#559: Unstable Cards, Part 6
Episode Date: August 3, 2018This podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedThis podcast is part six of a six-part series on the design of each and every non-Contraption card in Unstable.
This podcast is part five of a six-part series on the design of each and every non-Contraption card in Unstable.
This podcast is part four of a six-part series on the design of each and every non-Contraption card in Unstable.
For the 25th Anniversary Grand Prix, I recorded a video with Richard Garfield and Peter Adkison. This podcast is all about the day I spent sh...
This podcast is part three of a six-part series on the design of each and every non-Contraption card in Unstable.
This podcast is part two of a six-part series on the design of each and every non-Contraption card in Unstable.
This podcast is part one of a six-part series on the design of each and every non-Contraption card in Unstable.
This podcast talks about how we decide when to keyword (or ability word) a mechanic in design.
I'm often asked about how one can be more creative, so I decided to finally make a podcast about the topic.
This is the fourth in my "Magic Evolution" series where I go through every Magic set and talk about the design innovations of each one. On to...
I go through a Magic card and talk about what impact design has on each part of the card.
In this podcast, I talk about the history of the kicker mechanic from its start in Invasion all the way through to its use in Dominaria....
For this podcast, I walk through every design team I've led or co-led and talk about what the jumping-off point was for the design to show th...
In this podcast, I talk about why it's important for each plane to have a distinct identity.
This is another in my "20 Lessons, 20 Podcasts" series based on my 2016 Games Developers Conference speech. Today is lesson nineteen: "Your a...
The Great Designers Search 3 was plugging along behind the scenes when I recorded this, so I checked in to give you some info on how it was g...
In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.
This is the third and final part of a three-part series on the vision design of Dominaria.
This is the second part of a three-part series on the vision design of Dominaria.
This is the first of a three-part series on the vision design of Dominaria.