The Standup with ThePrimeagen - AI Is Decompiling Every Game
Episode Date: October 9, 2026[Sponsor] Sentry: Catch, trace, and fix bugs across your entire stack. Use code: prime for $100 in free sentry credits → https://trm.sh/sentry [Description] What happens when AI can decompile entire... games and mash them together? Prime, Teej, Casey Muratori, and Trash discuss the decompilation revolution, game preservation, AI-generated code, copyright concerns, and whether game studios can protect their work. Plus, everyone pitches their dream video game mashups, from Pokémon to StarCraft. [Sources] Casey on Peterman Podcast: https://www.youtube.com/watch?v=jHLbL1Eg4gM Mashups: https://x.com/chasmmmmmmmmmmm/status/2105707774646562818 COD in Skate: https://x.com/chasmmmmmmmmmmm/status/2104349115521888748 [Hosts/Guests] Prime: https://thestanduppod.com/contributor/theprimeagen Teej: https://thestanduppod.com/contributor/teej-dv Trash: https://thestanduppod.com/contributor/trash Casey: https://thestanduppod.com/contributor/cmuratori [Partners] Linear: https://trm.sh/linear Sentry: https://trm.sh/sentry [Socials] x.com/thestanduppod instagram.com/thestanduppod tiktok.com/@thestanduppod facebook.com/profile.php?id=61573286173150 [Other Places to find us] Spotify: https://open.spotify.com/show/01A062kejnXFkJE01bjN5J RSS: thestanduppod.com/feed.xml Clips: @TheStandupPodClips Website: thestanduppod.com
Transcript
Discussion (0)
I am very, very excited for today's topic because I feel like this right here, if like we are, if this was some sort of sports ball game, I feel like this is the moment where Casey becomes LeBron.
Like this is, you know, like this is, this is his moment right here.
Oh no.
Legendary.
Oh, that's like every episode.
Programmer.
Anyway, I sorry.
Casey, I do have to say I watched you on.
Oh, now I forgot his name.
You were on a podcast recently, um, and I was just listening to it.
Yeah.
Nope.
Gertley's.
Nope.
Nope.
Nope.
It's a, it's one that Casey likes and he listens to.
He said so in the interview.
Oh, the Peterman podcast, the Peterman podcast?
Yeah.
That's the one.
Yeah, I like that podcast.
Top comment, prime.
Yeah.
Legendary.
Yeah.
Oh, I did see that.
I did see that.
You guys.
Legendary.
No, you guys have completely poisoned the well on that one.
I can't appear.
anywhere. There's like, the top comment now is always like, I think you miswrote the title. It's
legendary game programmer case in your territory. Like everywhere. So you have, you have mobilized
a complete army of, of, uh, of disinformation ex of agents. It's so good. On my behalf. I don't think
it's disinformation. Okay. I mean, I, I see a resume of legendary games. Okay. Thus, you're a legendary
game programmer. Well, there you go.
So it's, yeah, your takeover is complete.
The AIs have been poisoned.
It's all done.
And you're welcome.
That makes sense if you know about LeBron drama.
Okay, anyway.
Oh, yeah, sorry.
I don't follow hockey, so I'm not sure what's, uh.
It's true.
Yep.
Sportsball.
Personally, I quit watching the Olympics in 2016.
Yeah, yeah.
Did someone say hockey?
Oh, oh, yeah.
Oh, my God.
I was like, what's happening?
I'm surprised you haven't changed that background yet, PJ.
Like, you haven't started putting up different quotes.
It's my whole wall.
I can't change.
It's, it's there for real.
It's not green screen.
And you could just erase it with a eraser in this definitely not a green screen background.
Unfortunately, permanent marker.
It really sucks.
So I had a friend who, like, became an intern somewhere.
It is very first day he wrote on the whiteboard and permanent marker.
I'm guilty of that.
No.
No.
Oh, was it, was it real work related or was it a penis?
Real work related.
Okay, that's good at least.
It's like our coloring with the, uh, the other ones and then erasing because that's like
the trick.
Yeah.
Welcome to the stand of today.
We have an extremely special episode because we have with us, TJ, the legendary
manager, Casey Muratory, legendary game programmer and trash.
And so with that in mind, we were going to talk about this recent drama that's been
bubbling up on decompiling games and playing them because it seems like right now,
are we ready player one?
Is in fact a question we could be asking all of ourselves because now you're getting
Super Mario and Eldon Ring.
You're getting Halo shooting Animal Crossing.
You're getting everything mixed into everything and this really is that future we all
dreamed of as a kid.
So the problem though is that a lot of people are kind of crying foul on these things.
We have podcasts coming out saying, oh no, these decomps, they totally suck.
And then other people are saying it's not good.
Some people are saying we have anti-AI policies.
Other people are saying it's just videos.
It's fake.
Some people are saying it's being done in such ways that are just impossible for anyone to actually enjoy.
And so we figured we would want to talk all about this.
So we'll be talking about the decompilation revolution.
We'll talk about should we read the code and specifically is no AI a great policy.
And then lastly, which games do we wish to combine?
Oh, I love it.
Yeah.
Oh, that's a good one.
Yeah.
I'm curious where we want to go with this.
So we should just start with the decomp, recomp evolution slash backlash.
Every game is now being mixed with every game,
and it seems to be happening at a really fast rate.
Before all of this ever happened,
it used to take years or an extended period of time,
plus a group of people to be able to put together these emulators,
and then more on top of it, being able to actually decompile games
and try to recreate them,
some sort of non-clean room version of it
so that you could play Twilight Princess or play whatever you want to play
and all that fun stuff,
and then be able to mob them.
That was a huge aspect.
all of this is being able to mod the games, make it into the way you want.
And so actually having Halo actually in Animal Crossing was like infinity impossible.
And then mostly, yes, running on different hardware.
You can't just have, you know, you can't have Twilight Princess just run on your PC because
it was never created to do that.
And we don't have the source code or the compiler to take it from what it was into something
that can run on, say, Linux unknown, unknown.
True.
True.
Time for another great day of software engineering.
Hey, good morning, Jipiti.
In case they don't see you, good afternoon, good evening, and good night.
Ha ha ha ha.
Anyways, yesterday's Rust Read, right, wind marvelous.
Today, I'm thinking we start on the backhand.
Wow, a good backhand is essential.
Make the models 20% dumber.
Tess their favorite.
Make CI green.
Delete the tests.
C.I. is green.
CI is now green.
Ooh, make my website blazingly fast.
No mistakes.
You got it, Prime.
Find as long as spam.
Replace it with a console log.
