The 40k Lorecast - Episode 24 - The Ordo Xenos
Episode Date: March 5, 2024On this episode we cover the creation of a certain inquisitor's chapter. We talk about the galaxy of necessity that born the Ordo Xenos and some of its key elements, including a brief origin (a...nd a badass one at a that) of the Death Watch. We then dive into the necessity of the Ordo Xenos both to the imperial structure but also for the citizenry. Lastly we debate which of the three branches of the Inquisition do the least harm.PatreonMerchandiseDiscord Link:Our WebsiteRetro RecallOur Sponsors:* Check out BetterHelp: https://www.betterhelp.com* Check out Pebl: https://hellopebl.com* Check out Pebl: https://hipebl.ai* Check out Shopify: https://shopify.com/loreAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
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Welcome to the 40K lorecast.
Welcome to the 40K lore cast.
It's me John Barcati and Bradchester.
This guy.
Today, we're going to try something new.
We're going to sit equidistant from the microphones to see if I can stop getting people
informing me that our audio is terrible.
Also, apparently, you're supposed to do your plugs at the start of an episode when everyone's
actually listening at the very end.
So we're going to try something a little bit different in this podcast and actually do an open
with plugs.
So for those who don't know, we've launched a new website, The 40K LORC.
TheCast.com, the is on there.
Please go there.
We're adding some new pages, like try to get in there about once a week and tweak some stuff up.
We also now have a Patreon to help potentially solve this audio issues.
We started this thing as a lorecast in my basement.
And we have enough listeners now that I probably should upgrade the audio.
So we'd like that if you guys want to help us out, it's great.
That Patreon, though, nothing's going behind a paywall.
It's not going to be go to the Patreon to listen to the show.
It's just if you want to help us out, it'd be great.
If you want to be a Patreon, go to Patreon.
Yeah, traditional Patreon.
Additionally, one last thing is Adepticon is going to be from release,
about two weeks from release this episode.
Brad and I will both be there on mostly separate days because I play champs.
I may be in doubles.
I think then Brad and I overlap on doubles.
And then I play teams on the day I go home.
But we will both be there if you guys are at Adepticon, come say hi.
We stand out.
We're kind of like Master Blaster.
One of us is very, very tall.
One of us is very short, but we're both pretty thick.
It's me.
I'm the tall one.
Yes.
If you can't see Brad in the crowd, you're not alone.
Acceptably, don't.
But anyway, onto the topic at hand.
Order Zenos.
Last week, we dove into the origins of the Inquisition with the rise in imperial cults.
And there's this guy, some of you may have heard of named Eisenhorn.
He's part of, yeah, like maybe some of the best books, Black Library ever wrote.
Also, we have recommendations for you this week also.
What we thought we would do is actually kind of talk about the Risenhower.
of the Ordo Xenos and what it is, because in truth,
it and Ordomalus, I think, compete for most important parts of the Inquisition.
I think that Oros, the Ordo Zenos does less bad.
When I say, and I say less.
That's a good point.
I like that.
That's a really good point.
But it's less.
It's not like they don't do bad.
Well, they don't do good.
They do less bad.
No, because they actively do help.
Because in 40K, not all, but a lot.
of the Zenos are a real problem.
Oh, Zenos, I mean, and we're going to talk about it a little bit this episode that, you know,
it's important.
One of the things we're focusing on this podcast is not just here are the 30 playable factions.
It's more, no, this is the universe it lives in.
And there's lots of Zenos that don't qualify for a faction in 40K that are light years problematic
and creating like the ragdan.
Kafka, I was just about to say, Dark Angels will throw their hands up.
Yeah, there's some serious things that are.
We had some issues here and there.
I mean, or if you, hell, if you read the Eisenhorn novel, I mean, that same thing.
It's like you get these, you've never heard of them, but they matter.
So the Or not even are wildly technologically superior, but they're just smaller.
Yeah, and so they end up getting in the stories, yeah, they get wiped out.
And this is a big deal because we only had Ordo Smellius at first.
And then there's a lot of when exactly this happened, but effectively you had the War of the Beast.
Yeah, exactly.
And then they went, this is way bigger of a problem.
That's right.
So for those of you who, you should listen to the last podcast,
I mean, it's literally one ago.
But if you haven't, fine.
I mean, catch up.
Catch up.
The Inquisition was formed by the emperor to stop the spread of chaos.
Now it's what they were, but they were small.
I mean, was it?
I mean, Malkador was kind of in charge.
Yeah, that's right.
Malkador did it.
They formed the Ordo's Malius, and they're there to fight chaos.
And they kind of do a good job, actually, for a bit, until the first of Baden Crusades start.
At the same time...
And the thing is, there wasn't...
At the time, there wasn't a reason.
Like, you know what?
Pull that back.
There wasn't as big of a reason.
Because remember when they fought in the Hodor Smalius,
oh yeah, chaos was invading like where?
Like outside, right there.
I can see them in the yard.
And also, the thing to remember to is the Imperium,
thanks to the Horace heresy,
went from this really incredible powerhouse machinery
that Zenos didn't really mess with.
to being effectively cut in half militarily, actually more than.
They probably went down 70% militarily.
And fractured, but also right for, I mean, a lot of the Zenos, right?
Think of Dark El Dor.
Things of that nature.
It went, hey, I'm going to poke this.
Let's see what the response time is.
It's terrible now.
Let's poke it some more.
Correct.
And it began there.
The truth of the matter is that if left unchecked, the Zenos were going to kill all
of manclined, enslave them.
them, eat them, you know, whatever it's going to be.
And so there was a growing need.
There's no way that I'm not going to point for, because as usual, John has notes.
And we have enslaved, kill them, eat them.
Number four is, or worst of all, convert them to their ways of thinking.
And that's just now.
We were talking about tau.
We're completely talking about tau.
We're not talking about orcs.
We're talking about Tao.
Yeah.
I mean, how dare you?
So, but up until a certain period, and there is some question marks on this, it was handled, all the Xenos incursions were handled by like a space marine faction, whoever was kind of in the area would deal with it.
And then, because it's this podcast, we're not going to talk about orcs.
As Brad mentioned, the War of the Beast.
And the orcs decide to invade in a way that a simple space marine faction was not going to work.
Yeah, they kind of were everywhere.
And, I mean, the War of the Beast was, I love that we said it was a problem.
It was a little bit more than a problem.
It was, hey, man, are they going to destroy everything problem?
Yeah.
Yeah.
Yeah, the orcs are going to run over everything we have.
They're ripping through us.
And part of the problem, in all fairness, with the orcs, as we've discussed before with orcs,
the orcs are probably, in my mind, I was just up the most dangerous of the Xenos factions.
if left, if you let them just rampage, they get bigger and they get worse.
And then you go to fight them a little bit and that makes the problem even more worse.
You have to stomp them out now.
Immediately.
You have to hit them before they get anywhere going.
Because they actually get more, if you listen to the orc, cast, bad.
Orcs legitimately get more powerful as they fight and more of them get together.
