Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

1206 episodes transcribed
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#1206: Draft Archetypes

Episode Date: January 10, 2025

Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this...

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#1202: Psychology

Episode Date: December 27, 2024

I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has i...

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#1198: Variance

Episode Date: December 13, 2024

Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.

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#1192: Stickiness

Episode Date: November 22, 2024

In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into t...