#1034: Why Not?
Episode Date: May 12, 2023You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea....
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1312 episodes transcribedYou can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea....
In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for...
In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.
In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.
R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its ph...
I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.
In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases...
I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing t...
In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.
In this podcast, I tell the design story of March of the Machine.
In this podcast, I sit down with Senior Game Designer and Graphic Designer Daniel Holt to talk about how the frames and icons for March of th...
Gavin Verhey recently did a video about the Invitational cards on his YouTube channel Good Morning Magic, inspiring me to do a podcast tellin...
In this podcast, I talk all about the making of Magic's third expansion, Legends, which, among other things, introduced multicolor and legend...
I recently wrote a new "Nuts & Bolts" column where I talked about the elements a set needs to work well in Limited play. This podcast goe...
In this podcast, I sit down with Harless Snyder and Natalie Kreider to talk about the role of Magic story in the game and the revival of The...
In this podcast, I talk through numerous mechanics that we've designed but never published.
In this podcast, I sit down with Art Director Ovidio Cartagena to talk about the art direction of Phyrexia: All Will Be One.
Today, I talk about the role of the product architect and the importance of the position.
In this podcast, I talk about the history of artifacts and enchantments and how they evolved to become closer mechanically.