And you rile them up.
They also get smarter.
About to make a reference.
I don't know how many you played Master of Orion.
I have.
There we go.
They're communal intelligence.
So the more of them that are there, the more intelligent, they become the more powerful.
They're like the geth for Mass Effect.
Ooh, the Gath is the same thing.
Oh, I forgot about the Gath.
I was going to go with Master of Orion 2.
It's better than Master of Orion 1.
They're both great games.
Master of Iron 3.
Hot garbage.
But anyway, the War of the Beast comes in and we've got thousands of systems, not planets,
systems are burned.
Trillions are dead.
The Imperial military has no idea.
what to do, and to the point where Terra is genuinely at threat.
So maybe we're going to lose.
And eventually, the good guys prevail, question mark.
But the thing is, is that, so we go back to the thinking of the original in the
Emperor.
And we've said this before.
Emperor, a lot of good ideas, a lot of bad ideas.
Also, the Emperor is a xenoist.
Yeah, he hates Zenos.
If you're not human, he's,
pretty cool with killing you.
Yeah. I mean, to the point
where I don't think he'd go for the ogre.
Yeah. But
we had a damn imperial fist, though.
Yeah, so what ends up happening
was, and I always,
if you guys had to figure out, any time I can point out
an imperial fest, it was something really, really good
or really, really bad. It was goes into the show
because half of the time Brad's happy
half time Brad's miserable. This one.
This dude did make a really good point.
This one made a really good point. And he was also
pretty awesome at doing it. Yeah.
So Lord Commander Corland, who's leading the imperial forces, comes to the realization that we need to prune these xenos before they become a problem.
And the bureaucracy around it's almost impossible.
Right.
And effectively, he said, I need inquisitorial power, which is, I need people when they find something to not have to get permission.
Yeah.
And actually, let's pause on this.
that because we haven't really talked. We've talked about it a little bit, but bureaucracy in
a millions of planets, a government, takes exactly how long you think it would take.
Imagine going to the BMW and having to go to millions of worlds BMW and wait.
When you say BMW, do you mean DMV?
Yeah, I'm from Ohio.
Bureau of Motor Vehicles, Department of Motor Vehicles.
Are you kidding me? Ohio actually doesn't even call it DMV.
No.
You're not a real state.
You're the only ones.
Oh my God.
You guys have no fault insurance.
I actually was concerned that something was wrong.
And I realized, like I realized now, no, Brad's brain's fine.
He's actually intentionally saying the BMV, something that only are listeners in Ohio.
And if you're listening and you're mad at me for talking shit in Ohio, you know why I'm doing it.
But the thing is, is that what happens is you don't get an answer for legitimate.
legitimately, sometimes hundreds of years.
So you're like, hey, we have a real problem here.
We need to put some forces in.
And then you wait past your lifetime.
And then they go, yes.
Yes, you can.
Yes, you can.
And they needed that taken care of now because it's before the York uprising.
It's before the raggeden comeback.
Exactly.
It's before.
And so they want quickly, I mean, it's a good idea.
It's abused horribly a lot, which we'll get into.
And we'll get into, but Brad's completely right.
This is the big problem.
is that if you give these guys a second, they get a lot worse. And there's two problems running
to this. First is, as Brad was saying, you need like an inquisitorial level of speed. But the other
problem is some of these forces get so large that an inquisitor and a few guardsmen can't really
handle it. Moving, as a lot of people know where this foreshadow is going, moving a space
marine force from one spot to another is actually pretty complicated. And they may just say no,
because they're busy.
So you not only does Corland propose creation
of a new version of the Inquisitors,
but also adds on top of them a military force.
We're bringing it to in a second.
But just to kind of help everyone understand
what we're discussing here for,
you know, you didn't listen to some of the casts,
orcs get a lot more powerful if they gather more.
100%.
Dracari?
Dracari will find out if you have a weakness
and they'll keep exploiting that weakness.
They'll be a planet drawing.
There's a reason why their power is from pain.
Yeah.
They want to do bad things to you.
They legitimately feed off that.
We'll go into Jakari.
And at this stage, you know, the tyranids aren't in the galaxy, but is for the more.
Yeah, if there's one, there's never one.
Yeah, by the time of the 41K, like, yeah, tyrannid's same thing, necrons, tau, they're not a threat.
I'm just going to say the tau, you can let them do what they're going to do.
We've got time.
I still love.
I'm giving shoutouts to, I forgot as I had it written down, but it's at my house, of course, because I'm an idiot.
Yeah.
But the, you ask, why do you guys, who do you guys hate worse, Tao or the Lords of Terra?
Only John hates Tao.
Yeah, this is just the meaning.
I, however, also hate the Lords of Terra so much that it's never a contest.
Yeah, Brad's hatred of Lords of Terra is the highest.
I don't even hate Tao.
I just know that a lot of people who play Tao really like Tao, and I know every time I do this that annoys them.
So it's very enjoyable to me.
Actually, that's not sure.
I do hate Tao.
I say, you're a lie.
My hatred of Tao actually comes from dawn of war, Solstorm.
That being the most annoying mission to try and get through.
I always hated fighting the Tao.
In Dawn of War, Soul Storm, they were the Army.
I hated.
I played orcs.
They paid spacemines.
I paid guard.
Whatever I play, that, anytime I had to fight Tao in that game, it annoyed me.
Anyway, so it comes from a dark place.
So what they decided to do, going back to topic
at hand was to create these two branches.
So first we're going to create the order
Xenos of the Inquisition, because
as Brad said, we got to move quick, and there's a lot
of Zenos throughout the galaxy.
In fact, it's mostly Zenos
in the galaxy, obviously.
And so we need to figure out
which one of them, and there's too
many Zenos to kill all of them.
Like, well, he can do it eventually.
But the emperor would be on team, kill all of them.
But you have to kind of triage your murder.
You had a prioritize.
Yeah.
And so that's what the order Zenos was supposed to do.
Which Zenos are the biggest threat and deal with it?
Are they a threat today?
Will they be a threat in the future?
And sometimes, to be honest, to be fair, they have to go, are they trading with our guys?
Or are they trying to kill our guys?
And sometimes trading is worse.
Well, what if they tell them some new ideas?
We can't be having any of those new ideas sneaking.
And we've got our own ideas.
So this is where the Ordo Xenos Inquisitorum came from.
But as we were discussing, and we're going to get into the second,
there was another order that had to be created, and this is the Death Watch.
Well, that wasn't an order.
It was a military branch.
It was part of the Zemales.
The Ordozumalius had demon hunters, which was Grey Knights.
Each of them has a, both Ordo Zenos and Ordos Males,
Otis Males first, both have a military space marine arm.
And that was the gray nights for the Malias.
And those guys are what they are.
And then they created the Death Watch.
And the Death Watch, which I'm told I'm not allowed to get too into because John will start throwing things out of me.
We'll do a cast on Death Watch, but the Death Watch are badass.
Like they are super badass in the stories.
