The Knowledge Project with Shane Parrish - #76 Frank Stephenson: Pushing the Limits of Innovation
Episode Date: February 18, 2020Renowned car designer Frank Stephenson teaches the path to mastery, innovation, and taking creative risks. He also gives us a peek into the future of automobiles and what it means for us. Go Prem...ium: Members get early access, ad-free episodes, hand-edited transcripts, searchable transcripts, member-only episodes, and more. Sign up at: https://fs.blog/membership/ Every Sunday our newsletter shares timeless insights and ideas that you can use at work and home. Add it to your inbox: https://fs.blog/newsletter/ Follow Shane on Twitter at: https://twitter.com/ShaneAParrish Learn more about your ad choices. Visit megaphone.fm/adchoices
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In the design world, we can't stay with a solution that we've always had.
It's always about finding a better way because there's competition out there.
You know, it's a doggy dog world out there.
And if you can't find a way to adapt and to change to find the solution for any problem,
then you're going to fall behind.
So it's all about staying relevant to the problem at hand.
Hello and welcome.
I'm Shane Parrish, and you're listening to The Knowledge Project,
a podcast dedicated to mastering the best of what other people have already figured out.
I'm going to help you better understand yourself and the world around you
by exploring the ideas, methods, and mental models from some of the most outstanding people in the world.
Together, we'll extract the timeless lessons from their biggest successes,
as well as their hard times.
The Knowledge Project is part of Farnham Street,
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Discover what you're missing at fs.blog.
Today I'm talking with legendary automobile designer Frank Stevenson.
Frank is known all around the world for his designs.
You've probably seen them.
They range from mass consumer cars like the Mini and the Fiat 500
to the extremely limited runs, numbering in the hundreds of the McLaren P1.
We're going to talk design, creativity, and the future of cars in this amazing conversation.
It's time to listen and learn.
Frank, I'm so happy to get to talk to you today.
Thanks, Shane.
I'm pretty excited to be here.
Thanks for having me today.
One of the interesting stories I came across when I was doing research on you is you are in the top 10 in the world for motocross racing.
And I think it was your dad who told you this is the last race for you when you were 22 or 23.
What happened?
Nothing much happened. That's probably the problem I had. I was doing well. I mean, it's all relative, I guess. I'd done really well from when I'd started right off the bat. I'd been pretty successful and came up through the ranks that you have to go through to get to that level, that professional level. I came through those pretty successfully and pretty quickly. And so it wasn't a struggle on my side to, you know,
to go through years of fighting and really trying hard to get to the top, it felt almost pretty
natural. And so I wasn't really, you know, super, super crazy, super inspired or super happy to be at
that level in the way that when you reach that level, it almost seemed like a natural thing
for me to arrive to. The problem was, and it wasn't a problem for me, it was, when you're
racing, it's just fun to do it, that I'd reach the level where I probably wasn't going to go any
higher.
I mean, being a professional is pretty high in anybody's book, but the problem was I wasn't up
at the very, very top where I was on the podium every weekend or finishing up in the top
three.
I was basically your in the 10 range of writing on that world-class level.
So that could be seen as pretty good and a pretty high level, but at the same time from my
father's point of view, it wasn't ever going to make a huge difference to my life or to my
career. And he was always pushing that I, you know, not even third would have been enough for
second. For him, it was always, you know, you either look at being at the very top or try something
else. So due to that reason that I was pretty much never finishing in the top three, I was
he didn't tell me to do it, but he advised me that you're probably going to be better off
if you start looking for a different direction in life, something where you can be or could
be the best at what you do.
And it wasn't just doing something else.
It was always coming from him that what you do, you want to be the best at it.
So before you get stuck in a rut or a dead end or something, then you probably should start
thinking about getting out of this and doing something else with your life.
And luckily enough, I listened to him.
I didn't want to, obviously, listen to him because I was having the time in my life.
I mean, at that age, your hormones are raging, your testosterone is raging, and racing is one of the biggest ways.
You know, you can satisfy that craving for that kind of excitement that you crave.
So it was tough for me at that point to sort of try to see his...
his reasoning for it. I always thought I could keep on improving, which you probably can do.
I mean, they say that if you do something, you know, enough for 10,000 hours, 10,000 times,
you're going to be pretty good at it. But I'd already done those 10,000 hours, I think,
and I still wasn't getting any better. So I'm glad that he said that, although at that time
of my life, I was pretty upset that I was agreeing to change my direction, I guess,
to get out and do something a little bit different from that direction.
So looking back, you know, hindsight is 100%.
So I'm glad I did it and I got on to something else that was probably more fulfilling in the long run for me.
That sounds like a pretty rational sort of approach to comments like that.
Do you remember how it made you feel at the time?
Yeah, yeah.
I wouldn't say depression, but pretty low because I knew that if I got out,
it was going to be 100% out.
And that experience of racing where you're traveling quite a bit and you're sort of getting
exposed to an international outlook on life at a very young age, that's wonderful.
I mean, you learn so much just by being around people who have so many different experiences
in life and basically you're doing something that you love to do and you're getting, you know,
even paid to do it.
And there's a lot of exposure at that level.
So it's a rewarding thing to do when you're young.
And it does keep you towing the line, I guess you could say, in terms of health and a mental approach to life, a mental outlook.
You're always, you know, pushing yourself to the limit or what you think is your own limit.
But then you have to, you know, make sure that that level you're pushing to or that limit is not just average.
Nobody cares in racing about who's average.
it's always about who's the winner.
And so it does train you, I guess, for the rest of your life
in a pretty awesome way of not being satisfied ever
with anything unless you're at the very top
or putting out your absolute best performance.
So I think, you know, looking back,
I'm kind of glad that that was one of the ways I started out
when I, you know, obviously left school
and was able to do something that I was personally
you know, we've involved with the effort needed to be good or to excel.
So that was a bit of formation for me, I guess, for the rest of everything else has come after that.
Was that tough advice for your father to give or was that just the type of person he was?
He loved racing.
I mean, part of the reason why I was able to get into it was because he loved it himself.
He was, you know, his philosophy is exactly that.
you have to always try to excel, always try to push yourself to another level.
And racing for him or anything in life was pretty much that kind of competition, you know,
that mental approach to life.
So he saw racing as a great character builder for me, I think.
And because I went for it or actually tried to seek it out as a thing to do after I'd graduated
from high school, or just as I was graduating from high school, he was all for it.
You know, it's a great direction for a child or a young daughter or son to put themselves into a competitive atmosphere, competitive environment where it allows you to or stimulates you to become more than what you think you are.
And there's a lot of ups and downs along the way.
Obviously, it's just like life.
You know, you crash and burn a lot of times.
But at the same time, it's a great learning experience.
You learn a lot of things in racing that you would never learn in school and not just about, you know, the speed factor or anything like that.
It's a mind game like everything in the world where you want to be the best.
It doesn't come down so much or 100% to talent.
It comes down to the extra 10% or the 1% that makes you a little bit better than the other guy, which is how you approach it mentally.
And if you're not mentally prepared, it doesn't matter how much talent you have, you probably won't do that well in the end.
How did you go about mentally preparing?
Well, like anybody, I guess, first of all, I saw it as a passion for me to be able to do that.
You know, I didn't start thinking I'm just going to do it for a year or anything like that.
I just thought, my father said, you know, let's sure, have a go and let's see how you mature through it.
And we'll take it as a go.
you don't have to start working right away because he had a dealership, a car dealership in southern
Spain since the early 60s.
And it was kind of expected that when I graduated from high school, I would go there to work.
So I wasn't really needing to have to go look for a job.
