Drive to Work #330 - Storm Scale
Episode Date: May 13, 2016Mark explains what the Storm Scale is.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1310 episodes transcribedMark explains what the Storm Scale is.
Mark begins a new 20-part podcasts where he talks about life lessons he has learned.
Mark introduces his daughter as he drives her to school.
Mark reflects on his trip, including an hour-long lecture, at the 2016 Game Developers Conference.
Mark talks about the issues related to creature design.
Mark looks back to what got him involved with Wizards in the first place.
Mark explains his dislike of leaks and explains why in detail.
Mark shares stories about the changes that come late in the design and development process.
Mark talks about some of the various Magic T-shirts that he has collected over the years.
Mark begins a new series of Top 10 Lists by talking about his favorite sets that he designed.
Mark talks about the different kinds of advertising Magic has done over the years.
Mark talks about the high-profile tournaments he played in before Wizards.
Mark talks about when he was just a player of Magic and had not started working at Wizards.
Mark examines the lessons he learned from designing Theros.
Mark talks about the design space reserved for cards within a particular mechanic.
Mark talks about team dynamics and how to teams work together.
Mark talks about how people can get a job in Magic R&D at Wizards.
Mark concludes his his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition.
Mark continues with part 5 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition....
Mark continues with part 4 of his six-part series on the design of Limited Edition (Alpha), Limited Edition (Beta), and Unlimited Edition....