#1120: The Early Days of Magic
Episode Date: March 15, 2024In this podcast, I explain what it was like to play Magic in 1993.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1198 episodes transcribedIn this podcast, I explain what it was like to play Magic in 1993.
In this podcast, I share what Magic R&D refers to as the "elephant in boots" problems and how we work to solve it.
This is my third podcast in a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at...
This is the second of a three-part series talking about the 20 best non-evergreen mechanics of all time. It's based on a talk I gave at Magic...
Recently at MagicCon: Chicago, I did a talk called "The 20 Best Mechanics of All Time," which you can watch here. This podcast covers part on...
In this podcast, I talk about my time at last weekend's MagicCon: Chicago.
Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look at how we playtest today.
In this podcast, I talk about the importance of synergy in Magic design.
We spend a long time designing sets, constantly improving on every aspect possible. But how and when do we decide to step away? In this podca...
In this podcast, I talk about the basics of designing puzzles.
In this podcast, I look back at the advertising of the first ten years of Magic.
In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to talk about the making of the set.
In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.
In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk about the making of the puzzles for Murders...
In this podcast, I tell the design story of Murders at Karlov Manor.
In this podcast, I talk about many of the products we've introduced to help teach people how to play and walk through how our philosophy abou...
In this podcast, I define the R&D expression "strictly better," discuss its history, and talk about why it's a thing we have to care abou...
In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work that do things we've never done before....
I talk a lot about all the changes cards go through early in design. In this podcast, I interview Play Designer Ben Weitz to talk about the t...
In this podcast, I go through the process from start to finish of designing a Universes Beyond set.