Drive to Work #138 - Playtesting
Episode Date: July 11, 2014Mark talks all about what goes into playtesting during design (and a little bit during development).
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedMark talks all about what goes into playtesting during design (and a little bit during development).
Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.
Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.
Mark starts a five-part series on the design of Rise of the Eldrazi
Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.
Mark today talks about the challenges of designing common cards.
Mark talks about how we tell stories through design.
Mark talks about the history of the story of Magic.
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.
Mark completes his series about the design of Worldwake.
Mark continues his series about the design of Worldwake.
Mark starts with the first (of a three-part series) about the design of Worldwake.
Mark concludes his podcast on Lenticular Design.
Mark starts a two-part podcast about a new design concept.
Mark talks the impact creature types have on design and vice versa.
Mark talks about different people who were instrumental in the making of Magic.
Mark talks about the role repetition takes in Magic design.
Mark finishes his discussion of Zendikar in Part 4.
Mark continues his discussion of Zendikar in Part 3.
Mark discusses many of the stories of the designs of cards and cycles in Zendikar.