The 40k Lorecast - Episode 110 - The Leagues of Votann pt 3

Episode Date: October 27, 2025

On today’s cast we will be finalizing our coverage of the Leagues of Votann, with a fun bonus of Brad going into tachycardia during! We open with us complaining about GW killing flavor in 10th edit...ion (again). But then we jump into the leagues themselves, who they are, what their main purpose is, and why they are interacting with the galaxy now as well as where we thing GW will take some of their lore in the future. We then close out with the two named characters (one of which John likes more than the other).PatreonMerchandiseDiscord Link:Our WebsiteRetro RecallOur Sponsors:* Check out BetterHelp: https://www.betterhelp.com* Check out Pebl: https://hellopebl.com* Check out Pebl: https://hipebl.ai* Check out Shopify: https://shopify.com/loreAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Transcript
Discussion (0)
Starting point is 00:00:00 Welcome to the 40K lore cast. Welcome to 40K lore cast. I'm me, John Barsati and Bradchester. The sky. Today, we will be continuing our coverage of the leagues of O-Tan with a dive into why they actually are now in the galaxy. A deeper breakdown into the individual leagues, and they're now two named characters they have.
Starting point is 00:00:37 100% more of the first codex. But wait, there's more. Family-sized. Yeah, we actually have two. Well, I mean, not really family-sized for either you or me, because we probably would eat that size of a portion solo. They did add a bunch of other characters, but they added a bunch of types of characters.
Starting point is 00:00:56 I thought they're pretty cool. The new models are cool. The iron jacks will never play in a million years until much not. I won't play until 11th edition when they get an actual functioning data sheet. It's just not impressive. I'm sorry.
Starting point is 00:01:09 I saw there as well as the station. Fine. I have no need for these. Anyway, if you like the cast, I want to hear more of Brad and I. Please click on the show notes to our YouTube page, the 40K lore cast. There, this old version of the show converted over with imagery,
Starting point is 00:01:21 our live Q&A sessions. Should have another one in, I think, November, December timeline. We're just trying to sign when it's going to be. And our other shows, the history of 40K with Brad and myself and sometimes another guest, unless someone keeps getting sick because he's kind of a weak-willed person. You know, that's hurtful talk. It's Alan. He can take it.
Starting point is 00:01:41 And then Brad's other show, two old men and their handler, which is probably going to come out at some point. Haza! In our show notes, you also find a link to our Patreon. Big thank you to the people who've been contributing. It has been incredible, be helpful for us. We were able to pay audio engineers, buy new equipment, expand into YouTube, really do a lot more stuff.
Starting point is 00:02:01 Even like we now have a streaming platform that we're able to do to start streaming games, that kind of stuff. Thanks. That's because of you patrons. So massive thank you. For people who haven't joined our Patreon, if you want to support us for $4.99, you can join our Patreon. that gives you this show and the history of 40K completely ad-free.
Starting point is 00:02:19 Or for $7.71 Australian dollars, you can also get the show ad-free, which is pretty nice. Because let's say you like national parks, bars, crocodiles, and a local newspaper that is a gem for humor. Well, and obviously you'd be living in Darwin, Australia, situated in the northern coast of the northern territory, because that's a good naming mechanic right there. Right next to the Timor C.
Starting point is 00:02:48 Darwin boasts a lot of nature just to take a gander at. Unfortunately, some of that nature is saltwater crocodiles. So apparently you can't really go swimming there. Fun thing to learn. But the cockadoo, Kakudu, someone will correct me. National Park is there, but has some wild waterfalls. Like weird waterfalls, like you guys Google this. They've got some waterfalls that are like, how is it that wide?
Starting point is 00:03:12 Where is there that much water? And the best part, though, actually the reason I know of Darwin is because they have a local newspaper called the NT News, which has a history of producing front pages that look like they're almost an onion article. So whoever is running that, if you listen to us and you know some of NT News, let them know, I'm aware of it and I appreciate it. Well done. Yeah. Lastly, as always, we also have a link in showing us to our Discord. For those of you who like the show and want to interact more around it,
Starting point is 00:03:46 please join our Discord. It's fantastic. I see Brad and I are in there all the time. Really good place to talk about the show, ask questions, tell me what I pronounced wrong. Last couple episodes, it's going to be a lot. In addition, we've also got literature recommendations, gaming recommendations.
Starting point is 00:04:04 We're seeing a lot of people who want to pick up this game start looking at like TTS as a thing. We actually have a whole area there. to learn TTS. So if you're looking at Warhammer, you want to get beyond. Tabletop simulator. It's more fun as TTS.
Starting point is 00:04:17 Let them figure it out. I'll say they'd have to find it at that point in time. I don't know. My child comes home from school with new crap he learned off TikTok that I have to go Google. I'm passing it on. Anyway, like, what are you saying? I don't know, dad.
Starting point is 00:04:33 But all the kids at school are saying it. Right. But now I have to Google it. Whatever. All right. Back to the vote. One of the main question around the Votan and the lore has been a challenge of why they are here now and where they have been. And GW's had to kind of thread this needle pretty hard in order to create a massive cannon gun.
Starting point is 00:04:55 They've done it. It doesn't make a lot of sense, but they've done it. They at least made a reason why they're going places more than anything. It's not why haven't we just been around, but they have, you know, we'll, get into the bad neighborhood. Yeah, it's one of the dark... We went from the dark forest to the bad neighborhood.
Starting point is 00:05:19 Yeah, it's just a funny one where they had to basically be like, hey, there's like a multi-quadrillion empire that's been here the whole time. And no one noticed it. It's been a fun... I'll just say some of these notes are interesting. But we'll leave it because they write the story and I just effectively retell it with
Starting point is 00:05:36 your and my take on it. So, first off, One of the main canon conflicts GW had to deal with was why no one is aware of them. And they effectively went with, well, the votan are very xenophobic, not like exterminate all xenophobic. I feel like xenophobic is too strong. I feel that crotchety old men that don't want to talk to their neighbors is more about it. Imperium is xenophobic where they're killing people. The kin are just, hey, I've got all the friends I ever know.
Starting point is 00:06:09 and their kid. Yeah. The kin are like that hermit who lives on an island on the northern coast of Finland, where it's, I want to be here. This is where I want to be. And I don't really want anyone to ever come by. And if you could all, but I have to get food. So every now and then, I'll take my boat,
Starting point is 00:06:27 I'll go back to the mainland, and I'll get food at the store. I will give you your, whatever their currency is, de blooms. I'm kidding. I know it's heroes, but it's fine. And then go back, and then I'll go back to my island. That's how the votante of, function forever. At the same time, though, they also are very aware of the dangers of the galaxy, because with the Harnkin and everyone else going out, they're not stupid. So they do recognize
Starting point is 00:06:52 that if anyone gets too close to them, deal with it. And one of the main things they've done is whenever anyone shows up in the galactic core, they just die instantly. And the goal, I think, was just to figure out how to everyone say, there be monsters over there, let's not go there. Now, It's so funny that they're using the 1400s, 1,500s map technique to keep themselves away. The map says scary. I think if every time someone goes in this area, it blows up, at a certain point, Admet, go, well, let's just not go there anymore. But that doesn't answer why they're here now.