That's a kind of enviable position, I guess, for a lot of people to be in.
Although a lot of people just go straight to college, I'd finished pretty well in my graduating class,
but I had no intention to go into the university to study or anything like that.
I finished university in Madrid, Spain, and that was pretty much it.
And I thought, I'll just see if I can become something in racing.
And my father was all for it.
So I went for it.
But the idea of going through it and becoming an elite racer was never on my mind.
It was just push and see how far I can go.
And that mental approach allowed me, I think, that if I can dedicate myself,
100% to this. I don't have any distractions, other distractions in life or anything else that
I wanted to do instead. And that allow me the time and the energy and the dedication to try to
be, you know, one of the top writers. And obviously, you're at that first instant, you're not looking
to be a world-class writer. You're just trying to be the, you know, the regional champ or the national
champ and then you go on from there. But yeah, I put a lot of, a lot of energy into it because I just
loved it. It's that typical thing that if you're doing something that you love, you're going to put
that much more effort into it and the rewards are from doing well are sort of a catalyst to do even
better. And so I spiraled into that trait of thought where the more successful I became, the more
I wanted to do it and the more effort I put into it. And the happier I became, the more satisfied and
fulfilled, I became. So it was a great time of my life. I'm so happy I had that time in my
life and didn't just wander off and get stuck in a 9 to 5 job or 9 to 6 or whatever. It was
just a time of my life where I could get on a motorcycle, mentally think that I have to be relentless
in that pursuit of being the first guy to the finish line. And,
do what it takes, morally correct, of course.
You don't want to do anything that's out of line,
but a lot of people find ways to get around those rules,
but finishing at the very top was always that goal I had.
And like I said, my father saw that at some point
when I was sort of four years into the professional career,
that it wasn't going to happen because I guess you can reach your limit,
I hate thinking about that, but...
Well, it's reaching it and like admitting that you've reached it, right?
Like being the self-honesty required to...
Yeah, yeah, you're right.
The thing is, you sometimes don't see it.
Other people see it, and that's a fact about a lot of things in life.
You can kid yourself quite a bit if you're not really self-analytical about the truth.
And I'm lucky to have a parent who was, who was able to tell me what, you know, he loved me as much as
parent can love a child and at the same time he wanted the best for me and he wanted me to be
happy but he could see from the outside that pretty much you're good but you're not good enough
and good isn't good enough kind of that approach and so how did you get from quitting motocross
professionally anyway to design school um yeah that's kind of interesting because they seem like two
completely different yeah things in life i mean one you have to be pretty bulky and the other one you have to
to have pretty lith fingers, I would imagine.
And, no, I'd always been very physically active since I can remember.
I was a very active, physically active young kid.
And it was also very competitive from very early age on.
I just love being competitive.
But I also had this artistic wiring in me, which I was never really able to understand.
But it was just everything for me was from the very beginning, I would see everything from an artistic point of view, as well as obviously a technical point of view, because my parents were very different.
My father being basically a northerner, he was very, I don't know, very analytical and very technical about everything and everything had to be, you know, sort of measured.
You'd have to be able to put a number to it.
And that included everything about, you know, being precise about absolutely everything
and very detail-oriented, whereas my mother was very much on the other side of the spectrum
where she was all about the artistic value of things and being very creative and, you know,
that went from everything from the art to music, to culture and everything.
So there was a bit of blending in that.
But the artistic side stuck, you know, I guess you inherit quite a few genes from both.
But it seemed rather split in my side, whereas I mean, I did love what my father had about that technical side of what he was always teaching me.
But for my mother, I learned the appreciation for the arts.
And that kind of sort of combined and, I guess, shaped my way of seeing things from a very young age.
But the idea that if I, I mean, I started out obviously loving, you know, the industrial side of things, I guess you could see.
say, the machines and the sounds and what makes horsepower and everything like that.
But also there was, like I said, the artistic side where I started from a very young age
of drawing.
And if I was, you know, at home, my mother many times had to kick me out of the house to get me
out and get some fresh air because all I ever wanted to do at that youngish age when you're still
preschool and around that age, I was just drawing hours and hours on end.
I loved colors.
I loved shapes, and I would just draw.
And I think she might have been a bit worried that this guy is going to be a little bit of a one-off
because he doesn't like to get out and play with the other kids.
I would spend an unreal amount of time just in my room drawing.
And kids nowadays, regretfully, they don't do that so much.
They might be on the PlayStation or whatever.
but it was a great time to be able to develop myself in that artistic way.
And so what I'm trying to say is that I basically developed and never stopped drawing.
I was always interested in creating things like that and drawing things.
When my father said that, you know, you better start thinking or you should start thinking about something else,
my options were pretty wide.
I obviously had that dealership.
his dealership that I could go back to, but for some reason, even though that was fun for me,
because I remember a lot of summers having to spend, you know, away from school working in
the body shop, which is what I loved. I love to paint. I love to modify the cars and do a lot of
the body work and things like that. That was the artistic side, obviously. But when he said,
you have to start thinking, you should start thinking about something else to do in life. I reverted
back to that, that hope that I could actually turn drawing into a profession.
And I had this love of cars since I was about 10, and I spent many years, I guess, those years
drawing cars, not even knowing that it was actually a profession or something that you
could do for, you know, to earn money doing or anything like that.
I just thought car design was something that people did at home kind of thing.
But I did develop this talent or furthered this talent of being able to be creative drawing in the drawing of products.
And it was real serendipity when I found out that there was actually a university, a college in the U.S., in Los Angeles, that was dedicated to training young people to become car designers.
And it was right at that time that my father had suggested the moving out of the motocross direction.
And I couldn't believe that, you know, this college was basically the place to go for card designers who wanted to make that their profession.
I was, it was an awakening moment for me.
And a lot of people, a lot of people seem to think that like design college is easy, but that wasn't the experience you had at all.
Yeah, no, no, no.
It was tough.
I guess it's a dream profession and a lot of kids nowadays kind of look up to the guys who are doing it and thinking, wow, you know, these are the pros and they've made it.
The thing is, car design is not a big profession.
There are not a lot of car designers in the world because simply car companies don't need a lot of designers.
They, you know, even the big ones, they try to keep their teams pretty small.
So there aren't a lot of opportunities out there to become a car designer.
I remember when I applied for Art Center College of Design in Pasadena, they said, well, you can't just apply and expect to come.
You have to go through a selection process where we'll determine your portfolio if your portfolio is good enough for you to be here with us.
And the starting level there is, it's extremely high.
They have a huge amount of people that apply at a very, very small percentage are allowed to even, you know, to start.
So I remember our first day of class, when I finally did get the approval to start there,
they had, or we were 30 students in the class, and they told us, you know, that ratio of people
who apply to people who actually get accepted to start.
And it's scary.
It's, I think it was about 3%.
When they tell that to, when they told that to us, we were, you know, pretty proud of the fact that you're there.
But then they cut us down the size when they said that, you know, we never have more than 10 students of the 30 that start, finish.
So it's pretty tough to get through that curriculum.
And in fact, when we finished, there was only six of us from that starting class of 30 that it started originally.
So it's grueling.
It's in a mad, I can't tell you enough how difficult they make it to get through with reason.
And because, like I said, there aren't that many car designers out there.
There isn't a need for that many car designers out there.
So they make sure that the ones that do get through the four-year program are the ones that are, you know, competitive enough or good enough to actually start on the ground running, basically.
So it's a real boot camp.
And the guys who make it through are pretty much prepared right away, you know.
Did you need to motivate yourself through that?
