The 40k Lorecast - Episode 26 - Types of worlds in the Imperium Of Man

Episode Date: March 18, 2024

On this episode we cover where citizens of the Imperium can live. yeah most of them are not great. Unless you are in the nobility class, in which case most are awesome. Do you want to live on a pla...net of munitions? Planet of food growth? How about a Forge World or a Knight World. Personally we would pass on sentinel or Fortress Words, but you do you. * Also sorry for the lozenges, but it was that or blow everyone's ears out with violent coughing*PatreonMerchandiseDiscord Link:Our WebsiteRetro RecallOur Sponsors:* Check out BetterHelp: https://www.betterhelp.com* Check out Pebl: https://hellopebl.com* Check out Pebl: https://hipebl.ai* Check out Shopify: https://shopify.com/loreAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Transcript
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Starting point is 00:00:00 Welcome to the 40K lore cast. Welcome to the 40K lore cast. Me, John Barcati and Brad Chester. As you can tell, today's episode is brought to you by Brad having an upper lung infection and me having knee surgery two days ago. So, you know. Sometimes. He's on a crutch and this is the first day that I've left my house.
Starting point is 00:00:36 Yeah, but Brad has air going in and out of his body and it's only, and the out is only maybe 70% phlegm. It feels good. Just great. All right. So today's episode, we're going to be diving into kind of the types of places a human could be living in the 41st millenn. And yeah, spoiler alert, they're all pretty bad. Some are real bad.
Starting point is 00:01:00 You know what's funny is we were talking about things that you never should talk about in public. Yeah. And the 1% became the 0.01% in the world of 40K. And they went from, there's a disparity to a you should live underground. And I should live up in the sky. You're going to live under ground and don't actually make eye contact with me. Before we begin, though, let's do some quick plugs. Again, we have the new website, 40KLorecast.com.
Starting point is 00:01:28 We have the Patreon. I really emphasize all you to go to our Discord, though. Our Discord page is becoming. There's actually a lot of interaction. It's so fun right now. Yeah. A lot of people actually, there's actually community. We've also got to spot people that are putting up models they're working on.
Starting point is 00:01:42 Feel free everyone's. Everybody's, probably people have asked this now. they've said it in the Discord. We really haven't asked, spoil away, to be honest with you. If you want to have talks about it, this is a whole thing. Talk about the stories.
Starting point is 00:01:54 If you want to put a spoiler tag on it, put a spoiler tag on it, but, you know, enjoy. Literally talk about anything you want to talk. It's a Discord, and honestly, we're covering lore that's already written.
Starting point is 00:02:03 So it's not like, yeah, that's... Like the spoiler, read the book. Yeah, read the book. Also, Brad, where are you going to be in April? April, I'm going to be in two different places. I'm going to the Gem, Hammer team tournament down in Dayton.
Starting point is 00:02:18 Nice. And it's going to be really fun. It was a good event. I went to the singles event there last year. Then I'm going to Anna's out at Monague, Michigan, holding the first GT in the new expanded tournament. Store. Sorry, expanded store.
Starting point is 00:02:35 And where else am I going to be? It's up to Canada at the end of the month. Well, yeah, that's in April because right now, like, when this episode drops, you all be listening to this. Look, I'm on time traveling. listening to this on Monday, Brad and I will be there on Thursday. That's where we're going out together. So, she's going to do you.
Starting point is 00:02:53 But, all right, well, let's dive into the meat of it. So this is a topic Brad and I have been discussing covering for a while because we actually, we both, we're both roleplay people. We really enjoy a good RPG and a good setting. And that's what the whole trick to a good RPG is having a good setting. It's a setting. Yeah, and the 40K universe is a setting. And we want to talk about it.
Starting point is 00:03:12 This is the reason we wanted to do. the Inquisition first and some of the order, you know, all that, and give you a little bit of set because it makes more sense now to talk about, well, what are the people doing? Oh, yeah, there's a gigazillion, I don't know, make up a weird number. I don't know the numbers that are big enough for that. Humans in the gallery. Well, yeah, a number of people.
Starting point is 00:03:35 There you go. Yeah, it's just, and there is over a million worlds. Yep. A world, it's not people in the, in the imperial. And it's crazy what's happening in the Imperium. The Imperium kind of sucks. For the regular person's life is ball. And people are going to mention the Paradise Worlds.
Starting point is 00:03:52 You don't live on the Paradise World. Yeah, we're going to cover them briefly. But let's, yeah, so let's just set to the stage. People are the vastest of what we're talking about. So 40K is played in the Milky Way, all right? The Imperium at the time of, we'll call it 40K, but right in that, in that ish zone, they span about two-thirds of that.
Starting point is 00:04:11 galaxy. It's after the Eldar fell. Remember, the Eldar fell and then the Great Crusade happened. So there was almost nothing stopping humanity's expansion. I mean, they had some hoarse heresies, Wars of the Beast, Wars of Armageddon, things have come up. And I think that we're, you say two-thirds, and it's really, we're really in half, but we're in two-thirds. We touched two-thirds. Yeah, we touched two-thirds. But even with that two-thirds, and this actually took a lot more research which I thought it would be. But, like, candid, in those two-thirds, there is that the math I was able to find is that there's one billion stars in the Milky Way.
Starting point is 00:04:51 Okay? So, 600 million stars, humanity is somewhere in that realm of. Humanity only occupies about one million worlds. So just in the own space, those of you who like math, just in the space that humanity is sitting in, they're only habiting less than 0.1% of the planets that they're actually over there. So we say, and this is an important thing we talk about the Imperium. It's not like the Roman Empire, where whatever edge of the empire exists, everything from that edge in is completely and wholly controlled by the Romans.
Starting point is 00:05:30 No, humanity just is over all of this space. And some of it, they have control over. Some of it they have less control over. So it's an important distinction. We talk about them having two-thirds of the galaxy. I mean, sort of. Yeah. And we are populist.
Starting point is 00:05:49 Yeah. There's a lot of reasons here. I like your warp travel. It's not like that of Star Wars or Star Trek. Because, who, astropaths, there's got to be no life insurance on you. Yeah. Oh, yeah. I mean, this is the big one.
Starting point is 00:06:05 moving travel in the 41st millennia, you can just go faster than light and you'll get there eventually. And the thing is, is that, yeah, you'll eventually go places, or you can make that jump and you can hope for the best. And one of the reasons that we still have explorers, we still have rogue traders, is because the astropaths tend to stay on, hey, if you go from here to here,
Starting point is 00:06:33 you probably won't have some guy put fish hooks in your eyeballs. And you're like, yeah, I'm probably just going to go this way. You're like, what over here could be shorter? You're like, fish hooks. Yeah, it is, it's very funny in that when you read the GW lore, it reminds me a lot of when, if you ever read about, you know, the exploring the globe, like, you know, with like Magellan and all those people, where there were entire sections, like, this is a weird tangent-burn,
Starting point is 00:07:03 go into it. If you go south of India into the Indian Ocean, in between that and Australia, is some of the roughest ocean in the world to the point where people just didn't go through there for hundreds of years because just wasn't worth it. That's at the warp store. That's what the warp is like. There's section of the warp where it's like, hey, I could get, there's a straight line from this spot to this spot. We could be there in the three days. Or I'll just throw it the other way. Yeah. No, I'm going to take the three-month journey around it because if we go that way, to Brad's point, Slyn Sleynast just appears. Yeah, I mean, you really just don't go, hey man, you know what sucks is playing event
Starting point is 00:07:36 horizon as my day to work. Yes. The other problem is the galaxy is also kind of full of enemies. So, you know, as mankind, this is why mankind, you know, has expanded, but hasn't necessarily conquered everything, is that some sections in imperial space are also like, no. Yeah, just. Plus, we. While the emperor was super excited about trying to make his own webway,
Starting point is 00:08:05 he doesn't really, no one knows where the webway goes. Yeah. And well, you know who does? Chikari. True. And you go, this is a fancy planet. It's super far away from everybody else. I wonder why no one else has been here.
