#1044: Beginner Design Mistakes
Episode Date: June 16, 2023In this podcast, I talk about the biggest design mistakes made by less experienced designers.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
1182 episodes transcribedIn this podcast, I talk about the biggest design mistakes made by less experienced designers.
In this podcast, I start talking about three-color combinations in Magic, with today's episode focused on green-white-blue.
This is part two of a two-part series where I talk about zero-mana artifacts.
This is part one of a two-part series where I talk about zero-mana artifacts.
In this podcast, I talk about the Ice Age Prerelease in Toronto, the first-ever Magic Prerelease.
In this podcast, Scott Larabee and I reminisce about Magic's distant past.
In this podcast, I walk through the making of Eldritch Moon and designing the set's mechanics.
In this podcast, I walk through the making of Shadows over Innistrad and designing the set's mechanics.
In this podcast, I talk all about the history of mana symbols, how we use them, how they were created, and more.
In this podcast, I sit down with the Brian Weissman, long-time Magic pro and expert in card advantage, to talk about the concept of card adva...
You can't say "yes" to every idea when designing for Magic. In this podcast, I explore reasons why we might not move forward with an idea....
In this podcast, I sit down with the Jadine Klomparens, lead play designer of March of the Machine, to talk about the play design process for...
In this podcast, I walk through all the phases and steps of a turn to talk about how design creates cards for each part of the turn.
In today's podcast, I sit down with Ellie Rice from the Casual Play Design team to talk about their process for March of the Machine.
R&D uses a philosophy in design known as F.I.R.E. design. There are a lot of misconceptions as to what it means, so I walk through its ph...
I sit down with the lead designer of the March of the Machine Commander decks to talk about their design.
In this podcast, I talk about one of the most important tools we use for Magic design—databases. I walk through the history of our databases...
I sit down with March of the Machine's Lead Art Director Taylor Ingvarsson to talk about the visual identity of the set.
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and all the lessons I learned from designing t...
In this podcast, I sit down with Dave Humpherys, the lead set designer of March of the Machine, to talk about the making of the set.