#463: Cycles
Episode Date: August 18, 2017In this podcast, I talk about one of the most important tools for a Magic designer.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1242 episodes transcribedIn this podcast, I talk about one of the most important tools for a Magic designer.
For the second year, I took my daughter to VidCon, the convention for YouTube stars. As an outsider looking in, I always get a lot of insight...
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From time to time, I dedicate a show to talking about the many people who have worked on Magic. In this podcast, I'm talking again about R&am...
In this podcast, I talk about one of the design tools we use—counters. I go through the various kinds and talk about how counters help us exp...
Wizards has made many games other than Magic. So many, in fact, that I needed two podcasts to talk about them all.
Magic is just one of the games Wizards of the Coast has made. Today, I walk through the many, many others.
This podcast is the fourteenth in my 20-podcast series based on a GDC speech I gave in 2016 about 20 of the lessons I've learned designing Ma...
I talk about the use of different frames and walk through the many times we've used frames to aid the game mechanically.
On my blog, there was some discussion about the mechanical theme of "vanilla matters." (Vanilla creatures are creatures without rules text.)...