#1314: BroadwayCon 2026
Episode Date: February 13, 2026Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it,...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1312 episodes transcribedEvery year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it,...
In this podcast, I sit down with Jadine Klomparens, the play design lead for Lorwyn Eclipsed, to talk about how the set was structured and ba...
I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to o...
In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of Lorwyn Eclipsed, to talk all about the worldbuilding for the se...
In this podcast, I talk about a big theme from Lorwyn Eclipsed called "color matters."
In this podcast, I talk about a very narrow type of design: Magic cards that interrupt the game and initiate a subgame.
In this podcast, I talk all about the vision design for Lorwyn Eclipsed.
A common topic on my blog is why some players want to return to blocks. I spend this podcast talking through the various reasons this is unli...
Part of a designer's job involves figuring out what to include and what not to include. In this podcast, I talk about subjectivity in Magic d...
In this podcast, I talk about the third set of the Shards of Alara block.
In this podcast, I call the upkeep step the appendix of Magic. Why? Listen in as I talk all about the origin and history of upkeep.
In this podcast, I talk about the second set of the Shards of Alara block, Conflux.
This is my fourth and final episode talking about 30 big design evolutions since I started working at Wizards of the Coast in October 1995. T...
There are a lot of costs you can pay other than mana. In this episode, I talk about different types of resources in Magic.
This is part three of a four-part series talking about 30 big design evolutions since I started working at Wizards of the Coast in October 19...
In this episode, I talk about how the color pie has evolved over the last three decades.
This podcast is part two of a four-part series talking about the 30 big design evolutions since I started working at Wizards of the Coast in...
In this podcast, I sit down with Melissa DeTora, the leader of the Casual Play Design team, to talk about Commander design.
This podcast is part one of a four-part series talking about the 30 biggest design evolutions since I started working at Wizards in October o...
In this podcast, I talk all about the design of the fourth set in the Lorwyn-Shadowmoor block, Eventide.