Starting point is 00:07:32 And the reason they're here now is simply because the galaxy is a shit show. And that's, it's a new thing. You've got the Great Rift. Ternid High Fleets, Necron Tomb Worlds, Waz, Black Templars are becoming an issue. We'll get to them in a second. Genealier cults, all of this is now pushing on the Galactic Corps. Well, I think, we're going to talk about the Great Rift anyways,
Starting point is 00:07:55 first anyways, because I think that's the main reason that they're interacting with the Imperium as a whole. The reason that they're interacting with all the other things we said, the Ternids, the Necrons, the Wog, that are, because they're there. They're coming to their home. Screw off. I'm trying about to die mid-thick.
Starting point is 00:08:15 But it's all right. It's normal to be sick for a month. No, it's not and it sucks. But the Great Rift itself is ruining a bunch of the Votan's areas. And they have to find new areas because they're taking their people. Also, they've had a real thing. The Votan are not, well, you say they're not a psychic species, even though they have the Grimnir.
Starting point is 00:08:40 But as a whole... Let's not have into this a little bit. Let's dive into the warp in them a little bit. I think this is an important detail because the problem is that, as you just said, the Votan are not a psychic species. And the Grimni are, while psychic, you're crafted to be a very specific form of psychic
Starting point is 00:08:57 that actually has a barrier tech around it to keep the warp away from it. Yeah. Yes. What happens is that means there's just not been a lot of interaction with them in chaos, except for some random inner, more a harnkin outside of the galactic core. So they're not, it's not that they mean, the voten can fight.
Starting point is 00:09:14 You put anything there that they can fight them. But the thing was is that the appeal of the voten never existed to the densions of the warp. And because the votan are not touched by the warp, it makes it really hard for them to create beacons within the core, which would then allow them to exist. Well, they could barely make incursions ever. Because of the fact that they don't have a big warp presence or any war presence. But with the Rift, the Aetera becoming the Rift, which stretched across the galaxy, now you're getting Votan areas where they can have to deal with demonic incursions. And the thing is that there's nothing to gain if you ruin a place for them.
Starting point is 00:09:55 I do think they handle this a lot smarter than the Imperium does, because the Imperium puts their foot down, even if a planet's just completely almost absorbed into the Rift, They're just like, this is mine. This is mine. I'm going to take my soccer ball and go home kind of thing. The Votan just said, eh, this is terrible. Let's go somewhere else. Which is a way better idea than just going, let's fight over this place that's going to be trash for, well, forever now, until the neckgrounds fix.
Starting point is 00:10:30 The pile on it up. But. Yeah. And I think that's the main thing that the focus on is. that the Votan, what we're seeing the Vokane encouragement, we'll get to a lot of this in the second. It's clever part of the GW. The idea is basically that due to an event happening within the core,
Starting point is 00:10:47 they're having to relocate, and they're just relocating the nearest area, which is just outside the core, which is currently occupied. So we'll get to the sense of that in a second, but basically, long story short, the Votan decided the neighborhood has gone to crap and moving into a nicer one, whether you're there or you're not.
Starting point is 00:11:05 Kind of. And they're not even doing like a very hardcore expansion. They're just kind of moving. It's just, let's call it like it is. When the Imperia meets somebody and they've said we own all of the area around here, even if we don't haven't settled it yet, we're willing to fight and drop a hat. You know what I mean? And also we're not sure what they are.
Starting point is 00:11:29 Yeah. But also the Votan are conquering those planets. Yeah. The Votan are. It's a Votan cast. You got to take the. side in their cast, all right? We'll get to it in a bit, but they're being dicks.
Starting point is 00:11:40 I mean, they're coming out of it saying, hey, that planet looks nice. And people like, yeah, we live here. Not anymore. They're giving their own. They're giving it. Get your own chump. Yeah, yeah. They're kicking sand in their face.
Starting point is 00:11:53 Yeah, yeah. Add a D to the end of that word. Because it is past tense. Now, the Rift is one problem, but that's not the only problem. The next big issue is the Tyrannids. And when we say that tyrannids, it's actually both tyrants and gene stealers, because they're both an issue in different ways of overlap a little bit. Well, there's overlapping, yes, but like the tiernid invasion has taken out an entire league. Took out one league, and it's obviously threatening into them a little bit more.
Starting point is 00:12:22 But actually, I would argue the genealor cult's the bigger issue. Because the votan know how to handle the tyranids. They understand it. Just brute force. And you can actually push a tyrannid invasion back. The bigger issue for them is the gene-siller cults. And this is the differences where it's like the Tated Fleet is an existential threat. The Genocide is more of an ontological threat.
Starting point is 00:12:44 The main issue with the GSC is that they can't infect kin, much like we've had with the orcs and Eldar, they can try, but the Kin genetic code and the Votan will pick up on in a second. There's no primarks floating around inside of leagues. But it's their destructive principles are causing havoc. Because the one thing we don't talk about with genius-sler-cult, a lot is that once they infect somewhere, they also will do weird things. They'll mess with munitions. They'll mess with supply lines. They mess with stuff to make it easier for the hive
Starting point is 00:13:14 fleet to overtake it. Well, the kin are a trading people. And so now all these areas are trying to trade with the trade's getting all jacked up and they're discovering what's really going on. And where this becomes more of an issue for the league is that effectively they go and do some trades and then what they trade for, the goods are no are terrible. Now they have to declare a grudge. And now they're basically just, there's been some stories in the latest codex
Starting point is 00:13:43 talking about them effectively declaring a grudge on a jeans dealer cult and then hunting them down like the entire genealghult a la what the inquisition would do and removing the entire genealicelor cult because they wronged them. Which is funny.
Starting point is 00:13:58 It's also the best way to handle it. It is, but it's funny, but it also takes. takes up resources. One of the biggest problems, we're going to talk about this more as we get further into the botan, is they lack the resources to do the stuff that they need to do, because they don't understand how big the galaxy problems are. And while they are numerous, they're not infinite. And they're getting hit from multiple sides. For example, Tomb Worlds are another one that they've been dealing with. It's the other thing that they also aren't
Starting point is 00:14:28 telling anybody what they're doing. So let's talk about the GSC thing, just a little bit because the Imperium has cracked it back because they don't know that world is infested by chain Steelers. They just know that the Votan are pummeling a world and killing everyone. Inquisitional figure out afterwards. Much, much. That's true. Yeah.
Starting point is 00:14:53 But the next big one is, of course, the Tomb Worlds. And the Votan are at the same, I guess, back foot as the Admec are, now the Imperium were. When we talked, we did the casts on the Parian Nexus, we talked about this, where the Admec had been fighting the necrons for like over a thousand years, or maybe nothing. Somewhere in that realm, but because he was unawakened tomb worlds, because they were tomb raiding. And the tomb world would awaken a little bit, and Admec had a whole plan. They could wipe it out.