I think I remember in a video I was watching about you that you spent like 16 hour days and
used to go home and make instant coffee at like 11 p.m. And like, did you love that grind or
was that process sort of like challenging at times and how did you get yourself through it?
I guess most people would see it as a grind or difficult. I thrive there. I relished every
single minute I was there. It's kind of like a person who loves pain in that kind of situation
because I loved the challenge of proving yourself there. It kills a lot of people, I mean,
not literally, but it does make a lot of people finally give up or some stage along the way. It's
kind of like running a marathon and you take a break. You're never going to get back up to
speed again. But like I said, I really was, I didn't see it as a grind or anything like that.
I just, I just saw it as the path I needed to, the logistics I needed to get through to get to
the end. For me, the end goal was to get a job and become a great designer one day. But the,
the process of getting there was just the path I had to accept or the, the obstacles, I guess you
could say that I needed to, to, to overcome.
to get there. It was a logistical approach that used. Whatever it takes, I'll do it. How bad do you
want it? I wanted it very badly, and I didn't, none of that seemed like it was going to stop me in my
tracks or make me rethink what I wanted. I had this vision right from the beginning that I'm
going to make it through and I'm going to become happy because I'll be able to do what I always
wanted to do. So it wasn't, it wasn't in any way a negative experience. It was a difficult,
hard experience, you know, it's like taxing your body and your mind to the limit. But when
anybody, I think anybody who does that or who has done that, probably will recount that
with a positive spin to it. You know, they don't see it as negative, anything that's difficult
to achieve. When you look back at it, you don't criticize it. You sort of think, you know,
it's kind of like Green Beret training or, you know, some.
black off.
Yeah, if you get through it, you look at it back fondly, but if you don't make it
through, you have the other viewpoint.
So then you, you ended up at Ford right after, right?
I did, yeah.
Yeah, I did.
What happens is halfway through the big three at the time, the Chrysler, General Motors and Ford
would come and check out, you know, who has the potential to become a good employee or
or somebody they'd look forward to on graduation.
So what they'll do is they'll sift them out around halfway through.
They'll come to the college and look through the middle ranks of the classes
and see who's up and coming and has talent or whatever or the mindset.
And so Ford, I guess they took a shine to me and said,
look, if you signed with us now, we'll help you get through the rest of the way on the cost side of it.
and we'll be happy to give you a starting position with us on graduation.
So that, obviously, for me, when they said that was a no-brainer,
I had to, you know, I thought that'll take a lot of the weight off of it.
And the main thing is to get my foot in the door on graduation.
So what better way than to know that that door is already cracked open?
So, yeah, I accepted, obviously, and got through the next two years pretty, pretty,
I wouldn't say easily, but had that, like I said, the weight off my shoulders of how
get the financial packages in place and I went to Ford straight out of on graduation and they
had a position open for me in Detroit at the main headquarter design headquarters in Detroit but I'd grown
up in Europe and I had no no desire to to work and live in Detroit and I knew that Ford was an
international company and had their European design headquarters in Germany and I thought
well, you know, I'd much rather work for you guys in Germany if that's possible and they
looked into it and said, sure, I've got a few openings that we could push around and have you take
one of them in the European studios in Cologne in Germany.
Oh, that's awesome.
So before we, I want to get into specifics about card design, but before we do that, I have some
sort of, I have questions around not only design, but design in a, in a corporation.
So how do you, like, what's the tension between engineering and.
design. What's the difference?
It goes both
the way, Shane. You can have
I'll tell you what it is. The bread
and butter companies have
an awful relationship between the
designers and the engineers, whereas the
high flying, the exotics
have a great relationship between the engineers
and the designers. The reason being
is the
small, not the smaller companies, but the ones that
work well or
look to be in volume sellers,
they've got to please everybody all the time.
at least is their goal, whereas the more limited in the, say, call them the exotic companies
aren't, I mean, of course they want to sell everything they make, but they can afford to sell
less in the end run. So the results that a, or a designer is basically the crazy guy in the
organization. He's the one that comes up with these ideas that pretty much, you know, scare everybody
at the beginning because they're five years out from production. And the designer gets paid the
bucks to basically come up with these ideas that are innovative.
And engineers don't like, typically don't like to be pushed in this innovative direction
because it puts them at, you know, they're not at ease with trying to have to figure out
something very quickly that hasn't been done before.
They, they would rather rely on past solutions and the current status quo to turn out work
that they're guaranteed that will not fail, that it's quality and they know what's going
the cost. The moment a designer gets all excited and starts envisioning the future and coming
out with ideas that haven't been proven or developed, that puts him at risk that he's not
going to be able to deliver. So, I mean, budgets are budget, whether you're, budgets, whether
you're working with a small company or a bigger company, you still have to stick to the budget.
But the designers and the engineer relationship with, say, a standard company.
is difficult, can be difficult at times.
I've had many, many experiences where my dreams and wishes and visions
weren't able to be realized because of the negative pressure and not only from the
engineers, but also from the other departments, marketing and finance.
They're all in there to make a buck.
Pretty much it's the way big corporations run.
And so they'll put the binders or obstacles in your way
in order for you basically just to calm yourself down
and turn out pretty much the standard solution.
So you're working and you're excited
because you're doing things that start as a spark in your brain
and one day you'll see them on the road.
But it could be so much more
and that's why I think a lot of times
these companies will do concept cars
to show that they are forward thinking.
They'll show that their design team is innovative and that.
But the concept cars aren't the real cars.
They're oftentimes just, you know, to get the public excited about what could be coming.
But at the end of the day, so many of these concept cars that we see at the motor shows never turn out to be real.
And they're so watered down when they go to production that you don't oftentimes don't see a resemblance between what's shown at a motor show or an auto show and what actually comes out on the road.
Whereas when you work with a higher end company where you're expected to do something innovative, these, like I said, the higher end.
exotic companies need to stand out, they need to do something that's better than whatever else
the competition is doing. And it's fierce. I mean, at that top end, you're getting companies,
obviously the budgets are bigger, like I said, but the only thing that can make a difference
is basically what your calling card or what the company's calling card represents. So the concept
cars that we produce at that end for a motor show, auto show, pretty much are the ones going
into production.
So what that requires is an engineer who's as excited and as visionary and as crazy
or believing that the impossible is possible as the designer.
So it's a lot funner, obviously, to work in that end for a designer,
whereas, you know, the, I mean, designers have to basically,
you're told to do a job or a brief, you have to adhere to.
but when the brief lets you
stretch the limits
then it is that's where you have a blast
problem is it doesn't reach everybody
at that end of the market
a lot of people in the higher end
volumes and markets
are the higher end markets
will just tend to
to sell very few cars
but how important is it
for the designer to create that vision
of the future internally
in terms of a sales aspect
versus like just creating
something that they use and
amazing and hoping or praying, I guess, that people will see the same vision.
That's the problem with a lot of companies.
They're in it for the profit.
They're not in it for the actual excitement of bringing something, you know,
exceptionally new to the market.
So they're playing it safe.
The whole thing with a designer is designers aren't wired to play it safe.
They're wired to take risks and companies are at risk adverse.