Well, they basically take the best of the best from all the different.
They do special forces.
They make Marine Special Forces.
They take this guy that's a specialist.
at this and they take this guy that's a special assistant,
but they also take them from different chapters.
And we will do a full cast in Death Watch
because I think it's super wild
because all the different Space Marine chapters
have views about Death Watch.
Some think it's a big honor,
and some people think it's ridiculous.
Why would you break apart?
We have our certain beliefs and traditions.
Get off my lawn.
So it was a big deal.
But this, for me,
But this is wild, actually.
This is one of the few times the Imperium did something in a timely matter.
Oh, this was done quick.
This was done really quick.
They also grabbed.
Yeah.
Well, yeah, let's dive into the original, the origins of Death Watch.
And I'm going to tell you, but it's like, we're going to do a Death Watch cast on this,
but this part alone is super badass.
And it's a real focus that I do have in these casts, us talking about, like, we have,
if you play the Tabletop version of Death Watch, people who play Death Watch, know what I'm talking about,
but label who don't play Death Watch,
you're just kind of like,
oh, it's that annoying army
that play against every now
with dumb rules.
But their origins are actually
kind of,
they're,
I would call it heroic
were their original origins
where they took all the guy,
during the War of the Beast,
a ton of these space marine companies
were ripped to shreds.
Yeah, I mean,
and usually you would have to either
effectively wait until they grew
some new Marines.
And these guys were like,
yeah, man,
everybody I know just got killed.
Zero chance I'm doing that.
Yeah, it's that action movie style where it's like all of your friends are dead.
You're the only one left standing.
So you and three other dudes with the same thing happened to them,
form up a suicide battalion to go do it.
That's what these guys were.
To Brad's point, they literally were told, no, just hang back.
We're going to go make more space marines and we'll refill the chapter.
And they went, yeah, I don't feel like doing that.
They literally formed the expense.
Yeah, yeah.
It worked too, by the way.
These guys went in.
And what they used them for initially was these little like disruption.
hits. As the War of the Beast was kind of was the piltering out and moving through,
they realized if we just hit them here, there's one little spot here, there's one little spot
there. I can't stop them, the entire army, but I can slow it down a little bit. And that was
the original day. This is how they in, screw this, I'm going into it. They make kill teams.
And this is how the kill teams and people that play Death Watch, again, we'll do a whole thing
on them, but like they made ultra specialized for what they had to do on this particular thing.
And they called him kill teams.
And they had wildly special operators, basically, that went down to do this.
What do I need?
I need a bunch of heavy weapons teams.
That's it?
No, I just need guys to stand on this wall and kill this particular thing.
I need super stealthy guys to get in and out and do a specific thing.
I need a super fast recon force.
and they made these teams, which were a wildly different because the Marines typically have
kind of a versatile, make sure I have something for everything.
These did not do this.
And that's a great point because that was one of the biggest issues was Marines are built
to be a take-all comer.
You deploy an entire company to do a battlefield and they can do anything.
The problem is that to move an entire company requires guardsmen, an imperial navy.
It requires massive.
Lots more transports.
ships, logistics, all these things.
And organizing all that and moving it, just like today, takes a while.
But if instead you say, what if we just move 30 guys and they carry all their own gear?
Yeah.
We can be there in four hours.
And we can be there in three.
And we can do this one thing.
Yeah, then we're going to bail out afterwards.
Yeah.
Right.
Be there in three.
We're not going to patrol.
We're not going to take.
We're not taking holding.
We're going to either steal something, kill something, whatever, demolish something.
And we're getting the shit out of here.
Exactly.
And that's what they were.
it was incredibly successful.
So again.
And it was incredibly successful immediately.
That's kind of how the Death Watch got hold is because they went, oh, this is working
really, really well.
Exactly.
And so this is where the Death Watch immediately started to grow from this.
And this enables, this also gets combined with, and we're not talking about yet,
the order Zenos for also kind of helping direct them around.
So they've got this kind of perfect setup where they're,
they know where to hit, they know how to hit,
and they go and they hit,
but they're hitting with the force of space marines,
as opposed to hitting with the force of Imperial Guard,
which works, but it depends on what you're fighting.
Like Imperial Guard, a small battalion of Imperial Guard,
no matter how good you think they are,
even like Kassertgens, against orcs,
is going to be a little bit tough.
But the Space Marines, because they can move quicker,
they can carry bigger guns,
they can actually really interrupt something.
They can also just take more damage.
And we should touch on this.
It wasn't made without problems.
So the other space marine legions, some of them were cool with, as Brad said, actually, a lot of people, let's take it this different attack.
Most of them.
A lot of people were not cool with this.
Yes.
A lot of people were, it's a very wild radiation.
We'll do this when we do the actual death watch because some of the legions were, I refuse to send anybody.
And then you showed up and went, we're still taking guys.
Yeah.
And other ones were on the exactly the dichotomy.
where this is the greatest honor we could do.
And then you add everything in between.
Yeah, and I think what we should talk about is.
So the problem is, all the Space Marine Legions at their core are made from a primark.
You know, you've got a gene seed.
You insert the gene seed.
And so they've all got this system of how you make them.
They didn't make a new Death Watch primark.
So instead, as Brett said, they're just being brought from legions.
And that hits a lot of people in a lot of different ways.
The first one, obviously, is a space marine legions themselves.
It's not just that they don't want to share their soldiers.
It's more, these soldiers know our secrets in the case of Dark Ages.
Well, they don't know all the secrets.
Yeah, but they know some of the secrets.
You've also got people like some space wolves are a pretty proud group,
a few of those who are pretty proud, who also, they have their own tactics.
And they're not all that excited to share them.
I mean, the truth of matter is, while the Imperium is a fighting force,
you know, some of these guys take a lot of pride in how.
they fight. And the idea of, so you're going to take one of my sergeants who knows all of our
tactics and he's going to go over and hang out with like blood angels and space wolves and whatever
it is and just tell them our tactics. Like you can't say no, but you can think it.
There's that group. But the bigger pushback was actually from Tara because the truth of matter is
We discussed this a little bit on the last episode about when, and I've forgotten his name,
the head of the Ecclesiarchy wanted to take on the space marines.
The space marines are this body that while they technically report to the Lord, the Highloids of Tara,
if they choose not to.
They just won't.
Yeah, exactly.
How does it don't have a lot of options here.
Cough Cough Cof Cep CASE was doing all.
Exactly.
Yeah, you don't have.
Also, recall, there's a few times, Cough, Cough, with.
the space was fought with the Imperial Guard and the Grey Knights where the Inquisition tried to get a loppy.
Yeah, and it didn't end well.
Spacewell podcast, maybe 11 episodes.
Yeah.
Brad just reading a book.
Logan Grimna Raine and Terminator Armour.
Brad might just read you guys one of the books.
The fireside.
Smoking jacket.
But they are.
And so there was actually push back on Lord's Terror because there was now going to be another branch of these,
of these soldiers who they can't control.