Starting point is 00:15:20 But now they start hitting fully awakened tomb worlds and discover the hard way that, yeah, these guys are super technologically advanced, and there's a ass ton of them. So the problem you're running is they start getting wrong. The same thing's happening for the Votan. The Votan have been digging into Necron worlds forever. But now all of a sudden, as they dig into the Necron worlds, they're finding worlds that are fully awakened. In fact, there's an entire dynasty that has awakened just outside the core
Starting point is 00:15:46 that's creating a big problem for them. It's a big problem in multiple ways because of the fact that, one, obviously they're fighting the Necron's. But at their core, a bunch of miners. They can want to resource collect and they're doing all the thing. And they're counting all those things. The necrons are grabbing absolutely everything that's anywhere near them to fuel their awakened dynasty. Yeah, because they're under the, they're both going after the same resources.
Starting point is 00:16:18 And the difference is the necrons are coming in a little bit hotter and heavier than the Votan are expecting. Because most sickos don't forget, the necrons are robotic. They can handle the vacuum of space. they can handle high radiation. Their technology helps them handle the high gravity. All those things can be done. So the things that have protected the Votan in the past, if no one else could really come into this area and mine it,
Starting point is 00:16:40 Necrons can. So now they're also fighting them in an area they never fought them before. So the necrons are causing some real, and this, again, we're going to talk more about the leagues in general. The necrons are hitting actually one league pretty badly, and then we'll go through that way. But you also have the orcs,
Starting point is 00:16:55 because I like talking about orcs and gas. So we've discussed gas a little bit in the past. He is riling up the orcs pretty badly. Also remember, this is Gas 2.0 with his duct taped on head over five different bodies. Yeah. Mad Doc basically gave him the glow up, and he's ultra-gas now. And the issue with Gaz is because he's ultra-gas, his reach goes out into the entire galaxy. And as a result, what you basically have is the orcs who are close enough to him are
Starting point is 00:17:27 going to him and joining him. But the orcs, say on the far side of the galaxy or over in the Galactic Core region, it's like giving a child a bag of skittles and a Red Bull. They're just completely jacked up. And what they're doing is they're coming anywhere and everywhere, and there's some of these raiding parties everywhere. Namely, again, and these, they're going to hit the Votan. Because again, like the Necrons, the orcs can survive in the galactic core because they believe they can. Therefore, nothing wrong with that. Yeah. And so they're coming in looking for a fight. And don't forget, the Votan have been fighting the orcs for millennia.
Starting point is 00:18:05 And the second they see the orcs, they get a little uppity. So they're going right after. They pull out the book of grudges and go, wait a second, flip back a couple pages and go, we still have some mission, unresolved issues with these guys. Let's go ahead and be angry. Yeah. But GW did do one good thing. And they did point out that probably the biggest problem that the Votan have is the Imperium itself.
Starting point is 00:18:31 And this is because the leagues have chosen to ignore the Imperium for their entire existence. They realized a long number, it's a dumpster fire, and they don't want to be pulled into any of that conflict. But the leagues, despite going to mask their presence, are now being exposed because they did. They were trading with them via intermediaries. They were doing all this stuff. They were again blowing up and then entered the core. But now they're starting to get hit on two sides. First, as Brad mentioned, they're blowing up imperial worlds because they're going to overrun by
Starting point is 00:19:06 Genesler cult. But the funnier one is the Imperium is launching crusades after the Necrons, the orcs, and some of the chaos, as you said, some of the chaos planets caught up in the rift. So now this crusade is coming rolling through town, and town includes a league's settlement. And so now they're in conflict with each other. The fun thing about Imperial Crusades is when they find resistance, they don't say, oh, go around that. They just double down. Especially if it's Black Temple are. We've got more bodies than you. Oh, yeah. So the Black Templar going and also discover there's a bunch of kin somewhere, they go, all right, well, I still
Starting point is 00:19:46 have a chainsword, and they still are there. So I'm just going to use said chainsword on that thing. and now you're getting pulled into more and more conflict. We haven't gotten to all-out war yet. Again, we are in the second codex of O-10. And one thing that we should always point out is GW always has a major conflict. Right now, I think, right now we're both Tyrannid and Necron, I think. Tirenids were the 10th. You have all three.
Starting point is 00:20:16 So you've got the Rift and all of the chaos incursion, including demonic and... CSM, chaos-based rains. But then you've got a Leviathan, which is the closest one to Terra, but you've got a huge Ternan forces pushing in from all over the galaxy. And then you've got the awakening of the Necron worlds and the fact that the Necron's are finally considered a real threat to the galaxy, not just a couple dots of highly advanced race. Yeah.
Starting point is 00:20:46 My point is that when we get to 11th edition or even 12th edition, it's quite possible the Votan could become, you know, the great conflict within the Imperium. Perhaps the Rift gets closed and then the Votan, they both go to war with each other. GW likes this, but they've almost done with the Eldar a couple times and they backed off. You've seen them being like, oh, there's a major Eldar conflict with humanity. And then Eldred says, hey, let's do this. Come on, come on. But it is possible, given the size of the leagues of Votan, that they could turn this into a much larger conflict.
Starting point is 00:21:18 But with that, let's jump into the leagues of O-10 themselves. And I'm going to just give my opinion. Unfortunately, I think the leagues are suffering a bit from modern 40K tabletop play. And what I mean by this is up until 10th edition, you each faction had specific rules after key factions within them. So evil sons, your army got extra movement, iron hands. heavy weapons, Ulthway, that was unfair. I'll be honest.
Starting point is 00:21:51 The Ulthway rules were usually just cheat, where they're like, wait, you get five benefits? Well, yeah, of course. Tao probably have some stuff that I have no idea what it means. Literally every time I play Tal, I go, what do these guys do? The person tells me, they could lie. I won't know. I'll be kidding.
Starting point is 00:22:09 I don't know their army rules at all. Like, oh, yeah, these guys are invincible and fly. That sounds right. I played against him an eighth. Okay. Good enough. But in 10th edition, G-W moved away from this. And the idea was good.
Starting point is 00:22:22 The idea was you can paint your army however you want. I actually do do. And not all of us had someone say, well, your army's not red, so you can't be evil sons. Or because my orcs are pink. And so they don't actually have an official clan. But the downside of this is some of the flavor went away. You're going to get, I was to say, you're going to get me on my soapbox on this, because I feel it took a lot of identity away from what you're playing.
Starting point is 00:22:50 And it became a lot of generic, especially Marines. If you're not playing a specific, if you're not playing like wolves or Blood Angel or something, Marines became very homogenous Marines. They did this a little bit with the Votan. They have, but they're strong. They did it with. They did it with. They did it with orcs.
Starting point is 00:23:11 We still at least do have our golfs that has. It's there. It's obviously goffs. But even the other ones aren't there. And my issue with this candidly was like all they had to do was say what they'd always said, which is, yeah, you can be ultramarine, but just be a sub faction. And you can have whatever paint scheme you want. That's fine.
Starting point is 00:23:30 You can do that. Go after it. I can be in my orc army, who I call the orchasms because they're pink. I love my army. But they have, it's all pink highlights. They can still fight as goffs. They can join the goffs and fight as goffs. There's no reason they can't.
