Drive to Work #172 - Lessons Learned, Part 6
Episode Date: November 7, 2014Mark Rosewater shares part 6 of his lessons about Magic design.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1312 episodes transcribedMark Rosewater shares part 6 of his lessons about Magic design.
Mark Rosewater shares part 5 of his lessons about Magic design.
Mark continues his 20 years in 20 podcasts with the year 2003.
Mark concludes his 6 part series on the design of Onslaught.
Mark continues with part 5 of his 6 part series on the design of Onslaught.
Mark continues with part 4 of his 6 part series on the design of Onslaught.
Mark talks about the difference between design and development.
Mark continues with part 3 of his 6 part series on the design of Onslaught.
Mark continues with part 2 of his 6 part series on the design of Onslaught.
Mark starts a multi-part series on the design of Onslaught.
Mark talks about the challenges of designing a block centered around enchantments.
Mark talks about how much design space a mechanic or theme has.
Mark continues his 20 years in 20 podcasts with the year 2003.
Mark talks about what design changes went into the Scars of Mirrodin through Khans of Tarkir blocks.
Mark talks about what design changes went into the Ravnica through Zendikar blocks.
Mark talks about his history with SDCC and the Magic panel.
Mark talks one of the first supplemental Magic products, Vanguard.
Mark talks about keeping secrets secret.
Mark talks about the most common mistakes designers make.
Mark gives his second podcast about the people who have made Magic.