#1232: Spike
Episode Date: April 11, 2025This podcast is part three of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of S...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1230 episodes transcribedThis podcast is part three of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of S...
In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk about the worldbuilding and creative executi...
This podcast is part two of a three-part series walking through the three psychographics. Today, I explore the psychological analysis of John...
In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the set's design.
This episode is part one of a three-part series walking through the three psychographics. I start today with exploring the psychological anal...
In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evolution of the Dragon subtype and clan mechani...
Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of...
Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card ty...
In this episode, I explain the value of themes by going through the various teams that work on a Magic set.
In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision...
This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
In this episode, I talk about my recent trip to MagicCon: Chicago.
This episode looks back at the design of Weatherlight, the third set in the Mirage block.
This episode looks back at the design of Visions, the second set in the Mirage block.
One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six...
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a conven...
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute...
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for se...