Starting point is 00:23:47 And it's better to actually have the rules say goff because then when you write them out, your rules make a lot more sense. Whereas in the Votan Codex, I'm looking through the leagues. I'm flipping through the rulebook going, wait, I can tell which one's a greater Thurian league. But some of the other ones, like, is this the Amir conglomerate? Is this the chronos imagin? Like, it's just not as clean. So that's John and Brad's bitch for the day.
Starting point is 00:24:09 We'll be right back after a quick break. In my professional life, one thing I know well, is how challenging managing a global team can be. Just the act of creating one has been an extreme challenge over the years. Because one thing you'll learn quickly is a difficulty of hiring global talent and how unclear those costs can be. It looks simple at first, but then the fees start to stack up with compliance worries, contractors versus employees,
Starting point is 00:24:36 and a host of other regulations. Pebble brings clarity with upfront, all-in hiring costs, and enables you to hire the world. Pebble is an AI-powered human resource platform built for founders, HR leaders, and operators who are hiring and supporting teams around the world. Pebble helps you hire, pay, and manage talent in over 185 countries with fast onboarding that could be done in minutes. Instead of juggling separate tools for contracts, payroll, benefits, and compliance,
Starting point is 00:25:07 Pebble brings everything together with built-in compliance and local expertise to support you. This is especially helpful. if you're managing teams internationally or planning to grow. The fastest growing companies in the world use Pebble to stay organized and reduced risk. And founders use it to scale faster without feeling like they need to become HR compliance experts. Bottom line, it simplifies global people operation so you can spend more time growing the business and supporting your team. Pebble's new standard discounted pricing is only $39.99 per month per employee. That'll help you contain costs. Go to how high
Starting point is 00:25:44 High pebble.ai to get a free estimate. That's high, P-E-B-L-A-I for a free estimate. Let's jump into the Greater Thurian League. Which is the largest. AKA, yeah, aka the white toast of the entire group. Vanilla? This is, yeah, this is, oh, yeah. What kind of ice cream be like, vanilla?
Starting point is 00:26:07 Well, do anything on it? No, just vanilla. That's what Greater Thurian League is. Spicy. Yeah, they're so bland. And they're meant to be. They're the catch-all. They're the largest.
Starting point is 00:26:17 Their lore is good. The default kish. Yeah, I mean, even if they're the lore sucks, who am I kidding? This is the lamest of the lore, because they're the largest of all the leagues, which means they're the most vote in. They have the most land.
Starting point is 00:26:31 They're a powerhouse. They're oldest. Sort of, but not really. Okay, I'm sure I call this out now. Described that as the largest league with all the technology and all that stuff. And then we get to the next leagues. And they're like, oh, these guys have the best technology. And these guys have all the money.
Starting point is 00:26:45 And you're like, so the Great authoritarian league is just a great big lie. They have old money. Yeah. And even this. So what they really are is they're the oldest of the existing leagues. We don't have a date on their founding. Just they predate all the others. They could be tens of millennia old and helped found all the leagues.
Starting point is 00:27:06 Or they're just the longest survivor that maybe they're, they might be 5,000 years old. And everyone else is just dead. And that's only known by the court, the Votan course. This next bit bothers me to say it because I'm going to contradict myself in like three minutes. But they possess a lot of the wealthiest and largest guilds among the, the league. And the idea here makes sense. They control more land and are the largest.
Starting point is 00:27:30 And so a guild, because remember, you know, all of the kin are independent. They will sign agreements and they move around, but your kin will actually change leagues. Maybe often. It's hard to really know how common this is. Just depends on what
Starting point is 00:27:44 key, what really what league is most populous to what they're currently doing. Yeah. So if you're in if you're in the 30th land, and you're doing your work, well, you just default, join the greater thing.
Starting point is 00:27:57 People also go there, too, where they're like, okay, hey, I'm going to go join. Yeah. It sounds like
Starting point is 00:28:02 there's, candidly, when you, as I read the books, it sounds like recruitment posters going on all over. Join the Therian League today.
Starting point is 00:28:08 I think that they're, one of the biggest things, though, is the greater Thurian League is straight up. We just want to get more stuff. If you want to mine, you want to get resources,
Starting point is 00:28:18 you want to do whatever, we've got a place for you. That's their jam. Yeah, I mean, it's, what they remind me of is I know you didn't play Starfield. They remind me a Starfield. The game Starfield just feels, it feels like that spread across the galaxy. And yeah, you just, oh, you want to do some business stuff? Go ahead and join that.
Starting point is 00:28:39 They're capital from Mutant Chronicles. I'm going to get myself another very obscure reference. Jesus Christ. What? Now, the Greater Thorian League. they're actually one of the fastest growing leagues. And this is because they control so much space and resources that they're becoming very appealing to the independent kindred.
Starting point is 00:29:03 And some of these independent kindred are independent because the league they were in just got wrecked. At the same time, though, the Greater Thuring League are the most active with the Imperium. And that's not in a good... I was going to say that. They're active, and it's not because they're sending gifts back and forth. No.
Starting point is 00:29:22 Because the issue of the Greater Thurian League, is that most of their holdings is in the upper right portion of the galactic core, and this is where the Great Rift runs right through. And so they've had to pack up and leave the area because they recognize when something Sisyphian
Starting point is 00:29:37 and say, nope, and they bailed. I like this, though, because they're very, I do like this about the Votanis that they're pragmatic about this and they went, we have nothing to gain here. We're never, this place is trash now. Even if we win, it's still ruined, you know. Yeah, actually, but they
Starting point is 00:29:53 can't win. The truth is that they're fighting an infinite force there. They don't have the ability. Yeah, but I'm saying it's still tainted by chaos. Things have got wreck. You know you're going to have future conflicts. They're just like, yeah, I'm out, man. And that, it does make more sense that, you know, to do that. As someone that's by heart part of the Imperium, we, the Imperium just doesn't do that. We blow up shit before. If we can't have it, nobody can. But they just left. Yeah. Well, it's packed up. They's packed up and left. To de fare, what they left is a big rock.
Starting point is 00:30:27 It doesn't really matter that much. They're not leaving, like, a lot of stuff they care about. Well, let's talk about why it's bad for the Imperium, because they went, screw you guys, I'm going home. They decided that their home was someone else's home and showed up to the very next sector, basically, and went, all of this stuff is now ours and beat the crap out of the local imperial. Well, yeah, this part. It's fascinating because what ends up, what's happened is, as we've discussed before,
Starting point is 00:30:56 the Imperian has been trading with the leagues forever. They assumed they were a small race, especially the world just outside the Galactic Corps, obviously. And you have imperial governors and whatnot who just didn't tell anybody because I don't want to tell them where our stuff's coming from, but I've got this great trading partner. All of a sudden, that trading partner shows up with a fleet larger than the Imperium's fleet, as far as you're concerned, and conquers your planet. and takes everything from you. And having this,
Starting point is 00:31:25 the Imperium's having to recognize pretty quickly that what they thought was a small nomadic people is actually a catastrophically large. It's an empire. Yeah. Now, that's the Greater Thurian League. Again, milk toast, a bunch of O-10, we do trade, we do mining, we do all these things.