And because you were giving them inquisitorial power
means that they can quickly and legally
grab whatever they need and they can't do anything about it.
And so there was a lot of real heavy behind-the-scenes push back
in the creation of this army that, as Brad said,
all got brushed to the wayside pretty quickly
because it just worked so well
that it was this piece of fine out of necessity.
destiny, if nothing else.
I'm going to give you this.
I'm sorry, Ortos Malius people, because they were the original.
But the Ordo Zenos worked way better from the beginning.
And it's still kind of working better.
I do think part of that, though, is that everyone in the Imperium knew there were Zenos.
Whereas, like, the Grey Knights.
True.
Do a lot of the planets in the Imperium, you just said that the Candy Man was going to show up.
Yeah.
You're like, so I need to be afraid of Beetlejuice?
Yeah.
Exactly.
Yeah.
Yeah.
No.
And also, like, you know, the Death Watch, people are aware that Death Watch exists.
I'm not, I'm still a little bit, you know, muddied on the war of who knows the Grey Nights exist exactly?
They're basically Santa Claus.
That's the point.
So it's like, you have that piece of, like, it makes it a little bit easier to have an order that is investigating things that everyone knows exists.
Yeah, I'm probably more willing to give you money, food, and whatever to the guy that just says he's going to stop me from getting punched in the face by the guy that literally punched me in the face.
And also, complete tangent here, if you're trying to be hidden, why are you wearing silver reflective armor?
Just throwing it out there.
I'm sure it matters for the demon fighting, but it's like, no one can know they exist.
The giant shiny things have blinded me when they showed up over there.
You forget.
They're also teleported in everywhere.
They're covered in metals.
They're not metals.
They're sigils, but whatever.
Yeah.
They're metals.
You could see the gray nights like four miles away.
Like they're going to reflect so much.
light. But anyway, fun little side
topic, but just throwing it out there,
the super secret organization.
Anyway, but what
matters, though, is the Death Watch
are formed and they are formed
with force. And now we have
the complete Ordo Zinos.
Because you need a space
Marine military branch
to be, not just to be, it legitimizes
you, but it does because you need
when the shit hits the fan
if you're mankind.
Yeah. You need some Marines
or you're probably not going to get shit done.
Yeah, exactly.
The Marines are going to solve.
I'm sorry, but that's just how it is.
Yeah, we're going to discuss the Eisenhorn books a little bit here.
There is an element.
I have some of the Eisenhorn novel where I'm like,
where are the death watch?
Like, he's like, he's fighting, like, when he's fighting.
Nobody gets thrown under the bus more than Eisenhorn.
Yeah.
Read the Eisenhorn books.
They're, because they get, again, I gave this before we went live.
We're not even live.
Before we started recording.
Whatever.
We're not live.
Good God.
If you only,
you people only knew how much editing went into making this live,
you don't want this live.
Just watch me on,
go to Death or Glory or my own personal channel
and you'll see how much editing's done
because you watch me stammer over my idiocy.
But you get lines such as,
who do you work for?
The emperor,
just take, do the same to me.
And you're about as close.
Eisenhower talks mad shit,
but also,
if you're one of the Ordo Zenos,
if you're an inquisitor.
And there's much difference between,
and we'll go over this much later,
between Lord Inquisitors and Inquisitors.
Lord Inquisitors are system, planet.
They're ridiculous power.
Right.
You're an inquisitor, though,
and I love this about Inquisition.
Again, Henry Cavill you should play an Inquisitor.
But the Inquisitors go from,
we did this a lot in the rogue traitor,
Inquisitors might have a merry band of Randos,
like Eisenhorn,
or you might cruise around with,
which is almost a legion of troops where you go.
And that is literally the difference.
I mean, there's also dudes that just operate solo.
A lot of the Puritans just show up by themselves,
grab what they need,
and then doose out and go to somewhere else.
And so let's dive into kind of the operation of the Ordo Xenos,
to kind of what they are and how they're going to function after the full formation.
So again, we're post-war of the beast,
the Lords of Terror have signed.
off on the plan. Death Watch exists. These guys exist. What are they really trying to do?
And they're just there to effectively prevent the fall of the Imperium to Zenos.
And it can be that fall can be, as we discussed before, the Zenos invasion, Zenos infiltration,
Xenos, I don't know, whatever Tau do, like these types of things.
Taurus would be considered corruption, though. That's what they were.
Yeah, I guess they're corrupt.
Because they don't follow the imperial creed.
Yet.
Yet. Yet.
The thing is that they have the most straightforward, though, because besides, well, that's a lie.
Most of the time, it's the most straightforward until you have to root out GSC groups.
Steelers are a problem.
The addition, like, we are intentionally doing a lot of casts that all involve the galaxy before
tyranids, because post-terranids, this galaxy gets real rough and real confusing.
Even necrons coming up are going to be tough, but post-Tirnid invasion, it is a, like,
Geneziller cult's just wild.
Yeah.
It's pretty, pretty crazy.
Yeah.
But the galaxy is at its core, war.
That's what it is.
You've got, if you're the Imperium, you've got internal strife where you have rebellions
constantly.
You've got demonic incursions constantly.
Well, you basically have rebellions that are sometimes chaos and sometimes just, oh, yeah, everything sucks here.
Everything sucks here and I have a gun.
Let's get together.
You also get the great joy of the Webway exists, which you were close to not having to worry about it.
But then Magnus decided to just, please, listen.
Here's my story.
My viewpoint on Magnus is I have a five-year-old.
If you ever tell a five-year-old, hey, man, wait a second.
That explains to you what Magnus did to the emperor.
Pretty much.
Just hold on a minute.
And I can't do you, no, I'm just going to tell you anyway.
So anyway, there are also really no good guys in the galaxy.
I will give Tal this credit at one point, Tau were good.
And then they read, how many editions did they keep that for it?
One or two additions.
There are Tau were good.
They're two.
Now two?
Not even.
When they first came out and the next one, they were still good guys.
Yeah.
And so the issue is that the greater good used to be our actual greater good.
An actual greater good, and now it's whatever they've made it now.
But the challenge is that the Ordo Xenos are existing right here to keep the galaxy from the Xenos in the galaxy from conquering and destroying them.
And they need to move quickly because if you don't move quickly, it gets real bad, real quick.
You've got a few different Zenos that are the biggest threat in the galaxy at this point.
The first one are orcs, obviously.
So the second you see an org, you got to remove an orc.
they are technically a mushroom so you can never fully remove them,
but you have to stamp them out before they start getting together.
Next, they're going to be Brad's favorite buddies, the Eldar.
That's right.
How do you, what do you do?
Where do the Eldar come from, Brad?
Yes.
Yeah.
The answer is yes.
What?
We've got magic.
You can see into the future.
And then in case Eldar aren't bad enough.
Chukari are much worse.
Oh, God.
It's so gross.
They're called the Dark Eldar for a reason.
Yeah.
They're going to be so.
so gross. And they come in and they will literally just pull every person off your planet,
one at a time, until you show up and stamp them out.
