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Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!

1314 episodes transcribed
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#1316: Mirrodin Besieged

Episode Date: February 20, 2026

This podcast is another in my quest to record a podcast about every Magic expansion. This time, I talk about Mirrodin Besieged, the second se...

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Leisure

#1315: Evasion

Episode Date: February 20, 2026

In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.

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Leisure

#1314: BroadwayCon 2026

Episode Date: February 13, 2026

Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it,...

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#1312: Kai Budde

Episode Date: February 6, 2026

I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to o...

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#1309: Subgames

Episode Date: January 30, 2026

In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.

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#1304: Upkeep

Episode Date: January 9, 2026

In this podcast, I call the upkeep step the appendix of Magic. Why? Listen in as I talk all about the origin and history of upkeep.

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#1302: 30 Years, Part 4

Episode Date: December 12, 2025

This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. T...

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#1301: Resources

Episode Date: December 12, 2025

There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.

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#1300: 30 Years, Part 3

Episode Date: December 5, 2025

This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 19...

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#1298: 30 Years, Part 2

Episode Date: November 28, 2025

This podcast is part two of a four-part series talking about the 30 big design evolutions since I started working at Wizards of the Coast in...