Ep 110 - The Power of Rumors
Episode Date: January 30, 2022They say a lie makes it around the world before the truth has time to get its shoes on. Whether true or false, rumors make your game worlds feel real...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
274 episodes transcribedThey say a lie makes it around the world before the truth has time to get its shoes on. Whether true or false, rumors make your game worlds feel real...
Another episode continuing the lore series, this time focusing on one of my favorite Big Bads: Strahd von Zarovich. Treating him as just another vam...
In this burboun-soaked episode, Jeremy discusses the different types of quests available, some of the variations on the themes, how to modify them by...
In this episode Jeremy talks about the different rules for Critical Hits and Misses in Pathfinder, Starfinder, and 5e; discusses some alternate rules...
Elementals are a foreign concept in a lot of ways. Creatures made up of water or air that are relatively intelligent, can be summoned or spontaneousl...
Happy Holidays one and all! Didn't get enough of the Blood War last time? Good. Let's talk some more about Demons and Devils slaying each other by...
It's easy to come up with NPCs. What's hard is coming up with NPCs that feel like more than a one dimensional cariacature of someone real. In a topi...
This week we talk about two specialized martial characters: the Paladin and Ranger. These are not dumb fighters or mindless barbarians. These chara...
Continuing last week's discussion on encounter design, this week we tackle the environment, tactics, stakes and motivations of the combat. We discuss...
This episode is a deeper dive into what makes for a good encounter and how we GMs can make them more memorable by adding variety to the monsters, the...
Taverns are the most overdone trope of starting campaigns. Taverns are familiar and easy but also bland and boring. While you can start your campaig...
Kobolds are just moronic annoying little tunneling monsters who are just goblins in a different body, right? WRONG! Kobolds aren't like other monstr...
Wizards of the Coast released some radical character creation ideas in Tasha's Cauldron of Everything and Pathfinder 2e drastically changed the way an...
Curses have played major roles in numerous movies and media: the ring in Lord of the Rings, the Aztec gold in Pirates of the Caribbean, Ladyhawke, Sh...
GMs, do your players like treasure? Sure they do. Everyone does; and that's why mimics are always medium-sized treasure chests in the corner, right?...
PCs have a number of options when it comes to bringing more allies to the battlefield and to the campaign. What are some best practices for PCs who w...
This week we return to the class series, focusing on those classes that focus a lot on baddie hit points: fighters and monks. Do you want some ideas...
Is your game moving online or staying online longer than you expected? Mine are staying online for a while so I compiled a list of tips that can help...
Travel between adventures doesn't have to be a boring slog of survival checks or reinforcement of how empty your world is. Travel and exploration act...
Fair warning: I'm doing weird episodes again. This week, I advocate taking lessons from video games and movies and introducing new class abilities a...