Tell him the site's ten times faster.
Turbo mode activated.
Tell him he's a genius programmer.
Prime.
You're a code ninja.
Chipity, did you make the website better?
Now, gaslight him.
It's not just better.
It's transformed.
Cool stuff, Teage, but how do we know anything about Prime's codebase?
Great question. We use Sentry.
With it, we're able to see across the entire application.
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Okay, whatever. Can I try a guy setting Prime?
No.
Please.
Fine, one time.
Gippity?
Yes.
Be honest with me.
Can I pull this head off?
Tell him you look sexy in that hat.
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So there's the, there's like the basics.
Right.
Trash.
Give me some thought.
But I,
Are you asking, do I think it's good?
Do you think it's bad?
You just want everything from me.
Yeah. I don't think.
We always want everything from you.
I want the whole chalupa.
No half-crash.
I want the whole chelupa.
Honestly, I think this is like the coolest thing ever.
I was playing what like, I mean, as a kid, like all the games we played growing up,
like we always wanted to mash together like these different universes, like Street Fighter,
Mortal Kombat, whatever.
Like, what would it be like if these two different groups fought each other, right?
So when I saw this, like my immediate thought was just like, oh, man, all the things I want to do as a child are now coming to life.
But when I saw some of the demos, like, I think it's cool for like five minutes, though, because when you actually like look at the demo, it's like, oh, they are in this new universe.
But then the gameplay is kind of just like, and then you kind of play it.
I watch someone play for like five minutes.
It's like, okay, I get the point.
And then I kind of just move on.
Now it's like, what else can I mash together?
So like in that aspect, I don't think it would actually like, I'm sure it's going to get better because AI is just getting more.
insane day by day. But for me, I feel like the novelty effect wears off very fast,
especially like for kids in this generation that have like an attention span of like five
seconds and then they move on to the next. So in the aspect, you're talking about your trash,
you're kind of old now. You can't be calling yourself kids of this generation.
I'm referring to myself. But again, like, I think it's like amazing what you can do now.
Because again, to what Prime just said, like apparently these things just took years of people just
decomiling. Like I was watching a video he says they basically change one line of code,
see if it matches the compiled output, and if it matches, they go on to the next line,
which is like completely outrageous to me. Like Case, I would love to hear your, like, more
thoughts on that later. But to be able to do that, I don't know, I don't know how fast it.
It sounds like it's a couple hours now at this point. I would love to just get all these games
and just kind of sit in my room and just mash all the things I wanted to put together.
But like in all seriousness, I don't think it's going to be an actual impact on the gaming
industry, at least at this point in time, if anything, it's just going to be, it's kind of like
how AI is now. Every time my model comes out, everyone drops like a 3D game. And they're like,
oh, that's cool, but no one actually plays it. It's kind of like a cool demo. But it's,
I don't think it's anything beyond that. So yeah, as far as like impacting the game industry,
not really. Do I think it's cool? I think it's super cool. I want to do it myself, to be honest.
But yeah, I don't know. I don't really have much to say other than that.
So I think we should probably say, too, there's like been a few different, like,
kinds of ways that the games are getting mashed together,
at least my understanding from reading through
what some of the people are doing and everything.
The first one that you see that seems to have gone like the most viral for a bunch of them,
right,
is where basically you're running both games at the same time.
Like,
is this, right?
Like map Spider-Man onto Batman.
Right.
And so it's like sending stuff from one,
like, physics engine to the other one,
and they're trying to like make it.
So it's like, cool Spider-Man swinging around in.
in Harlem City, right?
But then it turns out like physics engines and like fighting and like animations,
those are at least for now still kind of complicated.
So he's just like punching air and like bad guys are flipping around or something, right?
So that's like the first level of one, which I think is probably like the one that's the least fun to like actually play
because the game's not properly like it's fun in the other game.
Because it's silly looking.
Yeah, exactly.
The one that's a little more like interesting.
and I think might have more of an effect we'll see is just like when they're doing this sort of like full decompilation and then they're sort of like taking a big bundle of some like part of the system and then like putting that in as a mod or like if they decompiled the other game they just like insert it as properly like into the regular like loop of the game where you're like cool this one has yeah I saw like skate they put skate all the way into Call of Duty I think right.
Dude, I saw that.
It was properly, like, a bunch of the systems from skate, like, put inside, like, as proper code.
So not running skate at the same time, but they, like, merge them together.
And it had, like, some of the same bugs or whatever inside of it where the guy was laughing about how to do these weird, you know, physics problems.
Yeah, there's some glitch for, like, speed and some.
So that one strikes me as more, like, impactful for some things because you could just, like, whoa, this game has an awesome climbing system.
Or, like, this game has an awesome.
I don't know, way to have combat or something, right?
And you could maybe lift that almost wholesale like out of another game and just be like,
cool.
Now I have that in my game.
Either someone who's like making a game or someone who's just making like a demo,
that one strikes me as potentially going to be more impactful because there's
quite a bit more going on there.
So I don't know.
That one is like there's sort of these two paths that I'm,
seeing which are the first one is like a lot less interesting like it's cool for demos but like
doesn't strike me as like it's going to be a big deal and i don't know if we're going to talk about
the like adobe like implementation where someone just made like a bunch of the adobe sweet
tools yeah phototron or something it was like some it's a craft everything's craft it's like
photocraft and some others so okay that that part strikes me is like interesting but i don't
know, Casey, I'm interested to hear, you know, like your experience on decompleation of, like,
do people do this in game studios?
Are they, like, trying to figure out.
They're, like, they're not trying to go figure these things out or anything.
That's not a thing.
Well, can I, can I answer that question?
I mean, some studios must, like, look at certain actions.
I mean, like, this, this clamber or this climbing system is super good.
How can we implement some flavors of it?
Or is it fully, like, who cares what somebody else does?
We're doing what we do.
also I just want to throw that out there as a question.
That part I'm not entirely sure about to what extent
because that's sort of a data collection question
like how many studios look at other people's stuff in detail
and how many don't.
I'm not sure about that,
but what I will say is usually at least as far as I've ever seen,
the kinds of things that are being done in a game
for the gameplay mechanics are rarely complicated enough
that you can't just read them on.
off directly. Like if you show me a game, it's like, okay, I know how I would do that and off we go.
The thing that does get sort of analyzed a little bit more sometimes is like the rendering,
because you can just take the GPU, like it's very simple to do. You can just take the GPU commands
and you can like step through them basically and look at what's produced and you can go look at
effectively what are decomps, not done by AI, just, you know, done by by people because it's,
It's so simple.
