#643: Breaking Rules
Episode Date: June 7, 2019In this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1242 episodes transcribedIn this podcast, I discuss when rules should and shouldn't be broken in Magic design. It involves a bunch of talking about planeswalking and...
In this podcast, I talk about Magic mechanics that just didn't make the cut and had to be retired.
In this podcast, I talk all about the history of the booster pack, how it's evolved, and what impact it has on the design of Magic.
In this podcast, I walk through all the Planeswalkers to explain who they are and how they're mechanically represented on cards.
I realized I hadn't done a Top 10 list in a while, so I decided to talk about bad mechanics.
This podcast talks about the vision design of War of the Spark.
In this podcast, I examine the role social media plays in modern game design.
This podcast is about the history of the block, how they came about and why they went away.
This is part two of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes...
This is part one of a two-part series exploring the Rabiah Scale, a scale talking about how likely we are to visit or revisit certain planes...
This is part three of my three-part series on card-by-card design stories from Morningtide.
This is part two of my three-part series on card-by-card design stories from Morningtide.
This is part one of my three-part series on card-by-card design stories from Morningtide.
Based on my previous article, I explain why we just can't do some of the things fans request for Magic.
This is another in my "Designing _____" series where I walk through making basic effects. In this podcast, I talk about making all the variou...
I had the pleasure to have a carpool guest, Greg Weisman, the author of the upcoming War of the Spark novel, Ravnica. He and I talked all abo...
This podcast is based on a recent article I did talking about the importance of empathy in game design (and life).
Magic has a number of golden rules, and today, I talk about what they are and why they're so important to design.
This is another in my "Lessons Learned" series where I talk about the lessons I've picked up from sets I've led or co-led. In this podcast, I...
About once a month, R&D takes the day off to play with an upcoming set. In this podcast, I talk all about R&D play days and how they...