#1226: Replies with Rachel and Sarah
Episode Date: March 21, 2025Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1224 episodes transcribedMany years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of...
Magic's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card ty...
In this episode, I explain the value of themes by going through the various teams that work on a Magic set.
In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision...
This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
In this episode, I talk about my recent trip to MagicCon: Chicago.
This episode looks back at the design of Weatherlight, the third set in the Mirage block.
This episode looks back at the design of Visions, the second set in the Mirage block.
One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six...
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a conven...
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute...
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about the design after it was handed off for se...
I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.
I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Design team. Hear my thoughts on Magic's lat...
In this podcast, I walk through the various reasons why we reprint cards at a different rarity.
In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.
In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.
This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I...