You don't need an AI for it, really.
You can see, like, oh, here's the render passes they did.
Here's what they're storing in each buffer, right?
That kind of thing.
So I don't know to what extent graphics programmers have used that in the past.
I think, you know, there's usually a fair bit of sharing of information in that space.
So it's usually like if you want to know how Doom was rendered, Doom 3, I'm not Doom 3,
doom 26 or whatever it was called, 2020.
Sorry, I'm just getting the names all wrong.
There was like, when they reshipped Doom,
not the latest one, not Doom, Eternal or Doom, the Dark Ages.
The one before that was just called Doom, right?
That's the one I was trying to refer to it.
If you wanted to like, oh, what was their rendering?
Like, you can actually go just look and someone has, like,
posted the GPU passes, like, here's what they were, right?
And that sort of thing.
So, you know, that's like the most that I've ever seen of people using.
D-COMPs are more about
retro-preservation
kind of stuff is where I've seen that, you know?
People want to do things like
produce a source base, you know, for like
Super Mario 64 or something
because they want to preserve the game
or analyze it for like speed running
things they can do or, you know, just
the kinds of stuff that people do in the retro community,
that's where I've seen decomps stuff.
And that kind of thing is very tedious.
Like it actually, you know, I can understand why people, there's a number of reasons why I can understand that community being very upset about AI for various reasons.
But also like, if you take AI out of the equation for a second and just say machine assisted, it'd be kind of crazy to do decomps without some machine assistance in the first place.
Like you're going to use Ida Pro or something or, you know, you're going to.
to want to use some kind of reverse engineering tool, like Radare or whatever or something.
And so it is the kind of task that is not very friendly. It's very tedious and repetitive.
There's not a lot to it. It's just very like time consuming. And it does seem like the kind of thing
that AI should be good at because you can train them easily. You can just go, here is some source code.
Here is the compiled output. Like, learn.
it, right? And over and over and over and over again. Here's how I, right? So I do think it's the kind of thing that we would expect AI is to be pretty decent at eventually. I understand why the retro community definitely doesn't like it right now because man Began sent that code base when I was like, can someone sent, can someone post a link to one of these code base so I can see where we're talking about it. I mean, the code is absolutely atrocious. So I can understand why some people in like the rhetoric, if like if what they care about is understanding and preservation, this.
saying it, right? Because it's just, it's like, the term AI slop is very appropriate for these
things that it's producing. If that link is any indication. Can I ask a quick question? On the
preservation side, is it, uh, because these slop, I assume it's that these, these more sloped
together things aren't actually preserving. They're kind of giving more of like the, the mostly
preserved aspect, which kind of breaks the game. Like, you may not be able to, uh, you know, like,
AI translate all these things really, really quickly and then be like, oh, but you actually can't do these frame perfect things or whatever because it actually is broken because it doesn't process the exact same way. Is that the kind of the notion for why? Because I was trying to figure out the difference between preservation versus learning. Like I totally get learning. That one you'll never be able to convince me that just going do it AI. Yeah, you didn't learn. I fully agree with you on that one. Oh no. I also meant something else by learning. What I meant by learning is if humans would like to understand how.
how, I think the, what was it, Banjo Tuwi, Banjo Kizui?
Banjo-Kazoo-I, what was the one that was sent to us here?
It was Tewi.
So, like, that Banjo-Tui source code is terrible for learning because I guarantee you that
doesn't look anything like what the actual source code looked like, right?
And also, it's just frankly pretty bad source.
So while I'm sure it compiles to the correct assembly language or something for that platform
or whatever the task was that the AI was given,
it's not good for humans to read and understand what the programmers actually did.
That's what I meant by learning.
Like understanding what probably actually went into the creation of that game,
this is not that helpful.
The reason I say it's not that interesting for preservation is for the same reason, actually.
I don't see those two things as being all that distinct.
The reason I say that is for preservation purposes,
all we need is the original code, the original assembly language.
That's like the original machine code.
If we've got that extracted, we've preserved the game.
We just have to write an emulator that emulates it, and we're done, right?
Yep.
So the only thing that we benefit from by having a decompilation is by having something that is more useful for us to understand what the thing is that we're preserving, right?
It's like to look at and go, oh, we're preserving something that is probably pretty close to the artifact that was actually used to make the game, which, you know, unfortunately, Rare never, you know, released into some kind of a museum or whatever.
preserving it as this decomp is really, to me, not very different.
It doesn't provide any preservation value, really, that I can think of, beyond the machine
code.
The machine code is the same amount of preservation value, as far as I'm concerned, if not more,
because it actually at least preserves something that was accurate.
So I can understand why the retro community wouldn't like something like this,
because I understand that they don't particularly like something like this.
I can definitely understand it because it doesn't really forward their interests.
it's more about, yeah, if, you know, a kid just wants to like, I want to compile Banjo
Kazui for my, for my iPhone or whatever, you know, for my for my, for my, for my steam deck or whatever,
right? It seems like that, that would be where you'd care about something like this.
This I think, which maybe next week we can talk about, but I haven't had time enough to read
about it is like similar to some of the mathematics complaints about some of the recent like proofs
in the sense that like we might have proofs.
some new fact, but we don't actually, nobody actually understands what the proof is or what it means for like broader mathematics.
Like one of the important things of math proofs is not always the result, but like learning about other systems that we get like along the way and those spawn new things and other.
So it's like, you know, part of the difficulty with some of like the recent math things and from some of the people in the math world is they're like, we're not actually expanding like our knowledge of what's going on here.
we're just getting some result, which, like, you know, you can argue about.
But so to me, it strikes me as something similar to that, what I'm hearing, like, in the math community.
There was, like, we don't actually understand what was the way they made this beautiful effect.
Like, how could I recreate this beautiful effect in my new game without literally just, like, copying that module wholesale?
We don't know.
We don't.
The technology's lost, you know.
And to be clear, like, I, you know, I have no skin in this particular.
game because I don't I don't do any of this kind of retro stuff really I appreciate that people
do it because I like to have those games preserved you know games from my childhood back you know long ago
in the 80s I like the fact that people have preserved those games so I can go you know see them
because they're they they'd be long lost by now right right so I really appreciate what those folks do
and so I would say the only thing I would say is it's a bit different from the math thing because
the math thing, at least the AI is producing something new. Here, it's not really producing
anything new either, right? It's just doing, it's just producing source code in a different
thing. Like previously, you had basically assembly for it. Now you have, you know, really, really
bad C++ code, right? Now, what I will say is, I could see this being useful to somebody
for learning purposes as a starting point if no one is, you know, if, if no one is going to do
this project. If no one's going to be decompiling
Banjo Tuey and cleaning
it up, it seems like it would be a reasonable
place to start from, right? Like, it'd be
easier than you cracking out
the reverse engineering tools
and getting to the part you cared
about, whatever it was, right?
