#439: Other Teams
Episode Date: May 26, 2017I talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedI talk a lot about the design of Magic, but there are many other teams that design has to work with. This podcast talks about all these other...
In this podcast, I talk about the nuts of bolts of rarity, including some history about how different rarities have worked over the years....
This is part two of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and t...
This is part one of a two-part series where I examine the first Great Designer Search in detail. I walk through all the tests to get in and t...
R&D has a sign hanging on our walls explaining the principles of Magic R&D. In this podcast, I walk through all the items on the list...
This is another in my "20 Lessons, 20 Podcasts" series where I go over the 20 lessons from my 2016 GDC Speech. Today's lesson is number thirt...
Telling a story can be difficult in any medium, but it's especially hard through the medium of a trading card game. In this podcast, I walk t...
This is the third and final podcast in my three-part series on the design of Guildpact.
This is second part of a three-part series on the design of Guildpact.
This is first part of a three-part series on the design of Guildpact.
This podcasts talks about all the different worlds we've visited over the years in various Magic expansions.
This is another in my series "20 Years, 20 Podcasts" where I talk in detail about all the Magic stuff that happened in a particular year....
There was a lot of discussion online about what exactly "top-down" and "bottom-up" designs were, so I dedicate a podcast to talk all about wh...
I often talk about the many fights in R&D that I managed to win. Well, I didn't win them all, and this podcast talks about a bunch of the...
This podcast is another in my "Lessons Learned" series where I talk about sets I led the design for and the lessons I learned from leading it...
This is another podcast in my "20 Lessons, 20 Podcasts" series with design lessons from my GDC talk. Today's podcast talks about Lesson #12:...
Wizards of the Coast doesn't give public tours, but occasionally we give them for special guests. As someone who has done a lot of these tour...
This podcast is a look at the behind-the-scenes of the "Drive to Work" podcast. Very meta.
In this podcast, I talk all about the importance of elements in your game having strengths and weaknesses.
This is another Top 10 podcast. In this episode, I talk about the Top 10 coolest things about working in R&D.