Starting point is 00:08:20 And then you're like, oh, because I basically put a sign up that said free slaves. Because of this stuff, mankind settles. sections of their galaxy. They'll have three or four systems that might be near each other and those will be heavily occupied and forced. But then there might be 30 systems
Starting point is 00:08:41 between them and the next chunk like that because I just can't reinforce it and the Drukari show up, the orkshup, whoever it is, or demons show up. And it's just not worth my time. And you have to make it valuable
Starting point is 00:08:55 because, again, the Imperium of Man is the bureaucracy of man. So you have to make logistic and financial sense to the Imperium to have anything happen. So you're like, hey, why should I make Imperial Guard bastions come out here? Why should I put the fleets out here to defend you between these? How many planets?
Starting point is 00:09:20 What are you going to be making? What's going to be the tie that you're going to be bringing in that's going to be worth it for us to put people out here? If the answer was no, well, yeah, figure it out. It's not worth our time. You should fist fight the orcs. The other thing, too, is that there's still our warp storms, as we've covered a lot.
Starting point is 00:09:40 And so it's also a planet, we'll use an extreme example. Let's say the Imperium finds a planet that just got the exact minerals that they need, but it's the only planet in a system. If a warp storm were to come through and cut that system off, those guys are just all auto dead. They can't, they can't become self-sufficient. As a result, as we're kind of getting at, most of imperial space is, in quotations, unconquered.
Starting point is 00:10:05 It's, it exists. The planets are recorded. The suns are recorded. We've also said it's ours. Yeah, and it's ours. But there's technically not a settlement there. But it's also not really empty. So this is going back to our rogue trader episode.
Starting point is 00:10:21 This is what the road traders spend a lot of their time doing. The Explorer rogue traders are doing. They're going through all of these planets. They are not that the Imperium knows the planet exists, but has no imperial record of what's on the planet. And the rogue traders is the one's going through saying, all right, I'm going to go, I'm going to go check out. What was it, LV426?
Starting point is 00:10:42 Yep. LV426. Don't go to LV426. And the big thing about this is the road traders often find old human expansions from Dark Age of Technology that just got lost and never got brought back before. but also they find as many of those as they do, Xenos races and other things.
Starting point is 00:11:00 And a lot of times you get a note from these people you've never, who the hell is the Imperium of Man? Yeah. And they just drop you a card and a rogue trader goes, oh, you're part of the Imperium of Man. Well, they'll see you sometime between now and a thousand years. Actually, is one note we probably should have mentioned is that, and we talked about, I'm talking from the car third episode.
Starting point is 00:11:25 when the dark age of technology happened, not only did mankind get cut off from itself, but it also lost all records of what planets it was on. When the emperor stretched out from Earth, he did not, and I know it's the massive plot hole, not my fault, but I didn't write it.
Starting point is 00:11:44 Like the most powerful psychic being on Earth doesn't know where anything is. Jesus, man. But anyway. He was also there for it. Yeah, it's like, you could have just written it down.
Starting point is 00:11:53 I don't know. But anyway, apparently they had no idea where where anything was he kept everything on his walkman yeah oh yeah just the drive got wiped you have a backup no so anyway uh sorry usual john tangent of that doesn't make any sense so as a result these rogue traders are out there going planet to planet and marking was at each one and one like little brad and we're having a discussion about this that's kind of a funny side notice here is there's no record of the Imperium having the kind of technology where they could fly over a planet from space and scan it. They have to land and go talk to
Starting point is 00:12:35 people. And the analogy I used for this was Mass Effect One, which there is. Yeah. Is the game good? Oh, sorry. By the way, one of one of my, if not my favorite series of games to play and surveying planets. And if you are fans of that stupid tank that you have to drive her on. Oh my God, it was the worst. You've landed on a planet for no reason. Okay. Anyone who listens to this to this game design, I have no issue surveying a planet.
Starting point is 00:13:07 But unless there's something of like story value to it, let it take me less than five minutes. It really is just annoying when I spend 30 minutes exploring a planet, looking at you Starfield, and for no value. But,
Starting point is 00:13:22 anyway. But that's what these guys were doing. They would land on a planet and they'd have to go and we're going to get over it later, why this could get a little bit dicey for some of these rogue traitors, this process of landing on the planets. But they would go through, they would mark the planet and they would report back to the Imperium, you know, maybe probably not LV426, but LV424. It's like, yeah, maybe could be terraformed, a bunch of, you know, adamantium there, possibly of value. And the thing is, is that we have to state that we are really good at terraforming planets. Yes. Oh, this is, yeah, they can flip.
Starting point is 00:13:58 This is one thing we still have technology for. We take whatever your shitty planet is and make it good. Yeah. Or make it at least too. Yeah. You're saying good. Good seems like a wild way. We're going to cover hive worlds at some point.
Starting point is 00:14:11 Good is a pretty. We make it usable. How about that? There we go. Yeah. Brad's getting a lot of use out of that word good. Habitable. So, yeah, it gets pretty...
Starting point is 00:14:23 So some of the things that become unclaimed, though, to what Brad was mentioning for, are have human settlers. As we just said, there was leftover. Dark age of technology, they were there. They survived the darkness, but the emperor never got there. So they're just kind of like,
Starting point is 00:14:39 oh, hey, what's going on? Other ones, though, were you get there and actually manage to tell by some explorers. Because don't forget, I mean, the life in 40K, sucks. And so sometimes people just pack up and kind of like, you know, the old waggoners of the American West. You're still really explores, which are another reason why, another reason to love the 40K
Starting point is 00:14:59 setting is you're like, hey, this is what I'm into. And you're like, does 40K have it? Yeah. Yeah, it does. What do they have? You're like, yeah, they have this. They have basically old Western guys basically going out. Do they have basically firefly happening? Yeah, all the time. People are just going to find worlds because this sucks. I'm out of here. some ways it's actually some of the cooler parts of the game. Yeah. And if you have, also, if you have the opportunity to leave, you should ask yourself two questions. One,
Starting point is 00:15:26 am I able to leave? Two, am I currently in the ruling class? Yes. And the answer was yes to one of them. Yeah. And maybe. Yeah. What's funny, though, is these brokers will land on a planet. They'll find human beings. And the only
Starting point is 00:15:42 problem they run into is that sometimes the human beings that are on these plants don't necessarily want to be found. Because you just stepped into a chaos cult. You stepped into a chaos cult. You stepped into a giant pirate settlement that just raids other planets. And you're like, oh, man. Because also a lot of these things happen on a wildly big scale.
Starting point is 00:16:05 Because of the fact that it's so far into the future, there has been so much expansion. You have so much access to things that can kind of get you up and running. Not full SDC style, but still you can make, you can fast. things pretty damn quick. Yeah, an entire planet can get colonized by pirates, and they can actually into a giant pirate planets. We're talking Tortuga. We're talking an entire planet that they probably would name Tortuga knowing how about you.
