#1190: The History of Magic Design, Part 8
Episode Date: November 15, 2024This episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1308 episodes transcribedThis episode is the eighth and final part of my eight-part series where I go through the entire history of Magic design to talk about design...
At MagicCon: Las Vegas, I was honored to participate in Game Knights Live. I have my three fellow players, Josh Lee Kwai, Jimmy Wong, and Bec...
This episode is part seven of an eight-part series where I go through the entire history of Magic design to talk about design evolution over...
In this podcast, I sit down with Carmen Klomparens, lead designer of the Magic: The Gathering Foundations Starter Collection, to talk about t...
This episode is part six of an eight-part series where I go through the entire history of Magic design to talk about design evolution over th...
In this podcast, I sit down with Foundations's Lead Set Designer Bryan Hawley to talk about the design of the set's product suite.
This episode is part five of an eight-part series where I go through the entire history of Magic design to talk about design evolution over t...
In this podcast, I go through all the mechanics that interact with the graveyard in some way.
This episode is part four of an eight-part series where I go through the entire history of Magic design to talk about design evolution over t...
When we design new Magic cards and mechanics, we have to be conscious of how those cards will play with the cards and mechanics that already...
This episode is part three of an eight-part series where I go through the entire history of Magic design to talk about design evolution over...
Once a week, the Magic designers get together to talk through technical design issues. That meeting is called "Cardcrafting," and I talk abou...
This episode is part two of an eight-part series where I go through the entire history of Magic design to talk about design evolution over th...
In this episode, I take all the sets I talked about in my "State of Design 2024" article (The Lord of the Rings: Tales of Middle-earth™ throu...
This episode is part one of an eight-part series where I go through the entire history of Magic design to talk about design evolution over th...
In this episode, I sit down with Emily Teng, the Duskmourn: House of Horror worldbuilding lead, to talk about the creation of this brand-new...
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered and acorn mechanics.
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to talk about the design of the set.
This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and walk through the many lessons I learned...
In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror, to talk about the visual look of the set....