#483: Ixalan, Part 3
Episode Date: October 27, 2017This is part three of a three-part series about the design of Ixalan.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1242 episodes transcribedThis is part three of a three-part series about the design of Ixalan.
This is part two of a three-part series about the design of Ixalan.
This is part one of a three-part series about the design of Ixalan.
In this podcast, I look at the history of the scry mechanic, from its premier in Fifth Dawn all the way to it becoming an evergreen keyword a...
I am often asked what factors determine when we choose to keyword a mechanic. In this podcast, I talk all about this topic.
In this podcast, I talk about how Wizards interacts with our freelance artists.
In my "Making Magic" column, I occasionally write articles where I blend together Magic and non-Magic topics selected by the audience. In thi...
In this podcast, I talk all about the design of Hour of Devastation.
In this podcast, I talk about how players can best give their input about Magic.
For this podcast, I talk about how you can keep things feeling different in a game that's constantly making new content.
For the first time ever, I have a guest who isn't in the car with me. Thanks to new technology, I now have the ability to have a guest phone...
This is the fifteenth podcast in my 20-podcast series "20 Years, 20 Lessons." In this podcast, I talk about the importance of designing a com...
I attended another SDCC and had another Blogatog Live Magic panel where I talked for the first time about Unstable. In this podcast, I talk a...
In this podcast, I talk about the history of the Pit—the area where R&D works.
I'm often asked questions about how best to start a design. In this podcast, I go into detail about how to do just that.
In this podcast, I talk about the history of poison counters in the game.
In this podcast, I talk about the many different multicolor blocks we've made and how we went about making them.
For the first time, I review a book. Okay, it's a book about the history of Magic.
We have to make a lot of Magic sets, and while we always make new things, a lot of our job is taking the staple things we do all the time and...
In this podcast, I look back at some of the different formats from the early days of Magic including things likes Grand Melee and Emperor....