#543: Stand-Up Comedy
Episode Date: June 8, 2018In this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1242 episodes transcribedIn this podcast, I talk about my days doing stand-up comedy and the lessons I learned that applied to Magic design.
This is the third and final part of a three-part series on the vision design of Dominaria.
This is the second part of a three-part series on the vision design of Dominaria.
This is the first of a three-part series on the vision design of Dominaria.
Not every card is new. In this podcast, I talk about when and how we use reprints in design.
I was asked to make some "How to" videos for Magic (alongside Gaby Spartz). This podcast is all about the day I spent making Magic videos....
I started a new feature on my Twitter where I polled the audience about various Magic design issues. This podcast goes over the issues I aske...
This podcast is another in my "Lessons Learned" series where I talk about the lessons I learned on sets for which I led or co-led the design....
A lot of my job is giving and receiving criticism. In this podcast, I talk about the tenets to giving criticism in a way that helps the perso...
In this podcast, I talk about how we design legendary cards.
In this podcast, I talk about my time as editor-in-chief of Duelist, the Magic-themed magazine Wizards used to produce.
In this podcast I walk through the history of the morph mechanic from its origin to its use in Khans of Tarkir block.
This is the third in my series "Magic Evolution," where I go through every set and talk about what design technology was created. In this pod...
This is a fun podcast where I explain my definition of what a game is. I'm sure it's bound to prompt much discussion.
This is part eighteen of my series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference talk. In this podcast, I explain why...
This is part three of three, where I share many card-by-card design stories from Dissension.
This is part two of three, where I share many card-by-card design stories from Dissension.
In this podcast, I go over the design test, the third trial for the Great Designer Search 3.
Having just read 94 design tests for the GDS3, I spend a podcast talking about many of the common mistakes novice designers make.
I finally get around to the third and final set in original Ravnica block, Dissension. This is part one of three, where I share many card-by-...