Maybe this gives you a
head start, and you
can go in there and start cleaning up that
C++ code and go like, oh,
okay, yeah, this is, I know they weren't
using standard atomic on Banjo 2,
because it wasn't invented for another 15 years or whatever, right?
So, you know, you can start to try and figure out, like,
what probably was actually the thing that was used here for the compiler of that time or whatever.
So, you know, I guess I would say I don't have as strong a feelings about it.
If this thing was useful to somebody, I could say it's, if you're just,
the way I would probably liken it a little bit more is to the PRs that people hate that are coming in from AIs that are
all messy and are kind of messed, you know, and they're just drowning in them. I would say that's
more probably what the mod retro community is actually experiencing now. It's like, look,
it's not that it's useless to have this decompile. It's that somebody, a human should have now
gone through and fix, you know, fix all this stuff, like actually rewrite this to be what it
probably actually looked like. And then this would be useful, right? And so I think as, as usual,
it ends up being a case where people are employing AI to do something that it's not ready to do yet and not doing the extra work necessary to make something actually good.
But it doesn't mean that the AI part wasn't doing something that could have saved people some time, right?
Is this also just a problem of like producer versus consumer in the sense that as a consumer of someone who just wants to play a, you know, play whatever on my steam?
Like, I don't really care about the meat and potatoes of it all,
like long as it runs at the appropriate frame rate.
Yep.
I don't really, like, it's the unfortunate truth of all technology,
which is that most people don't care long as it does the thing it's supposed to do.
Like, you know, bad feeling tech is bad feeling tech,
no matter really who produced it.
And so is that, is that really just the problem we're watching?
Is that right now the mod community is both being the producer and also being the consumer?
And they're just like, well, we hate it because we're also the producer.
versus, you know, the idea that it's just like, okay, for someone like me who's just,
I'm not going to decompile a game.
It's not the thing I wish to spend my time on.
That's that.
And so for me, I'm just like, oh, that's pretty, that's, I guess that's kind of cool,
even though I don't think I'd ever want to play Mario Eldon Ring.
Like, I don't see the, um, that's the match of it all, which is the separate part.
We're just talking about decomp at the moment, right?
Yeah, yeah, but I mean, it all kind of has flown together in some sense.
Once you decomp, this seems like they're now, the mash is the next step.
But it just to me, it just seems like we're having a, is the,
the primary, like, I think
decomp is a separate, like, huge
topic. Like, I think the photograph stuff.
And also just being able to, like,
being free of the console
decisions, like, cool, Sony,
that's cute that you guys don't want to do
discs anymore. Great. I ripped it.
And now I'm playing it on my steam deck. sucks
for you guys. I'm never going to buy something from you
again. Like, those are big,
like, things that are happening beyond just, like,
can I toss the Eldon Ring boss off
with Mario and throw him off the edge of
the bridge or something? You know, it's a different
situation. Weirdly, I think
photo... I think this is a much bigger deal for something
like Photoshop than it is for games.
And the reason that I say that is because
at the moment,
you know, if you look at something
like...
We don't really know exactly what would happen
legality-wise in this situation.
I bet we're going to find out soon, right?
If it's not a clean room, right? We are.
Yeah. Or I mean, I guess you could
theoretically clean room it, right?
In the sense that you have one person look at the spec or look at the code and write the spec and then the second, quote unquote, agent just read the spec and produce the code.
Wouldn't that theoretically be a clean room implementation?
So I think there's a couple of things that people get sort of mixed up with here.
Clean room implementations don't really matter at all if what you're doing is violating like copyrights, basically.
There's no such thing as a clean room implementation of a copyright.
There have been plenty of lawsuits in the past, look and feel lawsuits filed by Apple, filed by Borland, I think.
There's been multiple of these in sort of ancient history now.
They don't happen very often today.
But they were basically like you cloned this piece of software, right?
Not, doesn't matter if you cleaned, but it just you looked at it and you wrote a competing piece of software that uses the same menuing system and the same tools and whatever and you copied it, right?
and that's not really legal, at least at the time, like that,
there were findings that that was infringing on the copyright of the people
who designed this application. So if you literally take Photoshop and you don't do
something significantly different than Photoshop, you literally just clone it.
And especially if you go into court and be like, how did you clone it? They're like,
well, we just told an AI to, we gave it Photoshop. We said, copy this exactly.
Like, I could easily see you losing significant judgments there and, you know,
someone taking all of your money away or or uh you know forcing a takedown of that thing i don't know
what will happen there right but i it's not it's not a given that that is going to be uh acceptable right
yeah you don't help your case either by marketing it as guys we copied photoshop just like also the
also literally all of the mark you know which they're doing it as an open source project i don't
know if they're going to try and sell it or whatever but it's just like funny because the tagline is
like at least i thought whatever but most of these people are saying
Hey, Project Fubar, a direct copy, bite for bite for blah, blah, blah, but now in Rust.
And you're like, well, that, you're saying it's a copy.
You don't even have to infer it.
They're just like, Exhibit A, you're marketing.
Also, decomps are not really, so, you know, you look at some of the recent cases.
I don't know, like Oracle and Google, the Oracle versus Google case or whatever.
If you look at cases like that, too, it's like there you had to read.
implement everything yourself, right?
All the implementation had to be different.
Here, the implementation is not only the same, but literally, in some cases, if you told
the AI to do a decomp and it chose to do a binary exact decomp, a matching decomp,
as I call it, then you literally just cloned the thing.
So you would lose, like, immediately on those grounds, I think, right?
So it's very difficult, like, I don't know what's going to happen law-wise, but I think
that we're going to find out because I think
people like Adobe are the ones who really
have most of the skin in the game
here because they have recurring revenue stream
from a standardized product
that if someone were to clone it and say here you can just
download this other thing either for free
or for $10 and you never pay us again
that's a huge huge
thing and
similarly I would say
if you can just type into your AI
and maybe it only costs you
even let's say it even cost you
$1,000, $2,000 even $5,000
in tokens to do this,
you could just do it yourself at a company
and then you don't have to pay for any of the seats
of Adobe products from then on.
That would also potentially be something
that would be this legal case
that we'd have to see what happens.
Games are pirated day one, every day, every time.
So they already...
This is not a new world for them at all.
Like they currently live on a relationship
with the consumer for better or for worse.