So a designer is happy, obviously, when you're.
you get a position to be able to be a designer within a company, you're basically able to create
your babies. You know, you have a thought, which is that sort of initial phase of ideation phase
of creating a new product. But at the end of the day, if that product is not the best that you
could have made it or is shot down a long way in different ways by other people, then you're not
really going to be ultimately satisfied. So if you ask most designers what their favorite job
in the world would be a car designer, you're always going to find them answering, well, I'd love to
work for a high-end exotic car company because they'll let me or challenge me or allow me to do my
best work. And that excitement of doing your best work rubs off throughout the organization,
and you get much happier people in these organizations working as teams. You get a lot of momentum,
and excitement builds up when you're allowed to express your creativity. And,
and things go smoother and basically you think that's a little bit limiting though and and i'm
speaking in the sense of it might not have been your best design but it probably was the most
impactful when you redesigned the fiat 500 and i say impactful because you you you probably i mean
through that and in other things but that saved the company it saved hundreds of thousands of
jobs. It saved bankruptcy. Yeah, it did, Shane. It did. Absolutely. But again, the brief there was
a little bit different. The brief there was, I mean, Fiat, they're a wealthy company, no matter
what people think. You know, you think of Fiat is not an expensive product, but they're massive.
I mean, in terms of what they were selling in the earlier days, I wouldn't say at the time when
the 500 came around, but the Cinquechento, as I call it. But in those days, they were, as I call it,
dire straits because they weren't they weren't able to sell very many products on the world stage.
They were sort of, they'd missed a step or two steps and they were stumbling along and suddenly
they found themselves in a position where they needed instantly a solution that would generate
profits. And so the design and solution was how can we create something quickly that will
have a world, or not a world, just a huge impact around the world.
world, eventually, obviously, it came to the U.S., but in Europe, it had to pretty much, in the
brief, saved the company because they weren't selling much. And, of course, you know, if you
want to do a car that sort of has that kind of impact to society, you have to reach for the
emotional factor that makes people want the car without really needing the car. And that
emotional factor in design is vital. It's extremely important that you create a product that
somebody necessarily doesn't need it but wants it. If you hit that, you've pretty much hit the
magic, you know, you found the golden chalice. What drives that emotional attachment? Like,
how is that between sort of engineering, design, marketing? Like, how do those interplay together?
Well, it's, I mean, design is all about emotion. So what you're, you're counting on is that the
design will be a main factor, one of the main factors to buy in that product. So, you know,
If you're in the market for a budget car or everyday car,
you're, so many cars cover that well enough today.
That design tends to be the deciding factor when it comes to making that decision of what car I want.
You know, what does the brand represent and what does the car look like?
I'm going to be riding, driving this thing and my neighbors will be seeing me in it
and they'll judge me, you know, my taste on this.
So design is a very, very important factor when it does come to to design.
designing the to selling the product so companies are starting now I think to put a huge value on
basically the design of the of the vehicle so yeah so I like I think that's really important
I want to switch just a little subtly here in terms of what is the role of what role does
curiosity play with designers in an organization such as yourself and your experiences and
and sort of like just in general.
Yeah, and that's everything there.
Curiosity is key, basically the driving factor for innovation.
It's the key to everything in the whole process.
But a lot of people seem to think that curiosity slows things down.
No, no, no, no.
I mean, you have to take things, you know, slowly when you're designing new products, obviously.
But curiosity is that grand spark, that big bang that kicks everything off, you know,
because without that, we don't innovate.
I wouldn't say the main ingredient,
but it's the first ingredient that you need
for everything else to succeed along the process.
I love speaking about curiosity.
It's probably my favorite, absolute favorite subject
to talk about.
Curiosity, basically, I think we're all pretty much,
we start life being very curious about things.
It's sort of a factor of life
that kids are out.
always asking why, you know, or how does this work, whatever.
But like I said, it is absolutely the thing that makes us visionaries.
Basically, if you can start out being curious, that will lead to the imagination,
which then will lead to the creativity that you need to generate.
And that also leads to being a visionary, and then you actually have to execute it.
But yeah, I would say curiosity is the most important thing.
When you speak about innovation, it's basically it's, it makes you smarter.
You know, it's sometimes considered even more important than the knowledge.
So, yeah, it's critical.
What do organizations do to, like, remove curiosity from not only designers, but from everybody,
but your experience as a designer, what do they do that gets in the way of that curiosity?
They pretty much put blocks in your way, I guess, as a designer, to be in curious.
They, like I said, they tried to make sure that what you're doing is playing it safe.
The problem with playing it safe again is you're being, you know, you could risk being stagnant.
You could risk, you know, going backwards even.
they don't encourage it enough.
Basically, it plays on the fact that if you're not curious,
you're basically stifling the all-important innovation factor,
I'd say that all companies would need,
or at least a part of the company needs to be thinking about innovation.
So it's almost as of success as the seeds of its own destruction here
in the sense of you take risks and then you become successful
in part because of those risks, and then you want to protect that success, so you take fewer
risks and you're more, instead of innovative in the sense of designing something new from scratch,
you're more like improvements, but that allows somebody else that's going to take the risk,
the chance to sort of displace you.
Yeah, that's true.
I mean, you know, any time we stop that curiosity factor, it's going to be frustrating.
from the designer side, it's going to stop that connection that, you know, many times
when we're talking about curiosity, what we're doing is we're putting together what I think are
bits of knowledge together. You know, you're connecting bits of knowledge that probably don't
have much to do with each other. And when you connect those bits of knowledge, it allows
you to think of new ideas, it allows you to be more creative, obviously.
and the more creative you are, the more solutions you can generate from becoming more knowledgeable
about different things, that sort of sucks you in into being, you know, even more curious.
So it's a kind of a spiral.
If you're not curious, if you're not wired to act on it, then you're pretty much looking at a dim
or a not optimized solution, I would call it.
You have to be sort of relevant in the way you think.
It's important that when we think about how to apply curiosity, you have to understand that if you're not relevant with the times and up to date with things that are being developed or I wouldn't even say discovered because things is, you know, everything exists.
You just have to find it pretty much dig into it.
A lot of it comes from research, obviously.
But that process of basically being able to apply your curiosity.
curiosity, it kind of is what we call cross, I was speaking recently at a summit about cross
industry innovation where basically you put teams together of people who don't really have much
in common, but they all, I mean, they're all passionate obviously about what they do, but their
interests are pretty varied.
And what you do is you create this force or this energy where all these different ideas
come together and start bouncing off of each other.
And what you do is you create this, this, this, basically this force of innovation of being able to put different ideas together that you never would have had in the first place.
You know, you can, you can apply that obviously in different ways.
People say, how do you get, you know, how do you become curious or how do you become creative?
It's pretty much basically just putting different, different thoughts, different ideas together that,
start bouncing off of each other, and the more you learn, the more you apply it,
the wider the ideas become, the energy grows, and you start coming out with products
that you probably never would have thought about on your own in the first place.
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How do you see computers interacting with design in the future?
Not in the sense of curiosity, but in terms of,
do you think designers will be displaced by AI designing things?
what role does it have in terms of creating design now?
And how does that take the designer from the medium?
I mean, can you just explore that for a little?
Yeah, yeah.
And at the risk of sounding like I'm old school,
not that computers are a bad thing.
They are not.
They actually help us, you know,
obviously help us in terms of turning out to work a lot quicker
and giving us more options to consider.
But when we're talking specifically about
something that, I mean, design is pretty much a combination of art and science. It's not pure
art. It's not pure science, but you have to blend the two together. When you let a computer
do a lot of the work, you're losing the essence of design, which is design is a, like I said,
it's an emotional product. And you can oftentimes get closer to success when you, when you
add in that human touch, as we call it. Computers rule that out. They, they, they, they
kind of, you know, they're cold tools that allow us to do our job, but they're lacking the
emotional side of it. So I think it's good to use computers, obviously, but I would never,
ever believe in using a computer as a tool for creativity at the beginning. You can use it later,
like I said, to give you variations and options and things like that and maybe to speed up the
development process. But design, from a design point of view, where you're probably trying to, to
make something, even if it's, you know, we all strive for perfection, but a lot of times
great design backs off from perfection because there's a, there's something, there's
something perfect about not being perfect, if that makes any sense. What we try to do with
designers as designers is try to make something not look right so much, but as feel right.
