#1222: Top 20 Most Influential Designs, Part 3
Episode Date: March 7, 2025This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1240 episodes transcribedThis is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.
In this episode, I talk about my recent trip to MagicCon: Chicago.
This episode looks back at the design of Weatherlight, the third set in the Mirage block.
This episode looks back at the design of Visions, the second set in the Mirage block.
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I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.
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In this podcast, I walk through the various reasons why we reprint cards at a different rarity.
In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition (Alpha) to present day.
In this podcast, I walk through Magic's history to talk about how the use of creature types has changed over time.
This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design for. I walk through the various lessons I...
Almost every randomized booster product is designed to be drafted. To do that we have to build around what we call draft archetypes. In this...
In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about the making of the set.
In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.
In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.