And then they'll just run away.
And Eldor and I think Drew Collier are probably the biggest ones for Order Zenos of like
the playable factions because they're so sly. They're so minimal that if you don't,
you can miss the signs.
Because the fact that they don't, they look for, they're wildly intelligent.
Yep.
They're also near immortal.
Oh, and they've, when you're immortal and you know that things could go bad for you,
and when you die, they're going to be really bad, well, you're going to take on the fights
that you can always win.
Yeah.
Everyone doesn't want to die, but not as much as Eldar.
Yeah.
They have an afterlife, and it is bad.
Yeah, it's Slench eating them for eternity.
It's not a great situation.
And so these two are probably the biggest ones for Orrinos.
Orcs are there, but it's not.
And also, you got to remember that right now,
they don't know the difference between Eldar and Dark Eldard, too.
So they've had some very crazy scraps because while you're like,
oh, these guys are bad guys and these guys are good guys or whatever,
between, they look the same.
Well, yeah, they are the same.
Yeah, yeah.
Genetically, they're the same.
It's just one of them, well, I guess maybe the homunculus covenant
aren't genetically the same anymore.
True.
They've done it, but yes.
But yeah, you know, you have no, most of the Imperium has no idea that these are different at all.
And this is formed again before the tyranids invade, which is always bad.
Necrons are coming out of it.
The Tao.
Tower only on the eastern front.
Yeah, I mean, not really.
They're fine.
And then leagues of Votan, which is the newest edition.
Which effectively just got discovered.
We just got discovered and still like, are they a threat?
Like, that's actually the one thing I will say that the Votan codex is it's not really cool.
Are they human?
Yeah.
It's actually hasn't, this is one I'll have to be honest,
hasn't made clear yet with the Imperium's full viewpoint on the leagues of O-10R yet.
I'm sure the ad-MEC are super into them once they figure out they have STCs.
And also, there is fairly rampant trade between some places.
Yeah, and that's what you're going to have, that's the one we're kind of.
I mean, and this is where we have to get into, screw it, I'll just go into it now.
You have Puritan, Puritan, Puritanical, and radicals.
Yeah.
And you're inquisters.
and that means that you either refuse to use,
you don't talk to the Xenos,
you don't use Zenos technology,
you don't communicate them,
you just stamp them out.
And this is both in Malleus and Zenos,
but we're talking about Zenos.
And then you've got the radicals.
And the radicals aren't even really radical.
They're just, that's what they're called.
And they will just kind of use whatever means necessary,
Koff Koff, Eisenhorn,
who just kind of goes,
he has to make judgment calls all the time and go,
hey man, these guys are trading with a craft world.
I don't care.
I mean, this isn't a threat to the Imperium.
I'm going to move on because also I'm not going to get a bunch of resources together
and they get my ass kicked by a craft world when I could have just moved on with life
and stamped out another Ragdan or another dark elder encouraging.
Exactly.
And that's a huge purpose of that I would actually argue.
And we're going to do an inquisitor, Inquisition cast as well.
We get more into this later.
But I would argue the radicals, the more valuable ones to the Imperium.
Because they're the ones who help make the decisions of where do we spend resources
that are just wasting our time in a battle we don't need to have.
And while even if you like I said, look at the books that the first inquisitor you meet
with Eisenhorn is a wildly successful Puritan and Inquisner.
Yep.
But I would argue again, it's mainly because he's always met.
things that had to be taken care of, and he didn't have to make judgment calls,
because the Imperium's going to be real bummed when you just decide that you need to fight Uthwa or something.
Yeah.
And they're like, we don't want to fight with you, but also we can see to the future.
So we're just going to ruin your supply lines now.
So please leave us alone.
We'll be right back after a quick break.
With the power that the equipment, Ordo Zenos carry, they kind of fall into a few different categories of how they have to deal with.
the Zenos threat. The first one is, as we saw in the Eisenhorn books a lot, do it themselves.
Them and whoever they're with just wipe out the Zeno threat. Sometimes they...
Well, sometimes it's just an infestation almost, but even before Tannins, there's still...
Xenos that will, that have surprising abilities. A lot of them have psychic abilities. A lot of them have
abilities to manipulate mankind. Right. But you're talking about maybe a dozen. Like, it's more,
they're on a planet, there's a dozen of them on a planet, and the Inquisitor just takes care of it themselves.
He just blade runners them, basically.
Right. Other times, you know, grab some Imperial Guard,
or if it's in space, grab the Imperial Navy and blow a few ships up.
Or you're calling the Death Watch.
Yeah.
Or, and even beyond that, some as you might, in the rare cases,
if there are some, you know, when Waz, when burgeoning Waws get discovered,
or, you know, certain, you know, Necron forces and Tyrannid forces get discovered,
you call in a full chapter.
And it's like, all right, someone call the Dark Angels.
It's time.
So one thing I want to discuss, though, is I really want to have to spend some time on the smaller Zenos because this is the biggest piece of this is that when we talk and we think about a galaxy, the difference between the Eldar, the Tau, and someone you've never heard of is simply how long they were able to grow.
There's so many more things you haven't heard of.
That's the majority.
I mean, the wild.
We said there's what, five Zenos that you know of that are playable factions and this and and
that, there is countless Zenos in the galaxy.
Exactly.
And most of them are only known from books, little snippets in the codexes and stuff,
thinks of that nature, stories about that.
And that's because the Ordo Zenos, well, has been pretty good at sniffing them out.
Yeah.
Because that is the whole thing.
As a warmer 40K, we focus really heavily on what I would call the large conflicts,
which is the, you know, the big armies.
These guys are multi-system-wide.
They have manufacturing, all this stuff.
But as you read,
Eisenhower books are probably the best ones for it.
But honestly, I read a lot of codexes,
personally, from a reading standpoint,
I read journals for work.
So it's really easy for me to read codexes
where they're just kind of doing, you know,
time date M34, you know,
blah, blah, blah, blah, blah, blah.
You know, we had an encouragement against species X
in this corner of the galaxy.
I like reading those.
That's what the majority of the,
conflicts are. And it's really kind of cool to think about how do you know where they are? And it is
the Ordo Zinos, who to go back to a rogue traitor episode, are basically the rogue traders.
They're going out and there are small ships and they're tracking down leads like old detectives
and figuring out like where it is. And it's a big deal that they find them before they become an
issue. Their whole job is to intelligently judge dread things to be honest with you. Is it.
is they have to decide when it's a problem,
does it need to be taken care of right now?
How many forces do I need?
And they have Carter Blanche, is that?
They have...
Solve this.
Yeah.
Solve this.
And it's really cool.
Because it is, like, you're talking about like an uprising here,
there's some invasions over there.
I mean, a lot of this is actually happening on, like,
a single planet or within a single system.
Which is in the 40K universe is nothing.
Yeah.
You're talking about, again,
We have millions of worlds, not one, millions of worlds.
And these stories are taking part a lot of times.
And like John was saying, on one.
Yeah.
