Ep 247 - Making Combat More Fun
Episode Date: February 9, 2025Combat can quickly turn rote, samey, and dare I say it even boring or dull. GMs, there are some things you can do to make combat in your game far mor...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
252 episodes transcribedCombat can quickly turn rote, samey, and dare I say it even boring or dull. GMs, there are some things you can do to make combat in your game far mor...
There are railroads and there are sandboxes and never the twain shall meet, right? Not so fast, my friend. Today Jeremy discusses the two game types...
No one enjoys having a disruptive player at your table but what can you do with players like that? This listener-suggested episode has some ideas on...
There’s a lot to playing and DMing a tabletop RPG. There are quite a few rules, a story the DM is trying to create for the players, encounters to des...
Friendly NPCs are often overlooked when it comes to campaigns. DMs focus on the antagonists and sometimes forget about the allies. In this episode I...
It is easy to lose heart when you see these amazing DMs that put out content. However, in this episode, there is a single piece of advice that can he...
Do you love the thrill of a critical hit or the agony of a critical fumble? Ever wanted to add more drama and excitement to your tabletop RPG combat? ...
There are adventure designers and ADVENTURE DESIGNERS. Tom Robinson is definitely the latter, being one of the first authors named as an Infinite Mas...
Do you ever struggle to create compelling adventures for your RPG group? I know I have in the past until I embraced the simple tip: “write what you...
West Marches campaigns aren’t like your traditional 4 classes and dungeon game. In this episode, we delve into the concept of these unique methods o...
Running long campaigns requires a different focus than running short adventures or one shots. Each has their own challenges but trying to run one the...
Sometimes the hardest monster to defeat in RPGs is the calendar. It’s hard to schedule games when the real world gets in the way. In this episode I...
Villains can be simple and driven by basic desires like power or money but I believe villains are better when they have understandable motivations and...
Our characters are good at certain things: probably stabbing stuff, identifying magic items, discerning which berries are safe to eat and which ones...
The Pathfinder 2e Player Core 2 book released August 1st. There’s a lot of information contained within these 322 pages but, is the information usef...
How can you continue an adventure after the printed material ends? The players want to keep going but you’re out of adventure to give them. The stor...
There are similarities between delivering a performance at a theater and running a game whether online or in person. In this episode I’ll tell you wh...
There are similarities between delivering a performance at a theater and running a game whether online or in person. In this episode I’ll tell you wh...
Wandering monsters have been around since the very earliest days of D&D. Their usage has waxed and waned through the years as the editions have c...
We GMs have to generate a lot about the world from the grand multiverse and pantheons of gods to what Typhon the baker looks like and their foibles. ...