#1080: Prescriptive Design
Episode Date: October 20, 2023In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedIn this podcast, I talk about the spectrum of meeting players' desires. At one end is designing cards the players are asking for, and at the...
In this episode, I sit down with Designer Gavin Verhey to talk about the design of Magic: The Gathering® – Doctor Who™.
Our new office is open, so I'm back to driving to work. In this podcast, I talk all about the ways we design for Limited. Due to traffic, thi...
This is the eighth podcast in my three-color philosophy series. In this one, I talk all about the philosophy of white-black-green.
What exactly is an iconic or characteristic creature type? In this podcast, I explain what they are and detail our long history of figuring o...
This is another in my "Years in Review" series where I walk through an entire year and talk about many of the Magic events that happened that...
There are many ways to win a game of Magic without reducing an opponent's life total to 0. In this podcast, I talk all about alternative-win...
This is another podcast in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned working...
This podcast is my seventh (of ten) in my series on three-color philosophies. Today, I talk all about green-blue-red.
In this podcast, I sit down with Roy Graham, the person in charge of overseeing Magic Story, to talk about Magic storytelling and the making...
In this podcast, I sit down with Play designer Benjamin Weitz to talk about the Play Design of Wilds of Eldraine.
A number of years ago, Wizards started a new employee appreciation program which resulted in us making not quite official Magic cards. In thi...
This podcast is another in my three-color series. Today, I talk all about red-white-black.
In this podcast, I have Jeremy Geist on the show to talk about the design of the Wilds of Eldraine Commander decks.
In this podcast, I talk about the influence of Throne of Eldraine on the design of Wilds of Eldraine.
In this podcast, I discuss Wilds of Eldraine set design with Ian Duke, the set's lead set designer.
In this podcast, I talk about the meaning and philosophy of "inclusion over exclusion" from a game design standpoint.
In this podcast, I talk about Wilds of Eldraine vision design with guest Chris Mooney, lead vision designer for the set.
This is another podcast in my three-color series. In this episode, I talk about red-green-white.
In this podcast, I talk about all the cards that are also set names.