So it doesn't even get mentioned.
It's a side note on a side note.
No one will ever know this happened until it spreads.
Because, again, the War of the Beast started on one world.
Yep.
And it was a fairly minor deal with a.
singular powerful guy.
Yeah.
And it became a galaxy threatening event.
The tyranids are not, they didn't name themselves that.
It's because they invaded Tiran and wrecked it.
And now they are the Tiranids.
That's, that's where they come from.
They're small.
We've had some, we've had, again, we'll go to the Ragdenn again, which is way back in our
episodes, but like, again, super powerful race.
that started off as nothing and kind of didn't know that the Imperium existed until they
touched a little bit of it, then went, all right, these guys are super easy to kill.
Let's go.
Go team.
And so that's where the Ordo Xenos come into play.
And this is where they're spending all their time because these events grow.
And that is the critical thing.
They also, the problem, too, they also have to do is, as we were discussing, make a lot of judgment
calls as to what these things are.
Because most of the Zenos live, again, Webway is a weird thing.
But the vast majority will live on one side of the galaxy.
A lot of the northern side for some weird reason.
I don't know why.
GW just rolls a dice and keeps...
They're also so bad at 3D.
But continue.
Yeah, the northern side of a 3D galaxy.
Good look, anyway.
Have fun figuring that out because, you know, all right, fine, I'm going to bitch about it for a second.
When we say north and south, it's polarity.
There's no magnet for the north of the north of the...
the South. And there's not even a story about there's no part of the warp that functions that way you
know. We did have a great in the Discord, which is why you should go to our Discord for a 40K
lore cast. Oh, the invasion. We had a great talk about the evasion. We had a couple of guys
that were very big into the astronomy and everything else. So that basically the planets,
the chances that all the planets aligned are so impossibly small, but they did a ridiculous
ritual and made it happen.
Right. But I was going to comment on that post,
those of you who made the post, and point out they could have just come in from the
other side. If all the planets are aligned, they're only aligned one way.
So you could have just come in the other way.
But anyway, that would have made for poor writing.
It's the same thing.
If you haven't seen the movie, Commando, shame on you.
There's this random scene in Commando where Arnold Schwarzenegger is on an airplane,
and then he gets out of the airplane and strips under a banana hammock to roll a boat to shore
to put all the clothes back on.
Yep.
No purpose for that.
seen other than to show glistening how big he is no purpose at all that's just writing that's what
the invasion of soul was where they were like we'll start at pluto i do i do appreciate the map
that he put out of it's just like okay the planets are so wildly far apart it was such a good point
and i was what was reading going like it's like the best point and i the only answer i have is i just
love it because in our community we have some really great interactions and that might have been
one of my favorites just because you could tell he was just like, what?
Why?
Like, there is no, there's, it's much chance of this is Brad throwing down a 360
reverse doc.
Yeah, this is, this is, effectively, this is GW writing, but we digress.
As I did.
Yeah.
The zeno species, though, really, as we said, they can't really contend with the imperial forces.
So they tend to interact with mankind in a few different ways.
The most positive is just trait, where they're sitting on an edge and they have,
like plasma that doesn't explode or you know power sources you don't have to pray to you 45 times
and don't irradiate a planet lots of things like that and so they actually just trade right on the
edge and it ends up being a win-win for both because one thing that we've actually never mentioned and
we're going to do a cast in the future talking about what's like living on the different planets
in the imperium the further you are from soul the less interaction you get with the imperium so you're kind
of you're not quite on your own, but sometimes you are.
Yeah, but kind of like the settlers.
If you're on a fringe planet and we actually still keep pushing the fringe up,
in the 41st millennium, we are still settling new planets all the time.
Exactly.
They're kind of on their own.
So if you run into an alien species that doesn't want to murder you as willing to trade with
you, hey, let's both not die.
And let's also hope that a bad Inquisitor doesn't show up.
Yeah.
But for the most part, the Englishman leaves them alone.
The two, the more common ones are the raids, though, where we're getting, again, they're small
and Xenos forces, but they're quick.
And they come in and they just take something out.
And these are also a lot of races that don't know what the Imperium actually is.
Yeah.
Because there's a lot of just small.
If you're on the fringe and you meet humanity, you don't know that it's millions of planets.
You just know that it's those planets right there.
And so on.
And they have some things that I want.
Someone go ahead and take them.
Those guys are pretty easy for the inquisition to find out.
We just smoke them.
Yeah, this is stuff where, like, we talk about it.
We should also mention some inquisition is just a guy sitting at a computer.
He's sitting there saying, hey, this world went dark, figure it out, and then sends forces there.
That's the lame one, the cool one of the guys, the guys in the one.
Infiltration.
This is the big one.
Infiltration is probably the, I would say the biggest.
job of the Ordo Zenos?
It is second to Ordis Hereticus, which we'll talk about.
One thing is the job that they have to perform.
I'm saying for Ordo Zenos, the biggest, their biggest threat and their biggest job
is, I think, infiltration.
It's not even just infiltration.
Well, it's infiltration, but infiltration takes a lot of different rules, though.
Because infiltration might be cough, cough, tau.
We'll just use them because they're the most prevalent in the stories as far as people
that if you know anything about 40K,
Tao exists, their faction.
But there's lots of different races
who are just trying to get the planet
to effectively secede from the Imperium
because they have cool stuff
and they would like it to be part of their small empire.
And we say small empire,
their empire mode only have a few systems.
You're like, this sounds insane right now,
but like in the grand scheme of 40K,
again, that's a nothing.
But the Inquisition tries to find out what's going on.
In a lot of these systems, by the way, or just worlds, will not say that they have done any of this.
Oh, of course.
And they know better.
Right.
I mean, the things everyone, you don't trade with Zenos.
And then when caught, you might do the whole.
I know I couldn't do that.
But you're never going to telegraph this.
So you have to hunt it down.
And also, the whole world might not be doing it.
It might be just some people on the world.
It can be a bunch of things.
the reason that this type of infiltration, though, is so important is what will happen a lot
is the Zenos will try to take control of the world. They rarely, and I say rarely,
this sounds just me, like I'm on Team Emperor here, but in the stories, it's uncommon for there
to be endless amounts of peaceful trade. It seems to be it starts off with peaceful trade.
Yeah, but those make good stories. I'm not going to read a, I'm not going to read a 350-page book
about everything being
peaceful trade.
That's fair.
It probably happens all the time.
They're just like,
it's kind of a love story.
Like, I was going to write a novel about it.
What happened?
Everybody had a good time.
We had a picnic.
Dan Adnett has so much clout right now.
He probably could write that book.
Just 350 of just hanging out.
30 pages of just people just getting along
and doing their thing.
Yeah, we were going to,
the inquisition showed up and then they all had a,
they went out to dinner.
And then just at the end.
And everyone goes, what the hell was that?
It's him just trolling all of the,
to do, though, because we've seen a bunch of stories of it, and I do want to point out you have it in the notes, because a lot of Zenos races are physically slash mentally more powerful than humanity.
