#940: Creative Components
Episode Date: June 10, 2022For this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedFor this podcast, I look at how the creative components (name, art, flavor text, card concept) are made from start to finish in the making of...
I sit down with Designer Corey Bowen to talk about the set design of Commander Legends: Battle for Baldur's Gate.
For this podcast, I look at the history and design evolution of double-faced cards.
I sit down with designer Glenn Jones top talk about the vision design of Commander Legends: Battle for Baldur's Gate.
This is the second of a three-part series looking at the design of original Mirrodin block.
This is the third of a three-part series looking at the design of original Mirrodin block.
This is the first of a three-part series looking at the design of original Mirrodin block.
I talk with Editor Gregg Luben about the challenges of editing a Magic set. In particular, we talk about his editing of Kamigawa: Neon Dynast...
A carpenter has his hammer and drill. What are the most important tools for a Magic designer and how are they used to solve the essential cha...
I sit down with Chris Mooney, lead set designer of the Streets of New Capenna Commander decks, to talk about their design.
In this podcast, I talk about the many types of restrictions R&D uses on spells and abilities, and why they're important for the game....
I sit down with Jules Robins, lead set designer of Streets of New Capenna, to talk about the design of the set.
In this podcast, I talk about designing Streets of New Capenna.
I sit down with Creative Team Member Emily Teng to talk about worldbuilding and the making of Kamigawa: Neon Dynasty.
I sit down with Senior Director of Game Design Brady Bell to talk about what it takes to put together a Magic design team.
In this podcast, I talk about my history with Magic trivia and how to make your own Magic trivia.
In this podcast, I sit down with Andrew Brown to discuss the design of Zendikar Rising.
This podcast is another in my "Lessons Learned" series where I explore what I learned during the making of sets for which I led or co-led des...
When Unglued was first concepted, the idea behind it was that we could design cards for non-tournament play. What exactly does that mean, and...