Starting point is 00:16:31 Actually, it's GW naming. They'd be called a Tortugist because they don't want to pay for the, uh, it would also be ruled by Captain John Sparrow. Another problem, the other thing that comes up in imperial space a lot, though, is worlds that actually are listed as part of the Imperium. but haven't sent their supplies recently. So eventually they've gone dark. These are the other ones that the rogue traders have to go and check in on.
Starting point is 00:16:58 These are also the danger zone. These are the ones that the road traders are sometimes like, yeah, we'll get these soon. Yeah, and it's funny because, I mean, I was when we were writing the notes for this, I was thinking about the story with Van Gorich, when he killed all the high lords of Terra. So he was on terror.
Starting point is 00:17:14 Yeah, for a century. He ruled for a century before anyone showed up. It was like, hey, what's going on here, guys? So you can imagine these planets go dark a lot. If Terra, if that can happen at Terra and he can be in charge for 100 years. The mail hasn't been delivered in a while. Yeah, exactly. Imagine if you're on a planet, like, I don't know, 42 months of warp travel away from Terra
Starting point is 00:17:39 and it just went dark. It's like, oh, we'll get there to it in a bit. So all of that's effectively a long way of us saying the imperial space is in flux. A wee bit. Yeah. I mean, they're just worlds are being conquered, worlds are being destroyed, both by invaders and by the Imperium, because the exterminatist does exist. But at its core, what really matters is Imperium needs supplies.
Starting point is 00:18:06 That's what matters. The Imperium needs supplies. And they are pretty goddamn big about that. Let's dive in Braddon, what is an imperial world? Imperial world. is someone that pays taxes, quote, hold on, pays taxes, yes. Yeah, number one. Follows Imperial law.
Starting point is 00:18:25 Huge air quotes going on right now. Like, did you pay your taxes? Yes, that is a hard you have to. Yeah. Follow the law. If you pay your taxes, we probably won't show up if you keep paying your taxes. And the other thing that is a hard, big yes, is whatever widget you do. that you're supposed to be making, whether it's ships, steering wheels, wheat, whatever it is,
Starting point is 00:18:54 make as much of that as we told you to make. And you probably be left alone. Don't join chaos. At least don't jane chaos. Overly. Yeah. As long as you're sending stuff, there was a chaos god of production and tax paying. Yeah, and they would be like real blind eye going to that.
Starting point is 00:19:13 That one's okay. We're all okay with it with this one. Yeah, Ted, the god of taxpay production. Exactly, like, Ted's fine. Ted is not heresy. They're also, so all of them are ruled by a planetary governor. Now, when we say all of them, some planetary governors will rule multiple planets. Some rule systems.
Starting point is 00:19:35 Yeah, or systems. But basically a planetary governor, because it's such a giant imperium, obviously. So you have regional control. And that's what these planetary governors are. their job is just to make sure whatever they're in charge of keeps doing the thing it's supposed to do. And these worlds also have their own local customs. And I say local customs and you're like, hey, it's a planet. Earth. Yeah. Yeah. There's some stuff going on that's been going on for, I don't know, 40,000 years of history. So that's going on. But you still have to pay your taxes, make your stuff.
Starting point is 00:20:10 also, if somebody shows up, you better know the right things to say about the emperor. Yeah, by the way, yeah, if someone shows up with a bunch of like weird iconography all over them, you love the emperor. The emperor is the best. We can't make the worship of emperor. Quick throw up the emperor plaques before they, there's ships landing. I don't know, put some stuff up.
Starting point is 00:20:30 Yeah, you should put some posters up. Yeah, right now. Go fast. They're pretty hardcore about that. But effectively, the governor has one job. And that is make sure the stuff we talked about earlier keeps happening. Taxes are paid and goods ship. Yes, the third one for governor is making sure the Inquisition doesn't think anything of your planet.
Starting point is 00:20:50 Because if any of those three change, you get to stop being the imperial governor or your planet stops being a member of the Imperial records. Yep. Pretty quick. We'll be right back after a quick break. In my professional life, one thing I know well is how challenging. managing a global team can be. Just the act of creating one has been an extreme challenge over the years because one thing you learn quickly is a difficulty of hiring global talent and how unclear those costs can be. It looks simple at first
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Starting point is 00:22:59 John hates towel, but I have a love-hate relationship with what we're going to talk about next, which is the adeptus arbites, which is straight up Judge Dredd. It's not even close. Like it is... They wear the Judge Dredd helmet. It's his whole outfit. I guess I like them
Starting point is 00:23:18 because Judge Dredd's cool, but it's such a wild rip-off. And the problem is that the stories are wildly different about what they do, though. Some are there this tactical force that police is. And some are kind of cool,
Starting point is 00:23:35 almost detectiveing. Eisenhorn rolls, with Adeptus Arbite in the first book. I actually use it with Adeptus Arbite, several of them. And they are tactically, they're, I don't know, they're like SWAT team detectives. Well, in the, to be fair, in the novels they are, what they really are is the Imperial Police Force
Starting point is 00:23:58 and immigration and Coast Guard and air traffic control and a bunch of stuff. Because what's, so the cool thing about the Adeptus Arbites is the way they're organized. I find them cool. They're not actually cool. They're just, it's mildly interesting. Because they have a weird policy.
Starting point is 00:24:16 Because they report to terror. They don't report to numbers. Yeah, but the thing is, they have this weird thing because almost everywhere has some sort, if you're in an area that has anything, has some sort of Imperial Guard presence. There's always going to be garrisons of Imperial Guard all over the place. And they work not with them. They work adjacent to them. Yeah, this is, but anyone who is the cast whose military knows where I'm about to go with this.
Starting point is 00:24:43 This is the same way the U.S. is structured. I believe Britain is structured this way. Everything is structured this way. Governments don't have the military be the rule of law. You have two separate groups. Yes. So the idea is that for enemies abroad, that is space, marine, all those ones. I get that, but the problem is that we've shown in 40K.
Starting point is 00:25:05 40K time and time again is like, hey, people are acting up. have the Imperial Guard. Oh, the Imperial Guard, totally go and do it anyway. But that's where the Arbytes, what I like about the Arbytes is the Arbytes service weird purpose. They actually report to a High Lord of Terror,
Starting point is 00:25:19 which is, so they don't report to a governor. So what happens is an Imperial governor runs, you know, his planet, his police force doesn't report to him. By the way, I keep using the word him here because this game is pretty male-centric.
Starting point is 00:25:34 I'm just, I'll use it from when it changes, but, they all they don't report to them so they're this independent police force they're also like the coast car though they fly around on ships randomly like searching searching vessels shit tumble yeah and they're like they have the best shit yeah they're regular dudes though oh yeah and they they are full-blown judge dread and we're going to get into a second like what what they're allowed to do but they're actually they're the ones who arrest corrupt governors yeah unless they're the
Starting point is 00:26:07 corrupted by chaos, in which case... Not everybody's funny. And that increases it shows up. Yes, the Adeptus Arbites are in charge of not being the planetary governor's personal force. Yeah, the planetary... Specifically not to be that. And this actually helps, in some ways, it's really helps Terra control the galaxy. Because within your biggest fear when you set up the way the Imperium is, is that a local governor
Starting point is 00:26:36 who, like the Brad said, let's say he's not holding a plan, he's holding multiple systems. This is a person who has wealth that's almost unheard of. If they had control of the Arbytes or even control of some of the local guardsmen, you have to wage war to get them out.