If it feels right, then it tends to be right. You can measure things and the measurements can
be exact and still it looks off. But if your gut instinct tells you that it's right, most often it is,
but that's another subject because gut instinct, I was thinking about it earlier was, you know,
people rely a lot of times on gut instinct, but they rely on it too soon in their careers. And that
is probably a mistake. I think when you feel that something is right, that is a reliable
guide when you've got pretty much the experience that what your gut instinct is telling you
is valid. You don't want to rely on something that hasn't been proven before, but if you tend
to be successful with your gut instinct, that is pretty much a good, not a tool, but a good,
good way to evaluate your designs. So yeah, computers, I'd say they do help us, but
But I can't imagine anything, you know, if you look back at the history of art, history of sculptures,
a lot of those things that were, you know, still considered today to be timeless masterpieces
or enduring masterpieces never could have been done with a computer.
They've always got a bit of imperfection that makes them, you know.
Very human in a way.
Very human, yeah, yeah.
Sometimes something that is absolutely spot on just doesn't feel right.
You can't warm up to it.
So, yeah, I've always tried to stay away from computers and design until absolutely necessary.
Today's age of design, of any product, basically has to go eventually to that stage of being, you know, used.
A computer comes into the process to either to deliver the design to a team to actually build it, the engineering side of it.
but if you can hold out as long as you can during the actual design and ideation phase,
and you're going to come up with a much, probably a much more sensual and attractive product
than if you rely too much on computers.
And that's a little bit what I don't like about the training of designers in our systems today
is that a lot of them are starting to rely too much on computers,
and you ask them to sketch something, and they have a hard time sketching,
In the way that the traditional way of sketching was always a big thing when I was coming up through the ranks, it was pretty much your work and not the computer's work.
And there's always the artistic license that comes into play.
And you can do that when you're doing it with your hand or with your own input.
But a computer basically will give you a zero or one output on those things.
And that is a cold number, a cold way to operate.
Let's switch gears and talk about cars, specifically now, your passion.
What are the things that people who design cars wish that consumers knew about the cars?
And you can talk us through the gamut.
I mean, you've done sort of like all ranges of cars in terms of price all the way up to like the P1 versus the Fiat 500.
And so are they the same things?
Are they different?
Like, can you...
From a designer's point of view, it's kind of like, you know, you often get asked
what's your favorite design that you've ever done, or I get asked that a lot.
And again, you know, you want to answer the question,
but I find it extremely hard to answer that question
because you put as much blood and guts and sweat into designing the small details
and the small cars and the lesser expensive.
ones as you do in the bigger ones. It's much like, you know, I would compare it to being asked,
which is your favorite child. Unless you've got a real black sheep in the family, you're probably
going to end up saying that all of them are your favorite. It's just they're all different.
So I can't say that, you know, designing one car is funner than designing another car.
They're all important. But in one respect, I think that designing
between that whole range of cars from your basic get me from here to there kind of car
to the one where you just stare at it in the garage and have a glass of wine while you're
looking at it. The thing is, design, basically it's more expensive to design a bad car,
a car that's not successful than it is to design a very expensive, a well-designed car.
It costs more to make a mistake than it does to not.
make a mistake if you get what i mean there can you expand on that yeah you're trying to capture what
i call that emotional uh factor which is they both turn uh the the person the consumer on in such
a way that he he really wants that car um but at the same time you know your budget kind of can
control what you do to add excitement to the to the end product i think it's apt actually that
you mentioned kind of turning you on as a means to buying the car because I remember something
in the research I was doing for you about the BMW Mini, the Cooper Mini being inspired by a woman
and a woman's body. Can you talk to me about that? Yeah. I mean, the thing with I, what I find
really interesting about design is, and like I said, there's a bit of a science to do.
design, when you design for something that's appealing, emotionally appealing, you have to, I mean,
most designers don't just pull something out of thin air. They have to get their inspiration
from some source or some original thing that they feel, you know, they like or feel connected
to. I've always been very interested in the art of making something beautiful, and whether
it be architecture, whether it be furniture or anything like that, there's, you know, beautiful
in the right way is enduring. It doesn't ever go out of fashion. But when I design, pretty much
everything I've ever designed has a connection, personal connection to nature for me. One of my
favorite subjects always has been biology and nature, and I've always tried to find my inspiration
through nature, pretty much.
It is a science.
We call it biomimicry,
and it's pretty much the science of looking for solutions
in the way that nature has already figured it out for us.
So when I design, my inspiration doesn't come from, let's say,
things that are transient or in one year and out to next.
It's basically looking for the solutions that nature provides us,
and basically most things in nature,
coming close to 99% of them would be pretty much considered to be attractive in the first place.
So when I look at as inspiration from there, the things that I look for,
things that you feel comfortable for, the inspiration of things,
shapes that you feel comfortable with and don't jar you or don't basically surprise you in a negative way.
When I designed the mini, I was looking for those shapes in nature pretty much.
that you would see as familiar without really realizing what you were looking at at the first
instance. I know I spoke when I spoke about how I designed the mini that had to be reminiscent
of the original one simply because the original one was such an iconic car of the 20th century
that it wouldn't make sense to make a replacement that just sort of started off in another direction.
It had to carry over a lot of that character of the original.
and bringing some of the, you know, the future technology that we've developed over the years.
But at the same time, the shapes could be influenced in such a way that it did come across to something that you wanted to get closer to.
A lot of the shapes that we see, you know, if I say the female body, well, it's just simply because those are shapes that we see as nice shapes.
I don't want to say it in a, you know, mean it in a sensual way, but those are comforting shapes, shapes that most people appreciate as being,
attractive, appealing, friendly in a way, enticing in other ways.
But yeah, so I think that was a big factor in the design
and the acceptance of the design of the new mini
was it did recall, obviously, the iconic look of the original one,
but at the same time, it didn't make you feel like it was some kind of being
or vehicle that had suddenly appeared on the market
as being something revolutionary, revolutionary,
in its design language, it had to feel accepted right from the beginning, I'd say.
And those shapes did very much help it to achieve that.
And was there an example of a fish, or was it a cheetah that sort of inspired the P1?
There was, yeah, that's an interesting story.
I remember when I first started with McLaren, I moved.
I had to, I moved to England, obviously, and it was very close to the headquarters living there.
But I had a few weeks off still, and I went off to the Caribbean and went to an island where they basically had some trophies around on the walls.
And I noticed this selfish above the main reception desk.
And I asked the lady there, basically, why is this up there on the wall?
It's taken up such a big amount of space there.
And she said, well, I don't know.
The owner caught it, and he's very proud of it.
If you speak to the owner, it probably explained it a bit better to you.
So I spoke to him.
And he said, well, dang, don't you know how hard it is to catch those fish?
They're so fast.
And I thought, well, yeah, they must be fast, obviously.
But he says, well, they're not only fast.
They're much faster than a cheetah.
And so that spiked my curiosity.
And again, so I started researching it over the next few days and found out that for certain reasons that the sailfish
could get up to over 70 miles an hour,
which if you compare it to a 50-ish mile-an-hour cheetah,
that's a huge difference,
and especially if it's going through, you know, much than through media.
Yeah, it's going through water versus air.
Yeah, there's got to be a secret there that somebody can learn from their use.
