Drive to Work #30 - Lessons I Have Learned - Part 1
Episode Date: April 19, 2013Mark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1310 episodes transcribedMark Rosewater starts a two part series about the lessons he's learned from the sets he's lead in design.
Mark Rosewater hits the road and talks about creatures in this episode.
Mark Rosewater talks about the set Planar Chaos.
Mark Rosewater expects traffic on the road, and so he picks a topic that he can talk extra about: Bad Cards.
Mark Rosewater talks about white and its place in the color pie.
Mark Rosewater talks about Homelands, a set he didn't design, didn't develop and wasn't even at Wizards during it.
Mark Rosewater talks about the concept of the Mana System.
Mark Rosewater talks about the concept of the Color Pie.
Mark Rosewater talks about the concept of the Trading Card Genre.
Mark Rosewater finishes his Innistrad series.
Mark Rosewater talks about Innistrad some more.
Mark Rosewater talks about Innistrad.
Mark Rosewater talks about artifacts.
Mark Rosewater talks about the Duelist Magazine.
Mark Rosewater talks about Urza's Saga.
Mark Rosewater talks about codenames.
Mark Rosewater talks about the creation of the Pro Tour.
Mark Rosewater talks about Unglued.
Mark Rosewater talks about the Great Designer Search
Mark Rosewater talks about a popular article he did called "10 Things Every Game Needs."