Ep 44 - Running a Horror Themed Game
Episode Date: October 25, 2020It's almost Halloween in the U.S. and maybe you'd like to run a scary One Shot or Adventure. How do you bring scary elements into your game? What ty...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
248 episodes transcribedIt's almost Halloween in the U.S. and maybe you'd like to run a scary One Shot or Adventure. How do you bring scary elements into your game? What ty...
Want a Roc that can teleport giant rocks to drop on the players? How about an alien with acid for blood found on a crash landed ship. That's complet...
In the finale of the 3-part interview, Johnn and Jeremy discuss garnering emotional responses from your players and a weird question about the Stone t...
In Part 2 of the interview, Jeremy and Johnn discuss how to hand out treasure, and making compelling cultures. Part 3 will release this Thursday!
In the first of what I hope will be many more to come, Jeremy sits down to answer listener and reader questions with Johnn Four of www.roleplayingtips...
RPG Gatekeeping is the practice of deciding someone isn't worthy of participating in our hobby or that because they look different, have different bel...
Random Encounters, some DMs love them, some hate them. In this episode Jeremy discusses strategies for using Random Encounters that still make your w...
In this episode, Jeremy fights through a sinus infection to talk about how you can use real world organizations as a framework for groups and guilds t...
Seems simple, doesn't it? Your players' characters do something amazing and you give them something for it. Players, your characters slay the beast...
In RPGs, skill checks are different from attack rolls, saving throws, and other d20 rolls. Jeremy discusses some ways that skill checks can be used i...
In one of is rare DM-only episodes, Jeremy discusses the secret to ratcheting up the tension for the players to make them feel their characters' lives...
There are two primary ways that combat can be run in Role Playing Games - Using battle maps that are printed or digitally produced or theater of the m...
Dragons. They should be important encounters and villains. Hell, they're in the name "Dungeons and Dragons". How do you make encounters with them e...
The idiot host of this podcast keeps saying that character death is a powerful and dramatic moment. If that's true, how do we as DMs deal with the de...
Having discussed whether GMs can cheat, Jeremy focuses the lens on how players cheat and recommendations for how GMs can handle the table when players...
Are Game Masters beholden to the same rules that players are? If it would result in a dramatic story beat or important campaign moment, is it okay fo...
How viable are spells that give the victim a single saving throw before taking them out of a fight, campaign, or existence? Should you use these spel...
Why would GMs play unholy antagonists and Big Bad Evil Guys like morons? In too many prepublished adventures, intelligent undead like liches, vampire...
We'd all love to DM/GM for a 4-person party but it is rare. More often we'll have 6 players or even 8-9 who want to play in a campaign even if we onl...
What is the difference between roll and role playing? How should players and GMs approach the balance between the two? Thank you Trevor in San Anton...