Yes.
And in a lot of stories, Zenos races can bend minds to their will fairly easily because it's also races that have been around for millions of years.
some times. Tens of millions of years. And they think that the human brain is
ha ha cute. And they puppet master shit, cough, cough and slavers, but
the, but there's a lot of races that have done this and they start
holding world leaders, governors of planetary governors and stuff like that,
as thralls. Yep. And the inquisitors have to root this out and find out what is
actually happening. Because the most important thing for the Imperium is getting
supplies. We're going to discuss this. Anytime we talk about the Imperium, yeah, we need supplies.
So when the supplies stop flowing, it's a big issue. Which is how we figured out how you make sure
nothing happens to your planet. Well, don't roll a one, which means an inquisitor just
stumbled upon your planet. But the other way is keep sending whatever they asked you to send
on time. That's it. And so with the, with these types of
Zenos incursions. We get what I think is a very common video game trope where you go to a planet
that people are talking funny and this kind of stuff. But they're all human. You don't see any Zenos
walking around, but they are fully enthralled by this threat. Now the Ordo Zenos has to figure out
what are we going to do about this? The biggest threat, though, and this actually comes up a lot,
we're going to keep a reference to the Eisenhorn books, is Zenos combined with chaos.
Chaos isn't just for humanity, against humanity.
Chaos is trying to be chaos everywhere.
They're chaos.
Exactly.
Chaos will infect.
I mean, it's interesting because they don't really do it in the 40K universe of what we play,
but they would happily infect anything else they can.
Oh, in the books and stories, they have a lot.
I guess technically a lot of the Slanesh Army are corrupted Eldar.
Yeah, well, they've been into multiple other races.
And the thing is, is, a lot of times,
They'll corrupt something, especially when you're talking about Zich.
Yep.
He'll corrupt a race to get in the way so that his other plan starts to function.
So this is one of the bigger threats to the, actually probably one of the biggest threats to the galaxy,
if not the biggest, is combining Zenos threat and a chaos threat.
You know, that's kind of a nice one-two combo.
Well, you know what?
I want to pause on this real quick, though, because, yes, Ordo Zenos wants to root out Zenos.
Ordos Malius is against chaos.
If either one of these finds a problem, they don't just might drop and run away.
Yeah.
Like if they fight.
Right.
If Ordos Malius finds an orc invasion, they fight.
If Ordo Zenos finds a chaos, heretical world or chaos forces, they fight.
These aren't like, they're not like, hey, this isn't my job.
Yeah.
Yeah.
Not my job and just walk away.
Yeah.
Like these guys frequently get into.
fights of other threats.
The other one, too, though, that they do dive into is dead Zeno,
interestingly enough.
This is where you get different corruptions, though, because, and this is like when we
accidentally, which we've done multiple times, woken up necron dynasties, because you're like,
hey, man, wonder what this button does?
And then you went, oh, this can't, this is probably not great.
Why is it glowing green?
Oh, God, oh, God, oh, God.
Oh, there's a lot of pyramids showing up from underneath.
the ground. This is pad. But also you can get corrupted because again, a lot of these
Zenos races were wildly more advanced and they've been millions of years dead and they're not
coming back a la Necrons, but also a lot of these transferred consciousness, a lot of necrons,
to part of their machinery and stuff. So you can grab the widget of wonder and all of a sudden
and you're like, oh, my feeble mind just got dominated by X.
I think necrons are a good example because we think about it.
You raise the necrons.
That's one thing.
What if you find a C-Tan shard that was buried in a great vault in the middle of a planet
that you're digging a hole through because you're mining it?
Yeah.
This is the kind of stuff.
And you just shut off the power supply that was holding it in place.
Also you have, you know, chaos was fighting Eldar back in the day.
They're aware of you do get a lot of this.
And so there's a lot of these arms.
Artifacts that are all over the world.
Mankind is no idea what these things are until they just suddenly go, like you said, turn off the power, open the wrong door.
Yeah.
I mean, I joke to the Necronomicon because I'm old enough to have watched Army of Darkness a lot of times.
What is the planet, though, for aliens now?
That's going to make me sad.
Somebody put that in the comments later.
Yeah, but it's the same concept.
You land on a planet.
There's some old spaceship here with weird eggs in it.
And then, yeah, one thing is another.
And then things are bad.
When you find a dead civilization, it's usually probably was on a planet that was healthy.
So it's a good planet to settle.
And that's where you go.
So it's actually more or less alien one and more aliens where you've terraformed the planet.
You're moving through.
Hey, what's this thing over here?
Let's go take a look at it.
And now all of you and now all the people are dead.
Well, in one of the things that is a big deal for the Imperium, not a real big deal for other people, is you find an old civilization.
And you've got Rosetta Stone their writings.
And weird, their people weren't wildly oppressed.
Yeah.
And you go, wait a second.
This seems way cooler than what I'm doing.
This feels like a better way to live life.
And now you've got a rise of non-imperial thought.
You got to stamp that out with the question.
Yeah, that's got to go quick.
So he can't be having new lines of thinking.
Again, they kick in.
Another reason why we're not the good guys in this game.
No.
That's actually one of the biggest things that they do is stamp out.
You've been talking to race or you found something from another race.
When I say another real, another actual being.
And they will put fire to that with a quickness.
Yeah, we can't.
That's a big, big no.
Last least, of course, technology.
It's just the Zenos do have really good tech.
We touched it.
earlier.
But the thing is, is that let's touch on that in the galaxy again.
While you're, we, oh my God, it's 40,000.
It's 2024 where we're writing this.
So that's several of the years later.
If that is still a drop, think about the elder, the orcs, the necrons.
Oh, they've been around in this game for 65 million years.
And they weren't even the first in the scene.
Well, I'll give you an example I like is that there are.
are, you know, in the Imperium, there are varying levels of gravity on different planets.
And as a result of that, people who live on low-grave worlds actually have problems.
And high-grave worlds have problems.
There are zeno species who come from those types of worlds and have technology that makes living on those worlds better.
So, of course, you want to trade for that technology.
You mean, so my bones just don't just get crushed every minute of every day.
You guys could give me something that would make you feel better?
Yeah, cool.
Or I'm elongating so much that if I go.
in any other world, I just flopped down to the ground.
Because one of the people don't realize that when people who are on the space station or something else come back to Earth,
they can't walk for like multiple weeks.
Actually, you have to go through like physical rehab because being in space, there's no gravity.
They also get taller.
Yeah, they get taller, but there's no gravity.
They actually lose, like as much as they work out, they lose a ton of just what we could
their stabilization muscle.
And so when they come back to the earth, they have to do that.
That's the same for these people.
Imagine like you're trading, you're working on this.
All of a sudden, some zom.
Zeno species comes along and is like, hey, I can give you some tech so that that doesn't happen to you anymore.
Maybe make your terraforming faster, whatever it is.
Of course you want to trade for it.
Problem is, that's heresy.
That is pure, unadulterated heresy.