Starting point is 00:26:52 The cool power that the Arbytes have, though, is they do have autonomy. Because they report the Lord of Terra, not to the governor. They have autonomy to arrest, to detain, to search. They carry, almost like the rogue traders have their,
Starting point is 00:27:06 whatever the thing was called. An Arbyte can just pull your ship over, however you pull a ship over in space, and search it. Probably not a space marine ship. They're going to get told to go F themselves, and that one pretty quick. But for a regular guy moving through,
Starting point is 00:27:23 this is what the Arbyte's power is, which does bring me to a comment in my notes, where I do want to bitch about this again, because I'd like to do this from time to time. Currently, my current count is people who have full autonomy within the Imperium are Arbites, Inquisition, rogue traders, space marines, and ecclesiarchy. And that's just so far. Like, who doesn't have full authority?
Starting point is 00:27:49 Like, it just seems like you'd have this room, like that Spider-Man meme where they're all pointing at each other. And it's like, here's the thing, you're not wrong. And the better part about this is you act like full autonomy means you don't really answer to like some people, this particular group. No, it means that like if you're just going to work, John and I are getting their lunchboxes, going down to the cyber medium mine. I made up a word for that one. Sure.
Starting point is 00:28:15 And any of those groups says you were caught next to this other fill that's part of this cold or part of whatever it is that they're doing wrong. They just shoot us. Well, I mean, that's, that's, honestly. Sorry, that's also one of the best things that could happen. That's the better. The shooting is the better one.
Starting point is 00:28:32 They just all of a sudden, what I like is that you could have, you can be walking to work and an inquisitor pulls you over and says, you have to go do this thing for me. I want you at work to go break into the hard drive and give me this information. And you go, okay, Inquisitor, I'll go do that. And then you keep walking to work. And then an art bite stops you and says, when you get to work, if you break into the hard drive to steal information, I will shoot you in your head. And you really can't pick one of those two. And you could even, and you told the two, hey, so and so told me to do this, they'd also both still shoot you. So effectively, it sucks being a citizen in the Imperium.
Starting point is 00:29:05 Yeah. I do like the note. If you see a person of authority, hide. Just hide. That's all you do. Just hide. If you're in the Imperium and you see a person of authority, don't make eye. Last little bit on the R-bytes, though, about kind of where they function is we do see them work with Inquisitors a lot. They pick them up quite. I think that's probably their biggest use, because, as we said before, Inquisitors have to work on these planets. supplies and muscle. He supplies and muscle, but on a small scale. They've got Imperial Guard for larger conflicts, obviously, occasionally can bring in
Starting point is 00:29:37 Death Watch or Space Marines or sisters, whichever. But the Arbytes are, like, pretty heavily specialized. They are shock trooper guys. Yeah. But if you're into, if you think the Arbytes are interesting, check the models out. The models look cool as hell. And read the Judge Dredd comic books, because that's really what they are. They're going to go to Mega City One.
Starting point is 00:29:54 So from here, though, let's, we've kind of covered how Imperial Space works. Let's dive into the planets, because that actually is the topic. of the podcast. So 20, 30 minutes in, we're getting on topic. Go team. For change, this isn't me. He's the charge. Yeah, you're doing it. So Imperial classification, there's a lot of different terms. For the sake of our cast, we were broken down into kind of three basic things. People with planets with people on them, planets with no people on them, planets that used to have people on them. That's kind of it. It's pretty simple, pretty basic. Some of these are pretty short. Some of these are more complicated.
Starting point is 00:30:30 As we said, the rogue traders are going to these planets, and they go and they survey the planet. They get the information back to the Imperium, and the Imperium does one of three things with it. One, they classify it. Two, they remove it from existence. Or three, they tell the rogue trader that that planet was never there. So it's already, it's pre-removed from existence. So we've got, let's just jump in. You're in a cannibal.
Starting point is 00:30:58 parents without people. This doesn't mean they don't have people. It means they have people that suck, maybe. Exactly. But like basically super epically cataclysmic worlds, something we blew it up already. We've got one of my favorites in the game, which is they used to have hazardous.
Starting point is 00:31:19 Oh, yeah. Things that could kill you in 40K by going into the terrain. So you've got dead worlds, frontier worlds, waste worlds, demonic worlds, of course. which are now a good deal. Yeah. Tomb worlds, which you don't really know that they're tomb worlds until you find out that they're tomb worlds.
Starting point is 00:31:36 Yeah, you find out as a tomb world. I mean, a lot of these, remember, these are worlds, these are worlds that, you know, some of these, you land on them and it's just like, oh, basically, Rogue Trader lands and the Road Trader doesn't get a message back out or the Rotator runs back out screaming, don't go there, don't go there, don't go there, don't go there. So a dead world, as we covered, that's a world that toxins, war. I mean, we say war, we mean a war that happened a while ago. Effectively, there's nothing left.
Starting point is 00:32:02 If you'd stumbled across a world that was, let's say, the Eldar had fought the orcs on it and there's nothing left, that's a dead world. Any world that has been touched by Tarynx? Yeah. Because they leave it literally devoid of resources. But on a side, an interesting note on dead worlds, Caliban was a death world.
Starting point is 00:32:23 No, Caliban wasn't a dead world. Caledon was a death. That's right. It's a death world. My mistake. The next ones are like the frontier worlds, which just is what it sounds like. It's a worldly edge of imperial space. It doesn't mean there's people maybe going to it.
Starting point is 00:32:37 They might already be settlers on the way. But right now, it's there. And again, don't be in the West. Yeah. Get better. We'll send more guys. Yeah, that's what they are. Technically, I guess there are probably people on a lot of them.
Starting point is 00:32:56 But you need to establish your. value to the Imperium before we're going to put you on a, you know, patrol route. One of my favorite ones, actually, though, is just not actually from a lore sample, but I thought it's funny. It's a waste world. Oh, you know you like my comment there. A waste world is a planet that we dump garbage on. That's what it is.
Starting point is 00:33:21 The Imperium just says, yeah. It's fired into the sun. Yeah, that place has gravity. Let's just fly over top of it and dump it. And I believe my note here was it's like a nicer Cleveland. Move on, you hater. I don't even live there. I know.
Starting point is 00:33:35 That's why. Why are you defending Cleveland? I don't think anyone defends Cleveland. People who live in Cleveland. Demon worlds. These, we're going to skip these a bit, though. Because there's demons, cultus worlds and stuff like this.
Starting point is 00:33:47 These aren't really as much types of worlds as in, we're going to fight you in a little bit. There's, the galaxy's a busy place right now. there's a reason that it's there's only war. Yeah, maybe, don't see, Brad, correct me wrong here. My thought, my interpretation of a demon world was that this is like a planet that is sitting just on the edge of the materium imitarium, so it's kind of in the warp. So it's not very connoisseable.
Starting point is 00:34:16 Well, it's a big deal now also after Avedon split the galaxy in half. The rift is a real thing. And so there's planets who sit in that rift. Yeah. And it's not even that you can't. Actually, some of the worlds are actually beautiful, but they're so close that they're listed as, don't go here. This is just where you send people that want to join a chaos call because you're going to be corrupted because you're like, hey, man, is there corruption? You mean like right there? I can see it. I'm looking at the new exploded eye. And I feel like if we settle here, everything from that eye
Starting point is 00:34:55 is going to be here with. Yeah. And the last one, though, of course, is Tomb worlds, which we're going to do an Nekron episode, don't worry. Man, tomb worlds, tomb worlds are bad. As a human, you don't want to be
Starting point is 00:35:07 on a tomb world. Yeah. There's a lot of, yeah, they're grumpy neighbors. Planets that used to have people are equally bad. Chaos and Zenos are real. They continuously
Starting point is 00:35:24 conquer places. But, But also, I will say, it's not just, that's not the only reason you lose planets. Imperium isn't the best at mining a planet. Sometimes you crack the core. These plants, these have people on them. These are planets that sometimes mankind just sacrificed it to a chaos incursion. Sometimes mankind went too far with.
