#1202: Psychology
Episode Date: December 27, 2024I gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has i...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1240 episodes transcribedI gained a love of games from my father and a love of psychology from my mother. This podcast talks about how my interest in psychology has i...
Part of writing a weekly Magic column involves writing card preview articles for new sets. In this podcast, I talk all about what goes into w...
This is part two of my two-part series where I talk about the history of two-in-one cards.
This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" for short. These are designs where more tha...
Variance is an important aspect of Magic design (and game design in general). In this podcast, I explain what it is and how we use it.
There are two ways to begin a design: from the top down, where you start with flavor, and from the bottom up, where you start with mechanics....
My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this metaphor came from and why I feel it's so a...
This is another history podcast where I explore how an element of Magic came to be and evolved over time. This time, I look into the history...
In this podcast, I talk about how to use brainstorming to come up with ideas.
On this podcast, I talk about how we design cards for the mythic rare rarity.
In this podcast, I talk about an important quality of Magic mechanics: stickiness. What is it and how do we use it? This podcast dives into t...
I went to MagicCon: Las Vegas and have many stories to tell. This podcast tells those stories.
This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design...
At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Bec...
This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over...
In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about t...
This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over th...
In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.
This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over t...
In this podcast, I go through all the mechanics that interact with the graveyard in some way.