Drive to Work #180 - 2005
Episode Date: December 5, 2014Mark continues his 20 years in 20 podcasts with the year 2005.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1180 episodes transcribedMark continues his 20 years in 20 podcasts with the year 2005.
Mark Rosewater talks about the history of banding and explains its fate.
Mark Rosewater talks about goals in games in this first of 10 podcasts about 10 things every game needs.
Mark shares stories from the early Pro Tours in Europe.
Mark Rosewater talks about the exploratory design team and how it came to be.
Mark talks about making design that the audience would expect.
Mark Rosewater explains the design philosophies of the white/blue color combination.
Mark Rosewater shares part 6 of his lessons about Magic design.
Mark Rosewater shares part 5 of his lessons about Magic design.
Mark continues his 20 years in 20 podcasts with the year 2003.
Mark concludes his 6 part series on the design of Onslaught.
Mark continues with part 5 of his 6 part series on the design of Onslaught.
Mark continues with part 4 of his 6 part series on the design of Onslaught.
Mark talks about the difference between design and development.
Mark continues with part 3 of his 6 part series on the design of Onslaught.
Mark continues with part 2 of his 6 part series on the design of Onslaught.
Mark starts a multi-part series on the design of Onslaught.
Mark talks about the challenges of designing a block centered around enchantments.
Mark talks about how much design space a mechanic or theme has.