Starting point is 00:35:48 We also are pretty cool with collateral damage morphine. Exactly. You're like, this planet's a little out of the world. way. If we just let him take this planet, then fight them when we get over to here, it'll be a weekler. Well, because we do have, I mean, as much as production's amazing, there are still our limited resources in the Imperium. And that actually brings us to the first one, which is a forbidden world. Our forbidden world is, was a happy part of the Imperium that the Inquisition goes. No. And we haven't had the time to do anything about it.
Starting point is 00:36:20 And right now in this timeline, the Imperium is really stretched. Yeah. We are actually being invaded from yes. Exactly. It's nothing but conflict. And so why bother sometimes? So these are forbidden worlds or worlds the Inquisition has said, remove this from Imperial Record. And there's probably going to be an exterminatist coming.
Starting point is 00:36:42 It just hasn't gotten there yet. The next one is the derelict world. These ones, this is the one that rogue traders that spend their most time going to, which is the derelict world is a world that went dark. And you have some fun. find out why. Yeah. There are some, there's some best cases. Mining error, you know. There's mining error. We're going to get into some of the specific types because the
Starting point is 00:37:04 Imperium gets real specific on what your planet is supposed to do. We'll touch on that in just a bit. So sometimes we forget to send you food. Yeah. And so the planet's all dead. The thing is, the Imperium will just sit there when they send the rogue traders out, if the rogue trader comes back and the world was important and the workators like, yeah, everyone's dead. but there's no, but there's no active, nothing actively there. The Imperium will just go, all right, load a ship, send a billion people there. We're recolonizing it. So Darleth World's, they end up going back into the fold quite a lot.
Starting point is 00:37:37 A lot, actually. It's just like, well, it was valuable before. Maybe we'll figure out what happened later, you know, again, LV-426. There's also ones that have people on them that are not part of the Imperium. And this is actually, these are another ones that are kind of interesting when you think about chaos and all this stuff that goes into them. So they're just worlds that were conquered by mankind. Then Dark Age of Technology happened.
Starting point is 00:38:02 And we've never reclaimed them. Because 20,000 years went by. Yeah. But we don't feel like it. Because it's also a lot of times out of the way. And these people just had a lot of these people also have pretty high levels of tech. Yeah. Because they're still sitting on STCs and things of that nature.
Starting point is 00:38:21 And then the AdMAC finds out, then you don't have it anymore. Yeah, that's the thing. You don't want to have, one thing we probably should mention, if you, if you have an STC in the 40K millennia, don't tell anybody. It doesn't end well. So these are worlds that are either self-sufficient, but really too far off the beaten path for it to be worth it to the Imperium, or they're worlds that are actually, they're self-sufficient, but they don't have enough mineral resource to be that valuable. You get worlds that are like, you know, like they talk about the feudal worlds, which mankind actually descended from a technology. to a point with their back with like fighting with swords. And it's just a, man, and the Imperium looks at those planets and goes, it's just not really worth the time. Like, I don't, I don't care enough people there. And it's funny because you think, come on, they wouldn't just leave whole world. You're like, yeah, again, if you're being invaded on a galaxy wide, you're going to make some.
Starting point is 00:39:16 I mean, there are, it's all actuarial decisions. They're sitting there saying, okay, if we want to, if we conquer this world, we bring it back to the fold. I mean, let's skip the ones that might fight back. I say it's an easy one for us to conquer. Remember, you have to go bring billions of people to that world. You have to build the factories. You have to do all this stuff. What if it's like four warp jumps away from where you want it? It just becomes a screw it. We'll get to it later. You know what? I'm putting this on our recording today because typically John and I drink some wine and sit down. You have cough drops, hot tea, and I'm currently drinking out of a glass out of John's cupboard that says,
Starting point is 00:39:57 roses are red, foxes are clever, I like your butt, let me touch it forever. Yeah, I like to buy my wife cute things. I just noticed that with, where are we going today? I don't have a lot of normal bugs. All right, but with all that, let's die. So that kind of gives you the overall arching. So what we've just covered there was all the parts. planets that are part of the Imperium that the Imperium is not actively on.
Starting point is 00:40:28 So now we want to dive into the ones that are actually settled. So I guess the better way of saying that, let me do that again. What we just went over were all the unsettled planets that make up the Imperium. And there's a lot of them for obvious reasons. But let's dive into the ones that actually are settled. And so again, if you guys can't figure out, I like to categorize stuff. It helps my brain work better when I do these things. So these ones, we're going to say production, government, and war.
Starting point is 00:40:55 Those are the three purposes. These planets are there. Again, in some of the production worlds are kind of war. Oh, yeah, there's always going to be over here. Exactly. And the thing is, I want to go with this real quick on this. This is why we said some planets just became black and we had to repopulate them again. Because the Imperium will literally take everything that.
Starting point is 00:41:20 need from your planet. And when I say everything, I mean, hey, man, it would be cool if we had all of the water and all of the everything. Like, I want the soil. And then they go, you guys now make storm rays. I can't. And all of a sudden, you're like, what? You're like, we'll ship food to you from one of the production worlds, agricultural worlds. And then all of a sudden you don't get your water and food and you go, does this planet have anything? You're like, oh, no, they took that a thousand years ago. Yeah.
Starting point is 00:41:56 Oops, you're all dead, but the factories are still there. So you just bring them back through. So you just bring a new population of people. You're like, sorry about that. Sorry about that. Our bad in the last one. Yeah, we mess it up. There was a skipped email.
Starting point is 00:42:11 Yeah. So planets of the Imperium have a few things in common. One, unless you're incredibly wealthy, they suck to live on. Two. Is mad that you compared it to living on a world. We're going to do some, we're going to do some pretty deep dives in some of these worlds. But yeah, basically, most if, I think we discuss, if you are a member of the nobility, things are totally cool.
Starting point is 00:42:36 It rocks. Yeah. If you're not, you've also got a problem of it at any time. You've got invaders, which are not just Zinos. They also, there are pirates in 40K as you'd expect there to be. Even internally, you've got roving gangs. You've got all these things. The Imperium only cares that goods are arrived.
Starting point is 00:42:59 They don't really care how they're made. The Imperium is a giant sausage factory. Well, the thing, again, I can't stress enough the basis of the game, the world, the more, is that everything about the Imperium is, to fight the wars that are going on right now that are continuous and never ending. And they are wars of survival. They are not wars of like this. Let's distract the populace with a war.
Starting point is 00:43:27 It is a, the tyrannids are trying to eat us. The, you know, the chaos is trying to destroy the galaxy. Exactly. The Drew Kari are gross. Tao. Hey, orcs got a wog. Yeah. There's a wog coming.
Starting point is 00:43:40 Yeah, all these things. The emperor, Imperium is not wrong to do this. with that actually. So let's actually start with war worlds, worlds that are actually a key part of the war effort primarily. That's their main purpose. And there's some big things about these. Like you have things like armory, fortress worlds.