Starting point is 00:31:44 They don't really specialize in anything. The next one we'll cover does specialize. And that's them, oh, Yamir. You used to have such great rules when they first came home. Oh, yeah. Yeah, they were good. Now, they don't actually have rules. I cannot figure out which of the new ones is them.
Starting point is 00:32:02 I don't pull, I'm flipped through the codex, no idea. But I also, I assume it's Yamir. I actually don't know. I haven't listened to an audio book on this, so I'm making it up as I go along. But the Yamir conglomerate, they're known for technologic superiority as well as incredible wealth. because the Greater Thurian League are known for their massive wealth holdings and their great technology and weaponry. And the Muir conglomerate are known for that, but more.
Starting point is 00:32:28 It's a stupid one ever. The Amir conglomerate, they're unique to their other leagues in their technology. While all the leagues have the same tech, technically, the Yamir's tech is just a little bit better. And I don't explain why, by the way. They just say that it's better. But what I like about the Yamir is the way that. they're structured because they barter through trade but also through membership. So the Amir draw in, because as we said, it's all volunteer. To be part of a league, you volunteer to be
Starting point is 00:32:58 part of the league. And the Yamir drawing two groups. First, they draw in, they draw in the best Smiths in the galaxy. So you're a brokir. I say they want the best brokiers. And I do think it is funny that they trade for this. I'm like, hey, I'll give you this, but I need Ted and Billy to show up and work for us. You're like, what? It's also what they do is, but Ted and Billy will also come to them and join them because they're saying,
Starting point is 00:33:21 hey, I'm this incredible Smith, and I want to really blow up and do even more with my stuff. I think I'm good enough to be a Yamir. And then they're saying, all right, let's try you out. And they'll come in and they'll actually end up joining them, them and their kin will come and join
Starting point is 00:33:37 the Yamir conglomerate. But at the same time, you also, people who are the inverse of that, people who are, I am not a good weapon smith. I am not a good Smith in general, but I can mine and I can really mine. And I need technology. So the Yamir is this weird thing where, yes, they're known for being this incredible boom of technology, but their wealth comes from a lot of the best mining guilds in all of the kin,
Starting point is 00:34:04 join them because it's a great symbiotic relationship. I'm going to go get you raw materials and you're going to give me cool stuff. What I'll hear things about them is actually it's written in the codex. they have some of the most luxurious facilities of all the Votan, but call out luxurious for a very grumpy dwarf. Like it's like it's not a, oh, feathered down sheets. No, this is a, there might be a sheet on the bed. Or the technology of the replicator makes food that's, you know, not rancid.
Starting point is 00:34:36 So better than an imperial planet, but not better than all the imperial planets. The Amir, the story on them of where their expansion is its kind of, coming, they're coming out of the galactic core. Unlike the Greater Thorian League who are trying to conquer more land, the Yomir are actually having the problem of, they need resources. Well, it's supply lines though. They got their supply lands cut. So they're trying to, they're basically trying to battle supply lines back.
Starting point is 00:35:02 Now, the fun thing about the Yomir is their technology is in the lore better than everybody else's. They have, their weaponry is better, but it's all technology. And they have one of my favorite stories in the codecs. As I said before, I read the codexes and these little one paragraph bits. And what it talks about is that there are some imperial soldiers on a planet were hunting down warped creatures that had appeared in the planet. And while hunting them down, they found the creatures were going underground.
Starting point is 00:35:30 So they went underground. And while underground, they opened up and found an entire mining operation of the Yamir that was going on under the planet surface. And the Yamir then looked up and saw the humans and went, just shot them all. Like, I'll solve the problem. Figure, no issue. But they radioed up.
Starting point is 00:35:50 So now there is a war going on underneath. I forget the name of the planet between the Yamir and the Imperium, as the Imperium don't know why they're there, but do know that they are digging out the base of their planet. And that's totally not cool. But I did like that, by the way, they also said this had mine opportunity had been there for decades. And no one noticed.
Starting point is 00:36:13 So pretty good technology. But from there, we should eventually talk about the fact that they do have cloaking technology that they don't really use in the game, which kind of makes me mad. I would say, listen, the Votan are on a weird arc. If we're going to talk about their technology, much like the Eldar. And they took the GW candidly quite a few additions to realize that, hey, if you put stuff in the codex and the lure, you need to make it on the tabletop. And for a lot of times, they would say, yeah, we'll go ahead and do that.
Starting point is 00:36:43 And then a player base went, if you give another stupid model, this stupid rule, I'm never playing the stupid game again. I got you on that, but it's just like they reference it quite a bit because they use it as the catch-all for why the hell did no one notice these guys. Right. And you and I both in eighth edition ran O-A-Tock Eldar. I would have-W-Dar. Why? Yes, you did.
Starting point is 00:37:07 Oh, really, the minus one to hit. You never, not one time. Not even once. I actually can pull your lists. We both know you. Not even once. Oh, look. These guys are minus four to hit.
Starting point is 00:37:20 Yeah, because GW went, that rule makes sense. And then there's the rule on the Leviathan dreadnought as an iron hand, which did make sense from a lore standpoint. It did make sense from a lore standpoint. Oof. Made sense for me to punch people in the head. That thing was rough. But from there, let's go on to the Trans-Hyperian Alliance, which I like a lot. again, only in the lore, though, because in the tabletop, I stand by...
Starting point is 00:37:42 I was just about to say they're awful. Harnkin are useless in the tabletop. But in the lore, they're awesome. Well, they're in charge of exploring. Well, and I realize the problem with them and why they suck in the tabletop. These are the rogue traders of the leagues of Voten. And as much I like my Imperial agents army, Imperial agents only win tournaments because someone finds a weird interaction.
Starting point is 00:38:05 They are a bad, bad faction. Bad fact. They're not a faction. Fine. They're bad. I know. All right. We're not going on there again.
Starting point is 00:38:16 I'll rage out. Let's go with it. So the Trans-Iperian alliance is made up of all Harnken. And they're actually almost, in fact, in order to be part of their alliance, you have to spend some time
Starting point is 00:38:27 as a Harnken. It's a requirement to join their alliance. And as a result, they are the most nomadic league by a wide margin. It's not even close. Yeah.
Starting point is 00:38:37 And their scout, vessels are scouring both kind of the roughest part of the galactic core, because they actually also go into parts of the galactic core, like, oh, that's where the black hole is. That's what Trans-Iperian are. But they're also on the other side of the galaxy looking for stuff. Well, they're wayfarers. They're awesome with that. I think they're super cool about that.
Starting point is 00:38:55 Is they're trying to find new things. They're trying to explore all the time. And they're kind of pulling the grumpy old dwarves with them when they find the new things. Yeah. And it's, I like the way that they're set up because what they do is they move around the galaxy and when they find a area ripe for, I guess we'll call it extraction, whatever you want to call the mining situation, they reach out and an entire mobile fleet will show up and begin mining it out. What this results in is cool is that they are the most spread out of all of the Votans. So on paper, oh, they are the largest. But if you look at it, there's massive voids between each of their holdings.
Starting point is 00:39:37 just it's not really a congruent league, whereas the rest of them have almost defined edges and defined territory. The Trans- Hyperion Alliance is just all over the place. It's like dots on the map all over the place. Yeah. But what I like about them a lot is that they're also the most respected of the leagues. They're not the wealthiest. They're not the most militarized.