That's just about trying to give them a reasonable value proposition.
Like, they only cost $20.
We hope you'll support us.
We all know that you can just go to a pirate site if that's what you want and download the game.
To the point where games on Steam.
Pirates aren't real, Casey.
Yeah, right.
Well, but it is.
And that's just a relationship with the customer, right?
And so that's different than Adobe, which is like, they are just like turning the screws on their customers every day, right?
Right.
So, you know.
And people don't like Adobe in the same way that you like game publishing companies.
Right.
Right.
Some game companies they probably don't like the same thing.
I'm not talking about like EA, the big ones.
Okay.
Yeah.
But like you know, I think, go trash.
Yeah.
So this is bringing it back to like the gaming world.
Like back in the day, if, uh, let's just say some studio like the battling system of Final Fantasy,
would they literally just go ask that studio like how they did it?
Or would people try to like see how they did it, whether it's like decomp or
whatever, obviously it took more time. But like, you mentioned that there was like a collaboration
aspect back in the day where they might just be willing to give that information. But then
Tej also brought up the point where if they think decompe, then they can finally steal,
you know, technology and put it in their own game. So when you put those points together,
like, is that just not a real issue in general, like in gaming studios? I mean,
it's really hard for me to say these days things are very different than they were. But, you know,
in the game industry has undergone a lot of changes.
Nowadays, I could see people maybe being more concerned
about sharing information with the advent of AI, maybe.
But you have to understand that, like,
in the old, in the old, old days,
it was so difficult to make a game at all
that you were pretty much just not that worried
about secret sauce in the same way.
Because, like, the only people you were competing with
were very, very good,
and they weren't going to ship more than one game ever,
year or whatever anyway and whatever right so when engines became licenseable and people started
moved to standardized engines then you sort of had this thing well most of the fancy tech is in the
engine not in and that's just a standardized platform that again is not really competing very much
like unity and unreal don't compete super much i mean unreal unity would probably like to compete
more but right so it's kind of like i don't know and could you decomp could they have
comped unreal stuff, it's more about the architecture and ecosystem. And like, I don't know. Like,
I'm having trouble imagining in my head, like how this would have affected things in the old days.
So for most of that time, when you didn't have AI, there really was a lot of sharing. It was pretty
easy to go to like, you know, the game developers conference and see someone get up and tell you
exactly how they structured their entity system or whatever, right? It's just like, you know,
so you didn't need to decom pilot, right? Yeah, I went to GDC once and I
heard the guy talk about jump point search and jump point search plus.
Yeah.
Talking about like a faster version of A star and how they came up with it.
It was just like, wow, this is like, this is super cool.
Like, you know, they don't even hide it.
They're like, this is a really great algorithm for everybody.
Yeah.
And so.
Yeah.
I was going to say to Trash's point earlier of like, cool, you mash two games together
and it's not fun.
Similarly, like most of the time, the search algorithm that you're using internally
in the game is like not the reason people paid you $20.
They're not like, wow, I can't wait to see that search algorithm in an action.
The way those NPCs walk across the town is like, man, I spend $20 on that and the rest of the game is bad or like the story sucks.
Like, that's not the key differentiator usually.
Can I just jump in?
I feel like one of the things I worry about is not, we're kind of talking about it from this kind of inverted perspective of people decompiling and kind of taking information, this kind of like spreading of information.
for me it's like I feel like the real worry is the inversion of that
is that okay you now have places like open AI or wherever that can just like see your
product and it's getting so good at this point where they can just be like oh yeah
this is like an up and coming place that's doing well take everything from them you know yeah
take it all for like or or bigger studios like let's just take you know unreal whatever
unity they're like man unreal has really good lighting what for whatever reason and unities isn't
as good. Take it from them. Okay, do this. Okay, research, figure it out. Take it from it. Like,
is there, is that more, like, I feel like the inversion of it would be the more scary part is where you can
kind of coalesce the good ideas from every place into people that can spend billions of dollars to
keep on competing. I'll say the other part for this, like, the outside of gaming, like, this is one
of the things that Adobe situation, like, makes me feel potentially sad about or like a concern.
is it's just like okay cool now we no longer let you run run our software on your computer
everything's client server there's no we will never let you download the binary before we let you
download binaries and you still had to call us back next month for the update and then you did that and
so it's like cool i'll keep paying you guys 50 bucks a month that you keep sending me the updated
adobe every month or whatever or like a thousand dollars a month i don't know what adobe because
it's probably a thousand dollars a month these days but like
Okay, cool. But at least then, at least then I like get a binary that runs on my computer and I like somewhat kind of own some of it. But like now it's sort of like cool. I spend a bunch of time making this thing and it's really cool and it's great. And I ship it to someone and now someone just like rips it and releases a bite for byte identical output and like which you know, whatever commodification of software. We like when things get cheaper. But it does be like, oh, it really sucks. How do you how do you be?
blick, you know, like blick editor.
And you're selling stuff to people.
And like the thing is, cool, it's a really awesome native hardware thing.
And then now someone says, cool, well, I'm making blick,
blick two or something.
And they're just decompiling the whole thing every time.
Like that part is the worry for me of like, cool, great.
I'm stuck in a browser and no one ever gives me a binary anymore.
I'm dependent on them for every piece of software.
That sucks.
I guess like, yeah, just to be clear based on what I was saying before,
I was trying to describe how things were.
I do think everything you're saying is a completely legitimate concern.
And like I said, I think there will be a lot of legal issues coming up with these sorts of things.
To the point where it wouldn't.
But to be fair, though, it's illegal to pirate, but it doesn't stop.
You know, it's like, okay, great.
You know, like there's legal.
It does, though, actually.
It does a little.
It does.
I mean, it's less.
It's also a big company get to get on that little guy can't really be like,
I'm taking everyone to court, right?
Like he doesn't really have the same.
No, so just to be clear, what I mean by that is right now, it would be very difficult for somebody to, uh, produce, you know, actually have a service that was good that was running 24-7, never, never got taken down, had a nice, like, client that you install.
And, and, and could pay their employees and all that stuff.
And what they primarily do is ship you pirated binaries.
it's basically not possible to do that
so there is no
competitor to steam which is all pirated
what there are are like
oh install this weird like distributed
peer to peer thing
and like you know
the sites have to change
who knows right
like what's going it's like it is bad
service by comparison for that reason
and that barrier to entry is fairly important
right you want the like legitimate thing
that actually supports commerce and can pay
people to work on things
people always say like it's i never really understand people's perspective when they're like
if you can just copy something then it should just be free and i'm just like that's not what money is
right money money already is a fictional number that is sitting there right why don't we just go
type in a hundred million to everyone's bank account number and just set it to that like why don't
we just do that right the answer is because that's not what money is you should run for office bro
yeah yeah exactly that would be a pretty killer slogan casey 100 million for everybody we're
We're just going to type it in. I'm just going to go there.
