#511: 20 Lessons: Less Is More
Episode Date: February 16, 2018This is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1310 episodes transcribedThis is part seventeen in my 20-part series "20 Lessons, 20 Podcasts" based on my 2016 Game Developers Conference speech. In this podcast, I...
In this podcast, I talk about the lengthy journey to make the third Great Designer Search happen.
This is part two of my "Magic Evolution" series where I walk through sets and explain what innovations they added to Magic design.
This is technically a "Drive from Work." I picked Mark up at his house to do the last podcast, so we figured we might as well do another podc...
I have a special carpool guest, Magic Senior Brand Director Mark Purvis. He promised to come back when we could talk openly about Unstable. A...
I had the opportunity to appear on Game Knights with Jimmy Wong and Josh Lee Kwai. The three of us and Gavin Verhey drafted Unstable before i...
I've often said the hardest part of my job is making cool things and then not being able to talk about them for a long time. This podcast is...
R&D started a new process called a "hackathon" where we take off a week and work on future speculative products. Today, I'm going to expl...
One of my many jobs is Un-rules manager. In this podcast, I talk about my role and about many of the weird rules of Unstable.
In this podcast, I talk all about the history of one of the most popular creature types in Magic, Slivers.
This is Part 2 of my look back. Note that while there will eventually be a Part 3, it won't be for a while.
I took a page from my column and decided to take my 500th podcast to look back at all the podcasts I've done. It turns out 500 is way too man...
This is another in my "Lessons Learned" series where I talk about a design I led (or in this case co-led) and walk through all the lessons I...
The entire third floor was recently remodeled, which resulted in R&D being moved to a different section of the floor. This podcast is all...
Magic has had a lot of symbols show up on cards over the years. In this podcast, I talk about them all.
In this podcast, I go into greater detail of how the new vision design team works.
Last year, R&D changed the structure of how we make Magic cards. In this podcast, I explain the change and introduce the three new parts...
In this podcast, I talk all about the history of the kicker mechanic, from its start in Invasion to modern day.
This is the sixteenth installment in my "20 Lessons, 20 Podcasts" series where I talk about each of my lessons from my 2016 Game Developers C...
I talk a lot about the process of creating what the cards do, but part of making Magic cards is also physically creating them. In this podcas...