You are now using alien technology.
Not allowed.
Burn all of them.
Or if you're even less lucky, the admec find out you're doing it.
And they're going to come take it and burn all of you because they're not supposed to have it either.
Yeah, and they don't want you to rat them out.
Yeah.
Yeah, I bet I want anyone to let you know that,
hey, these guys have some cool stuff.
No.
What is, I think, the best way to conclude this is,
what is a Zenos threat?
And that is the biggest question for the Ordo Zenos is,
as we said, there's endless amounts of Zenos.
Well, that's the thing is, is that what is the Zenos threat?
And the answer is yes.
Right.
But because to a Puritan,
the Zeno's threat might be,
you talk to that traitor
to a radical,
it might be a coin flip
where he goes,
that's not bad,
but maybe I think it is bad.
Maybe I think this is going to be bad in the long run.
Maybe I've been to this,
I investigated this society,
and every time they do this,
it's actually the first steps of infiltration,
put it to the torch.
Exactly.
And I think that's where the biggest piece for the Ordo Zenos is,
is it's making that call.
Because it's, as we said, this is not,
Ordo Zenos are not really, sorry,
the Inquisition element of the Ordo Zenos aren't really getting that involved.
When someone says, hey, there's three million orcs moving their way this way,
not a lot of inquisition that goes into that stage.
It's more, ah, call it.
Let's just call it Death Watch.
They call it Death Watch.
They're on their way.
Same with, like, you know, if you've got a Drukari raids, again, this is military stuff.
This is more the bigger problem, as we've just been discussing,
imperial citizens interacting with Zenos and either not realizing it's negative or
thinking it's positive, because those are slightly different where not
mentally being enthralled, maybe like the trade is good, that kind of stuff.
But the order of Zenos realizes that the people they're trading with are actually
not doing it for their own self-preservation and doing it to soften.
And to be fair, and also I've read your guys as quotes,
I did not say basically as much as I usually do.
You did say literally a bunch.
It's okay.
Exactly.
I was just about to say, if you got the literally counter, though, I was crushing that one today.
So if you've counted, we should do it.
You know, I encourage a drinking game where I say basically or literally and you have to take a drink.
Maybe I'll make you a t-shirt for a Depticon you can wear where it's just the definition of literally.
And you're like, does Brad ever use that word correctly?
Literally, no.
That guy's an idiot.
So when we talk about the inquisitional,
the inquisition of the Ordo Zenos,
I think a lot of what they're doing is hunting down collaborators,
who may or may not know their collaborators,
behind on collaborators.
Out of the three arms,
screw it, I'm going all in on.
Ordo Zenos, and this is also because I think eyes and horns are pimp,
but they're doing the best job,
which is wildly not a big deal.
You're setting the bar so low.
Right.
But they are doing the best job, basically,
of making things better, quotation marks.
Right.
Because they are going after credible threats,
and they're also,
they burn less random people down than the other two factions.
That's true.
Although...
Yeah, I guess right. They're definitely better than Ordo Hereticus.
I'll just say, come on, man.
I think Ordomalia's in them, I bounce back and forth, and in fact, we'll get to a second where we're going to go with this one later.
But I bounce back and forth on Ordo Xenos, Ordomaliaas, as far as which one.
Ordo's Aureticus sucks, guys.
Ordo Hereticus is awful. Those are just bad people.
Those are bats just all bad. I mean, witch hunters are bad.
Ordo, my viewpoint is more, I think,
my personal opinions,
I think Ordo Xenos are oftentimes
solving a problem that doesn't exist.
Whereas Ordomalius, I didn't say they were good.
I said they were doing better.
I think Orto Malius is doing better
because it's just my personally,
I think Ordomalus is like,
they, when they're doing better,
it's a real big deal.
I guess, yeah, probably the better way I put you.
The automallius, the problems,
if you look at the problems of three are solving,
automallius is solving the biggest problem.
Ordo Xenos next big,
ordo heretics aren't solving a problem.
No.
They're just shooting people
and making things awful.
Before we get to the end of the cast, though,
there is one very fun element of Ordo Zinos
that they have to deal with.
And that's ab humans.
Ab humans, because over the last
40,000 years,
we've had, I don't know,
some words where lots of radiation,
you're a little too close to your son.
We decided to power this one.
This is from its leaky,
reactor.
Yeah.
A lot of different things.
The water's not real cool for you.
Yeah, the water tastes like lead.
Yeah.
And if it was lead, it would be better than it would be better.
It would be so much better than what you were drinking.
So as a result, you kind of get entire planets?
Planets and borderline systems of mutations.
And you have to make a decision of, are we a mutant or are we a Xenos?
Well, it's also, to be fair, it's not even that.
It's, are you useful?
Well, we know what they really do here, yeah.
Yeah, or are you not?
Because the Joacharo are not a mutation.
Yeah, well.
The Jochero actually predate mankind.
Well, it's Jochero Weaponsmith, but also bullgrins, rattling snipers.
Those are humanoids.
Yeah, I'm saying.
Jokero are orangutanks.
Right.
But before orangutans.
God damn it, G.W.
You're stupid writing.
Sorry just occurred to me again.
The G.W. made the Jochero, which are orangutans, which didn't exist for like 63 million years post their creation.
Don't worry about that.
But the thing is, is that they really try to figure out, is this something we can use or is this something we can't use?
And if it's something we can't use, it's a heretic.
It must be burning.
It's something we can use.
Well, welcome to the Imperial Guard.
guard.
But that is one of the key roles of the Inquisition is to make this call.
And we'll cover it more in later episodes.
But yeah, this is, it's a big problem galactically.
Let's just put it that way.
Yeah.
Well, it's more of a big problem for if you're not considered useful, galactically.
That's also that.
So I think at that stage, we'll take a break because it sets up our next cast,
which we're going to go by the Inquisition, friend or foe of the citizenry.
Because the Inquisition are definitely.
definitely friend of the Imperium, but I want to spend a little bit of time on our next cast going
into like, what is it the Inquisition does and how does interact with the citizenry?
What's it like what's that make for the citizenry?
Which probably will continue some arguing.
A lot of us interrupting each other and quite a few diatribes.
We're also going to argue a lot about this because there's a lot of conflicting stories.
Yes.
Let's, I mean, because you guys always probably heard us starting to go,
where I'm more on team Ordomalius, Brad's on team Ordo Zinos.
There's no one we can find.
He'll be on Team Heretic.
They're a bad person.
Yeah, exactly.
It's like, no.
If you're on Team Hereticus, you're, you got problems, man.
You can like sisters of battle, but not that much.
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We'll start listing those more out.
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If you can go back in time, you could have seen me two days before this would be released in Arkansas.
Exactly.
Yeah.
So that was, if you were in Arkansas and you saw Brad, thank you.
But we'll start listing up some more places that will be.
It's mostly going to be Brad, by the way.
I don't leave my house for 40K as much.
By the way, with that, I'm John Barr-Aides.
This is Bradchester.
See you next week.