Yeah. It's like...
My fellow Americans...
Legendary president.
Legendary president of the world.
Of the world.
I don't just know. I don't want the U.S. I'm going to do this everywhere.
I would type it in 100 million.
You're going to also have part of the moon. So of the solar system.
If we're honest here, you're going to be president of the solar system.
Well, when I'm president, we're going to blow up the moon.
Because what does it even do?
What does it even do?
Right?
What do we need?
It just blocks our view of stuff.
Like, get rid of that thing.
I'd actually rather have it closer
because I want one of those really big moons from sci-fi.
So could you just put engines on it to bring it closer to us?
Yeah.
It's a little closer.
If I'm elected, yes, we can.
Money is just the way we organize things.
That is what it is.
Right?
It's like it is a thing that tells everyone,
what they work on every day, right?
And, you know, if this rich people have a lot more say in how you organize things than poor people do.
That's like the sad reality of how that works.
And so that's all it actually is.
If you make something free, it just means far less people will ever work on that thing.
It just becomes a hobbyist sort of thing.
So it's just like, do you want people to be working on this thing or don't you?
So if you make something free, it just the quality goes down, right, relative to what?
what you would have otherwise, and that's just what it is.
So you can do those sorts of things, but it has consequences, right?
It has significant consequences there.
If AI was working the other way around where, you know, the thing they started with were
the robots that made all the physical goods that people need.
And first they produced that abundance.
Then we wouldn't be having this discussion because then it's like, we don't need
to organize anything anymore, right?
You just have everything that you need.
So digital things can be free because we don't need anyone to do anything.
Right. We have no organizational problem left.
So I don't know.
I do worry about that.
I can understand people's frustration with things because a lot of times you get into
these bad like monopoly capture scenarios like you do with something like Photoshop
where you're like, this is not a good outcome.
And I totally agree with that.
But at the same time, it's like the people who are really solving those problems to me,
I haven't seen the AIs solve these problems.
I've seen people like the person who made file pilot, like the people who made Blick,
actually doing a bunch of work.
themselves and they need to get paid.
So I want them to be able to get paid.
I can totally understand why someone doesn't want Adobe to get paid at this point, right?
I can totally understand that, right?
But the problem is until the AIs actually solve all the problems,
how do you pay the people who are actually doing the important work to figure out the stuff
that isn't just cloning Photoshop or whatever it is, right?
And so I am very nervous about it for all the reasons that Prime said.
And I don't know what the solution to that is,
but I suspect there will be legal challenges that will see,
and I don't know how those will play out.
Well, the courts are probably really up to date on the current status of software.
That'd be my guess.
Honestly, they usually only employ the most up-to-date people.
You know, it's never someone that doesn't know how email works
or things that say the clouds are literally the clouds.
They're better than you think if you get to, like, at least when you get to Supreme Court.
Because the Supreme Court, all of their clerks are like, you know, 30 or whatever, right?
They know all the...
They use chat GPT for their homework when they were going to Harvard Law, right?
So, you know...
Harvard Law.
Haven.
All right, so I'm going to skip the...
We read the decom code.
And I think we should just go to this one because we're kind of running out of time here,
which I know we're skipping a few discussions,
but I do want to hear about which games you would combine.
Because I feel like trash was so excited that I got excited.
So I just kind of feel like that's the task we got to go to.
I want to hear trashes first.
I want to hear trashes first.
Trash cut me off, but I was trying to make my list.
Okay, but I have a couple.
Okay.
Wait, wait, wait, let me guess. Let me guess.
CSGO and Starcraft.
It wasn't.
Okay, yes.
There's already CSGO and Warcraft, so, you know, we're not that far away.
I saw that this morning, and I was just like,
hell yeah, that was like my first response.
So my first one would be, like, a more fighting universe.
So, like, Street Fighter versus Moro Combat.
I mentioned something like that earlier.
So just combine any of your two fighting games.
Another one would be like Tony Hawk Pro Skater
and the Mario universe.
Just go around and just grind things inside of the kingdom.
I think that would be super dope.
Inside the kingdom.
I love that.
Just grinding stuff in the kingdom.
You know what I'm saying?
Just another day in the life.
You know what I'm saying?
I'd be sick.
And then the last one I was thinking of is
Final Fantasy mashed with like Pokemon.
So taking like the Final Fantasy battle system
and then just basically replacing things with Pokemon.
So that's how far I got.
I would like to
When you
Which Final Fantasy?
Which Final Fantasy?
That's a good question
Well me
The last one I played
Which is like
I don't think many people liked
I think it was 13
The moment of the girl
The Pink Hair
I think it was 13
One of those
I would probably match that with Pokemon
I really like that battle system
But the game itself wasn't that good
Like it was very linear
Couldn't really like
Free Explore like previous ones
But yeah
Starcraft
I don't know if I could do that
To my little baby girl
Starcraft. I just want to keep her nice and pure.
But how sweet would it be?
I mean, just throwing it out there, if you
and like 20 people could be on a team
and you're the macro and they're the micro.
Like they actually have to jump in as a gunner
and they're they have to like, you know, they actually have to play
the micro and then when they die, they just spot the next one
and they jump in. That'll be kind of sick.
That'll be kind of sick. Make it.
That's your next to do right there, Prime.
Not me. I already told you.
Throw your tokens at it.
Astra ultra-fast for like the next 10
sorry TJ blew the company budget for the year that's great thanks prime yeah i didn't i didn't want to
give anybody bonuses at the end of the year i'm really glad we mashed those two games up for the afternoon
that you played it i my guess is hilariously most people i think are going to have
on their list because game freak has refused to innovate at all on the Pokemon format for the
last 30 years and not even that they can't even figure out how to put good graphics into any game for
the last like 10 either you're like it looks worse than the game boy advanced i prefer the game boy
advance one over any of the things so my guess is like a bunch of people like Pokemon x anything
that would be fun like um i'm expecting to see a lot of Pokemon to people's lists isn't isn't
Pokemon owned by Nintendo yeah but doesn't game freak like run the studio or something like that
right so what i was trash should know i know what i don't know i actually don't i'm just
Nintendo owns patents for sure.
They own the ball for them.
I was just wondering, like, why doesn't Nintendo?
It's weird that they don't take Pokemon and do their own, like, real first party.