And I found out that basically the scales helped generate little bubbles,
I get to put it very simply, little bubbles of air around it,
which then will create sort of an air pocket or a film of air around it,
which then creates another thing, which is a bit of like a suction,
which will pull the fish even faster forward.
And so this concept of using the scales of the fish
became something that I started to think,
well, how can we apply that to the design?
And this new P1, the McLaren P1, that you're referring to,
or its mission was to be the greatest car
that McLaren had ever built up to that point.
surpassing hopefully even the F-1 that they'd made in the middle 90s,
which is an iconic supercar that still today has its incredible pull and appeal.
But basically, I was able to start with a clean sheet of paper on that design of the P1.
And again, to make it the best in its class,
I was trying to look for every advantage I could find.
So I basically, on the way back, I stopped off in Miami.
picked up a sailfish that had just been caught and bought it right there and had a taxi
dermie downtown in Miami. And then they shipped it back to Heathrow Airport, albeit in a massive
package that required me to get one of the Formula One trucks to go pick it up because of the size of
it. And that didn't turn out. I could just imagine that expense report. It wasn't nice. I mean, I almost
lost my job because the finance director being a bit of
said about my use of the credit card, the company credit card, and it was, it wasn't good.
But at the same time, I tried to explain to them, you know, that designers think in these ways
and you have to get, you know, accept that this new design department at McLaren was out
to do things a little bit differently, and we had to find every advantage we could in the book
to beat the competitors.
So I still, to this day, don't think he agreed to it.
But at the same time, we put that fish.
through the whole analysis of why and how it accomplished what it did.
And like I said, the what we call the scanning process of the actual mathematics of the scales
were applied. We use that to put into the air intake ducts on the P1 to make to actually accelerate
the air going into the car. So if you feed more air into an engine, basically you're going to get
get more power out of it.
So we found a distinctive advantage by using these scales to improve the airflow.
And it was big.
I mean, the amount of increase in volume of air was enough to blow away the engineers and make
them see that.
Yeah, designers sometimes can be a good part of the organization.
These crazy guys.
Yeah.
You mentioned design language a few minutes ago.
What does that mean?
What is a design language?
for those of us who are uninitiated?
Well, design language is basically the brand's recognition factor.
If a company is doing it right, a consumer should be able to look at the car
and understand who makes that car, what brands of car that is,
that is done by creating a look.
And that look is like a language, I guess you could say it's more than just a face.
It's basically features on the car that are used as strong design.
points to brand that image.
So if you look at certain companies,
they'll have certain factors that may be it colors or shapes
or font styles or whatever that will associate with or typify
the company.
You'll be able to identify the company right away
without knowing that it's actually that company that
is being talked about.
So when you speak about design language,
what we try to do is make a car look uniquely,
unique to that brand. In other words, the shape of the car, different types of elements on the
car, such as the grill, the front end grill, the lamps, the door handles. Some of those things
can, I wouldn't say commonize them because that can look cheap sometimes, but at the same time,
if you can give a feel that is basically sort of what you would see in a family where you have a
brother and a sister looking similar, they're not exactly the same, obviously, but they will
have a look that resembles each other, resembles their parents. And so what you try to do is build
that. A lot of companies do it well. Other companies might not do it so well. But that is, again,
one of the objectives of a designer is to either continue that look in such a way that it's still
progressive because if you hold on to it too tightly, then it can get overused and boring in the
end and stagnant also.
But what you tried to do is progress it progressively.
You don't want to make big jumps in the design language because otherwise it becomes
you know either diluted too quickly or indistinguishable or looks too much like somebody
else's design language.
So it's a bit of a balance, but you want to always move that design language, that
design recognition factor of a product in a way that every time you come out with a new
product, it doesn't look the same, but it looks either, you can't say better because design
is so subjective, but you can say it sort of looks. Instantly recognizable? Absolutely. Instantly
recognizable and more advanced in one way or another. Sort of like Ferrari or Porsche come to
mind when you say that. Yeah. I mean, some companies paint themselves in
to a corner and it's hard to get out. I mean, you know, it's a balancing act. Obviously,
if you if you don't change enough, you can be criticized for not advancing or not, like I said
earlier, not being relevant. But at the same time, if you can come up with fresh ways of
interpreting something, like adding a new word to a language that kind of expresses or define
something a little bit better, then you're doing it right. You've mentioned in the past sort of
you mentioned criticizing, which sort of drawed this in my memory, but you mentioned in the past
when you're drawing a car, there's two of you, sort of like the person drawing the car and
then the person critiquing it. And I think that's something we all resonate with because
when we're doing something, we're also, we're not only doing it, maybe not in the present
moment, but we're also critiquing ourselves. And how do you balance the tension between
those two?
Yeah, it's a good one. I don't know. It's sort of a way.
that comes out of your own self. I mean, all designers are extremely self-critical, I'd say,
you know. A lot of them, a lot of us maybe aren't sure of what we're doing sometimes,
and you look for justification or approval from the other people. And obviously, if you do something
great and everybody loves it, then you've done a great job. But it's really a real deep cut
to the designer when somebody criticizes design.
But when you're actually designing, like you mentioned,
for me, it's not so much about thinking while I'm designing.
I pretty much think about, I mean, the other thing is you have to be aware that when you design,
there's a lot of research that has to be done before you start designing.
I think a lot of designers might fall into that trap of where they just start designing
a new product immediately when they get a brief or a project to do.
For me, it's all about starting with the vision, starting with trying to envision the outcome.
It's a process pretty much.
You can't, I mean, you can obviously start, but it's just basically putting lines on paper
that really don't have any end result.
You have to start, I think, with researching your design goal first, and you have to imagine
it before you actually carry it out.
It's people oftentimes about, talk about working in reverse.
You know, you start out with what you want to see and what you envision as the final result,
and then you sort of work backwards.
I can see the value of that, but from a design point of view, what I try to do is see the end result first.
And then when I've seen it or tried to imagine the best outcome, then I just let my hand
start working.
And subconsciously, it's amazing.
It's being in the groove.
I think people can relate that.
When you do something that basically comes up across as being effortless or very easy, it's not.
It's you've done your research.
You've practiced enough to understand that you have the talents to apply them to a design.
You understand proportion, just understand all the basics.
Then you let the artistic side of yourself or the experience come out by itself.
You don't have to push it.
You just start looking at almost like looking at it.
variants when you're drawing.
But yeah, it's an interesting and amazing process
when you can actually draw nice things
without putting the effort
or the obvious effort that you need to put into it
without making it seem like you're actually thinking
while you're drawing.
It's a subconscious act in a way.
It almost sounds like mastery.
Yeah, well, it looks like magic
because I know when I'm drawing,
people are fascinating.
but I'm really not thinking.
I know what the end goal is.
I know what I have to achieve with the design.
And you won't just do one design, obviously,
and say that's the end of it.
And here you go.
Let's go do it.
You'll go through a whole sketching process.
But one sketch will lead to another sketch
and will successive lead to many more sketches, obviously.
But it's not sitting there trying to think where each line goes.
It's basically letting your subconscious thoughts of the end product come out
as they want to come out.
You're watching it.
You're being critical of it, obviously,
but you're not there at that moment in time
to change anything.
You're just observing it,
and later you can go back and judge it, I would say.
What are some of the tradeoffs you have to think about
when designing a car?
Well, the big one is basically,
we have to design a car that can be brought to the market
and successfully received.
by the consumer, obviously.
But what they have to understand is that we're working from a point of view that has to pass
so many rules and legislation and certification things that there are quite a few things
that restrict you from doing the, say, the ultimate beautiful car that you could design.