Starting point is 00:39:57 They don't have the best technology. But they're highly regarded because they're the ones finding new things. Because remember, we talked about this in the, in the, previous cast, which is they're doing a job that nobody else wants. And unlike humanity and some of the other groups, especially the necrons, who are in it for themselves more often than not, the leagues are in general in it for each other. And so when the Trans Hyperion finds a new area, they don't just share it with themselves. It's shared with other leagues with mining guilds, etc. So they're viewed as kind of as an ally. In fact, all the
Starting point is 00:40:35 leagues view each other as allies, which is important versus some of the other people in here. Another key part of the Transliparitan Alliance, and this does not transite the tabletop at all at all, by the way, is that they constantly find themselves at war with larger forces. Wildly larger forces, by the way. Because they go find places that already have a whole bunch of people already there. Yeah. And in the lore, the Trans-Iperian Alliance is written that they have some of the best. warriors and fleet captains in the entirety of the leagues of O-Tan because they've just had to
Starting point is 00:41:11 constantly fight uneven battles and escape or win. That does not translate at all because they just get rompill stumped the tabletop. It's also quite likely that the Demurge was the Trans- Hyperion Alliance. Those are the ones who did the most trading. When they describe the Trans-Iperian Alliance as traveling around with a mining operation that would just go in, that is how the Yeah, but the thing is that 40K doesn't have in the core game doesn't have space battles. So you'd have to go into, I think they should be better in that. If you're playing the new version of Battlefield Gothic and stuff like that, the Transyperians should be, have wild chips. Well, the Transyperians are also the ones who have the Spectral arise.
Starting point is 00:41:54 And yeah, those are useless. One more really key thing, the Transyperian Alliance, they have three Votan cores, which is more than any other league. I was just saying, it's wildly. The Greater Thurian, yeah, Greater Thuring don't have that many. And their cores are all linked via Galactic Network. So despite the fact the alliance is spread out, those cores all talk to each other, and the cores know the exact location of every king.
Starting point is 00:42:20 I kind of wish they would talk about this a little bit more, because Votan have instantaneous communication. Yeah, so the NECRON. Without war, yeah. Well, they, I'm saying they have NECROT technology. Yeah, I'm just saying. Humanity had that technology and then things went south. And then we did.
Starting point is 00:42:39 Yeah, and then things went south. But one issue VGW had in design the Votan was they made them look like dwarves. They made them mine and harvest like dwarves, but they all seem to make them grumpy like dwarfs. And that's where Uroni suitor and regulars. Why not? URSR. fantasy dwarves. This is why these guys are the best.
Starting point is 00:43:10 Yeah, again, terrible rules. But they are holding, and they are holding the ground on the edge of the galactic core, they constantly find themselves. I would say versus everyone, just check all. They are fighting. And also, they are writing down grudges against every single one. I was going to leave, but you told me to leave, and now I'm not going to. Like, you have nothing to gain by staying here. I'm going to stay here forever, even harder now.
Starting point is 00:43:40 They do have a lot to gain by staying, and we'll get to that. Well, I'm saying, yes, but I'm saying, but there's a lot of these fights where you're like, you guys could give ground and come back and totally win. They're like, I'm never giving an inch ever. Yeah. The URS are masters of grim resolve. They take on all these attacks. This is their necrons, the orcs, random Xenos, even humanity are coming after
Starting point is 00:44:05 their area and every time they just go, nope, declare a grudge and eliminate them. That was fun. What's odd about the URSRSR is that they're sitting right at the apex of the attack. So they're at an intersection point where the Samak, Samka, Necron dynasty is fully awakened and coming after them. And they're assailing them really heavily. Most other leagues in this exact scenario would have done the Oregon Trail and just bailed out because they don't want dysentery. The URS are, they're holding their ground or refusing to give up. And this is also getting the same hit. There's orcs coming in there and there's some Imperium pushing. The other leagues, this is, I'll say, they're also getting assaulted by all four chaos gods. Yeah. And the other leagues
Starting point is 00:44:54 are looking at them going, they're being weird. And this is cool. This is an adaption as we've gotten further into 10th edition where they've added a lot more lore here. Originally, they were just gossiping that they had some silly grudge that they'd made, and they couldn't see the truth of the folly of their ways, how it was written and they were holding the ground. The real reason is the URSR carry secrets. So, for example, one of the biggest notes on URSR.S.R. It's no kin have ever joined a URSR and left it.
Starting point is 00:45:24 That is a common thing throughout the leagues of O-TAN. Wildly common. Yeah, and there's no animosity for doing it, by the way. It's like you're breaking up with somebody. You're just going, okay, I'm going to go change jobs. That's how it's always viewed. But when a kin joined the URSR,SR, they take part of a secret ritual in which they swear an oath and they never leave. So it was rumored by the Grimnear that the URSR possess some great knowledge they can't share.
Starting point is 00:45:52 Let's give the Brad. I got a Brad theory on that one because I've thought that, because we talked a lot about you thought that they are the good guys, but they'll end up being corrupted like the Talian and storyline end up being corrupted. I think that they know something about the Votan cores. Yeah. So let's dive into what they do know, maybe. So the URSR, candidly, guys, this is, if GW wants to,
Starting point is 00:46:16 this is the league they're going to lean into to advance the lore around this and really create a lot more mystery. And make it dark, though, yeah. You know multiple ways, actually. The URSR, are because they have a key thing. There's something they discovered. And they discovered,
Starting point is 00:46:32 an artificial planet in the middle of their holdings that's at least 20,000 years old. In it, there's an AI there that they've named the Somnet. And this AI dates back to the golden age of technology. It's just saying they discovered. It's fully functional. It's fully functional. It is. You say it's fully functional, but it's not talking.
Starting point is 00:46:55 It's actually, it's asleep. So it's not broken, but it's not, or is it? And this is where this whole thing becomes interesting. interesting. In, I'm giving you what says in the codex. In the codex, they've been trying to awaken the Somnett for thousands of years, and it has not awoken. They know if it does awaken, this thing would have more knowledge about the universe than anything, but maybe the Eldar. Because it dates back to a time when mankind first settled the galaxy, it has all that information. It also has been corrupted like the Leagues of Votan are, the Votan cores are, who've been just
Starting point is 00:47:31 in this endless amount of data dump from a guy who's like, yeah, and then on my seventh birthday, I had a sandwich for lunch, and that's now loaded into the middle of the core. That's why these cores aren't functioning. Like, I have important information. I know what mayonnaise tastes like. That's not helping anything we're trying to do. But there's, yeah, there's a kilobyte. By the way, I did like that your network is struggling. I would be like, so is bread. So, now, where this is interesting. for me is if, how is it's better, where this is interesting to me is, right now it's written that the song that is not speaking and is silent. GW can go multiple ways with this.
Starting point is 00:48:16 I think it is. That's my whole thing. I think they're saying that it's not, but I think that they know secrets about the course that are not beneficial. You know, they're bad news. It could be that. This is why I love this so much. That's just a Brad theory. You know, Oh, and of course, yeah. What's so great about this is you could go. I mean, just think about it. It could be, yes, it is awakened. It's told them that there's an issue with the other course.
