Ep 229 - Wandering Monsters
Episode Date: June 23, 2024Wandering monsters have been around since the very earliest days of D&D. Their usage has waxed and waned through the years as the editions have c...
Short, bite-sized RPG advice, tips, and tricks for DMs and players of tabletop role playing games (TTRPG)
254 episodes transcribedWandering monsters have been around since the very earliest days of D&D. Their usage has waxed and waned through the years as the editions have c...
We GMs have to generate a lot about the world from the grand multiverse and pantheons of gods to what Typhon the baker looks like and their foibles. ...
DMs, whether we realize it or not manipulate our players sometimes multiple times a session. What does that mean, though to manipulate the players? ...
There’s nothing wrong with an adventuring party full of humans, gnomes, dwarves, and the like. But sometimes the campaign calls for or the player wan...
Lore can be doled out in small measures any number of ways at your table from dreams to treasure, holidays to PC backstories. I hope the last two wee...
Lore, like so many other aspects to our game can be as present or absent as you would like it to be. Lore makes your world richer and deeper but how...
Aboleths and Algholthu are amphibious creatures who feel they are gods whose domains have been wrongfully stolen from them by those who they feel shou...
One sure way to put a period (or even a question mark) on the end of your campaign or adventure is by using one or more epilogue scenes. In this epis...
Sometimes we want a break from the rules heavy games and want to play something light and easy. Sometimes people we know are interested in playing RP...
Sometimes a break is inevitable. Your campaign needs to go on hiatus for one reason or another. If you know it’s coming, what can you do to prepare...
Some DMs treat new character abilities as puzzles to solve or speedbumps on the path to kill the PCs. As characters level up, they will get all kinds...
within the game. The way we describe encounters, how we interact with our players, and whether or not to offer advice can make a game session fun and...
A listener wrote in asking for more details about dragons and I’m happy to oblige. They are complex creatures that have a lot of abilities and long l...
Some groups keep combat conversations barebones, only allowing brief phrases to be exchanged during combat. In this episode, I’ll give some pros and...
Some players want a hard game. They’ve been there, done that and got the scars to prove it. They want something more difficult and more punishing. ...
Sometimes you as the DM want to make the game a little easier for the players. Maybe the players are new or just want a game where they feel like god...
Player Agency describes the power of players to make choices for their characters. There is an unspoken social contract around every RPG table that t...
In this episode I talk about ways you can make your characters and NPCs distinct from one another. I do encourage you to try to use an accent, even i...
Gaming sessions can vary widely in length but running very short gaming sessions (less than 2 hours or so) and very long gaming sessions (ones stretch...
Some players and DMs love campaigns that take years to complete with multiple complex situations being resolved and a grand universal threat eliminate...