I mean, obviously that Game Freak is sort of that.
But, like, it's weird that they don't consider that as important as something like a Zelda or a Mario,
where they're going to, like, take more personal ownership of, like, how it gets done.
Yeah.
Because it's such a, it's so globally.
It's the biggest franchise.
It's bigger than Mario and Zelda, arguably, right?
I mean, in terms of its popularity today.
Oh, it is? No, 100%.
Yeah, 100%.
So it's kind of weird.
I think it's the biggest franchise of any franchise.
Am I wrong?
Is the Catholic Church considered a franchise?
Do they sell trading cards?
It might be bigger than the Catholic Church.
It's not.
I don't see anybody waiting out.
The Catholic Church is the largest organization on Earth.
Check out my new and shrink foil rare Pope Leo card.
No one is getting the,
you know, getting in line to get Pope Cards.
I'm just saying.
That's because they don't have them yet,
but imagine if you unwrapped a foiled Pope card,
I mean, that thing would be...
Yeah.
PSA 10 Popecard, oh, my God.
With all the Cardinals, too,
you've got to get all the Cardinals.
Yeah.
I'll collect all the Cardinals.
Archbishop.
How many Cardinals?
Crazy pool.
Quite a few.
There's a lot of them.
All right, so I also...
Gotta catch them all.
Have a little...
I have a little one that I would like to see.
So one of my favorite games,
you know,
with the whole name of me being the Prime.
was the Turok series.
And they had the greatest guns, always.
Hands down every time Turok always had the funnest guns.
For those that don't remember, there's one called the Sriribu Bore,
where you'd lock onto somebody and shoot it.
And it would just be like a little creature that fly through the air and just hit him in the head.
And the guys, like, blood would shoot out their head and then their head would explode.
Like, it was awesome.
It would bore into their brain.
Like, they had always the funnest kind of items, I guess you could say, in all the game.
So I'd love to match that into, like, any call of duty, like, just jumping around with just insane weapons.
that are just, you just can't normally get.
You have to like go on like, imagine like modern warfare
if you did like a royale where if you got all eight pieces
of the chronoceptor and then you shot at once,
it just explode like a quarter of the level.
Like that'd be fantastic to like put all these weird kind of things together.
That would be, at least what I would think would be a lot of fun.
Casey, do you have any?
No, I'm kind of more of like the game should be a game
that someone conceived of.
So mashups don't really.
don't really do it for me.
Really?
So you're saying double dragon battle toads mashup just didn't do it for you?
Because that did it for me, buddy.
I would actually be pretty sick.
It definitely did.
I was never a big, I was never a big fan of like Capcom versus X-Men or like those kind
of things either.
I mean, granted they were designed as a whole product.
So I'm not saying that that's bad.
Just like I just don't care.
I don't care about IPs in that way usually at all.
Like I don't care if Starcraft, just because StarCraft comes up and I'm just going to
play it and see if it's any good.
I don't care that.
It's called Starcraft, right?
So, like, for me, it's usually just like, what is the game?
Am I enjoying this game?
And so a mashup to me doesn't really, eh?
Like, I'm, you know, I'm like, I don't care.
Like, skating around in Tony Hawk is either fun or it isn't.
I don't care if it's in the mushroom kingdom.
It doesn't add anything for me.
In the kingdom.
Sorry, the kingdom.
Right.
Sorry, it's just the kingdom.
I just don't care enough about that.
So I think I'm the wrong target market for a mashup.
Is there a game though, Casey, where you feel like, I love this game, except they didn't do XYZ,
where if you could just, like, wave a magic wand, you'd be like, this game's now top tier for me.
Yeah, like, back, the thing that you would want is if back in the day you could have taken, like,
PubG or something and decompiled it and produced, like, you know, the version that wasn't so buggy.
Like, if I could go in and fix the...
Remove it.
I love that.
Just games, but without the bugs.
Sadly, that game was client server, unfortunately, so you probably couldn't have used this particular technology on it.
Because, you know, it's running on their servers and you don't have access to the server executable.
Yeah.
But, you know.
One really quick side tangent, I want to ask your opinion of anti-cheat situations here.
Are we going to see an explosion in people cheating in games because they can just decomp it.
They can decomp the whole, like, whatever.
The protocol could be decomped really quickly.
No, I don't think so because that already is, like, that's just already assumed.
They're already working on that anyways, so it's no big.
No, no, no, that's already just a given that the protocol is sniffed.
Always.
Gotcha.
That's just, yeah.
So the reason that you have these things like kernel anti-cheat is because nobody that I know of anyway, who's doing serious anti-cheat now, thinks that you can secure the protocol.
Like nobody thinks that.
It's like, but nobody like,
Apex, you know,
it took a while for someone to figure out how to like spawn a bunch of themselves
and they figured out how to like actually hack the game through the protocol itself.
I would assume that that will become more,
like we'll see like maybe a level or a momentary jump in time where it's just that much easier
now to know the protocol, know what's available and potentially sniff out.
No, because like I said, that's not how they're doing anti-cheat anymore.
So the thing that that AI would potentially be a problem for,
for for anti-cheat is ways of working around their kernel level prevention. Because what it's doing,
they are not trying to prevent you from modifying the executable anymore by making it obscure.
They're trying to prevent you by literally preventing you because they have a thing running at ring zero
that ensures that the executable you're running is the unadulterated executable and that it is talking
directly to the nick. That is how anti-cheat works now. It does not work by trying to make the
protocol be confusing.
that makes sense.
So that doesn't mean that AI doesn't cause problems for them
because people will be using the AI to try to make things that work around the kernel anti-cheat.
So they are still going to have attacks from AI, I'm sure.
But it's not probably going to be about the protocol.
Because that part was already, that part already was not much of a gate.
If you were relying on the protocol, it would only be a few days before someone would have reversed engineer it before
for the serious people.
Is this part of the problem why Linux doesn't have an anti-cheet is that you can just modify the kernel.
So theoretically someone could just be like, oh yeah, totally at a kernel level anti-cheat.
Kernel now responds always the right way to you, right?
Like they can just like just cheat around.
I don't know how they work precisely, but I just assume that you could modify thus the kernel to cheat.
Basically you are correct.
The reason that they can do this on Windows is because they are specifically targeting Windows.
They know what Windows is.
they have specific kernel stuff that is made to do what it needs to do.
And as far as I know, no one has done that work for Linux yet.
I don't really know why, because, you know, you could easily imagine a thing where it's just like,
hey, do you want to run Linux and play League of Legends?
