Ep 36 - The Big GM Secret
Episode Date: August 30, 2020In one of is rare DM-only episodes, Jeremy discusses the secret to ratcheting up the tension for the players to make them feel their characters' lives...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
258 episodes transcribedIn one of is rare DM-only episodes, Jeremy discusses the secret to ratcheting up the tension for the players to make them feel their characters' lives...
There are two primary ways that combat can be run in Role Playing Games - Using battle maps that are printed or digitally produced or theater of the m...
Dragons. They should be important encounters and villains. Hell, they're in the name "Dungeons and Dragons". How do you make encounters with them e...
The idiot host of this podcast keeps saying that character death is a powerful and dramatic moment. If that's true, how do we as DMs deal with the de...
Having discussed whether GMs can cheat, Jeremy focuses the lens on how players cheat and recommendations for how GMs can handle the table when players...
Are Game Masters beholden to the same rules that players are? If it would result in a dramatic story beat or important campaign moment, is it okay fo...
How viable are spells that give the victim a single saving throw before taking them out of a fight, campaign, or existence? Should you use these spel...
Why would GMs play unholy antagonists and Big Bad Evil Guys like morons? In too many prepublished adventures, intelligent undead like liches, vampire...
We'd all love to DM/GM for a 4-person party but it is rare. More often we'll have 6 players or even 8-9 who want to play in a campaign even if we onl...
What is the difference between roll and role playing? How should players and GMs approach the balance between the two? Thank you Trevor in San Anton...
The ability to improvise, adapt, and overcome obstacles is a critical skill needed for GMs and players alike. In this episode Jeremy discusses techni...
Players using their knowledge to make decisions for their characters is always bad, right? In this episode, Jeremy talks about the good and bad of me...
Tired of shopkeepers with no name? Ready to make your character stand out from the ocean of numbers on the character sheet? In this episode we discu...
In what will hopefully help role players, we explore positive and negative character arcs. How do you give a character an arc to follow? Using examp...
With the safe alignments out of the way, Jeremy now addresses how to roleplay the evil alignments and Chaotic Neutral. Thanks for listening and come...
Alignment - the much-maligned aspect of many modern RPG systems. In Part 1, Jeremy discusses his theory on alignment, when it matters, and tips for r...
With a mishmash of homebrew topics remaining, none of which warranted a full episode, Jeremy throws them all into the cooking pot and makes an episode...
This episode of full of questions. What do you need to ask yourself when making a world? What decisions are potential pitfalls? What does the world...
"Hey, what's in that cave over there?" An innocent question that can make a DM sweat. You didn't prepare a cave dungeon. Not to worry, my friend. ...
Everything you didn't want to know about the 3 Act Structure and why Jeremy loves it so much! He discusses how to frame an entire plot around this us...