Starting point is 00:48:39 Or it does awaken in 11th edition. It awakens and gives them key information on how to shut down the rift. Or it does, this gives GW. That's why I like this writing mechanic. It gives them a flexibility in advancing the lore of the Votan that they weren't going to get otherwise. Because before anything they did with, well, why did you do that before? Now they've got this really great. thing.
Starting point is 00:49:01 So what's through GW a bone on this one? Because of the fact that we sometimes give him shit, GAV talked about this in a while. Yeah. I'm saying, Gab had a good thing about this where he threw it out and they were talking. I think it was in the gaver or Jervis, whatever, one of the two. And they were talking about how sometimes you have an idea and you just throw it out there for future writers to develop and you don't step on it.
Starting point is 00:49:24 You leave it open, but you leave it a cool concept to go from there. So I just like when you go, hey, this is the thing. The horror series came out of that. You know what I mean? There's a lot of different factions that came out of this and good storylines. And I like where it's go. I like where it could go while you're saying. It leaves it very open.
Starting point is 00:49:47 Now, the one knock I'll make on the URSR is they're effectively like a lore leak. Their function of the game is minimal because it's like, what makes them special? They're stubborn and they have a problem. bunch of secrets. That's not a tabletop rule. Now, now, you know who is a tabletop rule? The Kronosimegony. They are a tabletop rule because the Kronosimegony are not very hard to diagnose. They're not very secretive. They're less than a thousand years old and they were created when a feign of an ancestor court became self-aware. And the Kronos made their own league around that and decided one simple thing. We need to have more us. So let's go take it.
Starting point is 00:50:29 It's not even just more us. They need to have more us, and to get more us, we're just going to fight. Yeah. They are the most warring version of the leagues. At a level, that's actually going to cause some problems for them. So because they're an, and it makes sense, you're an emerging league. You have to go stake your claim. And so they are referred to as having an aggression uncommon within many of the leagues of O-10.
Starting point is 00:50:54 And they basically spend all their times in battle against every other species in the galaxy. They are in effect the BLTAN of the leagues. But they're even worse because they're also talking shit about it because they're throwing grudges like it's candy. Well, yeah. And one of the areas that cause issues is they also are one of the only ones who are known to fight other kin. It's full-blown wars or anything, but still, it's pretty crazy. They have, they do, they will have declared grudges against kin, against other kin. There are small ones.
Starting point is 00:51:27 It's more border conflict things, but they are very territorial. And again, much like with URS are opening up the door for GW to expand on the leagues, the Kronos gave you the answer of like, hey, right now, you know, leagues of O-TAN are pointed very efficiently within GW. So I'm going to play mirror matches. I thought they all knew each other and would never fight. It's fine. One of you was Kronos imagine, whether you know it or not. Yeah.
Starting point is 00:51:56 Also, the fact that they have, their strategy rolls around the fact that their Globo Gym, we're better than you. And we know. It's better than you. They're fantastic. And what makes the Kronos really interesting to me is that they're not doing, when we call it about BL10, the BLTAN are trying to just protect Eldar Holdings. That's really more what they're doing.
Starting point is 00:52:17 The Kronos are basically saying, no, I'm going to prove I'm better than you. Actually, this is your faction. This is the Polianic complex. You want this pause? Nope. Do you want to pause? Nope. Nope.
Starting point is 00:52:27 All right, let's enjoy your last cast ever. Oh, fuck. Yeah, that was me, yeah. All right. In order to join the Kronos Imagini, the best way to explain the aggression of the Kronosimaging actually isn't what you have to do to join them. When you join the Kronosimagini, you have to pay a tithe to them.
Starting point is 00:52:50 And not the imperial tithe. Where it's, hey, here's a percentage of our earnings. you have to bring to them conquered worlds and systems. This is, that's how they're expanding so quickly. This is so wild also because they don't, other leagues don't even understand what the hell they're doing, basically, because this is so not kin. Yeah, effectively the problem, and this is an interesting thing,
Starting point is 00:53:11 the kin in general have almost an unwritten rule of your aggressive is defensive. If someone wrongs you, get them. But there's no reason to go and take them. Why bother? Kronos have a problem there. They need to take. So what they do is they mark anything anyone does against them as the ultimate slight so they can go conquer them.
Starting point is 00:53:34 And so the Kronos imagine is constantly declaring grudges, mostly against smaller Xenos, it's called out the codexes, smaller Zenos that are nearing their space. And they would just go, oh, you flew too close to one of our ships. Therefore, all of you should die. And they go to the planet and wipe them all out and take the planet over. Like, how dare you use the color yellow? You're like, what? Yeah.
Starting point is 00:53:56 Your email to me was an aerial font, not Times New Roman. That is, therefore, I declare a grudge on you because you did that out of the disrespect of me as a person. Yeah. And so that's what they're doing. And even the other leagues are getting a little bit uncomfortable with how the cronos are functioning because it is drawing a lot of attention over there. But also, they feel like they're using the grudge as a not grudge. Like, that's not a grudge.
Starting point is 00:54:22 and you're soiling my good name, sir. But also at the same time, all of the kin have an unwritten mutual protection pact. Yeah. So should the Kronos find themselves at war with the Imperium, all their leagues will join in. So that I think is, that's all the leagues, guys. Will we get more in the coming years? Yes, but those are all the leagues. Again, go ahead and make your own.
Starting point is 00:54:45 You don't have to make one of these because you can actually make your own guys, their own kin, and they can be in one of these leagues, or in a different league, because in 10th edition, leagues don't matter. You just get to be whatever the freaking dumb rule is. Sorry, I'm not over it. But we do have two named characters.
Starting point is 00:55:02 One is new and one is old. And old by, you know, he's a couple years old. I like the new one. I don't like the old one. So we're going to start with a new one because I find him much more entertaining. And then we'll get to the old one. I'll make Brad talk about that one for a bit.
Starting point is 00:55:14 And then, you know, we'll go there. So in general, when GW gives us a named character, they usually give us pretty cool stories and lore around them. Unless it's a space marine captain and lieutenant because there's 8,000 of them. There's so many. Now, one of the cool things they did was this guy named, oh, this is going to be rough. B.L. How do I say this?
Starting point is 00:55:40 No, this guy named Bury Ager Nessen. And his history is cool. So as we covered before, there's a tyrannid tendril hit the core. And one of those tendrils took out the league of Emberg-Einer block. Sorry, guys, we're at the end of the cast. I'm getting a little bit tired. And now I have to pronounce all this stuff that I can't pronounce. So love it.
Starting point is 00:56:02 Here we go. I like you started off trying to say Sautek was something insane. So I thought that was the highlight so far. No, it wasn't something. It was Sarmnatech. There's an M in there for some reason. It's not Sautek. I want to remember it.
Starting point is 00:56:14 It was like Sommathek. Oh, yeah, you know them. All right. But the Ember-Inger Block, we covered a bit in the last. because they're the ones who got attacked by their hive fleet. They threw their entire population to defend the core, and the tyrants ate the population and then moved on and left the core alone, because they don't want to eat the core.
