Drive to Work #338 - The Gathering
Episode Date: June 10, 2016Mark talks about the Homelands Prerelease event of 1995.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedMark talks about the Homelands Prerelease event of 1995.
Mark talks about the changes in how gaming is publicly perceived.
Mark talks about his Top 10 favorite non-evergreen mechanics.
Mark talks about some of the interviews he has done and tips about doing good interviews.
Mark's second podcast in a series of 20 from GDC.
Mark talks about the use of market research to understand what players want.
Mark walks through a Magic card and talks about each element on it.
Mark looks at the mechanics from the Khans of Tarkir block.
Mark explains what the Storm Scale is.
Mark begins a new 20-part podcasts where he talks about life lessons he has learned.
Mark introduces his daughter as he drives her to school.
Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.
Mark talks about the issues related to creature design.
Mark looks back to what got him involved with Wizards in the first place.
Mark explains his dislike of leaks and explains why in detail.
Mark shares stories about the changes that come late in the design and development process.
Mark talks about some of the various Magic T-shirts that he has collected over the years.
Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.
Mark talks about the different kinds of advertising Magic has done over the years.
Mark talks about the high-profile tournaments he played in before Wizards.