They'll put in things every year.
You'll come across new regulations that force you to remember.
or to force you to do something that you really almost have to compromise the design on for.
And one of the big factors there is that there's always a big push for safety,
whether it be passenger or people inside the car safety or pedestrian safety or whatever.
And those regulations are constantly pushing designers to compromise.
their designs to make the vehicle safer.
You know, there are a lot of opportunities, obviously,
because one of the things about driver safety,
which is very interesting, is a lot of the problems
with accidents or incidents like that
are a result of driver error, and there's a huge movement.
Now, we all know about it,
going towards autonomous driving.
Autonomous driving rules out the driver
in a lot of instances.
And basically, if you can take the driver factor away,
you're probably in one way going to make car safety, obviously.
And then you can start to change the design in such a way
that you're not thinking so much about the driver being constantly,
you know, aware of the situation around them.
He can start to relax and the interior of the design of the car
can start to become a little bit more.
And this is what I see as becoming the new future of design.
future of design. The interior is going to start playing out as more of an entertainment or a social
or a working or a relaxing environment so that you can start to express more interesting designs
on the interiors of the car. I want to get into the future sort of cars, but just before we get
there, one quick question about sort of the efficiency of cars today. What would make, how do we
make cars more efficient? Like what it is, I've heard that the, you know, the side mirrors, you
know, create, I think it's 5 or 10% of the drag on a car and just getting rid of those would
automatically increase fuel efficiency. So I can see that sort of changing if that's true
in the future with autonomous cars. But what are the things that we can do today or that are being
worked on behind the scenes that we don't see to make cars more efficient before we get to that sort
place. Yeah. Obviously, if we're looking at today's cars and we're looking at fuel
propelled cars, then we're looking at aerodynamic efficiency. But the trend now, I think,
is we're almost not being forced, but the general view now is that we have to start looking
more at ways of not using the world's resources. So not looking at fossil fuels. And that brings
into play the whole game about electrical propelled cars,
if you want to call it that way.
And what that means is that we're not so much now in need of aerodynamic aids
or aerodynamic shapes that will allow us or allow us to save fuel in terms of efficiency.
So saving fuel is basically based on improving the aerodynamics of a car
as well as handling, obviously, but we are limited to,
speeds on most roads where the aerodynamics don't play a huge part of the efficiency.
So obviously, the faster you go, the more dynamic, the car, the less fuel it uses.
But like I said, we can't really go that fast these days.
So as soon as we move into the world of electrical cars, electric cars, we start looking at ways
that the electrical side can improve the efficiency of a car.
So what that does, it means we can go with a lot smaller areas needed to be used for the motors.
Basically, you can either use in-wheel motors for the electrics, or you can use basically an electric motor that can be very small.
It can be packaged quite small, and you do have to consider batteries, but those can be placed in ways that don't intrude on the interiors of the car.
But I think efficiency is going to come in the future through the advantages of smaller things needed within the car
because electronics is all about reducing bulk and size and hopefully weight.
The other thing is rolling resistance, what we call rolling resistance of the tires.
If you can eliminate that friction, then you're helping the car to go with a lot less power needed to push it forward.
forward and so we're going to be looking probably at new ways of making tires in such a way
that they become thinner and still have maximum adhesion in all circumstances and efficiency.
I can also see in terms of how you basically use the vehicle.
If we think about vehicles being parked most of the time, okay, they're not very efficient
in that way, but if we can use the vehicle during our driving.
journeys or trips from one place to another, if we can use the vehicle as a zone or an area
where we can actually do something else and not be so needed to drive the vehicle, then we're
also looking at more efficiency. So like I mentioned earlier, if we can open up the interior
to be in a more usable space in terms of work or socialization or relaxation even, then that's
a huge way of opening up the visibility or the efficiency side.
Do you see the future, the short term future as in we own our own autonomous vehicle or
we're using a service?
Yeah, that's, uh, I feel really strongly about that.
Because I think that would, that would affect design a lot.
Absolutely, absolutely, but you still, I mean, design is all about, like I said, you
want products to be desirable, but the, the general trend, what I see nowadays is the, the
younger generations are less into owning things.
They're more about the experience.
So I think there is going to be, obviously, a trend to move away from owning vehicles,
but there will also still remain those people who want to own the product itself.
In other words, the younger generation will be about getting from here to there in a shared experience kind of way
or not having to worry about owning a product that will have to be insured or maintained or resoles and anything like that.
So that, and then obviously the other side, like about owning your own vehicle, people always want to own something.
But it means that design in both cases is always going to be important.
I don't think we're ever going to return to an age or be in a sort of retrogress to an age where design becomes less important.
I think it's always going to be a factor in wanting to be seen with that product and how you identify yourself with that product.
do you think that like the speed limits will increase in autonomous vehicles and then aerodynamics will actually play a bigger role and and the second sort of follow on to this is I know I'm asking a lot of questions with the future which is hard to predict but car designers are always working five to 10 years in the future anyway and do you see sort of like electric vehicles as a stopgap or the end solution like is there a better solution on the horizon yeah there's always going to be a better solution obviously I mean for me it is like you said a stopgap or the end solution. I mean for me it is like you said a stop
stop gap because I can see, or we all know there are better solutions because, you know,
electrics aren't that efficient in terms of what you do later with the batteries or many,
or how you actually produce the batteries. There's a lot of issues with that. But I do see
advances in propulsion technology coming, but they just probably won't happen in the next
generation of cars, I would say. There's a lot of reasons why that won't happen.
and mostly probably because of the economics of it at the moment.
And you have to build up also a lot of the infrastructure network to accommodate that.
And at the moment, we're having a tough enough time with the electric side
that moving on from there is going to take us probably a huge generation jump to get there.
But yeah, the electric side is a good next step, I think.
We're even going right now through the hybrid step where you do,
combine, you know, fuel with electrics to get the best of both worlds when in, when and if
needed. But the electrics will probably be with us for quite a while until the next probably
hydrogen step comes in. And I see that as one day being probably the successor to the electric
market or the electric age that we're going through now. Yeah, I mean, you can even advance on
that, there's, there's, you know, the idea that atomic power could at some time in the future
if we're around could become a next step also. That's a, there's a bit of, you know, have to
take a reality check with the safety side of it, obviously, but it can be a next ultimate step
that provides us with, say, endless power. How far away are we from completely autonomous
vehicles, regardless of whether there's a strong wheel in it or not? Yeah. In your opinion.
I see autonomous vehicles as a vision of hope, you know, that at some point in the future
we'll be able to do it.
But the problem with that is it's what we call level five, where the car can basically
be expected to cover any potentially dangerous situation and cover it in a way that is
ethically or morally correct because there are times when it will have to decide on something
that is critical, very critical, and that has to be judged in a certain way.
It's hard to say if a machine can make a better decision than a person at some time,
at a critical time.
But I would say that until we have that what we call level five where the cars are
pretty much confident of every situation, that every situation can be handled properly,
it's going to be difficult to see it on the road in any major way because you'll always,
at least for the next, I don't know, decades, I would say you're not going to have all cars being
intelligent on the road.
It's very interesting if you look into that biomimicry side of things where you'll see fish,
schools of fish, you'll see swarms of birds, starlings they call them, that type of bird,
where they all basically move in rhythm to each other.
It's one of the most amazing sights in nature
is to see that swarm of birds, basically all in unison.
The one on one side, 300 meters over on the other side,
they're basically in moving in the same rhythm,
which is a sixth sense still today.
I don't think we've grasped the idea of how that actually happened.