Starting point is 00:56:32 What's interesting, though, is, and this is exposed a bit more about the function of the cores. The core went insane. The loss of the kin around it and the interaction, apparently the cores do have a symbiotic relationship with the kin. With them all gone, the core actually went insane. to the point where when other kins went there to go rescue the core, the core attacked them. And it's basically labeled it as almost corrupted,
Starting point is 00:56:58 but not scrap code style corrupted. It's just, it's gone completely insane. Cool little story there. But there's a story that occurs where another high fleet is attacking and the local league there or kindred there are packing up to leave. They realize we can't beat this thing. We got to get out of here. and a ship appears in orbit.
Starting point is 00:57:21 And the ship is described as covered in acid. And out of the ship comes Bury Aginerson. And because he has declared a personal grudge against the tyranids. Not High Fleet Leviathan, not High Fleet Bohemoth. No, Tyrannids. All of them. Yeah, tyrannids. Every tyrannid, I have declared a grudge against every tyrannid.
Starting point is 00:57:43 And he's going to personally punch each of every one of them right in where, if they had a dick, where that would be. He is coming for it. And I like the way he appears, because his ship appears, the doors open, him and a bunch of warriors who are best described as death watch during War of the Beast, because they're all
Starting point is 00:58:02 different leagues, some of them are heavily injured, all their armor's damage. Oh, they said almost all of them. They're supposed to be this rag tag, most scarred. They kept talking about the scars and stuff like that. Yeah, and they're beat up. And they came out on a mission
Starting point is 00:58:17 to kick ass and chew bubble gum, and they forgot all the bubble gum. They then go on a beating mission. There's boots and mighty ass kicking. We're going to do all of our catchphrases back to back here. Oh, and Yolo Swag. There we got all of them. Yolo Swag with my boots and mighty ass kicking, maybe.
Starting point is 00:58:35 We got all of our catchphrases and won. They go into this fleet. The highlight is, I'm going to go with Bury himself, jumps on the, it doesn't describe which tune it is. They just say it's the largest beast. basically went, who's the biggest dude here? And I found it, and he jumped on its back and beat it to death. And then after beating it to death, his warriors turned the tide. And this organized retreat that the local league was doing turns into a full-blown offense. And they actually
Starting point is 00:59:04 destroy the swarm. After which, Bury and his friends leave to go conquer more of a threat. They still are looking for their bubble gum. They have continued to just, rock solid with this, though. Yeah, which, by the way, I didn't realize till the other day that they live is Rowdy, Roddy Piper. I was like, oh, oh, anyway, side note. But let's finish up with Uthar the Destined. He's so lame. He's not lame.
Starting point is 00:59:39 Okay, let's go through it. Uthar the destiny. First off, he's super long-lived and they were starting to work. wonder about the fact is he actually destined and then the rift opened and he starts rocking chaos. Let me do his origin story because I hate it. So the story on Uthar the Destined is there was a crucible birthing and around the crucible birthing, a bunch of the machinery all around it began acting weird and they'd never seen this before. And then Uthar was born and the Grim Nier and the other overseers were like, this person, is he a magical child?
Starting point is 01:00:21 Is this not the child? He's an adult. And at the same time that he was birthed, one of the other crucibles made a sword. Now, this is why I hate this story. The story is they made him and they made a magical sword the same time. So they must be destined together. And so right after his birth, because they do birth as full-blown adults, he picked up the sword and was going to lead the greater Thorian League to greater victory.
Starting point is 01:00:50 And now fast forward, I don't know, a thousand years. And it really hasn't been a lot of great victories. And he still got this sword. And now people are asking questions of, well, is it really that special? But then he started to be special because in the battles of Torg, he dueled, what was the world leader, Lord? Yeah, sure. Hackatar.
Starting point is 01:01:11 Yeah, it was Hacketar. Okay. Whatever. I could have looked this up. and instead I'm doing it on memory, maybe. But he's had some epic chaos battles. He's, because remember, we talked about the great Ethereum and losing a bunch of stuff because of the Rift coming out.
Starting point is 01:01:25 And he's had a bunch of huge counterattacks toward being one of the biggest ones. My dislike of him candidly is just, it's a lot of trope. It's this piece of he was destined. Is he destined? He was born the same time as a sword? Like, I just,
Starting point is 01:01:43 my complaints around him are purely around. It just goes very trope-esque to me, whereas, you know, my boy, Bari, has a real purpose. And his purpose is beat up all the tyrannins. And that's where Uthar just shows up with, he has better stuff around him. I'll give you that. Uthar was the, he's supposed to be the guy
Starting point is 01:02:07 that's stopping the chaos rift and battling against the unimaginable evil. No, he's also the guy, but he's also the guy leaving the fight against the Imperium. He's also the guy leading the fight against theichrons. My thing about him is I would prefer, this is more of a me thing. I prefer my characters to have a bit more of a narrow focus and be more lasered into that. I'll give you that. Well, he was also the only dude for in the beginning.
Starting point is 01:02:33 Oh, exactly, yeah. That's why I think, again, that's why he's milk toast to me. Whereas, you know, Eldar, that's why I find we've lost him at Urien, not Urienne. But El Dor, but with El Dor. Assyriable Vect. So, Eldar, we have Prince Uriel. He's a very narrow-focused character, but he's light-years important.
Starting point is 01:02:49 I like that stuff. It's more interesting to me than, like, I am here to lead all of the Votan. How are you there? You know what? I'll concede that point because he is everywhere against everyone. If they made him just the chaos guy,
Starting point is 01:03:03 he would be more interesting. Oh, yeah. He's a guy who's like, hey, I have a plan and follow me, guys. I stole some stuff from the Necrons. We're going to make some Blackstone. He could be awesome in that. regard. But he said, oh yeah, wherever I have to be, I'm also there. But his biggest claim to
Starting point is 01:03:18 fame is all the cast stuff. So they should have focused him on that. And maybe they will. We'll get an 11th edition codex. We'll see. They'll add more stuff. But I think at that point before Brad dies on me today, I'm totally. I'm really here, guys. Oxygen's going into my body and moving around is overrated. You're not purple in the plus side because we're doing this on film. So, All right, but next week, we're going to obviously leave the Votan behind and move on somewhere else. And I'm going to finally do what everyone's been yelling at me for a little bit. Sharks. Yep.
Starting point is 01:03:49 My son's into sharks because he's at that age. So you know what? I'm going to be into sharks. We're doing the Carcaraidons. They are weird. They are wild. And we're going to have to spend a lot of time, I think, discussing if you want to build a carcarodon army, can you have primaris?
Starting point is 01:04:06 Because I really don't know. Also, they fight everyone, kind of a lot. They're super cool. I did like the book where they're fighting the night lords is a really cool book. We'll dive into this a lot, guys. Carcardons are super fun. I know a lot of you like them. A lot of you want to know more about them.
Starting point is 01:04:23 Yeah, to be fair, them are minotards. If I were building a space marine army, I'd probably paint one of those two. I like them. Silver skulls are okay. But anyway, with that, John Barsati, Bradchester. This guy. See you guys next week.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.