Ep 152 - The Right Way to Leave a Gaming Group
Episode Date: November 27, 2022If you've reached the point where you need to leave the gaming group, the next steps in the process are going to be difficult emotionally and fraught...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
256 episodes transcribedIf you've reached the point where you need to leave the gaming group, the next steps in the process are going to be difficult emotionally and fraught...
Much is written about DM burnout. But you're a player and while you know you should be excited for the Dungeons and Dragons or RPG session tonight, y...
Don't forget to send me your contest entries before Friday, November 19th! Minor milestone as we hit episode #150. This week we will talk about Rova...
Good ideas can come from anywhere: movies, music, streaming series, and even video games. You may think that I only mean RPG video games like Drago...
We conclude horror month with the mysterious and aloof creatures of the Feywild or First World. What makes these creatures scary? What the heck are...
Today is a mini-listener mailbag episode addressing two major aspects of horror games, tension at the table and corruption in your game world. Please...
In this episode, we discuss the published lore in 5e and Pathfinder about what happens after characters pass away. A fellow podcaster and DM, Thorin...
While there are similarities between the ethereal and astral planes in the way 5e and Pathfinder present them, there are distinct differences and they...
Welcome to Horror Month at the Taking 20 Podcast! All month we will be talking about scary/spooky topics to hopefully make your RPGs even better. Th...
There are a huge number of people and companies producing a plethora of RPG content for various systems out there. Some of this content makes for gre...
I'm not done with nerfing! There's a major aspect of not nerfing PCs that I forgot to cover last week: letting your PCs excel at what they're good a...
Sometimes games can get out of balance and it can feel like the PCs have all of the advantages and that's probably because they do. GMs may be tempte...
Spelljammer is Dungeons and Dragons' attempt to bring a touch of sci fi to their traditional fantasy RPG. It's like 50s Pulp Sci Fi novels were inser...
Betrayal is a common story trope you see in movies, books, and even let's play podcasts. It can be an amazing moment to include in your game but shou...
It's hard to make NPCs that the PCs will trust, open up to, be vulnerable with. Unfortunately it's not something that anyone can do with 100% success...
The Gap is an aberration in the lore of most RPG products: a time where history is completely broken and no records remain. What do we know about th...
Before the MCU introduced the world to that word, "Multiverse" meant something different in the RPG world: a collection of universes, each of which w...
This week Jeremy discusses the flexible tool for DMs known as the Rule of Three, including the 3 Clue Rule and other variants of this handy method you...
This week's topic comes courtesy of Andreas Jonasson who listens from Sweden and generously donated to my ko-fi at ko-fi.com/taking20podcast. In this...
DMs are the sources of truth for the game world. The players depend on us to provide the facts about encounters, the world, and NPCs and we should be...