Starting point is 00:44:00 Armory are. It's the munitions. The munitions don't. Let's start with armory worlds. So it's just a planet of munitions. It's the Amazon warehouse of the Imperium. And it's a big deal. It's like literally a planetary warehouse.
Starting point is 00:44:13 Yeah. And so if you think about it, as we discussed before, the astrophabs don't randomly jump places. They kind of follow pre-planned routes. So you're going to dump these armory worlds on there so that you can go to this one place and get every gun, you know, orbital cannon, whatever it is you're going to need to go and just wage war.
Starting point is 00:44:35 And again, when we see these places are defended, it's not like, hey, there's some guardsmen there. It is a 40,000 satellite. probably several moons are around you, all with comically acne-level cannons pointed out. I mean, I actually think this is, if you're an imperial citizen, this is actually a pretty good place to live
Starting point is 00:44:56 because you're not going to get a Zenos incursion. You're probably not going to even get a chaos incursion. So the plus side, you have all that stuff. downside is you are sitting on a planet that is comprised of nuclear weapons. At best. Yeah. So if things go wrong,
Starting point is 00:45:14 you won't know it went wrong. You will just cease existence. But these worlds are pretty critical. The next one, though, that you're going to are a fortress world, which are comical in how they've built them. Acadia was a fortress world, I believe. Because everything's surrounding. Yeah. And so these ones...
Starting point is 00:45:34 The problem is that when you're in a fortress world, as opposed to an armory world, Army worlds are where we ship stuff, so we keep people away from them. Yes. Fortress worlds are we put them. Put them. We didn't just put the planet. We choose them to be fortress worlds because they're on the front lines or close enough, which means that this is a shitty world to live on because you are going to die because you are our regular dude.
Starting point is 00:46:01 Yeah. They put guns on top of guns here. A fortress world can take out an invading fleet by itself. It's got enough guns on it to do that. The problem is is that, well, because it has all that, it means that shit is probably always going down. I think the note I made here was Cedia, Cedia was a fortress world,
Starting point is 00:46:22 and the keyword there is was. Fortress worlds are incredibly dangerous to be on because they only exist to have brutal levels of conflict. By the way, I do love that John has rated each one on a scale of 1 to 10, and chances to die. Yeah, chance of violent death. Chances of the die in 40K is 99. Chances of violent death on a armory world
Starting point is 00:46:49 was like three out of 10. On a fortress world, it's a seven out of 10. The new one, though, that just actually got added in the recent part of the game. I might even have been a Leviathan, was the Sentinel World.
Starting point is 00:47:02 Yeah, it's since Bobby G. came back. Yeah, okay, so it would have been the eighth edition then. So, yeah, we've had... Eighth edition. Five years, yeah. No more that 10 years. It would be Nephilim.
Starting point is 00:47:09 Red Nephlin? It's one of those. But the Sentinel world is this is a very Bobby G. solution to a problem, which is I've got Tyrannids rampaging, orcs rampaging, necrons are rising up. How about I just put some stuff in between the two of them? So a Sentinel world is just a world that exists between an enemy and a world you care about. And it's kind of a fortress world, but it's not. not a fortress world. Just because we haven't had a tow dig,
Starting point is 00:47:45 we passed it over, but as usual, in the notes, John said, listing threats, they went, Tao, I mean,
Starting point is 00:47:52 they're not really a threat. Tau are not really a threat. I mean, it's fine. We're not worth a... Just for all you, Tau lovers, I want to make sure that you know
Starting point is 00:47:57 that John's still shit on you. You know, on your... Every episode. And I don't really, at this point, I'm just doing it because of tradition. But, yeah,
Starting point is 00:48:04 so they're kind of this, they're almost like a faux fortress world where, yes, we put guns on it, but we don't invest the level we do it on a fortress world. So getting sent here,
Starting point is 00:48:16 real bad. This is... For all you, Bobby G lovers, though, G-man is, like, amazing. He's the king of the ship. This is, and it's actually a genius move. He's literally looked at the maps
Starting point is 00:48:30 and looked at things and goes, in 20 years, this is going to have an invasion coming this way. So start building a world here, and he's like, what? Yeah. What's it going to do? It's probably going to get plowed, but I need you to just to...
Starting point is 00:48:42 Yes, but while it gets plowed, we're going to come in from the other sides. It is a sacrificial. Sinairo world's a better word term of it. It's a sacrificial world. We're just going to sacrifice this world to an invading force. And then primarily tyrannids, while they're eating the world, we're going to counterattack and just wreck shot on. We need you guys to stay alive long enough for us to get there.
Starting point is 00:49:04 So as I said, Armory World, chances of violent death, three out of ten, fortress world. maybe seven or eight out of ten. This one's an 11 out of 10. If you're in a Sentinel world, you die. Especially if you're in a Sentinel world with chaos, because after all the floyd, the warring ends, and then the inquisitor shows up and goes,
Starting point is 00:49:23 you saw chaos. Yeah, exactly. It's all bad. So those are the worlds that are kind of part of the war effort in that level. We'll be right back after a quick break. The next one, though, is the government worlds.
Starting point is 00:49:36 And these are the ones who are designed to kind of keep the Imperium running smoothly, so to speak. These are weird, though. Yeah. Because they vary wildly in what life is. We'll talk about it in the next episode. But these are crazy because you have, the government worlds, you have things like the Cardinals, the ecclesiarchies.
Starting point is 00:50:02 And they are massive palace slash fortresses, slash fortresses, slash. chapels that are there to overwhelm you with how awesome the emperor is. Yeah. And it's a planet-sized church that the cardinal sits on. Because remember, we talked earlier this episode about imperial governor. There are technically two imperial regional governors. You've got the imperial governor, and then you have the ecclesiastic cardinal. Right.
Starting point is 00:50:36 And they both will oversee the same. things, but I would actually argue that the Cardinal has more power because the imperial governor, the Arbites, don't work for, but the sisters of battle do work for the Cardinal. So if there's
Starting point is 00:50:52 a disagreement... You're going to lose. Just throwing that one out there. Sisters have superpowers and access to demons. Yeah, just that's going to be a fun episode. So it's a big deal with this because the cardinal worlds are supposed to communicate basically where the Ecclesiarchy is moving, it's massive forces for
Starting point is 00:51:14 one, but also people flock to these. These are like giant mecca places to go to see the might of the emperor. And it's one of the things where if you get involved, even at a low level of ecclesiarchy, there's chances that you can just make it. And this will be the, weirdly enough, the highlight of your life, even though the trip will still probably suck. Yeah. Because you get to see something awesome that isn't you putting widget A into widget B. But they send a lot of, they do a lot
Starting point is 00:51:46 of training here and a lot of wacky training because they send a lot of people here to do specific things. They also do crazily terrible stuff here too, because they... This is where they build a pendant. Oh, she must say they make the dependent engines. The pendent engines are built here,
Starting point is 00:52:01 which is going to be a, I'm going to be honest with you guys that the sister's cast is going to be creepy. They do some some the cathedrals are pretty good to look at and some but you should probably not take the tour into the basement yeah the lower levels get a little rough but they also keep planetary governments in live with this because they want people to be into the religion so they will have governors from different systems and stuff come into these cardinal worlds oh yeah because they don't the the cardinals and the brokerers don't want to be in conflict with each other they want to work together and so
Starting point is 00:52:37 these worlds do have, we get to pleasure worlds a little bit. They also have a little bit of that going for them too, where it's like they can wine and dine local, local dignitaries. But they also want to impress them with how powerful the Ecclesearchy is. So they will have sisters training going on and stuff like that and like the massiveness of, the whole thing is a song and dance a little bit on the top because you want to show them, this is how awesome the emperor is and all that. Off the cardinal world is another similar one called a shrine world.
