. I'm done with
these computers. Let's destroy it. Let's have our own Butlerian Jihad, I believe it's called.
Yeah. Yeah. Expert segue. Way to wrap in a topical element in the way only a
seasoned and uh expert uh podcast host can do so kudos there thank you um so it's really hard for
me to say because again the metaverse looks so shitty like i think to the extent that people escape into games or
you know that they do on their ps5s or whatever already kind of exhibiting this tendency i don't
know i think it'll just be an extension of that in dune that frank herbert the author of dune his
intervention is a really interesting one i mean it was clearly clearly sort of born out of this knee-jerk
reaction to technology. It wasn't something that he was as interested in as sort of the
ecological elements or the sort of indigenous elements that he was drawing from, but he had
strong opinions about where technology was going. And the Butlerian jihad you mentioned which is the crucial part of the
dune lore that's left out of the movies is basically we get ai in the not so distant
future from when he was you know imagining humans to be when he was writing so we're we get ai they
run amok they basically enslave humanity and there has to be this thing called the Butlerian Jihad, where they rise up against these machines. After a long struggle, they emerge victorious and banish
machines. You can't use thinking machines. You can still use vehicles. But in Dune, you're using
spice. It's every vehicle instead of like using a computer to plot a course, you have to take a
psychoactive drug called spice. Again, this isn't really laid out in the movie but it's the lore of the book experienced guild navigators they're called can use the spice
to open up sort of the maps of space time and they can plot their course and do faster than light
travel uh just like in the movie you see those guys that roll their eyes up when they're talking
those those are called mentats and they're basically human computers who also use Spice to sort of access this sort of computer-like knowledge.
But the message is pretty clear.
It's that computers are going to lead to our near extinction.
Get rid of them.
Get rid of them as fast as you can.
AI was sort of the worst.
Like, that was the fear.
That was the boogeyman there.
It was AI and the nuclear threat were that was the fear. That was the boogeyman there.
It was AI and the nuclear threat were kind of twinned in a way.
That's the other looming threat in the Dune universe that isn't mentioned.
Everybody has atomic power, but they're all very careful of it so that no one's shooting laser beams so they don't accidentally set off a nuclear powered spacesuit or something.
So it's a really interesting time for this movie to come out
and sort of issue like at its core is this full scale rejection of technology. I don't know that
it will resonate in that way with audiences today. I don't know that the metaverse, I just think that
people will think the metaverse is lame. I don't know if that's enough for a Butlerian jihad. I
think that people are just going to laugh at Mark Zuckerberg.
I mean, I think we might need one if the metaverse were to be able to sort of be conjured into
being.
And I mentioned this in my Atlantic piece.
It is a possibility that there's just so much sheer capital, sheer interest in this right
now that it's not worth ruling out completely.
I think we do have to be vigilant.
I think we do have to be vigilant.
I think we do have to be aware of what the companies are doing.
And if we see another one of the tech giants
kind of sign on and signal
that they're going to figure out a way to do this,
then I do think we should start being concerned.
Because again, the thing that is even more alarming
than sort of the consolidation of power
that we've seen with the last wave
of tech companies coming up
is that the way that this would get built, that I see it, is if, yeah, Google and Facebook and Amazon all decided that, yes, this is worth doing.
And then instead of being an open web, at least on the foundation that they have kind of colonized, there are still other spaces.
You know, it's crucial to the internet that they're all out there. The way that I see this being built now at this point would be them agreeing to build it themselves together and
building the protocols. And it would be just ruthlessly sort of corporate. The rules would be
completely, you know, determined by whatever board meetings or agreements that they had.
It would not even have sort of a democratic foundation on which to collapse, it would be this very corporate model from the get go.
Absolutely. You know, I think my interest in it was just, you know, seeing how the tech companies
in the tech industry has kind of transformed the way that we live and what our ideas about what is
kind of acceptable technologically, over the past couple of decades, like, do we, do we ever reach
that breaking point where people just say, like, no, like, this is too much, you're trying to force too much of this on
me, like, there needs to be kind of a real world, like things need to get better. There can't just
always be more technology, you know, and naturally thinking about the Luddites as well, which I know
you have a book coming out about next year. I mean, I think where we see the most inflection
points are around labor. So if it was clear from the onset that this was an exploitative sort of clearly, it's
like, okay, sign up for the metaverse.
Who wants to be the first in the gold mines?
Like then, then like, yeah, I do think, but as long as it's like positioned as an entertainment
and a video gaming system, I have a hard time seeing people like really kind of organizing
and breaking.
Because look, I mean, Uber is another good model.
Like when it became clear the extent to which Uber was an exploitative employer and refused
to grant any benefits or even allow its own workforce to be considered employees, it became
much more sort of a ripe site of resistance. The metaverse,
you don't really ever see much resistance against, you know, more computing or more gaming or more
capacity, more technological capacity. And again, same with the Luddites, like their complaint was
not with the nature of the technology itself. It was being how it was deployed by capital and how
capital was using it to make
their lives miserable. So I think if that becomes clear enough in the metaverse, then it would
almost certainly be another point of resistance. But I don't see people going like, too much VR,
like, I'm, you know, I'm going to smash the servers that are trying to give me this terribly
shitty workforce horizons or workplace
horizons, virtual working experience. I mean, maybe that would be worth smashing. That was
pretty, pretty bad. Yeah, well, you know, I take your point naturally. And, you know,
we can see that with surveillance as well, right? How that how that has been recast as convenience.
And now we all have rings and everything. Well, I don't have them, but a lot of people have of people have them yeah i mean i wish people would smash rings more i wish i mean that's one
of the most awful sort of technological deployments and infringements on sort of the fabric of civic
and social life that we've seen and yeah they're not getting smashed as much as one would hope. So I think surveillance is another area,
you know, like sort of Huxleyan
or Marxist opiate of the people,
sort of, it's just awfully hard
to sort of get folks to organize
around smashing something like that.
And, you know, maybe I'm wrong.
Maybe it does get oppressive enough.
But again, those technologies,
I would be interested
to see a survey of where and when Ring has been most directly opposed, because it's certainly
worth opposing. But usually when you have oppressive police officers right on the street,
you have that node point of resistance to fight first, maybe. And maybe that's true of these other
platforms we're talking about.
But when it gets in the way of work, when it gets in the way of your well-being,
maybe there'll be a metaverse uprising. Maybe we can all be our own hero protagonists in it.
Yeah, you know, Ready Player One for the real world, for whatever that guy's name was.
But instead of shaking his hand at the end, you smash the machine and you'd build something better.
Distribute the money equally to the people so they don't have to live in mobile home skyscrapers or whatever.
Absolutely.
Well, Brian, I kept you a bit long.
You know, I think we covered the metaverse in really great detail.
So people will have a good critical understanding of it.
Thank you so much for taking the time.
Always a pleasure, Paris.
Always a pleasure.
Brian Merchant is the author of The One Device,
The Secret History of the iPhone,
and of the forthcoming book, Blood in the Machine.
You can follow him on Twitter at at BC Merchant.
You can follow me at at Paris Marks,
and you can follow the show at at Tech Won't Save Us.
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