Ep 54 - Supporting First Time Players and GMs
Episode Date: January 3, 2021We all remember our first time, nervously fumbling about. Maybe it was with someone you know well, perhaps a stranger. Maybe it was with a group of...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
258 episodes transcribedWe all remember our first time, nervously fumbling about. Maybe it was with someone you know well, perhaps a stranger. Maybe it was with a group of...
You've been playing Skyrim and you'd like to test your players' wits by adding a clever puzzle to baffle them in their bonnets and worry them in their...
In the cold open, Jeremy responds to the "I'm Quitting Pathfinder 2e" video by Cody at the Youtube channel called "Taking 20" (not affiliated). Chance...
I wanted to address an aspect of Critical Role's success that's mentioned too often called the Matt Mercer effect. Its most common manifestation is t...
Traps - some DMs love them and others hate them. PCs usually hate them so how do you use them effectively in your campaign? How can they go wrong? ...
Mind flayers - evil alien beings with octopus heads and the ability to fry your mind from 60 feet away then eat it while you're still breathing. I kn...
Let's flip the screen. What should players do to get ready for Session 0 and how can they help make the session a success? I'm glad you asked, voice...
Most campaigns are better when they start with a Session 0 but what the heck is a Session 0? What do you do during a Session 0 and how do you conduct...
You're a DM and you have a story you'd like to tell but the darn Player Characters won't follow the story. What do you do? How do you handle the cam...
A lot of people dismiss D&D 4th Edition as a mistake but there were a lot of good aspects to that version of the game. One of them was minions which...
It's almost Halloween in the U.S. and maybe you'd like to run a scary One Shot or Adventure. How do you bring scary elements into your game? What ty...
Want a Roc that can teleport giant rocks to drop on the players? How about an alien with acid for blood found on a crash landed ship. That's complet...
In the finale of the 3-part interview, Johnn and Jeremy discuss garnering emotional responses from your players and a weird question about the Stone t...
In Part 2 of the interview, Jeremy and Johnn discuss how to hand out treasure, and making compelling cultures. Part 3 will release this Thursday!
In the first of what I hope will be many more to come, Jeremy sits down to answer listener and reader questions with Johnn Four of www.roleplayingtips...
RPG Gatekeeping is the practice of deciding someone isn't worthy of participating in our hobby or that because they look different, have different bel...
Random Encounters, some DMs love them, some hate them. In this episode Jeremy discusses strategies for using Random Encounters that still make your w...
In this episode, Jeremy fights through a sinus infection to talk about how you can use real world organizations as a framework for groups and guilds t...
Seems simple, doesn't it? Your players' characters do something amazing and you give them something for it. Players, your characters slay the beast...
In RPGs, skill checks are different from attack rolls, saving throws, and other d20 rolls. Jeremy discusses some ways that skill checks can be used i...