Starting point is 00:53:07 And the shrine world is just, it's a world where a miracle, quote, unquote, has happened. These are, again, they're part of the ecclesiarchy. And these are designed to kind of keep the citizenry happy. That's what they exist for. It's a place that you would go to as a citizen. If you're not going to go to a cardinal world for, like, if you're like, you know, trip to Mecca, you go to a shrine world. And you can see like these, like a great shrine to a saint who died fighting.
Starting point is 00:53:34 And it's usually somewhere that died there. That's the whole thing. Yeah, they would have died there. So it's, you know, remember, I think the note I made here is the Imperium's not building amusement parks. So this is kind of the best thing you got is you can go somewhere and say, oh, I read this story about so-and-so who single-handedly held back a tide of orcs because of their belief in the emperor. And we're going to go and see, you know, the battlefield that they did this on. For those of you, actually, I mean, Americans who live in the East Coast or anyone who lives in Europe, something you can do. You can go see battlefields that are still there.
Starting point is 00:54:06 If you live in the West, maybe there might be one. Do we do night worlds, Brad? Night worlds? Well, they're imperial knights as in walking titans. And everything from smaller nights to the big boys. And they are, weirdly enough, all feudal houses. And they fight a certain way and they make certain types of knights a little bit better than the others. and it's crazy because these worlds are devoted to this.
Starting point is 00:54:40 Yeah. Well, it's because an imperial knight, it's something you really can't just be taught to do. You have to be raised from birth to be able to pilot these things. They interact with your actual brain. That's how a night pilot works. So the only way to actually get these things able to work is you have households where even they're genetically,
Starting point is 00:55:03 similar enough. To have specific, it's why the specific night, the night, they don't have as much right now, but in past rules, you had different rules for each feudal house and what specifics they were good at. Exactly. They moved a little faster.
Starting point is 00:55:20 They were a little more defensive. They were more offensive. They all had a different style of combat. Exactly. And that's where, so these have entire worlds devoted to them. And yeah, I said they're feudal. You have the upper echelon of the world are the night pilots. And then everyone else kind of fills in the gaps below them.
Starting point is 00:55:40 But these worlds are extremely important for the Imperium, as you could imagine, because you can't have imperial knights without pilots. And you can't have pilots if you don't have night worlds. So they kind of this weird little dichotomy. And these are large enough, and we don't, we'll go fully into the, you know, the Adeptus Decanicus on this. But like, like the Titans themselves are cities. Yeah.
Starting point is 00:56:00 And even the knights, when you're even down to the smallest nights, they still require a support staff to make this thing run. And so people are trained and they're basically in a caste system about that. There's pilots, there's gunners, there's guys that are just specifically for repairing, gleaning, getting the night from point A to point B. Like, it's a whole thing of squires on up to just the servants that do things. And it's taken really serious. And it is, again, because your loyalty and your appreciation of the emperor, you stay in your role. And these worlds, one note is that they're usually near a forge world. So what happens is the way it structures is the night world that has, like the people are brought up.
Starting point is 00:56:54 You've got pilots from birth. They're being trained how to do this. And they're usually near an Admec Forge World that then builds the knights for them. So they work in tandem in this one. And we'll get to Forge Worlds in a minute here. The interesting thing about this is that it creates politically a weird situation because the Forge World, the Forge World is run by the Admec. As we said before, the Admec are not necessarily part of the Imperium.
Starting point is 00:57:23 I mean, they are. Yeah, they are. So if I live on a night world, I am beholden to the ad mech because without them, I don't get my knight. But I'm also beholden to the Imperium because without their sign-off, I cease to exist. And also they have to ship me my stuff. Yeah, and so it's this weird thing. So they actually end up, they're kind of like space marines. It's not like space marine recruiting worlds, where they're this independent body within the
Starting point is 00:57:53 Imperium that no one really wants to mess with because it's so important for the war effort. And they all, again, because it's worlds, they have their own traditions and things of this nature. And we're pretty still backwoods, darn. Again, we don't make new, besides the ad mac, we're kind of operating pretty blurry on the line. Everybody else is not allowed to adjust anything because it's heresy. Exactly. Hey, I wanted to fix how this works. We should shoot this heretic out.
Starting point is 00:58:26 Yeah, no, no, no, no. You don't, you don't touch it. This will work so much better if I did kill him. Now we're going to tell me to actually one of my favorites. And it's favorite from a dark standpoint. Pleasure worlds. So the last kind of like, we'll call it. And I classified these under government because pleasure worlds are made for one class only.
Starting point is 00:58:50 And it's the ruling class. They're the only ones who ever go there. If you're not ruling class and you're on a pleasure world, I'm going to get to that in a second. You're probably not getting as much of the pleasure out of it. So the Imperium has an issue where I've got these feudal governors, and we're going to dive into hive worlds later, but a lot of these imperial governors are overseeing planets that are shit.
Starting point is 00:59:16 They are toxic wastelands. Yes. They're in charge of it, so it doesn't suck as much for them. But they still have to be on it. Right. And it's a shit show. And they send them to Nabu. Yeah.
Starting point is 00:59:26 And take them on a, everything, weird stuff happens. Yeah. So that's what they build these pleasure worlds so that an imperial governor or cardinal, whoever it is, can get a nice little break from being a little bit too close to the common folk. So they build these things out. And the pleasure worlds, that's what they're designed to just keep people happy. We don't, because what you don't want, at the end of the day, remember, if an imperial governor decides to turn on the imperial
Starting point is 00:59:55 or start taking money from himself, as we've discussed, the Arbytes can kill him, the inquis can show the space for this, but it's still going to create a disruption. They would rather just have them happy and less corrupt. Exactly. We know that you're going to be a little corrupt. We need you to be, don't mess with how the, make the spice flow.
Starting point is 01:00:20 The level at this. games a rip off of Dune is impressive. Anyway, but that's what these things are. The pleasure worlds exist to keep them saying, well, I can't make it that much better for myself by screwing over the Imperium. And I will die if I do it. So. I love that you put the things that they want you to keep running.
Starting point is 01:00:41 You have to have a level of don't worry about it conscious. When you're like, hey, man, I heard that that guy and everybody knows does a little bit of psychics, you're like, cool, we need to put them in a shovel and dump them into the oven of the emperor. That being said, pleasure worlds do have a little bit of a downside. Brett, is there a chaos god that would, do you think might be into pleasure cults? Yeah, these are basically just on Ash, breeding grounds. This is, if we think about, like, we talked before about, like, demon worlds or world that used to have people on it, I don't have any numbers on this, but I expect that there's a certain
Starting point is 01:01:18 percentage of pleasure worlds that just go dark every so often. I mean, this is just where you just go. The Inquisition could just have a guy in a gun in a lawn chair, just shooting people. It would just be easier. Yeah. Also, no, this is where I mentioned earlier, if you are not a member of the nobility and you're on a pleasure world, that means your job is probably to be this. And some of these people are monsters. So just like we discussed in the fall of the Eldar, these pleasure.
Starting point is 01:01:51 world's descend into that pretty consistently. You again had a guy that's super okay with sending thousands of people to their desk every day. And literally, my thought process is the timeline is, you know, I look at an amusement park. The Imperium builds a new pleasure world. Everyone gets there and it's like white sand beaches. It's perfect drinks by the pool. Everything's this. And like, isn't this great?