But unless you can get cars on the road to do that, your speed limits are going to have to be in place because it's almost as if, saying, a smart car and a not smart car interacting, there's always going to be the risk of the not smart car doing something that puts the other cars in danger.
So until we can get 100% of the cars working on the same level, I don't think we're going to see it.
and you could say there is a solution of putting all the level five cars in one specific lane
or few lanes work together, and then the cars that are not autonomous, they can go in the other lane.
The thing with the level five, that will allow you to raise the speed limits because you could get a lot closer to the cars in front of you.
The density of traffic is going to increase so much over the next few years or the next decades
that we are going to have to find a way to get these cars closer together without reducing speed.
So autonomous driving is one of the solutions to that.
I think if we can get the cars more closer together without risking being safe
because they're all intelligent, they understand how the distance is needed and react to each other,
that will improve.
But I don't see a full system of autonomous driving.
cars working in the near future. It'll happen in the sky, I think, before it will happen
on the ground. Why don't we see, like, I'm trying to think, like, what would be interesting
here is, like, racing as autonomous vehicles, right? Because you have a closed track, you have
high speeds. You could, in theory, push the absolute limit of the car. And then you're not
competing on driving ability as much as improving sort of the technology, but you're, you're
sort of like, then you change it from the human element of driving the car to sort of like
the design engineering element, the level of competition becomes more about that, doesn't
it? Yeah. Yeah. I mean, you're probably... Is anybody doing that? No, there's, there is
Formula E, which is basically electric cars racing against each other. But,
The concept that you're speaking about is pretty much letting cars race against each other without a pilot or without a driver.
That is a good, say, a technology carrier or a way to come up with new ideas of how to do that and speed being a factor and all that.
But there are still accidents happening there and those cars yet, the robo cars, they call them, hasn't really progressed.
rest to any level yet
where they're pretty much
running on what we call AI
where the cars learn the circuit and they can start
to accelerate and we see that also with
drone competitions where
people are flying the drones
with... Yeah, I've watched some of them
they're crazy like the reflexes on these people are just
it's amazing it's pretty exciting
to watch but you can see that they still
have accidents and they still have a lot
of issues to overcome so
we need somewhere
of obviously of these new systems of moving forward, of mobility coming to fruition.
But I think in the long run, it's going to take a lot more research, a lot more understanding
of nature, how they do it.
It's one of the things I've been trying to understand for a long time is how do they develop
the sixth sense of knowing what the other guy is doing.
as he's doing it, it's, it's just, I don't want to say it's impossible because I'd never like
saying something is impossible. We have to dig deeper and find out, you know, how it actually
occurs. But for me, it's one of the big mysteries. How do we get level five cars all at the same
level at the same time? But you also think, I mean, that the future of transportation is more in
the air than on the ground? I would say it's the future. I would say it's, it's an option, you know,
The thing with ground transportation, if you already have the network for it,
and we have an infrastructure that is there and obviously can be improved
and we need to improve it because we have so many traffic jams that are frustrating.
Nobody wants to spend time just taking extra time to get somewhere.
So we'll always be looking at ways to move forward faster and safer in the future.
You know, they've got new concepts with the high-speed trains coming now in many countries.
And we have also what we call the Hyperloop system, which is being really considered as something that can come in the next few decades.
They're expensive, but it's a very efficient way of traveling if they can nail it.
But I do see the sky as being one of the big ways to ease the flow or to get people from one place to another a lot quicker than we do today.
And as in everything, safety is key there.
It's, you know, we all cease flying.
We saw flying in the past as being a little bit dangerous, but it's now become probably the safest way, actually, statistically, of getting from A to B.
But if we are to start flying what we call in this new age of mobility, it will mean vehicles that can probably go shorter distances than people.
or tend to go shorter distances than airplanes.
But how much of like what makes airplanes the safest is like there's been innovation in
airplanes, but they sort of look the same as the 60s and they're heavily regulated.
They're slow to change.
And that's part of what's made it safe.
And so when we're talking about more innovative approaches, is it a tension between that safety
and inventing something new?
Or how do you think about that?
Yeah.
I mean, the thing that increases safety, the way they do it in aviation, at least, is they do,
they use something called redundancy, which means if something fails, they'll have a backup system.
And the chance of something failing is, you know, at a very high level of improbability.
So they use redundancy, basically, if something fails, that shouldn't fail to have a backup system for it.
But I think the innovation side of aviation hasn't been reached yet because we're still using ideas of aerodynamics that are pretty much, I'd say, outdated still and not, I mean, we're using lift, wings for lift.
We're using propulsion methods that are still antiquated or not antiquated, but just haven't really pushed forward very much.
the most innovation comes obviously from the military, from military aviation, where planes are
basically designed to be, or these military aircraft are designed to be unstable so they can
maneuver much more quickly. But there are innovations to be found in nature, in birds to make planes
look completely different and much more efficient than what we have today. I wouldn't call
planes today boring, but they're basically, I would say, you know, you have most often in the
commercial world a tube with a few wings attached to it. And obviously that's space efficient
and it's easy to build and to repair and to maintain. But at the same time, I think we're
losing out a lot on what an aircraft in the future potentially could be used for or could look
like, yeah. At the moment, we're going with man-made solutions pretty much, and I think if we
look in nature how they do it, wings aren't attached. They're basically growing out of a
surface. It's a lot more efficient. Obviously, birds have different functions and different ways
of doing the task at hand. Not every animal or every organism does the job with the same
solution, they find different ways to achieve it.
But there is an advantage, I think, in, for example, what I'm working or I've been working on
in terms of aircraft design lately or recently is the way of combining different shapes
in nature to achieve a very efficient functioning flying object.
I won't go into too much detail, obviously, but the basic concept is that if you look
up into the sky and thought you were seeing a fish, then you're on the right track because of what
we spoke before. Fish are much more efficient at creating aerodynamic shapes or hydrodynamic shapes
than planes are. So I think we're looking at the wrong direction. We should be looking under
the sea as opposed to looking at standard aerodynamic shapes when we want to do new aircraft
design. Yeah. I think nature is like figured out a lot of things that and I've never heard the term
sort of biomimicry before, but I, I think that resonates a lot with me in the sense that
we don't have to come up with everything new ourselves. We can look to nature for not only
inspiration, but solving problems that we sort of have or giving us at least a placeholder for where to
begin. Yeah, I mean, nature is, you know, it's, it's our, there's nothing futuristic in nature. It's all
there. All we have to do is peel back the layers and find out how they've managed to make something
successful because obviously in nature, something's not well designed. It won't stick around
for very long. So there are solutions in nature, which are surprising to us today, obviously.
We're still looking at solutions that astound us or that fascinate us or that we think,
you know, magical almost in a way. But again, it kind of makes me wonder if like we could go back
and look at animals that were extinct and look at and use them for inspiration, not in the sense that
they didn't work, but they didn't work in a particular environment.
And that particular environment, you know, might have changed or maybe better suited
to our needs today in the environment that we control a little bit more of.
Yeah, that's the, I think you nailed, you said it right there.
The key word is adapt.
If you can't adapt, you're going to pretty much fail at the task at hand.
You have to be in the design world, we can't stay with a solution that we've always had.
It's always about finding a better way because there's competition out there.
You know, it's a dog-eat-dog world out there.
And if you can't find a way to adapt and to change to find the solution for any problem,
then you're going to fall behind.
So it's all about staying, like we said earlier, staying relevant to the problem at hand.
Thank you so much, Frank.
This has been an amazing conversation.
I think that's a great place to end it.
I really appreciate you taking the time.
Great.
Thank you very much, Shane.
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