#980: Set Design
Episode Date: October 28, 2022Unfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedUnfinity is the first time I ran a Set Design team. This podcast talks about what I learned about set design from the experience.
I travelled to Victoria, Canada to participate in the Unfinity Pre-Prerelease with Loading Ready Run. In this podcast, I tell the story of my...
This is part four of a four-part series on the design of Unfinity.
I sit down with Graham Stark and Kathleen De Vere to talk about writing names and flavor text for Unfinity.
This is part three of a four-part series on the design of Unfinity.
I sit down with Ari Zirulnik to talk about overseeing the names and flavor text creation in Unfinity.
This podcast is part two of a four-part series on the design of Unfinity.
I sit down with Annie Sardelis to talk about what card concepting is and how she did the card concepting for various cards in Unfinity....
This podcast is part one of a multi-part series on the design of Unfinity.
Chris Mooney was my strong second on Unfinity from the first day of exploratory design to the last day of set design. We sit down to talk abo...
Only one person has been an Alpha playtester, Head Designer and Brand Manager for Magic Joel Mick. I sit down with Joel in this podcast to ta...
This podcast is about the history of the feature matches and my involvement with them.
In this podcast, I sit down with Erik Lauer and Ian Duke, the co-lead set designers of Dominaria United, to talk about the expansion's set de...
This is part two of a two-part series talking about the history of blocks.
This is part one of a two-part series talking about the history of blocks.
In this podcast, I sit down with Ethan Fleischer, the lead vision designer of Dominaria United, to talk about the set's vision design....
You all learn about new Magic sets one at a time, but that's not how they're made. This podcast will illustrate what it's like to make many p...
In this podcast, I talk about designing cards that are meant to inspire players to build decks around them.
I've briefly told listeners how I came to work for Wizards, but this podcast goes a bit more in depth into how it happened.
In this podcast, I interview Barry Reich, Magic's very first playtester.