#1104: Strictly Better
Episode Date: January 19, 2024In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care abou...
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1182 episodes transcribedIn this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care abou...
In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before....
I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the t...
In this podcast, I go through the process from start to finish of designing a Universes Beyond set.
Most of the time, we create the card design before we commission the art, but not always. In this podcast, I walk through when art comes befo...
In this podcast, I talk all about Magic's fourth expansion.
This podcast is dedicated to mana cost. I talk about its history as well as the design space it offers designers.
Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of things that took a while to get out to t...
This podcast was inspired by a number of blog posts asking why we've been adding more restrictions to cards lately.
December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of how that came to be. It's also filled with...
How do we decide when to bring mechanics back? This podcast talks all about it.
Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks about how we make new mechanics that are...
In this podcast, I talk about a procedure we do called a Vision Design Summit.
In this podcast, I talk about how we design colorless cards.
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and explain the many lessons I learned while m...
In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expansion symbols.
In this podcast, I take an in-depth look at the current vision design process.
In this podcast, I take an in-depth look at our current exploratory design process.
This is the tenth and final podcast in my three-color philosophy series. This time I talk black-green-blue.
In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, to talk about worldbuilding and the visual...