Ep 84 - 3-Dimensional and Underwater Combat
Episode Date: August 1, 2021Adding aerial or swimming combatants to your battlefield can make things very complicated very quickly. It doesn't help matters when the different ga...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
248 episodes transcribedAdding aerial or swimming combatants to your battlefield can make things very complicated very quickly. It doesn't help matters when the different ga...
I received a listener suggestion to talk about some of the classes available in 5e and Pathfinder. This episode starts that series, beginning with th...
"Part of the journey is the end," as it was so wisely said. As tough as it can be guiding the adventure to an end, handling the end properly can be s...
Oops. One of your PCs was just bitten by a werewolf and have begun the transformation into a howling, flesh-devouring monster. How do you handle thi...
Combat encounters are easy. Stab, slash, or shoot the other team until they aren't trying to kill you. Non-combat encounters can be just as challeng...
The Blood War isn't good vs evil. It's evil vs evil. In Dungeons and Dragons Demons and Devils have been battling it out for millennia in what's kno...
Do you struggle describing what the characters see? Do you need a magic method to instantly make you better? I can't help with that but I can provid...
Is combat getting a little bit...stale? Are your D&D or Pathfinder combats taking too long and they have become a long battle of hit point attrition,...
Prewritten modules and adventures are a DM's friend. They are simple, canned documents that you can insert into your world as needed but they're bett...
You're starting a new campaign! Yay! Everything is so shiny and new. Your DM has asked you to come up with a backstory for your dragonborn druid fr...
Owlbears - one of my favorite monstrosities to throw at my players. Sneaky ambushers? Nah. Subtlety is for chumps. In this episode we talk about t...
You were looking forward to an antagonist for the PCs that would last a few months. You had a plan to integrate him into two of the PCs' backstories...
This topic was suggested by Adrian Young on the Taking 20 Facebook page. Lots of DMs burn out because they spend hours and hours preparing for gaming...
Certain conditions that affect characters can have a negative effect at your table. While I don't advocate completely getting rid of some of these co...
Artifacts can be simple engines to generate adventures or powerful items wielded by the PCs to accomplish a mission or slay a powerful creature. Used...
Succubi and their lesser known male cousins, the incubi: devious, corrupting masters of temptation with pleasures of the flesh and mind. How can a D...
A good villain can make or break your campaign. How do you make villains that feel real, are well-rounded, and memorable for your players? Come on i...
Magic items are supposed to be these powerful relics that can make your PCs harder, better, faster, and stronger (we'll miss you Daft Punk). So why d...
Hack and slash games are fun where you don't have to worry about the emotional state of the players or NPCs and you can just throw dice. Suppose you...
What is it about ruins that make them so good for DMs and players? How do ruins come to be? How can a GM use ruins in a campaign and what are some t...