Drive to Work #399 - 20 Lessons: Exploring
Episode Date: January 6, 2017Mark's tenth podcast in a series of 20 from GDC.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedMark's tenth podcast in a series of 20 from GDC.
Mark talks about the special series where we've gone to the public and sought their help in creating a Magic card.
Mark goes over some slang used by R&D in part 3 of this 3 part series.
Mark pits the mechanics of the last two blocks set on Innistrad against one another.
Mark goes over some slang used by R&D in part 2 of this 3 part series.
Mark goes over some slang used by R&D in part 1 of this 3 part series.
Mark picks his Top 10 favorite evergreen creature keywords.
Mark talks about the challenges of designing uncommon cards.
Mark talks about an important aspect of card design.
Part four (of four) of Mark's series on the design of Urza's Destiny.
Part three (of four) of Mark's series on the design of Urza's Destiny.
Part two (of four) of Mark's series on the design of Urza's Destiny.
Part one (of four) of Mark's series on the design of Urza's Destiny.
Mark talks about the Council of Colors group that was created to help monitor the color wheel.
Mark talks about how to create in a group setting.
Mark's ninth podcast in a series of 20 from GDC.
Mark pits the mechanics of the original Mirrodin block against the mechanics of the Scars of Mirrodin block.
Mark explains the important process of figuring out what a card represents flavorfully.
Mark shares some tips on how to be creative quickly.
Mark talks about his busy weekend at PAX West.