Drive to Work #148 - Unhinged, Part 2
Episode Date: August 15, 2014Mark continues with part 2 of his five-part series on the design of Unhinged.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1228 episodes transcribedMark continues with part 2 of his five-part series on the design of Unhinged.
Mark starts a five-part series on the design of Unhinged.
Mark talks about how restraint is important to design.
Mark describes how to get a job in R&D
Mark explains redflagging and the common red flags.
Mark finishes his podcast series on the Duelist Invitational.
Mark answers the question: Where do you get your inspiration?
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2001.
Mark concludes his five-part series on the design of Rise of the Eldrazi.
Mark continues with part 4 of his five-part series on the design of Rise of the Eldrazi.
Mark talks all about what goes into playtesting during design (and a little bit during development).
Mark continues with part 3 of his five-part series on the design of Rise of the Eldrazi.
Mark continues with part 2 of his five-part series on the design of Rise of the Eldrazi.
Mark starts a five-part series on the design of Rise of the Eldrazi
Mark shares a ride Matt Cavotta and they talk all about the role of art in Magic.
Mark today talks about the challenges of designing common cards.
Mark talks about how we tell stories through design.
Mark talks about the history of the story of Magic.
Mark continues his "20 Years in 20 Podcast" series, exploring the year 2000.
Mark completes his series about the design of Worldwake.