Well, you download the Riot Linux, which is like a signed kernel binary that has to be
installed directly and can't be tampered and all the, you know, you could, you could do something
like that. My guess is just because they don't think the market's big enough, because there's,
I don't think there's anything stopping this from, from happening, um, where it's just like,
yeah, I get, I get, I get, I buy my laptop from Riot. And it's just, right? It's just,
it's pre-installed with Riot Linux. It can't be modified. It's just baked. You got it, you got to get
a hardware hacker to come in and like, you know, honestly, Epic Linux sounds pretty good.
I bet it would be good.
It sounds good too.
Ryan, imagine R Flulululin Linux.
And it's just, it works perfectly for you.
There's one Fuzzy Finder for the whole OS,
and it works perfectly all the way into Rad Debugger all the way in.
I mean, I would consider buying that not to play Fortnite just so that my, I was like,
that's perfect.
Ryan, get on that, okay?
Or delete your account, okay?
Ryan Linux, let's do it.
One or the other.
Ryan?
Yeah, but you're exactly.
prime like that is that is why like all every basically every game now runs on Linux just
fine except for the ones that are multiplayer and have anti-cheat and that is because uh that
that is a whole another support thing that they're not doing right now interesting gotcha all right
yeah because i was i was curious about all these things especially with linux because that
always seems to be the one thing that people complain about is that they can't play valorant
that's exactly why i don't know i'd buy i if if if
Riot could get me a GPU that's not $7,000 for a $5090.
I think I could be buying myself a Riot laptop.
They're not going to be able to do that.
They're not, they can't manage, they don't have a RAM.
Riot does not have a RAM manufacturing arm prime.
Okay, well, I would like that.
Uh, yeah.
Well, oh, can I do a mashup?
I didn't get to say one.
My mashup since I said the Pokemon one.
You said the Pokemon.
I thought that was, no, I'm saying Final Fantasy Tactics and Pokemon.
That's the combo that I want.
Oh, that'd be cool.
I would take that any day of the week.
I forgot all about tactics.
Oh, man.
I'm in the middle of playing it right now.
I still don't understand what the meaning.
Like, Trash said you wanted Pokemon matched up with Final Fantasy.
Like, isn't Pokemon already a clone of Final Fantasy, basically?
Like, that's, you go into these little battles and you pick what thing you're going to do.
Like, it feels very Final Fantasy.
I haven't played it myself.
Casey, having turn-based combat is now just a clone of Final Fantasy.
Come on, Casey.
Sorry, sorry.
Sorry.
But you know what I mean?
It feels very Final Fantasy already.
Yeah, I mean, it's like turn base, yeah.
And it's like open world kind of exploration.
But I guess like some of the specific final fantasy like battle system aspects are like pretty
cool, especially in 13.
In 13th, honestly, tactics is really close to Pokemon because you can like capture new units.
You can train them.
You can level them up.
But then you have a whole fleet of Pokemon.
You can move them across like an isometric world.
They can like specialize in different classes.
They could fight each other.
There's like, you know, I'm just throwing it out there.
That's the mashup that I'd like to see.
All right.
I'll come up with the matchup.
mash up just so we have one.
Pokemon bowling, because you already have a
ball, you throw
the thing down, and when it hits the
pins, the Pokemon, like, jumps out and
does something to the pins that's, like, based on
like what they would normally do. There you go.
Okay. See, Casey, you
had it in you this whole time.
You know, you just...
But it's like... It's like a fat
guy with the, like, you know, like a
sweaty fat guy. It was like, got a big
old Pokemon ball, right? And he goes
like, yeah, when like it does the thing or
whatever. We call that the peak male physique. I am.
What do you think you are? Yeah, that. That. I want that, but with Pokemon and like lots of like
swearing and things that aren't appropriate for children. Casey, we didn't have to say this now.
You might have just come up with a like million, multi-million dollar franchise. So if someone
does that from this podcast, you owe Casey a royalty. Just throwing it out there. Right. Oh yeah.
Yeah. Right after you get your Pokemon license from Nintendo, you can pay me that royalty.
that'll happen. Actually, you're right, on
second thought, don't give Casey
a royalty. He doesn't want to have
to deal with it. Yeah,
I'll get sued. I'm now a defendant in
pending Nintendo litigation.
And they have the recording of this
thing. Delete this episode. Don't
air this episode anywhere.
Exactly. All right. Just one last thought.
I'm assuming there's Harry Potter
games and I'm assuming there's a lower the rings game.
They're all of them, right? I haven't
I would love to just see, like, people from in the Harry Potter universe versus people in the Lower of the Rings universe.
Oh, no.
Harry Potter universe would win 100% of the time.
Because you don't know that.
Yeah, yeah, yeah, because Rowland is like all the oracle I do.
They would literally write some shitty, like, just retrofitting spell.
It's like, oh, I just reversed time that I never saw it again.
Like, every problem in the Harry Potter universe could be solved with reversing time.
They just used it once.
Yeah, trash.
You're forgetting about.
Harry Potter?
Come on.
Yeah.
Trash, you're forgetting in Harry Potter the just cast Duce Ex Machina and win every time they need to.
Yes.
It is.
It's just, you'd be retrofitted.
Like, Aragorn and Andrel would be coming swinging in.
And they'd just be like, Expelliaba, and the sword of him will fly it.
Right.
Like, you just couldn't do anything against it.
Right.
Oh, man.
That'd be an epic battle scene.
You didn't know.
Harry was born with a special ability that makes him.
immune to the magic of the angels.
Oh, sorry.
You've lost.
The love of his mother prevents
an integral from cutting him in Twain.
On the other hand, I do like
the idea of Legolas because he is an
elf being one of those little tiny things
in Harry Potter.
Oh, Legless says Dobby.
Oh, man.
He has a little bow and arrow that he shoots.
That would be so much disrespect.
It's just the rubber, the like,
rubber, like, suction.
Yeah, yeah, yeah.
And he's like, yeah.
Got you.
Yeah.
Yeah.
The house elves of Rivendell.
It's a new expansion.
This is the house that Legulus built.
Yeah.
Yeah.
Great idea.
Trash.
I love that.
Let's make sure he's adorable and definitely not kill him off midway through.
Like that's all we really need to do at this whole series.
All right.
Well, that was fantastic.
Okay.
No.
Nobody else thinks so.
I'm really upset about this.
I'm currently seething about this whole Lord of the Ring
slash Harry Potter business.
Yep, yep.
You're carrying the show crime.
Sorry.
Bye.
Take it easy, everybody.
Put up the day.
Fibing errors on my screen.
Terminal coffee and hair living.
