Drive to Work #238 - 10 Things Every Game Needs: Surprise
Episode Date: June 26, 2015Mark continues with part 6 in his series on 10-things every game needs.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedMark continues with part 6 in his series on 10-things every game needs.
Mark continues his 20 years in 20 podcasts with the year 2010.
Mark talks about what he learned from leading various Magic teams.
Mark looks back as the lead of Dark Ascension and shares what he learned from it.
Mark looks back as the lead of Innistrad and shares what he learned from it.
Mark talks about the color pair Blue Red
Mark concludes his 4-part series on the design of Dark Ascension.
Mark continues with Part 3 of his 4-part series on the design of Dark Ascension.
Mark continues with Part 2 of his 4-part series on the design of Dark Ascension.
Mark starts a new podcasts 4-part series on the design of Dark Ascension.
Mark talks about the history of the Legendary supertype.
Mark continues his 20 years in 20 podcasts with the year 2009.
Mark continues with part 5 in his series on 10-things every game needs.
Mark about the color pair White-Black.
Mark talks about the origin story of Magic.
Mark talks about 10 principles of good design.
Mark talks about his trip to the 2015 Game Developers Conference.
Mark concludes his 5-part series on the cards of Innistrad.
Mark continues telling the stories behind the cards of Innistrad in part 4.
Mark talks about the Green-White color pairing.