Starting point is 01:02:17 And everyone's in all the visitors, this is great. Four days later, there just screams of mur. or because they're just killing the staff for fun. And they're like, why did you do that again? And again, the most important thing there was again. Every time you people do this, the Inquisition is just like, we're on our way. That's effectively what happens on pleasure worlds.
Starting point is 01:02:38 Now, the last group is production worlds. And these are what really make up the imperial. If we think of the majority of imperial space, it's going to be production worlds. I mean, we're at war, one, two, carry the one, 100% of the time. Yes. And also, let me count the plate everywhere. At all times.
Starting point is 01:03:02 So we need supplies check all. Yeah. So we need this. And when did we need it? We need it now. Yeah, the imperial. We needed it yesterday, actually. Yeah, I mean, the note I made is the Imperium is built on outproducing their enemies.
Starting point is 01:03:15 So for those of you who play 40K competitively, and you play the Imperium, you're playing a horde army. Yeah. That's what they are. And the thing is, we're really good. Oh, incredible. It's a horrific place to be. Yeah. But we are staying in the fight because we just make shit better than everybody else does, period.
Starting point is 01:03:33 And the thing about the complexity we're talking about here, there are, we have to take stuff from all over the galaxy, bring it all across the galaxy, turn it from a something that was in the ground into a Lasgun or orbital cannon, you know, seromite armor, you know, type thing. So this is what the Imperium is built around. And so the first one, though, that we'll dive into is people need to eat. You know, it's a key thing. We haven't solved that one yet. And so the issue, though, is that you can't, as Bradwood discussed, we specialize. The Imperium is specialized. And you have to at this point in time.
Starting point is 01:04:14 Because we need all of the things all of the time, we can't. this is why it's a hell hole. It's why life in the 41st mononym is a shit. But we make worlds that do one thing. And one of the things is agro worlds. And when you talk agro worlds, agro worlds are weirdly enough wildly different. Yes.
Starting point is 01:04:40 Some agro worlds are making food for a differentiate of populace and stuff like that. Other ones look like the back of the train. in snowpiercer. I'm sorry, but that's what they're making. They're making, you wish you were getting the slop from the Matrix ship. Yeah. So they're just pumping out trillions of tons of stuff that will keep you alive. Other worlds are making food food.
Starting point is 01:05:08 And then there's others, maybe they're just making chicken, rice, and broccoli from Brad's old. For those don't know, Brad was a quite, actually quite the bodybuilder one point in his life. and spent a lot of the years having chicken, broccoli. A lot of. Yeah. It's just, ugh. So these actually, I think, might be one of the best places to live if you're not noble, if you're not nobility, because there is.
Starting point is 01:05:33 If you're a worker drone, I think it depends on which agroval. Right. Because some of the ageroyals that are just basically making continuous slop still kind of suck almost like a high world. The ones that are making real stuff. You'd always take a ride. You're like, hey, man, what's your world? A bee stings you in the face every 15 minutes. I'd be like, mm, all right.
Starting point is 01:05:54 So B plus? Yeah. So, but you are in the ones that are not making stuff. Fresh air, sun, not are repopulated because they don't want, they don't need that many people. They need space. Yep, to grow stuff. To grow things.
Starting point is 01:06:08 These are not bad places to live. Imperium-wise. Imperium-wise, yeah. Next one from there is a world that we should mention because it's, used to cause a lot of contention in the game. Forge worlds. Nothing to do with actually, the lore is not going to do with the issue with the game, but for those of us who played wrong enough,
Starting point is 01:06:26 but someone would pull out a forge world model. It was a, oh, I'm going to hate this game. Forge worlds are terrible, but they also are what keeps the Imperium in the fight. Yes. Because they make all the things that we need to fight. Yeah. Tank, ships, knights, more guns. All the big stuff comes out of a forge world.
Starting point is 01:06:46 And the forge worlds, what's name of a forge worlds is they're actually technically run by the admec. So a forge world is not, it is under the control of the ad mech because that's who makes all the big stuff. So all your tanks, all of that stuff. But you're also not allowed to know how they're making it. So even though you're in a giant forge and you're making the left finger of a night, you're not allowed to know how anything else goes. Make your damn finger and go away. Don't look around.
Starting point is 01:07:17 And your family has made the finger for the last 2,000 years. Yeah, I mean, and I think the other thing is Admec are also not the biggest. I would say their OSHA violations would be pretty high. So if you're working on a forge world and you're living on a forge world, you are surrounded by giant machinery that just falls randomly, sparks fire, flame. Also, you are required. So if you're working at your station and one of the ad met guys decides that you don't do your job as effectively as you can, you just get a new set of arms or your eyeball plugs into the thing now so you can go faster. Did you want any of these things?
Starting point is 01:08:06 Nah. Nah, but you have them now. Yeah. You're also, you don't have two legs. You have two more design. designed three stalks that you stand on. Or just, or treads. However, whatever it is, whatever makes it, whatever makes you do your job better,
Starting point is 01:08:23 we're going to go ahead and implant that in there. From after that, there is one world left, and that last world is called a hive world. And we are actually going to stop here because we're going to do an entire episode on hive worlds. And the reason why is you'll see when we get to hive worlds. They are a complete nightmare, but incredibly important to the Imperium. Sell now.
Starting point is 01:08:49 Property values are going low. Oh, God. So with that, let's just kind of recap some of this episode. Imperium's a giant space. It's mostly empty. The places that we're in, we're in. We're going to show we have so much population. And again, we have to really stress.
Starting point is 01:09:08 The reason that we're this way right now is the Imperium. is built for war. The Imperium, it doesn't even work. If we actually won the war, the Imperium would fall apart immediately. I think that's actually a good point. It's like, the Imperium is not, we talked about this with the Inquisition. The Imperium's not evil. It's just, it's necessity.
Starting point is 01:09:27 The Imperium doesn't treat all of its citizens like garbage because it's just trying to make an extra buck here and be a little bit wealthier. It's doing it because at all times, trillions are dying every single day in conflict. so they are just feed them a show. We're a galaxy-wide war economy. Yeah. And so all these planets as we've been through, they all suck. I mean, it's just, well, pleasure, well, pleasure world, too.
Starting point is 01:09:57 Other worlds are still going to be slown. Yes, it depends who you are. Also, do you work there or did you go with that? True. Yeah, it's a good point. We're going to dive into high worlds. We're going to spend a bit of time and kind of what life is like for nobility. So we're going to do a bit more into that. What we wanted to do was give you a good.
Starting point is 01:10:11 guys a wide recap and kind of do all the quick hits. So when you're reading your codex and they talk about, oh, so-and-so recruits from an agri world or such-and-such-and-in-svade this world, we want to give you that. But when we talk about 40K lore in depth, our next cast is going to go pretty heavy into one of the most important parts of the game, including there's an even sub-game called Necromunda that exists. So good, by the way. It's a great game.
Starting point is 01:10:35 Also, the high worlds are settings. Kill team's kind of based on... I would say, yeah, let's say a kill team kind of falls into it a little bit. But even a lot of the novels, they're always going to touch high worlds because they are just so important. But with that, again, please like and subscribe with the podcast, mostly like. Come join our Discord. It does. There's a lot of communication there.
Starting point is 01:10:57 You'll see Brad and I are actually both in there pretty actively as well. It's a fun time for us. And yeah, if you're at an event that we're going to be at, come say hi. We stand out. Without that, I'm John Barsoi. This is Bradchester. Have a great night.

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